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Veeroa Denz

Veeroa Denz
Level 65 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Stronghold
SubCategory: Companions
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 4.0.0
Last Seen: 6.2.1a
Star Wars Name: Veeroa Denz
Other Sites:

Conversation:

  • 308. <Non-dialogue segment.>
    • 309. - The Eternal Empire isn't slowing down, and neither should we.
    • 310. - Taking a break from the mayhem?
    • 311. - The Sith here recognize my scars. They know the marks of Korriban.
    • 312. - There are many here who have known hardship. We understand each other.
    • 313. - If the Jedi here had as many warriors as they do opinions, this war would be over.
    • 314. - The galaxy needs this Alliance to succeed. Don't let them down.
    • 315. - I didn't leave one empire to get trampled by another. Let's finish this war.
    • 316. - I'm used to the noise of Nar Shaddaa. It's hard to concentrate here when it's so... quiet.
  • 35. <Non-dialogue segment.>
    • 44. - I watched the Star Fortress explode. It's one of the most beautiful things I've ever seen.
      • 220. - You held your end of the bargain, and now I'll hold mine. I pledge myself to you until the Eternal Empire is no more.
        +3000 Influence : is extremely grateful for all you've done.
        • 223. Player - That may take a long time.
          • 230. - Then we'll have to pick up the pace. I'll be ready when you need me, Commander.
        • 224. Player - There's no reason we can't enjoy working together.
          • 228. - I don't mix love and war. It never ends well. But I'll protect you when needed. Until then....
        • 225. Player - I doubt I'll be calling on you often. You don't seem trustworthy.
          • 226. - I've only stabbed one person in the back, and they deserved it. You don't. But suit yourself, Commander.
            • 227. <Conversation Exit>
    • 45. - There's a small fleet loyal to the Alliance sitting on standby at Nar Shaddaa. When you're ready to strike the Star Fortress, they'll provide a distraction.
      • 217. - If you survive the attack, come find me. I promised I'd stay and help you end this war, but only if you save my home first. Good luck.
        • 218. <Conversation Exit>
  • 207. - As much as I love Nar Shaddaa, I promised Lana I would join the Alliance on Odessen and coordinate strikes on the Star Fortress.
    • 209. - I also pledged to serve as your bodyguard should you succeed in destroying it. Seemed the least I could do.
      • 211. - I'm headed for my transport. See you on Odessen, Commander.
        • 212. <Conversation Exit>
  • 200. - There's nothing better than humbling someone who thinks they have all the power. Now Zakuul's hounds know what it feels like to be afraid.
    • 204. Player - You enjoy striking terror into people a little too much.
      +50 Influence : disapproves.
      • 205. - Zakuul's enforcers barely qualify as people. They surrendered any claim to that word when they threatened our freedoms.
    • 203. Player - Not yet, they don't--but they will. I'll see to it personally.
      +200 Influence : approves.
      • 202. - They've earned what's coming.
    • 201. Player - We can't give them time to regroup. We need to hit the Star Fortress right away.
      +200 Influence : approves.
  • 31. - You lead, I follow, we kill. Let's go.
  • 33. - We've taken the enemy by surprise. Zakuul didn't believe you could organize a resistance on Nar Shaddaa. Frankly, I had my doubts.
    • 195. - But the plan's in motion and there's no holding back. We need to reach the nerve center of this bunker and burn it down.
      • 194. - Lana Beniko ordered me to watch your back in here. Lead the way, Commander.
        • 197. <Conversation Exit>
  • 27. - Let's finish this. Meet me inside that shield generator's bunker.
  • 24. - We could always use more support, but it's too risky to wait any longer. It's time to move on the shield generator.
    • 191. - I'll deliver these last supplies and signal Alliance forces to move in. Find me inside the shield generator.
      • 192. <Conversation Exit>
  • 21. - I hear you've been busy, Commander. How can I help?
    • 330. <Non-dialogue segment.>
      • 46. Player - [Turn in supply crates.]
        • 288. <Non-dialogue segment.>
          • 289. Player - [Turn in Alien Research crate.]
          • 290. Player - [Turn in Ancient Artifact crate.]
          • 291. Player - [Turn in Military Equipment crate.]
          • 292. Player - [Turn in Smuggled Goods crate.]
            • 337. <Non-dialogue segment.>
            • 338. <Non-dialogue segment.>
              • 51. - These are exactly what we need. I'll make sure the right people get them.
                • 57. - But we need more supplies before we can mount a successful assault on the shield generator.
          • 353. Player - [Go Back.]
      • 50. Player - [Start an Eternal Empire Champion Duel.]
        • 66. - Zakuul has taken note of our efforts. They've stepped up their patrols.
          • 188. - I know where to find one of their elite agents. They tend to be well-equipped. We can turn the enemy's weapons against them.
            • 68. - When you have more supplies, I'll be waiting.
              • 69. <Conversation Exit>
      • 49. Player - [Start a Heroic Mission to secure supply crates.]
        • 65. - I found an opportunity to secure the kinds of things we need. It's worth looking into.
          • 239. <Non-dialogue segment.>
      • 333. Player - [Do Nothing.]
  • 13. - You struck the enemy and drew blood. Even the Hutt Cartel approves of you, although they can't admit it publicly.
    • 166. - I have several factions willing to join the Alliance and destroy the Star Fortress, but there are... complications.
      • 168. - The black market has dried up thanks to Zakuul's enforcers. Our allies are willing, but weak. We need to make them strong.
        • 169. Player - A campaign like ours requires military-grade gear.
          +200 Influence : approves.
          • 176. - Weapons and explosives, definitely. But we also need medpacs, combat stims, droid parts... you name it.
        • 170. Player - What difference will that make? They're all cannon fodder, anyway.
          +50 Influence : disapproves.
          • 174. - They aren't an unlimited resource. The better-equipped your "cannon fodder" is, the more likely they'll survive to be useful.
        • 171. Player - Tell me about these allies. I need to know who's with us.
          +200 Influence : approves.
          • 172. - All of the gangs are contributing foot soldiers. But we have genuine freedom-fighters, too. Evocii. Asylum-seekers. Anti-slavers.
            • 178. - The Republic, Sith Empire, and Hutt Cartel continue their old grudge matches all over Nar Shaddaa.
              • 182. - Settling these pointless fights will focus everyone on the real threat, and gain the resources needed to supply your forces.
                • 184. - Seek out opportunities to gather supplies, and I'll do the same. When you have something, meet me here.
                  • 185. <Conversation Exit>
  • 8. - Scout the shield bunker. When you get back, we'll talk.
  • 5. - Commander. Lana Beniko sends her regards. She tasked me with coordinating your efforts against the Star Fortress threatening Nar Shaddaa.
    • 74. Player - I sense the dark side of the Force within you.
      • 77. - I made no effort to conceal my nature. I was told you are open-minded, for a Jedi.
      • 78. - I see no reason to conceal my true nature from you. But we are not alike.
    • 75. Player - If I had to guess, I'd say you're some kind of Sith.
      • 81. - Then Lana was correct. You're more than a pretty face. "Some kind of Sith" gets close to the truth, but not quite.
    • 76. Player - How do you know Lana? Do you work for her?
      • 83. - At the moment, I serve the Alliance. That may continue, depending on how I feel later.
        • 88. - I was training on Korriban when the Eternal Empire's forces attacked. I learned afterward that Arcann and his brother led the invasion.
          • 90. - I had only begun learning the ways of the Force. When my overseer died, I was forced to flee Korriban. This is where I wound up.
            • 94. Player - It's not too late to seek a different path. I could teach you the Jedi way.
              • 117. - That won't be necessary. I follow my own ways--no one else's.
            • 95. Player - Join me, and I will complete your training in the dark side.
              • 121. - I have all the training I desire. Seek a new apprentice elsewhere.
            • 98. Player - So, you aren't a real Sith. Ever consider my line of work? I could show you the ropes.
              • 124. - I'm not seeking employment, and you would find me difficult to train.
            • 99. Player - Are there other refugees from Korriban hiding on Nar Shaddaa?
              • 103. - We don't have a club, if that's what you're asking. But yes, there are others like me here.
            • 101. Player - Don't lie to me. Before you entered the Sith Academy, you were a slave. By running away, you became a fugitive of the Empire.
              • 105. - No, I became a fugitive when I decapitated my overseer. I only ran away after that.
            • 96. Player - You aren't telling me the whole story. I don't like people who keep secrets from me.
              • 107. - My overseer's death was not entirely at the enemy's hands. She was a cruel-hearted woman. No one misses her.
                • 109. - I offer no apologies for what I did to get here. You've seen Korriban. It's where people like me go to die.
                  • 114. - Don't be distracted by details. We need each other. It's that simple.
            • 97. Player - That's why you're helping the Alliance? To get revenge for what happened?
              • 100. - I was happy to escape Korriban. I never looked back. The past doesn't concern me, only the future.
                • 130. - I offered to aid the Alliance because I care about my new home--and I know what happened to Bothawui.
    • 85. Player - Let's get right to business. Tell me everything you know about the Star Fortress and what it will take to defeat it.
      • 111. - On the surface, it may seem unchanged--but Nar Shaddaa has not been the same since the Star Fortress appeared.
        • 86. - This is no longer a free world for people who want to get lost. Everything that happens here is monitored, recorded, and transmitted back to Zakuul.
          • 134. - Anyone who ventures into the open risks being ID-scanned by Zakuul's agents and taken away without formal charges or a trial.
            • 135. Player - They must be looking for something--or someone.
              • 138. - And when they find what they're looking for, Nar Shaddaa will no longer have any value. It will become the next Bothawui.
            • 136. Player - Who are the people being targeted?
              • 139. - There's no clear pattern. They've arrested gangsters, political dissidents, homeless refugees, and even corporate executives with clear records.
                • 142. - I don't know what Zakuul is after, and I don't care--I just want to see this world made safe for everyone.
                  • 143. Player - That's an odd statement coming from a Sith.
                    +50 Influence : disapproves.
                    • 149. - These are odd times. I've adapted to them. Can you?
                  • 144. Player - True Sith do not seek safety--or to protect others.
                    +50 Influence : disapproves.
                    • 147. - I don't serve dogmatic beliefs. I alone decide what matters.
                  • 145. Player - Agreed--this has to end. Where do we start?
                    +200 Influence : approves.
                  • 146. Player - Part of me wants to give Zakuul a little more time to remove the undesirable elements.
                    +50 Influence : disapproves.
                    • 155. - And who decides which people are "undesirable?" I escaped being a slave to the Sith Empire. I won't bow to its replacement.
            • 137. Player - I don't care what's happening here, or why. I just want to destroy the Star Fortress.
              +200 Influence : approves.
              • 151. - The Star Fortress reactor is protected by a shield generator here on Nar Shaddaa. I have the coordinates.
                • 160. - The generator is inside a bunker. Zakuul keeps changing up the security patrols defending its perimeter.
                  • 162. - I have a coalition of forces willing to help bring down the Star Fortress, but they need a show of force from the Alliance.
                    • 164. - Scout the shield generator's bunker, make a show of eliminating its external defenses, and you'll have the start of an army here.
                      • 37. <Non-dialogue segment.>
                        • 327. <Non-dialogue segment.>
                          • 40. <Conversation Exit>
                          • 39. <Conversation Exit>
  • 10. - We have no business.
  • 319. <Non-dialogue segment.>
    • 48. Player - [Start the Nar Shaddaa Resistance Campaign. Completion will grant a massive Influence gain.]
      • 64. - It's time to settle old scores between the Republic, Sith Empire, and Hutt Cartel. Many resources we need are being used up by their conflicts.
        • 70. <Non-dialogue segment.>
          • 186. - I don't care who wins. I just want peace and quiet--and gear for our people.
          • 260. - I don't care who wins. I just want peace and quiet--and gear for our people.
    • 52. - That resolution has been a long time coming. Without its distraction, we're much closer to our own victory.
      • 55. <Conversation Exit>
    • 60. Player - I'll find the rest of the supplies we need.
      • 61. - The more you find, the more people step forward to help us. We'll win this, yet.
        • 62. <Conversation Exit>
          +200 Influence : greatly approves.
    • 320. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
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