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kfe_conv_starter_09

kfe_conv_starter_09
Level 5-60 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Test
SubCategory: Dhayden
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 4.1.0
Last Seen: 6.2.1a
Star Wars Name: kfe_conv_starter_09
Other Sites:

Conversation:

  • 103. <Non-dialogue segment.>
    • 104. <Non-dialogue segment.>
      • 105. - Sublevel four open. No guards. Hmph. So close to a new kill record....
        • 107. - We should've canceled her mission when the Commander disappeared. She's unstable.
          • 109. - She's ahead of schedule. And the casualties are acceptable.
            • 111. - So glad to have your support.
              • 113. - The relay station is only three levels away. Be prepared to slice the GEMINI frequency the moment you're inside.
                • 114. <Non-dialogue segment.>
                  • 115. - She terrorized our home, and we let her go back....
                  • 120. - It's not too late for Havoc Squad to finish this op right. Demolish the whole facility.
                    • 122. - Over your dead body.
                      • 124. - Or yours. Let's not be picky.
                        • 178. Option - Kaliyo has my confidence.Player - I sent Kaliyo on this mission for a reason. Let her work.
                        • 125. Option - Don't threaten my assassin.Player - Enough. Kaliyo may be a homicidal lunatic... but she's my homicidal lunatic.
    • 155. <Non-dialogue segment.>
      • 156. - Recon team gave the all-clear. We're entering sublevel four.
        • 159. - Five by five, Major. Transmitting optimal path to the next security checkpoint....
          • 161. - Try not to shoot everything this time. There are only so many storage lockers to put Skytroopers in.
            • 163. - That's half the challenge. What kind of Sith are you?
              • 165. - I've identified the hyperwave relay station's weak points. Demolition charges at each one will maximize the blast radius.
                • 167. - You want to destroy our best chance to take control of the Eternal Fleet. Unbelievable. I feel my IQ dropping just hearing you talk.
                  • 168. <Non-dialogue segment.>
                    • 169. - Maybe you'll forget how to breathe.
                    • 170. - Your mission's complete. Get off this channel--and my planet.
                      • 173. Option - Don't distract Major Jorgan.Player - Enough. Havoc Squad needs radio silence to do its job.
                      • 180. Option - No one saw me enter? Really?Player - If I were an assassin droid, you'd all be dead.
                      • 175. Option - I give the orders here, Senya.Player - I don't remember promoting you to Commander before I left.
                        • 128. - Where the blazes have you been?
                          • 129. Option - It's a long story. Listen...Player - Valkorion dragged me into the wilderness and almost killed me. Then, he left my mind to go... somewhere else. He wouldn't say.
                            • 130. <Non-dialogue segment.>
                              • 240. Player - Satele Shan and the ghost of Darth Marr have been here on Odessen the whole time. They found me in the wilderness.
                                +0 Influence : seems unusually interested.
                                • 241. - My mother's here? With Darth Marr?
                                  • 242. Player - Not anymore. They left on some other mission--but not before revealing what it'll take to stop Arcann. It's... complicated.
                              • 223. Player - I found Satele Shan with the spirit of Darth Marr. They helped me build a new lightsaber to defeat Arcann.
                                +0 Influence : seems unusually interested.
                                • 236. Player - They're a team, now. Following the will of the Force.
                                  • 132. - That's an awful lie. It must be true.
                            • 271. <Conversation Exit>
                          • 183. Option - Focus on the mission at hand.Player - I'll give you a full report later. Tell me what I've missed.
                            • 185. - Everything. We had to improvise without you.
                          • 182. Option - The truth won't make sense.Player - You wouldn't believe me if I told you.
                            +50 Influence : is not amused.
                            • 225. - I thought we were past keeping secrets from each other.
                            • 184. - That doesn't mean you don't have to tell us!
                              • 134. - Blast it. Skytroopers. At least a dozen. Almost ran right into them.
                                • 136. - Don't panic. Maybe they didn't see you.
                                  • 138. - If they did, things are about to get excit--
                                    • 140. - Kaliyo, come in. Come in. No signal.
                                      • 142. - We need a contingency plan. If they capture her, turn her against us...
                                        • 143. <Non-dialogue segment.>
                                          • 144. - We can't evacuate Odessen. We just finished decorating the place.
                                          • 145. - I warned you this would happen. We're going in.
                                            • 148. Option - Stop and wait for my orders.Player - Stand down. We're not doing anything until we know more.
                                              +50 Influence : disapproves.
                                              • 153. - This is our only chance to disable the Fleet. I love you, but I have to go.
                                              • 149. - It's not your call. You abandoned your post. Now I have to clean up the mess.
                                            • 193. Option - Go. You have my authorization.Player - Kaliyo had her chance. It's your turn, Major.
                                              +200 Influence : approves.
                                              • 194. - This doesn't let you off the hook for going AWOL again. I can't keep losing you. Havoc Squad, move out!
                                              • 195. - We won't let you down, Commander. Havoc Squad, move out!
                              • 188. - Hold up. We've got trouble. A dozen Knights coming in behind us.
                                • 199. - Someone found your mess on level nineteen.
                                  • 201. - If that was true, there'd be twice as many--
                                    • 203. - Major? Major, come in. We've lost the signal.
                                      • 205. - We could salvage the mission--if we send our backup.
                                        • 208. - She isn't backup. She's collateral damage.
                                          • 209. <Non-dialogue segment.>
                                            • 207. - Hold on, Senya--the Knights might kill her for us....
                                            • 210. - I'd rather ask forgiveness than permission, but I don't need either of them. I'm halfway through level ten. Consider the mission complete.
                                              • 211. Option - Stop! Don't you dare!Player - I'm giving you a direct order. Stay where you are until I say otherwise.
                                                +50 Influence : disapproves.
                                                • 213. - After everything we've shared, you still think I listen. That's adorable. I'll call you.
                                                • 214. - I'm sorry, your signal's breaking up. It does that when I switch off the holocomm. Wish me luck.
                                              • 212. Option - Proceed with caution, Kaliyo.Player - Understood and approved. Do whatever you have to.
                                                +200 Influence : approves.
                                                • 215. - Carbonite made you soft. How ironic. Don't wait up--it's going to be a long night.
                                                • 216. - Always do. Oh, look--things to shoot. Be seeing you....
                                                  • 280. <Non-dialogue segment.>
                                                    • 152. <Conversation Exit>
                                                    • 282. <Conversation Exit>
  • 254. <Conversation Exit>
  • 131. Player - I ran into Satele Shan and the ghost of Darth Marr. They helped me build my own lightsaber.
    • 234. Player - Oh, and I'm Force-sensitive now.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
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Appearance ID16140964185854315838
Body Typebmn
Gender0x00
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    "Toughness": "Weak",
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    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
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