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Tren Vaido

Tren Vaido
Level 38 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Hk_51
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Tren Vaido
Other Sites:

Conversation:

  • 494. - Wait! It was all the Republic's idea. They threatened me--I had no choice! You can't kill me!
    Progresses:
    • 268. Option - That's a lie.Player - You brought me into an ambush, you gutless worm.
    • 632. Option - I don't believe you.Player - The Republic doesn't have the stomach for a good threat.
    • 269. Option - You had a choice.Player - Don't play dumb. You set me up.
    • 270. Option - Tell me the truth.Player - You don't want me to force a confession out of you. Trust me.
      • 604. - The Empire attacked my home colony. The Republic said I could get even. But it was a mistake!
    • 595. Option - Give me one good reason.Player - Why not?
    • 497. Option - I can, and I will.Player - Give me that spike so I can end you.
      • 498. - You need me. You won't find anyone who knows more about the HK. I can help!
        • 280. - Your spike still needs a master identification chip. It tells the HK who his master is. I know where to find one.
          • 289. - It's with Koghaa the Hutt, on Quesh. His HK's all show. Holds a blaster, can't fire a shot. It's scrap, but it's got the chip you need.
            • 290. Option - Who's Koghaa?Player - I've never heard of this Hutt.
              • 291. - He was a droid smuggler. Now he's with the Three Families on Quesh. Makes droid armies for the Republic.
            • 294. Option - This is awfully convenient.Player - How do you know this?
              • 295. - I was Koghaa's tech when he got his HK. It was badly damaged, barely intact. He fired me when I couldn't repair it.
            • 298. Option - Don't try and trick me.Player - You better not be wasting my time.
              • 309. - There are worse places I could send you than Koghaa's. Killing's not his business.
                • 303. - Just don't expect him to give up without a fight. He's got mercenaries, droids and Republic backing. And he loves that HK.
                  • 315. - Put the chip in the spike, use the spike on the HK. Any problems, I can fix them. Unless I'm dead.
                    • 316. Option - I'll risk it. [Kill him]Player - The Empire won't need your services again.
                      • 317. - No! I helped you, please!
                    • 319. Option - Get out of here. [Spare him]Player - Don't let me find you again. I might not feel so generous.
                      • 320. - Thank you. I'll get back to work right away.
                        • 634. <Conversation Exit>
  • 263. Player - Vaido. The parts for the HK spike.
    • 264. - Welcome back. Sorry about the mess--the Empire sent a lot of repairs my way.
      • 266. - I didn't expect the parts to be in such good condition. Must have gone through a lot to get these.
        • 612. Option - Cut the chatter.Player - I didn't come back to make small talk with a slave.
          • 620. - Say no more. This will only take a moment.
        • 624. Option - That better be it.Player - Just don't ask me to do anything like that again.
          • 625. - Don't worry. The end's in sight.
        • 271. Option - I enjoyed myself.Player - There was a good fight.
          • 507. - That's... wonderful. I'm so pleased for you.
            • 613. - One spike, ready to go. But I can't give it to you just yet. At all, actually.
              • 615. - The Republic sent word that you destroyed their forces at each location. I thought they could use some help.
                • 617. - These droids usually fight armies, and I've upgraded them. I'm not much for blood, so I'll stay over here.
                  • 618. <Conversation Exit>
  • 27. - You should get going. You don't want those parts to fall into the wrong hands.
    • 28. <Conversation Exit>
  • 331. Player - I'm looking for Tren Vaido. I need an HK droid reactivated.
    • 332. - My lord. It's an honor. I've never talked to a Sith before. Must be important.
    • 335. - Can't see why a bounty hunter needs an HK. Could have killed me just now, and no one would have noticed.
    • 338. - You didn't have to come out here. I would have gladly come to you, at the outpost. Where there are witnesses.
      • 488. - I can reactivate an HK, no problem. But unless you're its master, you'll be lucky if that droid only shoots you and leaves.
        • 575. Option - That can't be right.Player - It's a droid. It won't have a choice.
          • 583. - Imagine anyone could order a droid to do something. Imagine I activated your HK and told it to shoot you. Not that I would.
        • 577. Option - Why is that?Player - Explain yourself.
          • 578. - Droids can only do what their programming says. At the end of the day, the HK's still a droid.
        • 576. Option - It won't want to.Player - I can be very charming.
          • 579. - I'm sure of that, but even a sophisticated droid like the HK won't be able to appreciate it.
            • 581. - A walking weapon needs safeties like any other weapon. The HK obeys its master, and blasts everything else.
              • 364. - We can use a spike to get around that, but it'll need some specialized parts. It wouldn't take much of your time.
                • 479. Option - Define "special."Player - What are these parts?
                  • 480. - Assault hardware, targeting systems--things you want your HK to use.
                • 504. Option - How much are we talking?Player - What does this involve?
                • 366. Option - You mean "your time."Player - I hope there's a good reason you can't get these parts yourself.
                  • 490. - I've got a responsibility to the Empire. Plus my slave tags will explode if I go offworld.
                    • 371. - The HK's an old model. The parts I need are in weapons they don't even make anymore, but they were used on many battlefields.
                      • 588. - When the Empire won, they left them to rust. I can find coordinates. Just need to go scrap 'em.
                        • 373. - Might be locals, though. Tribes, scavengers. They won't want to give up Imperial technology, so, uh, be careful.
                          • 375. Option - Not a concern.Player - The local rabble's no threat to me.
                            • 395. - Of course, my lord. I didn't mean to say they were.
                          • 628. Option - I'll convince them.Player - They'll have to decide if that technology is worth crossing me.
                            • 629. - Few things are worth crossing a Sith. None of them interest me, of course.
                          • 376. Option - I'm not worried.Player - Bet I can hold out longer than them.
                          • 377. Option - They'd be fools to try.Player - They interfere with Imperial affairs, they die.
                            • 394. - I'm sure they'll make the right decision.
                          • 509. Option - Stay here.Player - You're not going anywhere.
                          • 510. Option - Be back soon.Player - I'll come back when I know something.
                          • 500. Option - Stay put.Player - I'll be right back.
                          • 451. Option - Looking forward to it.Player - I like a challenge.
                            • 381. - No worries there. I think you'll be pleasantly surprised.
                              • 383. - The spike will be ready for the parts when you get back. I'll be waiting.
                                • 384. <Conversation Exit>
  • 2. - Something I can do for you?
    • 3. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
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Appearance FQNnpp.npc.default.bmn
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Appearance ID16141168936432784379
Body Typebmn
Gender0x00
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    "Faction": 11,
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    "Toughness": "Standard",
    "ToughnessId": "0",
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    "DifficultyFlags": 0,
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    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
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    "CharRef": "chr.tren_vaido",
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    "FqnCategory": "location",
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    "CommandXP": 16,
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    "first_seen": "1.0.0a",
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}