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Isbet Varta

Isbet Varta
Level 11 Melee
Faction: Empire
Reaction: Republic | Empire
Category: Location
SubCategory: Tatooine
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Isbet Varta
Other Sites:

Conversation:

  • 2. - Oh! I... didn't hear anyone come in. The guards usually call.
    • 4. - If you had an appointment, you should know--my husband is out on business. He'll be back soon.
      • 7. Option - Mind if I wait?Player - I need to talk to him. If it's no trouble, I'd rather not have to come back....
        • 59. - I'm not sure. No one said anything about a visitor.
      • 5. Option - What's Milosh doing?Player - Any idea where your husband is? Who he's with?
        • 53. - That's not my business. Frankly, I'm not sure it's yours, either.
          • 55. - Who are you, anyway? What do you want here?
            • 210. Option - Tell me everything.Player - Dragon Eyes. I need to know everything Milosh Varta is involved in.
              • 211. - What? Oh, please. I don't--he doesn't tell me anything.
            • 58. Option - I'm Milosh's friend.Player - Don't worry. Your husband and I go way back. I wanted to surprise him.
              • 62. - That right? He's not big on surprises, but I suppose you know that.
                • 64. - Well. I was about to fix lunch. Care to join me?
                  • 72. Option - I can spare some time.Player - That's very kind. Thank you.
                    • 73. - Wonderful. Please, sit down. We can talk awhile....
                  • 65. Option - Lunch and gossip?Player - That sounds wonderful. We can swap stories about Milosh.
                    +50 Influence : disapproves.
                    • 70. - Oh, I'm sure you have quite a few. Stars know I do....
                  • 67. Option - [Flirt] Of course.Player - I'd love to. If I'd known his wife was so charming, I'd have come by sooner.
                    +200 Influence : approves.
                    • 68. - Please, you'll make me blush! Have a seat....
      • 6. Option - You're in trouble now.Player - If Milosh were here, I could've left you alone. As it is....
        +200 Influence : approves.
        • 8. - What are you--what are you doing? Where are my guards?
          • 52. - Please. Please don't do this to us. Whatever you want....
            • 9. Option - Tell me everything.Player - I want to know what sort of work Milosh does.
              • 40. - I don't--he never says much. He's never said much, even when he was a moisture farmer.
                • 42. - I know he's not involved with the nicest people, but he's not a bad man, I swear....
                  • 45. Option - Let's wait for him.Player - If you don't know anything, I'll have to go to the source. Take a seat.
                    +200 Influence : approves.
                    • 48. - I--all right. Please don't hurt him....
                  • 44. Option - Stay out of my way.Player - You can live, for now. Get in the corner and I'll deal with you later.
                  • 43. Option - That's enough. [Kill her]Player - This is pointless. +100
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
            • 10. Option - I'm taking you hostage.Player - Cooperate with me, or you die. On your knees, in the corner.
              +200 Influence : approves.
              • 35. - I--I'll do what you say. But you're making a mistake.
                • 36. <Non-dialogue segment.>
            • 12. Option - I don't need you. [Kill her]Player - You're going to die now. +100
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              • 13. - No! I--
                • 214. <Non-dialogue segment.>
                  • 233. <Non-dialogue segment.>
                    • 27. - Huh. Didn't think you'd do that.
                      • 29. - Guess we better wait for Milosh. I'm going to check the kitchen....
                    • 15. - She wasn't a threat to us. She could've helped us with Milosh.
                      +50 Influence : disapproves.
                      • 17. Option - She knew too much.Player - We don't leave witnesses alive.
                        • 22. - Yes. We... forget sometimes. Apologies.
                      • 19. Option - You need to toughen up.Player - It's an ugly job. Better get used to the bloodshed.
                      • 18. Option - Don't question me.Player - I wanted her dead, and it was my call. Understood?
                        • 20. - Understood, Cipher.
                          • 32. - Now, we must wait....
                  • 16. - Isbet? I'm back.
                    • 79. <Non-dialogue segment.>
                      • 80. - Who is this? What are you doing here?
                        • 83. - Don't be rude, Milosh. I was just telling your friend about the time you sold the farm--
                          • 85. - That is not my friend! And things are very dangerous for us now.
                            • 86. Option - Milosh is right.Player - It's true--I'm not his friend. And things are dangerous for you.
                      • 81. - You. What have you done? How dare you invade my home?
                        • 89. Option - I need information.Player - You and I are going to have a talk.
                        • 90. Option - It wasn't very hard.Player - Frankly, I think your guards are overpaid. Not that it'll be an issue now.
                          • 111. - Where's my wife? Isbet? Isbet...?
                        • 91. Option - I have your wife.Player - If you want the woman to live, I suggest you change your tone.
                          +200 Influence : approves.
                          • 95. - What does she mean? What's this all about?
                          • 97. - What does he mean? What's this all about?
                            • 101. - Shut up! Just... just stay calm.
                        • 92. Option - Don't suffer like your wife.Player - I already killed one person here. Want to make it two?
                          • 108. - She's--Isbet? Isbet?
                            • 110. - You--you murdering filth! She did nothing to you....
                              • 120. Option - Worry about yourself.Player - You can't help her now. You want to survive this, focus on the person with the blaster.
                              • 123. Option - Sorry about that.Player - She seemed like a nice woman, but I couldn't let her live.
                              • 119. Option - This is pathetic.Player - Grow up.
                                +200 Influence : approves.
                                • 121. - Monster. You're--monster.
                                  • 116. - You were the one asking questions. I was promised you wouldn't survive.
                                    • 126. Option - Tell me about the terrorists.Player - I did survive, and you're going to help me find the ghost cell.
                                      • 134. - You have no idea who they are.
                                    • 125. Option - You were "promised"?Player - Who told you I wouldn't survive? How'd you know someone would come after me?
                                      • 147. - They're always watching. As soon as I heard, they heard, too.
                                    • 127. Option - Your friends failed.Player - The ghost cell tried to kill me. It didn't work.
                                      • 128. - It was not my decision. They watch. They choose what to do themselves.
                                        • 131. - The ghost cell came to me. They offered the Exchange protection, assassinations, if we gave them what they needed.
                                          • 133. - What could I say? They're worse than we are. And now you think you frighten me?
                                            • 139. Option - Let's work together.Player - We can come to an arrangement, Milosh. All I want is to find their village.
                                              • 203. - You killed my wife. What more do you want to arrange?
                                              • 185. - You're joking. What kind of arrangement?
                                                • 189. Option - We'll support the Exchange.Player - The Empire can give you full access to Mos Ila in return for your aid. +50
                                                  +200 Influence : approves.
                                                  • 207. - Money. Blood money. I suppose there's little choice.
                                                  • 190. - Yes? It would be a very good opportunity. In return for their village....
                                                • 188. Option - The cell will try to kill you.Player - The terrorists won't let you live after this... so you need me to stop them. +50
                                                  +200 Influence : approves.
                                                  +200 Influence : approves.
                                                  • 193. - Blackmail. But... I see your point.
                                                • 186. Option - I'll spare you. [Hurt him]Player - I promise the pain will stop. How's that for a deal? +50
                                                  +200 Influence : approves.
                                            • 145. Option - Help or your wife dies.Player - Tell me how to reach them or I put a hole in her head.
                                              +200 Influence : approves.
                                            • 146. Option - I already killed your wife.Player - You aren't getting it. Look at her body. Now where's the cell based?
                                              +200 Influence : approves.
                                              • 155. - You... yes. Forgive me, Isbet.
                                                • 157. - I get their supplies. My men bring the crates to a drop point in the canyons.
                                                  • 159. - From there, the ghost cell brings the supplies home by speeder. The next delivery is soon... beyond that, I know nothing.
                                            • 138. Option - I need more. [Hurt him]Player - I do horrible things too, Milosh. Tell me where the cell is based. +50
                                              +200 Influence : approves.
                                              • 150. - Ah! I... I can tell you... please....
                                                • 152. - I pack whatever they need... leave the shipment at a drop point in the canyons.
                                                  • 154. - They take the crates home by speeder. The next delivery is soon. That's all I know.
                                                    • 166. Option - You've earned your life.Player - That'll do. Cause me any trouble, and I'll be back.
                                                    • 167. Option - Thank you.Player - You're doing the right thing.
                                                      • 178. - I understand. I will... I will not cause difficulties.
                                                        • 179. <Non-dialogue segment.>
                                                          • 180. - Come, Isbet. Let's get away from here....
                                                          • 182. - Go to... whatever you are doing. I will return for my wife.
                                                    • 165. Option - Good enough. [Kill him]Player - Consider this thanks for your assistance. +50
                                                      +50 Influence : disapproves.
                                                      +50 Influence : disapproves.
                                                      • 173. <Non-dialogue segment.>
                                                        • 174. - You didn't have to--ah!
                                                          • 196. <Non-dialogue segment.>
                                                            • 199. - So much bloodshed. So much seems... unneeded.
                                                            • 197. - Nasty. Well, it's not like they have kids. Let's go.
                                                        • 176. <Conversation Exit>
  • 1. - I don't like having strangers in my house.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
FQNnpc.location.tatooine.class.spy.the_dragons_tail.isbet_varta
Appearance FQNnpp.location.tatooine.class.spy.the_dragons_tail.isbet_varta
ID16140967647801135233
Appearance ID16141178280553650366
Body Typebfn
GenderNPC_GENDER_FEMALE_PROPER
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    "ParentSpecId": "16140940508488036246",
    "ParentSpecB62Id": "bcyIOkV",
    "Name": "Isbet Varta",
    "NameId": "385842682003456",
    "LocalizedName": {
        "enMale": "Isbet Varta",
        "frMale": "Isbet Varta",
        "frFemale": "Isbet Varta",
        "deMale": "Isbet Varta",
        "deFemale": "Isbet Varta"
    },
    "ClassId": "16141160777998100175",
    "ClassB62Id": "psOBGp5",
    "AbilityPackageB62Id": "v5n2lyN",
    "MinLevel": 11,
    "MaxLevel": 11,
    "Faction": 4,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
        "NameId": "1173582633762817",
        "LocalizedName": {
            "enMale": "Empire",
            "frMale": "Empire",
            "frFemale": "Empire",
            "deMale": "Imperium",
            "deFemale": "Imperium"
        },
        "DefendedFactionIds": [],
        "FactionId": "562573234638329886",
        "FactionString": "empire_utility_npc",
        "OpposingFactionIds": [],
        "Id": "562573234638329886",
        "Base62Id": "7fZ2Kc0"
    },
    "Toughness": "Standard",
    "ToughnessId": "0",
    "LocalizedToughness": {
        "enMale": "Standard",
        "frMale": "Standard",
        "frFemale": "Standard",
        "deMale": "Standard",
        "deFemale": "Standard"
    },
    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.location.tatooine.class.spy.varta",
    "CnvB62": "x3whjiC",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior_high_baf",
    "VisualDataList": [
        {
            "CharSpec": "bfn",
            "ScaleAdjustment": 1,
            "MeleeWepId": "16141166261790294400",
            "MeleeWepB62Id": "WC673Z2",
            "MeleeOffWepId": "0",
            "MeleeOffWepB62Id": "0000000",
            "RangedWepId": "0",
            "RangedWepB62Id": "0000000",
            "RangedOffWepId": "0",
            "RangedOffWepB62Id": "0000000",
            "AppearanceId": "16141178280553650366",
            "AppearanceFqn": "npp.location.tatooine.class.spy.the_dragons_tail.isbet_varta",
            "SpeciesScale": 0
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    ],
    "CharRef": "chr.isbet_varta",
    "Gender": "NPC_GENDER_FEMALE_PROPER",
    "FqnCategory": "location",
    "FqnSubCategory": "tatooine",
    "CommandXP": 16,
    "Id": "16140967647801135233",
    "Base62Id": "WL12eeE",
    "Fqn": "npc.location.tatooine.class.spy.the_dragons_tail.isbet_varta",
    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "3850327636",
    "removed_in": "",
    "changed_fields": [
        "CommandXP",
        "hash"
    ],
    "previous_versions": [
        "1.0.0a",
        "1.3.0",
        "4.0.0",
        "5.2.0",
        "5.3.0"
    ]
}