You are not logged in.

English
Database
Site

Major Bessiker

Major Bessiker
Level 20 Imperial Commander
Faction: Empire
Reaction: Republic | Empire
Category: Location
SubCategory: Balmorra
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Major Bessiker
Other Sites:

Conversation:

  • 4. - Hey, Sith! Leaving us for good, eh? Got what you came for I take it?
    • 13. Option - Don't bother me.Player - That's none of your business.
    • 590. Option - My thanks.Player - Thanks for all your help.
      +50 Influence : disapproves.
    • 19. Option - Do I know you?Player - Who are you again?
      +200 Influence : approves.
      • 20. - What? The major and I--
        • 22. - Calm down, Captain. The Sith is just having a little fun with us, isn't that right?
          • 27. Option - No.Player - I don't know what you're talking about.
          • 29. Option - Oh! I remember!Player - Major Bessiker! Sorry, you soldiers all look the same.
            • 30. - Ha. You must have a lot on your mind, Sith. The captain and I were the ones who helped you into that pit.
          • 33. Option - You don't know me.Player - As far as you're concerned, I was never here. Got it?
            +200 Influence : approves.
            • 34. - I see. You need your plans to be kept secret. If anyone asks, I say, "Sith who?"
              • 36. - Anyway, we wanted to see you off--give you a good pat on the back and a little parting gift.
                • 39. Option - You shouldn't have.Player - You're too kind, really.
                • 591. Option - Thank you.Player - Thank you.
                  +50 Influence : disapproves.
                • 592. Option - Leave me alone.Player - Out of my way, worm.
                  +50 Influence : disapproves.
                  • 42. - All right. We don't want to interfere with your plans.
                    • 46. - Safe travels, Sith. It was a pleasure working for you--and thanks again for saving my son.
                      • 47. <Non-dialogue segment.>
                        • 701. <Conversation Exit>
  • 48. - I don't know what you need in that toxic pit, but you have your serum. Good luck.
  • 49. - Doctor Tyrek is just over there. He'll fix you up with your serum.
  • 50. - Hey, if it isn't the hero of the hour. I just heard from my son--I knew you wouldn't fail me.
    • 52. - I was hoping he'd come back to base so we could catch up, but he said he was busy. Do you think he's okay?
      • 53. Option - He's Sith.Player - He will do what he wants, and he can handle himself.
        +200 Influence : approves.
        • 54. - Ah, I see. Important Sith business, eh? Well, the Sith are the heart of the Empire.
      • 57. Option - He doesn't like you much.Player - I think he hates your guts. +50
        • 58. - Heh. That's your, uh, winning sense of humor again, isn't it? Why should my boy hate me?
          • 60. - I sacrificed a great deal to see that he got trained on Korriban. Oh well, we'll chat later.
      • 63. Option - He's fine. Player - He's just enjoying his independence.
        • 64. - Boys will be boys, eh? You're probably right. He just needs some space.
          • 70. - But you're not interested in any of this family stuff, I bet. You're here for your serum.
            • 71. Option - That's right.Player - Is it ready for me to use?
              • 72. - Sure is. But I think Doctor Tyrek here wants to have a word with you, first.
            • 75. Option - I don't mind.Player - You've been a great help--the least I can do is listen.
              +50 Influence : disapproves.
              • 76. - No, you've been enough help already, my lord.
            • 613. Option - We had a deal.Player - I held up my end of the deal.
              • 82. - You upheld your end of our little bargain; I'll uphold mine.
                • 84. - Doctor Tyrek will fix you up with the serum and explain what we know about it.
                  • 95. <Conversation Exit>
  • 96. - Stay back, Sith. I said stay back and don't lay a hand on me!
    • 98. - I know what you did. We had an agent in that outpost, and he reported everything!
      • 100. - I told you you wouldn't get your serum if you didn't help--and you killed him!
        • 103. Option - You fool.Player - You don't know who you're dealing with.
          +200 Influence : approves.
        • 611. Option - Sorry.Player - Sorry to disappoint you.
        • 107. Option - Careful, Major.Player - Don't make me kill you, too.
          +200 Influence : approves.
          • 108. - You're nothing but a cold-blooded murderer! You enjoyed killing him, didn't you? Didn't you?
            • 109. Option - You don't want to know.Player - Don't do this to yourself.
              +50 Influence : disapproves.
            • 113. Option - Maybe.Player - To be honest, I've had better.
            • 612. Option - I didn't enjoy it.Player - I did what I had to.
              +200 Influence : approves.
              • 118. - What was necessary? For what?
                • 120. - Please just tell me one thing--why? Why did you have to kill him?
                  • 122. - We have holo-images of the cell. The controls were right there. You could have freed him. You would have gotten your serum. Why?
                    • 123. Option - For power.Player - He had the holocron, I wanted the holocron.
                    • 129. Option - It's the Sith way.Player - He would have done the same to me.
                      +50 Influence : disapproves.
                    • 133. Option - Idle fun.Player - I wanted to see what kind of pattern his blood would make.
                      +200 Influence : approves.
                      • 136. - He didn't deserve this.
                        • 138. - He was a good boy! And I trusted you with his life!
                          • 139. Option - He was Sith!Player - Your son was a disciple of the dark side--he knew what that meant, and he certainly wasn't a good boy.
                            +50 Influence : disapproves.
                          • 141. Option - Believe what you like.Player - It doesn't matter now. He's dead.
                          • 143. Option - Yawn.Player - I grow tired of you.
                            +200 Influence : approves.
                            • 144. - You evil, wretched, bloodthirsty... I'll kill you! I'll kill you! You'll never get your serum because I'll kill you!
                              • 686. <Conversation Exit>
  • 149. - Please, save my son!
  • 150. - Sith-- I'm sorry to interrupt you. I'm sure you're very busy. Congratulations, by the way--I heard that you found our scientist.
    Progresses:
    • 152. - We'll whip up that serum and get you into that toxic waste pit in no time. But there's a problem, and I need your help.
      • 155. Option - There's only one thing I want.Player - Just have the serum ready for me.
        • 156. - You'll get your serum... but you need to help me.
      • 153. Option - What can I do?Player - I'd be happy to help any way I can.
        +50 Influence : disapproves.
      • 606. Option - Forget it.Player - This isn't my line of work.
        +200 Influence : approves.
        • 160. - Look, you know I hold you in the highest respect, so I wouldn't ask if it wasn't truly important.
          • 164. - It's my son. He arrived shortly after you left for the research facility, but then he went after some... "holocron," he called it.
            • 166. - A few minutes ago I got what I think was a distress call from him. He's in trouble!
              • 167. Option - He's Sith. Player - He can handle himself.
              • 171. Option - Point the way.Player - Do you know where he is?
                +50 Influence : disapproves.
              • 607. Option - No.Player - Seems like a waste of time.
                +200 Influence : approves.
                • 174. - Look, I didn't want to have to do this, but it sounds like I have no choice.
                  • 176. - This is my son we are talking about, and if you want your serum, you'll save him.
                    • 177. Option - You're out of line, Major.Player - Have you forgotten who you're dealing with?
                      +200 Influence : approves.
                    • 181. Option - Oh, all right.Player - If you put it that way.
                      +50 Influence : disapproves.
                    • 609. Option - Don't twist my arm.Player - If you try to double-cross me, you're dead.
                      • 184. - I have pull in important circles, and my brother is a high-ranking Sith. You'll listen if you know what's good for you.
                        • 186. - All this time you've been running around, we've been fighting a war.
                          • 188. - I've been more than happy to help, but not at the expense of my son's life!
                            • 191. Option - Watch it.Player - Nobody gives me orders.
                              +200 Influence : approves.
                            • 195. Option - You'll pay.Player - It's your grave, Major.
                              • 196. - Save your idle threats. You won't get your serum without me.
                            • 610. Option - Fine.Player - Fine, you've convinced me.
                              +50 Influence : disapproves.
                              • 200. - I'm sorry it had to come to this. I like you, I really do.
                                • 202. - We narrowed the origin of the distress call to an abandoned building near the Republic crater outpost.
                                  • 204. - I'm guessing the Republic's captured him, which means a lot of fighting to free him. Good luck.
                                    • 219. <Conversation Exit>
  • 220. - You'll need to steal back our scientist from the Republic if you want to recreate the Colicoids' toxic waste resistance.
  • 283. - Major, if we don't get those supply vehicles...!
    • 285. - My men are working on it, sir, but until that shipment of plasteel I requested three months ago comes in--
      • 287. - I don't care! Tear it off the walls if you have to!
        • 292. Option - Care to explain?Player - What was that all about?
        • 294. Option - Ahem.Player - It's not wise to keep a Sith waiting!
          +200 Influence : approves.
        • 605. Option - What's the problem?Player - Is there something wrong?
          +50 Influence : disapproves.
          • 299. - Don't worry about the colonel. He's loud and impatient, but we all are these days, what with the supply shortage.
            • 682. - Now, did you manage to find anything out at the lab? Captain Ilun and I have been doing our own research, but we haven't discovered much.
              • 322. Option - I don't know.Player - A lot of data there, not sure how useful.
              • 318. Option - As expected.Player - There were bugs, bugs and more bugs.
                • 679. - I hope the Colicoids didn't give you too much trouble.
              • 324. Option - Disgusting.Player - Let's just say I wouldn't want to live there.
                • 325. - Have a look at this, Captain. I can't make head or tail of it.
                  • 329. - Hmm. This confirms our suspicions. The Colicoids were being mutated to clean up the waste, and it looks like the chemical mutagen they were using could theoretically work....
                    • 339. - Well that's it! That's our solution, right? We just replicate this chemical mutagen!
                      • 341. - Um, sir, there's a problem....
                        • 221. - Our chief scientist defected to the Republic a few months back. We can't begin to replicate, let alone test, the serum without him.
                          • 228. Option - He's coming back then.Player - I guess we need to un-defect him.
                            • 229. - Un-defect indeed. You certainly have a way with words, Sith.
                          • 232. Option - Defections?Player - Have there been a lot of defections?
                            +50 Influence : disapproves.
                            • 233. - Lately, yes.
                              • 235. - Of course, the defectors' bodies usually turn up a few weeks later in a ditch somewhere.
                                • 236. Option - That's not promising.Player - How do we know this scientist is still alive?
                                  • 237. - I guess you could say we lucked out in this case. Seems like our chief scientist was very good at getting away.
                                • 244. Option - Who kills them?Player - Any idea how they end up that way?
                                • 248. Option - Wonderful, isn't it?Player - Like so many people I've known.
                                  • 249. - We have intelligence that Iannos Tyrek, our chief scientist, is alive and on Balmorra--in a Republic research base out near the toxic lakes.
                          • 252. Option - There's no one else?Player - This scientist is the only one who can do this?
                            • 253. - I'm afraid so. Command on Dromund Kaas just isn't making Balmorra that high a priority these days.
                              • 255. - The scientist's name is Iannos Tyrek, and he's still on Balmorra--in a Republic research base out near the toxic lakes.
                                • 257. - All right, Sith. It looks like you have your next objective.
                                  • 259. - You find this scientist; you subdue him. My men will bring him back, and we'll get you your chance to swim in toxic waste.
                                    • 602. Option - I'm on it.Player - I'm on it.
                                    • 603. Option - Why me?Player - Why don't you do it yourself?
                                      • 263. - Those bases are heavily guarded. I don't have enough men for a full strike force, and that's what it'd take for non-Sith.
                                    • 268. Option - This will be fun.Player - The Republic's going to taste blood tonight.
                                      +200 Influence : approves.
                                      • 269. - Oh, and Sith--hurry back. I just got word that my son passed his trials on Korriban and is on his way to Balmorra.
                                        • 271. - I don't want you to miss him.
                                          • 282. <Conversation Exit>
  • 348. - The sooner you get to the lab and find out what the Balmorrans did to those Colicoids, the sooner we can get you into that hazard vault.
  • 428. Option - You can help me find an item.Player - There's something of great value in one of the hazard vaults... the one that was blown open. I heard you could help.
    • 641. - Ah, who's this... Sith? And an alien at that! It's a real pleasure. I have a son on Korriban, you know.
    • 645. - Ah, who's this... Sith! We don't often get Sith on Balmorra. It's a real pleasure. I have a son on Korriban you know.
      • 365. - It's a tough war you're walking into--we're fixing blasters with adhesive tape--but we'll help you any way we can.
        • 655. - Now let's see... a blown open vault, hmm? Captain, do we still have those pumps-- ?
          • 469. - Sir, if this is the vault I think it is-- it won't be that easy. The fumes alone have put men in the medical center.
            • 472. Option - What's Plan B?Player - Do we have anything else we can work with?
            • 478. Option - I don't care.Player - I need to get to the bottom of that pit.
            • 482. Option - We can't give up so easily.Player - There has to be something that can withstand this stuff.
              • 487. - We need some way to make this pit less deadly. Tell me, Captain, is there nothing that can survive the toxic waste?
                • 489. - Well... nothing grows there, sir, but there are the Colicoids.
                  • 491. - Colicoids! What do those bugs want with toxic waste?
                    • 493. - Food, sir. Our surveillance satellites have recorded them feeding on the toxic waste. We suspect they've been designed to eat it.
                      • 514. Option - I need that ability.Player - So how do I become a Colicoid?
                      • 512. Option - Who would do such a thing?Player - Why would they be designed to eat waste?
                      • 600. Option - That's ridiculous.Player - You must be joking.
                        • 519. - It does seem like a strange thing to do. Captain?
                          • 521. - It's a guess. The toxic waste resistance may have been an unintended result--or the Balmorran scientists were insane.
                            • 524. Option - Get me that power.Player - How can I get that resistance?
                              • 525. - Sir!
                                • 526. <Non-dialogue segment.>
                                  • 527. - No, Captain, she's right. To get to the bottom of that pit, she'll need to become like the Colicoids.
                                  • 530. - No, Captain, he's right. To get to the bottom of that pit, he'll need to become like the Colicoids.
                            • 533. Option - Insane is such a crude word.Player - I personally prefer the term "differently rational."
                              • 534. - Well whatever you call it, it might be just what we need to crack this thing.
                            • 598. Option - Hurry up.Player - Get to the point.
                              +200 Influence : approves.
                              • 538. - If these creatures were created by science, there has to be a way to replicate the experiment.
                                • 540. - There must be a way for you to take on the Colicoids' resistance, so you can enter that vault. Captain--where were these creatures created?
                                  • 657. - Well... I can't say for sure, but... there's a research lab not far from here that was overrun with Colicoids as soon as the Balmorrans abandoned it.
                                    • 623. - But the Colicoids are vicious creatures--just one of them tore apart a whole squad.
                                      • 624. Option - Don't worry about me.Player - I think I can handle a few bugs.
                                        +50 Influence : disapproves.
                                        • 633. - If you can get into that lab and find out the Colicoids' secret, we'll do what we can to get you into that toxic pit.
                                      • 626. Option - I need to get in there.Player - I can't afford to make excuses--I need the information in that lab.
                                        +200 Influence : approves.
                                      • 625. Option - You're pathetic.Player - You call yourself an army?
                                        • 627. - I'm sorry, Sith--we don't have the numbers to deal with these things. But if you can get into that lab, we'll get you into that toxic pit.
                                          • 568. - Sir, even if we find out what causes this resistance, we don't have--
                                            • 570. - We'll worry about that later. Right now, our Sith friend has to get into that lab and find out what the Balmorrans did to those creatures.
                                              • 587. <Conversation Exit>
  • 1. - Sorry, I'm very busy right now and I don't have time to talk.
NameCooldownRangeAI Use PriorityLevel
Npc15 seconds30m100011.0.0
Npc30 seconds30m70011.0.0
Npc20 seconds30m60011.0.0
Npc15 seconds30m50011.0.0
Npc15 seconds30m4011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
FQNnpc.location.balmorra.class.sith_sorcerer.multi.major_bessiker
Appearance FQNnpp.location.balmorra.class.sith_sorcerer.multi.major_bessiker
ID16141164941276716671
Appearance ID16141009491654963814
Body Typebmn
Gender0x00
{
    "_id": {
        "$oid": "5fb3e69033180000cb06f5b7"
    },
    "ParentSpecId": "16141011844563356871",
    "ParentSpecB62Id": "nqoIzs0",
    "Name": "Major Bessiker",
    "NameId": "362301966254080",
    "LocalizedName": {
        "enMale": "Major Bessiker",
        "frMale": "Major Bessiker",
        "frFemale": "Major Bessiker",
        "deMale": "Major Bessiker",
        "deFemale": "Major Bessiker"
    },
    "ClassId": "16141019949114123304",
    "ClassB62Id": "AEHmzOV",
    "AbilityPackageB62Id": "c0bfZIF",
    "MinLevel": 20,
    "MaxLevel": 20,
    "Faction": 4,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
        "NameId": "1173582633762817",
        "LocalizedName": {
            "enMale": "Empire",
            "frMale": "Empire",
            "frFemale": "Empire",
            "deMale": "Imperium",
            "deFemale": "Imperium"
        },
        "DefendedFactionIds": [],
        "FactionId": "562573234638329886",
        "FactionString": "empire_utility_npc",
        "OpposingFactionIds": [],
        "Id": "562573234638329886",
        "Base62Id": "7fZ2Kc0"
    },
    "Toughness": "Boss1",
    "ToughnessId": "0",
    "LocalizedToughness": {
        "enMale": "Elite",
        "frMale": "\u00c9lite",
        "frFemale": "\u00c9lite",
        "deMale": "Elite",
        "deFemale": "Elite"
    },
    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.location.balmorra.class.sith_sorcerer.major_bessiker",
    "CnvB62": "i6VPX74",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior",
    "VisualDataList": [
        {
            "CharSpec": "bmn",
            "ScaleAdjustment": 1,
            "MeleeWepId": "16141173282837695788",
            "MeleeWepB62Id": "B0sHnP4",
            "MeleeOffWepId": "0",
            "MeleeOffWepB62Id": "0000000",
            "RangedWepId": "16141093847137580693",
            "RangedWepB62Id": "bVRWj55",
            "RangedOffWepId": "0",
            "RangedOffWepB62Id": "0000000",
            "AppearanceId": "16141009491654963814",
            "AppearanceFqn": "npp.location.balmorra.class.sith_sorcerer.multi.major_bessiker",
            "SpeciesScale": 0
        }
    ],
    "CharRef": "chr.major_bessiker",
    "Gender": "0x00",
    "FqnCategory": "location",
    "FqnSubCategory": "balmorra",
    "CommandXP": 240,
    "Id": "16141164941276716671",
    "Base62Id": "Vvx9cVE",
    "Fqn": "npc.location.balmorra.class.sith_sorcerer.multi.major_bessiker",
    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "3048302357",
    "removed_in": "",
    "changed_fields": [
        "CommandXP",
        "hash"
    ],
    "previous_versions": [
        "1.0.0a",
        "1.3.0",
        "4.0.0",
        "5.0.0",
        "5.0.0a",
        "5.0.1",
        "5.2.0",
        "5.3.0"
    ]
}