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Empress Acina

Empress Acina
Level 65 Empress Acina
Faction: Friendly
Reaction: Republic | Empire
Category: Daily_area
SubCategory: Iokath
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 5.2.0
Last Seen: 6.2.1a
Star Wars Name: Empress Acina
Other Sites:

Conversation:

  • 184. - Happy hunting. I'll do my best to keep Malcom distracted.
  • 3. - It's been far too long since I've spilled Republic blood.
    • 4. <Non-dialogue segment.>
      • 5. - No offense, Commander.
        • 188. <Non-dialogue segment.>
          • 12. - Our alliance continues to bear fruit. First against the Eternal Empire, and now against Malcom's rabble.
      • 7. - I haven't had this much fun since our time on Dromund Kaas. And once again, we stand triumphant against our foes.
        • 9. - We have secured our base, and sent the Republic troops whimpering back to their master.
          • 11. Option - Now we strike back.Player - Malcom's weakened. If we hit him now, he won't have time to recover.
          • 16. Option - Time for the kill shot.Player - Malcom's on the ropes. We need to take him down quick, or he'll find a way to rally.
          • 10. Option - [Flirt] We make a good team.Player - The closer our relationship, the more impressive the results.
            • 18. - Our combined power will fill Malcom with terror.
          • 102. Option - Republic troops don't whimper.Player - The Republic military may be our enemy, but they deserve your respect.
            • 103. - You're right, Commander. My apologies.
          • 15. Option - The credit is all mine.Player - You killed a handful of grunts. I held off an entire army.
            • 17. - I was overseeing our defense, but I take your point.
              • 21. - If I know the Supreme Commander, he's already plotting the Republic's next move.
                • 25. - Strike Teams Aurek and Grek suffered heavy losses. The survivors await your orders.
                  • 27. - Acina must be loving this, but her victory belongs to her ally.
                    • 28. <Non-dialogue segment.>
                      • 143. - You served with the Alliance Commander. What's your recommendation?
                        • 144. <Non-dialogue segment.>
                          • 181. - Given our numbers, she will expect us to employ conventional large-unit strategies. We should make a show of doing so, while preparing a more... unconventional response.
                          • 145. - Given our numbers, he will expect us to employ conventional large-unit strategies. We should make a show of doing so, while preparing a more... unconventional response.
                      • 161. - You compiled the report on the Alliance Commander. What's your recommendation?
                        • 162. <Non-dialogue segment.>
                          • 163. - He's a hardened veteran with extensive personnel and resources. Even with our numbers, I doubt our chances in a head-to-head battle. Asymmetrical tactics would be best.
                          • 164. - She's a hardened veteran with extensive personnel and resources. Even with our numbers, I doubt our chances in a head-to-head battle. Asymmetrical tactics would be best.
                            • 166. - A surprise attack. Surgical and precise.
                              • 31. - Then we'd better shock the Alliance Commander. Gather your top engineers, and rally the troops. I'm coming to Iokath.
                                • 134. Player - What are we looking at?
                                  • 35. - The Republic has erected a formidable base. Their defenses are impressive, but they lack the supplies needed for a long campaign.
                                    • 37. - If we lay siege to Malcom's base, we can suffocate the Republic offensive--and win the war.
                                      • 39. Option - Malcom won't fall so easily.Player - Malcom knows our weaknesses. If we give him enough time, he'll find a way to exploit them.
                                      • 56. Option - Malcom will fight back.Player - Malcom's a survivor. Look at him. He didn't get that face by giving up at the first sign of trouble.
                                      • 116. Option - Malcom and Elara are trouble.Player - Elara and Malcom are ex-Havoc Squad. If we surround their base, they'll come at us guns blazing.
                                        • 63. - Then we attack swiftly. Destroy his base, and leave the Republic in ruins.
                                      • 57. Option - Don't underestimate Malcom.Player - Malcom fought to defend Alderaan long after any reasonable soldier would have retreated. He's a true patriot--delusional and dangerous.
                                        • 61. - And like all rigid loyalists, he will snap with the changing times. We can help him along by crushing his base with a frontal attack.
                                          • 170. - It's our best shot--and that's why Malcom will be expecting it.
                                            • 173. - He'll ambush us the second we enter the base. We'll be trapped inside, running blind and locked in the Republic's sights.
                                      • 38. Option - What's your take, Theron?Player - You know your father better than any of us. How do we break him?
                                        • 40. - Malcom and I aren't close, but he's not hard to read.
                                          • 42. - He thinks like a soldier. Measures his life in ground lost and battles won. Every loss is an opportunity.
                                            • 121. Player - He'll put on a show. Act distressed.
                                            • 122. Player - I know this trick. He's going to play dead.
                                            • 120. Player - He will feign weakness.
                                            • 43. Player - He's going to prey on our overconfidence.
                                              • 44. - And then spring his trap, right when we let our guard down.
                                                • 46. - If I were Malcom, I'd stage the ambush the second we enter his base. We'd be trapped inside, running blind and locked in the Republic's sights.
                                                  • 78. Option - Let's take the superweapon first.Player - What's stopping us from making a run on the superweapon?
                                                    • 85. - Several thousand Republic troops.
                                                      • 126. - They'd corner us before we gained access. If we want that superweapon, we have to take the base down first.
                                                  • 204. Option - Ambushes don't scare me.Player - This is going to be fun.
                                                  • 54. Option - Malcom's smarter than he looks.Player - Who knew there was a brain under all that scar tissue?
                                                    +50 Influence : disapproves.
                                      • 47. Option - I prefer a quicker kill.Player - Why suffocate them slowly when it's so much more satisfying to crush their windpipe?
                                        • 58. - To pull that off, we'd need the Eternal Fleet--and they're still on standby.
                                          • 60. - You're thinking too small, Agent Shan.
                                            • 70. - My scouts recently found a weapons factory. It's guarded by a host of Iokath droids--and filled to the brim with dangerous toys.
                                              • 72. - What do you say we plunder the factory, then use what we find to annihilate Malcom's base?
                                                • 73. Option - An excellent plan.Player - Good idea, Acina. Now I know how you climbed to the top of the Imperial food chain.
                                                • 179. Option - Now we're talking.Player - I like how you think, Empress. That's the best plan I've heard all day.
                                                • 88. Option - Any objections, Theron?Player - Will Iokath's weaponry be enough to break your father's defenses?
                                                  • 89. - Malcom won't see it coming, which means it's the best shot we have.
                                                • 90. Option - You were hiding this from me.Player - You could have mentioned the factory sooner. You were hoping to take it for yourself, weren't you?
                                                  +200 Influence : will remember that.
                                                  • 91. - All due respect, Commander, but you sound paranoid. I had no such intention.
                                                    • 94. Player - No more secrets. Understood?
                                                      • 95. - Of course.
                                                        • 96. Player - Coordinate with Lana, and get ready to attack the base. Theron and I will take the weapons factory.
                                                          • 187. <Conversation Exit>
  • 192. <Conversation Exit>
  • 193. <Non-dialogue segment.>
    • 53. Option - We need Iokath weaponry.Player - We need something they won't expect--like an arsenal of Iokath's deadliest weapons.
      • 82. - I like how you think, Commander.
        • 83. <Conversation Exit>
    • 6. Player - None taken.
NameCooldownRangeAI Use PriorityLevel
Player0001.0.0
ItemCategorySubCategoryLevelAdded In
02.3.0
AttributeValue
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Body Typebfn
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