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Colonel Hunt

Colonel Hunt
Level 1-50 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Balmorra_republic
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Colonel Hunt
Other Sites:

Conversation:

  • 107. - Thanks again, on behalf of the whole outpost.
  • 65. <Non-dialogue segment.>
    • 68. - Fine work out there, soldier. I hear those Imperials got a taste of what Special Forces is all about.
    • 66. - On behalf of the Republic military, thank you for your assistance. And for pulling my men's boots out of the fire.
      • 70. - The Empire's on the run, and we're about to make our final push into the Balmorran Arms Factory. Balmorra's freedom is assured. I'm prepared to call that a victory.
        • 132. Option - I was glad to help.Player - If the Jedi can be of any further assistance, Colonel, you only need to ask.
          +200 Influence : approves.
          +200 Influence : approves.
          • 133. - I'll be sure to note your order's assistance in my report, Master Jedi.
        • 123. Option - You're wise to be cautious.Player - Claiming victory too soon can be fatal. You still have Imperial prisoners to handle.
          +200 Influence : approves.
          +200 Influence : approves.
          • 134. - Might be a few Imperial holdouts, too. We'll find them all, Master Jedi.
        • 125. Option - Good to hear it, sir.Player - I'm proud to have been part of this, Colonel.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          • 129. - Seeing Havoc Squad in action was a pleasure.
        • 124. Option - Oh come on, be excited.Player - We're kicking the Imperials off Balmorra, Colonel. At least crack a smile.
          • 126. - I'll take it under advisement, Captain. There's still work to do.
        • 81. Option - The resistance needs help.Player - The Balmorran resistance took heavy losses over in Moraine Territory. If you could spare anyone to help them out....
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 83. - The Empire hit civilians, eh? I'll see who I can send.
        • 76. Option - As long as it's over.Player - Are we done here?
          • 77. - Commander Madine sends his compliments on helping ensure the planet's security and the safety of the Balmorran people. I second that.
            • 79. - I've got to get back to chasing Imperial scum. Oh, and a Gabe Dovaro from the resistance wants to speak with you in Bugtown.
              • 90. Option - Then that's where I'm headed.Player - All right, I'll go talk to him.
              • 91. Option - Then that's where I'm headed.Player - I'm on my way.
              • 139. Option - I could still help here.Player - Do you need help chasing those last Imperials, Colonel?
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                • 100. - Good grief, saving an entire planet's not enough for you? No, we'll manage. And I'm sure you have other business.
              • 103. Option - I'm leaving.Player - Wish I had time to stay and see the fun / join the party /etc
              • 94. Option - I want some danger pay, first.Player - I deserve a bonus for all my extra work.
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                +200 Influence : approves.
                +200 Influence : approves.
                • 92. - That gear doesn't come cheap, hmm? If it keeps you shooting Imperials, I won't say "no."
  • 59. - You should be talking to Sergeant Jojames and Major Garik if we're ever going to hold that factory.
  • 110. - I told the guardsman, no unauthorized personnel wandering in--hmph.
    • 111. <Non-dialogue segment.>
      • 8. - You must be Commander Madine's reinforcements. Looks like he meant it.
        • 16. - My intelligence reports say you do impressive work. Frankly, I don't need heroes right now. To retake the Balmorran Arms Factory, we need a blasted miracle.
          • 24. Option - We're your miracle, Colonel.Player - Well, I am strong and powerful....
            +50 Influence : disapproves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
      • 62. - I take it you're Commander Madine's reinforcements. Guess he thought Havoc Squad would be enough.
      • 6. - So you're Commander Madine's reinforcements? Got to say, I was hoping for more people.
        • 14. - I've heard your name in briefings. Frankly, I don't need a hero right now. To retake the Balmorran Arms Factory, we need a blasted miracle.
          • 15. Option - I have some probe droid data.Player - The Balmorran resistance sabotaged several Imperial probe droids to spy for them. They said you might find their data useful.
            • 20. - Hmph. Interesting. This could help us keep a lid on the Empire's activities.
          • 26. Option - Are things really so bad?Player - What's the situation?
          • 25. Option - I'm your miracle, Colonel.Player - Well, I am strong and powerful....
            +50 Influence : disapproves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 28. - The Imperials have consolidated their remaining forces in a last stand. They're throwing everything they have at Balmorran Arms.
              • 34. - We're looking at veteran soldiers, droids and Imperial tech we've never seen before. Sound like something you could handle?
                • 114. Option - Leave this to me.Player - You have my lightsaber, Colonel. The Balmorran Arms Factory will soon be secure.
                  +200 Influence : approves.
                  +200 Influence : approves.
                • 115. Option - I believe so.Player - Success is never certain, Colonel, but I'll do whatever I can.
                • 116. Option - Absolutely, Colonel.Player - Just let me at them, sir.
                  +200 Influence : approves.
                • 117. Option - I'm on it.Player - Sit tight, boss. Those Imperials will be running scared.
                • 35. Option - What's the new Imperial tech?Player - Has the Empire brought in some sort of new weapon?
                  • 39. - Not exactly. Major Garik can give you the details.
                • 42. Option - If it means killing Imperials.Player - I'll make sure no one survives.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 43. - I've got two men handling the factory defense. Sergeant Jojames is trying to cut off the Imperials' approach; he could use some assistance.
                    • 48. - And Major Garik reported heavy losses after his squad ran into some Imperial.... device. Whatever it is, I need it gone.
                      • 49. <Non-dialogue segment.>
                        • 51. - The Empire's got nowhere to go. We're finishing what we started--freeing Balmorra. Get to it, soldier.
                        • 54. - The Empire's got nowhere to go. This time, Balmorra will be free. Show me what you can do.
                          • 55. <Conversation Exit>
  • 3. - No unauthorized personnel allowed here.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
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