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Danison Varik

Danison Varik
Level 46 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Corellia
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Danison Varik
Other Sites:

Conversation:

  • 9. - When the Empire wins this war, I just hope they remember to release me.
    • 10. <Conversation Exit>
  • 11. - The Republic may have a chance, with my help.
    • 12. <Conversation Exit>
  • 5. - Those droids could destroy speeders mid-flight. They were tested against the Empire's strongest men.
    • 202. - Yes, the droids were made for the Empire. I supported the council's decision. I'm not ashamed.
      • 158. - The Republic's falling, and they expect brilliant men like me to go down with her. I won't do it.
        • 191. Option - The Republic's fine.Player - The Republic's survived everything so far, including your droids.
          • 195. - I'm aware. I've already noted several improvements to make.
        • 204. Option - Brilliant, huh?Player - You think pretty highly of yourself.
          • 200. - Until you showed up, my droids were indestructible.
        • 197. Option - Are you through?Player - Boooooring.
          • 194. - I don't expect you to understand. Things being what they are, I'm the one who has to adapt.
            • 52. - If the Republic is Corellia's future, I'm willing to look past my political views.
              • 54. - You've seen my designs in action. I could create similar things for the Republic--if they'll have me.
                • 56. Option - You're going to prison.Player - A traitor like you can never be trusted again. +50
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 96. - I expected as much. With us or against us, no matter what you can offer.
                    • 57. - I'd better inform my team of our new criminal status. At least we'll face our punishment together.
                • 55. Option - Okay, help the Republic.Player - If you're willing, the Republic could use your skills. +50
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  • 94. - I'll let my staff know. Thank you for this chance--the Republic may be smarter than I thought.
                    • 233. Player - General Aves? The Empire's droids have been destroyed.
                      • 234. - The general's a little busy right now, so you get me. CorSec will be there to deal with Danison Varik soon.
                        • 236. - I wasn't expecting the councillor's information to check out. For your sake, I'm glad it did.
                          • 237. Option - He can be trusted.Player - Councillor Belos has proven his loyalty.
                            • 238. - He's proven he can keep things from the Empire. That doesn't make him loyal.
                          • 241. Option - Have some faith.Player - Have you considered the possibility that Councillor Belos is sincere?
                            • 242. - I might, if it was worth considering.
                          • 245. Option - He's our ally now.Player - The councillor's our only inside man. We can't afford to hate him.
                            • 246. - I can hate him all I want. You're the one doing the heavy lifting.
                          • 249. Option - Still don't trust him?Player - You sure know how to hold a grudge.
                            • 250. - Spend half your life protecting a traitor, then come talk to me about grudges.
                          • 253. Option - What's next?Player - Where does the Republic go from here?
                          • 255. Option - This time, anyway.Player - Councillor Belos will have other chances to turn on us.
                            • 256. - If he's smart, he won't take them. If he isn't, he gets to deal with me.
                              • 258. - With Labor Valley under control, the Republic's set their sights on Axial Park. The Empire's launched a major offensive to keep us out.
                                • 260. - Armies, walkers, trenches--they're already calling it the Battle of Axial Park. General Aves needs all the help he can get.
                                  • 261. Option - Understood, Captain.Player - I'm on my way.
                                  • 263. Option - Axial Park?Player - What's Axial Park?
                                    • 264. - The greenest and most symbolic spot in Coronet City. You can find monuments and museums to every galactic conflict there.
                                  • 267. Option - Can't I get a break?Player - I'm still sweating from my last favor to the general.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    • 268. - We let up now, and the Empire could regroup. We're too close to give them that chance.
                                      • 270. - Axial Park is just a tram ride away from Capitol Square. We win this battle, and the Empire's cornered.
                                        • 272. - Head to Axial Park and check in with the general. He'll tell you what to do.
                                          • 275. <Conversation Exit>
  • 4. <Non-dialogue segment.>
    • 174. - Stay where you are, all of you. I won't let you cause any more damage.
    • 175. - With all due respect, Master Jedi, you're not authorized to be here.
    • 176. - Stop right there, Captain... Ensign... whatever you are! I don't want any trouble.
    • 13. - Are you insane? What kind of degenerate attacks a laboratory?
      • 15. - Those doors were pure durasteel, at least five layers thick. How did you even get inside?
        • 16. Option - Droids of my own.Player - Disaster relief droids don't care how thick your doors are.
          • 136. - Of course. I should have accounted for that.
        • 17. Option - It doesn't matter.Player - I had to get inside to deal with your droids.
        • 186. Option - Do you have to ask?Player - What can I say? I'm good at what I do.
          • 137. - I suppose there's no way I could have prepared for a person of your... skill.
            • 19. - Ah. The Republic troops. A terrible business. I can assure you, my droids are not responsible.
              • 21. - They're equipped for combat, but only for defensive purposes. There's no need to destroy them.
                • 126. Option - We have no choice.Player - Republic soldiers are dying. Your droids have to be stopped.
                  • 128. - You're assuming they can be stopped.
                • 173. Option - Nice try, pal.Player - That's simply not true.
                  • 25. - I don't know what you're talking about.
                • 23. Option - I'm out of patience.Player - Shut down the droids or watch them get destroyed.
                  • 151. - I won't argue with an armed intruder. Just give me a moment to make the proper adjustments.
                    • 27. - These droids are my greatest work. I can't allow you to destroy them. I'm sorry.
                      • 32. <Conversation Exit>
  • 1. - I don't know how you got in, but you won't have my droids!
    • 2. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
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Appearance ID16141094820856386035
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Gender0x00
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    "Faction": 11,
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        "RepublicReaction": "cbtAttitudeFriendly",
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    "Toughness": "Standard",
    "ToughnessId": "0",
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    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
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