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Lieutenant Hollis

Lieutenant Hollis
Story Arc: Balmorra
Level 34 Ranged
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Balmorra_republic
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Lieutenant Hollis
Other Sites:

Conversation:

  • 65. - The troops are still talking about what you did on Balmorra. The Republic owes you one.
    • 67. <Conversation Exit>
  • 64. - There's no telling what power the Empire could gain on Balmorra. We have to retake the planet.
    • 66. <Conversation Exit>
  • 252. <Non-dialogue segment.>
    • 253. - Between all of you, there's enough power to bring down the Imperial Army. You have to help us.
    • 256. - I'm sorry to detain you, Master Jedi, but this is an emergency.
    • 259. - Lieutenant Hollis, sir. We have a situation.
    • 262. - I can promise a boatload of credits if you're for hire.
    • 265. - You saved those refugees at Valence Station, right? We need a fighter like you.
      • 267. - We're trying to break an Imperial occupation on Balmorra. But the Republic's got no ground, no resources and right now, no chance.
        • 268. Option - Never stopped us before.Player - The Republic's made up of worlds that didn't have a chance.
          • 269. - History hasn't exactly been repeating itself lately. The stakes are too high here.
        • 272. Option - You should be more optimistic.Player - Sometimes it's the attitude that wins the war.
          • 273. - Good morale won't give us a better position. The Empire's got their grip, and they're not letting go.
        • 276. Option - That's no way to boost morale.Player - Whoever said you had a future in recruiting lied.
          • 277. - I've been given permission to speak frankly. And frankly, we're desperate, sir.
        • 280. Option - Just my luck.Player - I have a habit of being in the wrong place at the wrong time.
          • 281. - I don't think "wrong" is the right word. The Republic needs help now more than ever.
        • 284. Option - An Imperial occupation?Player - What does the Empire want with Balmorra?
        • 286. Option - That doesn't concern me.Player - Your problem, not mine.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          • 287. - This is everyone's problem. Getting Balmorra out of the Empire's hands is critical.
            • 289. - Balmorran factories produce the most powerful weapons in the galaxy. Possess them, win any war you want.
              • 291. - The Republic must retake Balmorra. But we need reinforcements.
                • 292. Option - Where do I start?Player - Is Balmorra a complete war zone?
                • 294. Option - Not following.Player - So what do you need me to do?
                  • 295. - Bring down the Empire's defenses. Make it a fair fight.
                • 298. Option - Don't look at me.Player - Then you're out of luck.
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  • 299. - If it's credits you want, you'll get them. Or whatever else is worth more to you than Republic victory.
                    • 301. - We've managed to make a beachhead in a place called Bugtown that the Empire overlooked.
                      • 303. - Commander Madine requested all reinforcements see him at Republic headquarters. Can he expect you?
                        • 304. Option - The occupation must end.Player - I believe the Empire's worn out their welcome.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 305. - From the stories I hear, I think the Balmorran people would agree.
                        • 308. Option - Count this soldier in.Player - If Balmorra's as important as you say, I don't mind being drafted.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 309. - Believe me, I hope my recruiting career ends with you.
                        • 312. Option - This is my kind of job.Player - Long odds and small chances are what I do best.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          • 313. - It's not a lost cause yet. But I'm glad I caught a specialist.
                        • 316. Option - If I get bored, sure.Player - I guess I could have a look.
                          • 317. - I'll inform the commander. You'd better get on board. Good luck.
                            • 318. <Conversation Exit>
                        • 319. Option - Not today. [Refuse quest]Player - I have better things to expend effort on.
                          <Aborts Conversation>
                          • 320. - You can't be serious. This could mean war! You're just going to walk away?
                            • 321. <Conversation Exit>
  • 118. - Unless you're looking for the shuttle, stay clear of the landing pad.
    • 131. <Conversation Exit>
  • 251. - Hold that shuttle!
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
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