You are not logged in.

English
Database
Site

Jace Malcom

Jace Malcom
Level 70 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Daily_area
SubCategory: Iokath
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 5.2.0
Last Seen: 6.2.1a
Star Wars Name: Jace Malcom
Other Sites:

Conversation:

  • 222. - You're clear to hit the weapon factory. We'll keep the Imps busy.
  • 198. - That'll teach the Imp scum.
    • 200. <Non-dialogue segment.>
      • 201. - No offense, Commander.
        • 199. Player - None taken.
          • 205. - Good to finally meet you. Judging by the damage you caused, I'm glad we're on the same side.
      • 202. - Honored, Commander. Glad to see you back fighting for the Republic.
        • 132. - Theron... You're looking good, son. Combat suits you.
          • 5. - And small talk doesn't. What's the latest?
            • 9. - Our base is secured, and the Empire's finest are running home to their Empress. Not bad for our first battle as allies.
              • 11. Option - Now we strike back.Player - Acina's weakened. If we retaliate now, she won't have time to recover.
              • 16. Option - Time for the kill shot.Player - Acina's on the ropes. We need to take her down quick, or she'll find a way to rally.
              • 10. Option - [Flirt] We make a good team.Player - We should've teamed up sooner. I could've used a strong warrior like you by my side.
                +50 Influence : disapproves.
              • 15. Option - The credit is all mine.Player - You killed a handful of grunts. I held off an entire army.
                • 17. - I didn't know we were keeping score. I'll aim higher for our next battle.
                  • 21. - If I know the Empress, she's already planning her next offensive.
                    • 25. - We suffered heavy losses. The survivors await your command.
                      • 27. - Malcom and his new ally are no doubt gloating over their presumed victory.
                        • 28. <Non-dialogue segment.>
                          • 140. - You served with the Alliance Commander. What is your recommendation?
                            • 146. <Non-dialogue segment.>
                              • 155. - He was once a powerful Sith, hardened, merciless, and cruel. Nothing could stop his pursuit of power.
                              • 147. - She was once a powerful Sith, hardened, merciless, and cruel. Nothing could stop her pursuit of power.
                              • 154. - Unlike other Sith, he abandoned the dark cruelties of his order to root out the Empire's corruption. Even Dark Council members feared him.
                              • 148. - Unlike other Sith, she abandoned the dark cruelties of her order to root out the Empire's corruption. Even Dark Council members feared her.
                          • 143. - You compiled the Alliance Commander's psych profile. What is your recommendation?
                            • 141. <Non-dialogue segment.>
                              • 142. - He is a battle-hardened champion, surrounded by allies, and bolstered by the Eternal Fleet.
                                • 150. - Only an unexpected blow will pierce his armor.
                              • 108. - She is a battle-hardened champion, surrounded by allies, and bolstered by her Eternal Fleet.
                                • 149. - Only an unexpected blow will pierce her armor.
                                  • 31. - Then we will endeavor to surprise the Alliance Commander. Gather your top engineers and rally the troops. I'm coming to Iokath.
                                    • 212. Player - What are we looking at?
                                      • 35. - The Imps are holed up in their base. Defenses are heavy, but they're not equipped for a prolonged offensive.
                                        • 183. - With our combined armies, we can lay siege to Acina's base--and suffocate her war effort.
                                          • 39. Option - Acina won't fall so easily.Player - Acina didn't climb to the top of the Sith Empire by being a fool. If we give her enough time, she'll find a way out.
                                          • 56. Option - Acina will fight back.Player - You didn't see Acina stand her ground against the GenoHaradan. We won't win this war by starving her out.
                                            • 62. - Then we hit her hard and fast. Crack the base wide open and stop the Imps in their tracks.
                                              • 63. - It's our best shot--and that's why Acina will be expecting it.
                                                • 168. - She'll ambush us the second we enter the base. We'll be trapped inside, running blind and locked in the Empire's sights.
                                          • 38. Option - What's your take, Theron?Player - You spied on Acina's personal files during our trip to Dromund Kaas. How do we break her?
                                            • 40. - Acina's a survivor.
                                              • 42. - She knows when to strike, and when to let her opponents dig their own graves.
                                                • 121. Player - She'll hang back. Act distressed.
                                                • 122. Player - I know this trick. She's going to play dead.
                                                • 120. Player - She will feign weakness.
                                                • 43. Player - She's going to prey on our overconfidence.
                                                  • 44. - And then spring her trap, right when we let our guard down. Clever Sith.
                                                    • 46. - Acina knows we're going to hit her base. That's where she'll spring her ambush--and wipe us out.
                                                      • 53. Option - We need Iokath weaponry.Player - We need something the Empire won't expect--like an arsenal of Iokath's deadliest weapons.
                                                        • 217. - That'll change the playing field. Lucky for us, my scouts found a weapon stockpile nearby.
                                                      • 78. Option - What about the superweapon?Player - What's stopping us from making a run on the superweapon?
                                                        • 85. - A battalion of Imperial troops.
                                                          • 192. - They'd corner us before we gained access. If we want that superweapon, we have to take the base down first.
                                                      • 54. Option - Sounds like a job for my fleet.Player - If the Eternal Fleet were cooperating, I'd have them torch the Imperial base.
                                                        • 189. - First we'd need to cut the signal that's scrambling their systems, and that's locked away with the superweapon.
                                          • 47. Option - I prefer a quicker kill.Player - Why suffocate them slowly when it's so much more satisfying to crush their windpipe?
                                            • 58. - To pull that off, we'd need the Eternal Fleet--and they're still on standby.
                                              • 194. - What if we armed ourselves with Iokath weapons? My scouts found a stockpile nearby.
                                                • 70. - Droid resistance is heavy, but if we breach the factory and grab the munitions, we'll have enough firepower to level the Imp base--ambush or not.
                                                  • 214. Option - An excellent plan.Player - Good work, Malcom. Now I know how you've survived so many battles.
                                                  • 73. Option - Now we're talking.Player - I like how you think, Malcom. That's the best plan I've heard all day.
                                                    • 97. - I didn't get these scars by playing it safe.
                                                  • 88. Option - Any objections, Theron?Player - Will Iokath's weaponry be enough to break the Imperial defenses?
                                                    • 89. - Acina won't see it coming, which means it's the best shot we have.
                                                  • 90. Option - You were hiding this from me.Player - You could've mentioned the factory sooner. You were hoping to take it for yourself, weren't you?
                                                    • 91. - Not at all. The factory's a secondary objective. It wasn't worth mentioning--until now.
                                                      • 94. Player - No more secrets. Understood?
                                                        • 95. - Understood.
                                                          • 96. Player - Coordinate with Lana, and get ready to attack the base. Theron and I will take the weapons factory.
                                                            • 225. <Conversation Exit>
  • 235. <Conversation Exit>
  • 241. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
FQNnpc.daily_area.iokath.republic.jace_malcom_forward_base
Appearance FQNnpp.exp.01.makeb.world_arc.republic.hub_1.trouble_in_paradise.supreme_commander_malcom
ID16141140498043672455
Appearance ID16140972004012470442
Body Typebms
Gender0x00
{
    "_id": {
        "$oid": "5fb4650533180000cb09d696"
    },
    "ParentSpecId": "16140940508488036246",
    "ParentSpecB62Id": "bcyIOkV",
    "Name": "Jace Malcom",
    "NameId": "4089758053564416",
    "LocalizedName": {
        "enMale": "Jace Malcom",
        "frMale": "Jace Malcom",
        "frFemale": "Jace Malcom",
        "deMale": "Jace Malcom",
        "deFemale": "Jace Malcom"
    },
    "ClassId": "16141160777998100175",
    "ClassB62Id": "psOBGp5",
    "AbilityPackageB62Id": "v5n2lyN",
    "MinLevel": 70,
    "MaxLevel": 70,
    "Faction": 11,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
        "NameId": "1173582633762823",
        "LocalizedName": {
            "enMale": "Friendly",
            "frMale": "Alli\u00e9",
            "frFemale": "Alli\u00e9",
            "deMale": "Verb\u00fcndet",
            "deFemale": "Verb\u00fcndet"
        },
        "DefendedFactionIds": [
            1702206746723288870
        ],
        "FactionId": "3780939478746129694",
        "FactionString": "friendly",
        "OpposingFactionIds": [],
        "Id": "3780939478746129694",
        "Base62Id": "7kNfSsC"
    },
    "Toughness": "Standard",
    "ToughnessId": "0",
    "LocalizedToughness": {
        "enMale": "Standard",
        "frMale": "Standard",
        "frFemale": "Standard",
        "deMale": "Standard",
        "deFemale": "Standard"
    },
    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.daily_area.iokath.republic.scene_04_malcom",
    "CnvB62": "X6flWSC",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior_high_baf",
    "VisualDataList": [
        {
            "CharSpec": "bms",
            "ScaleAdjustment": 1,
            "MeleeWepId": "16141173282837695788",
            "MeleeWepB62Id": "B0sHnP4",
            "MeleeOffWepId": "0",
            "MeleeOffWepB62Id": "0000000",
            "RangedWepId": "16141114090824786395",
            "RangedWepB62Id": "sz3KXrV",
            "RangedOffWepId": "0",
            "RangedOffWepB62Id": "0000000",
            "AppearanceId": "16140972004012470442",
            "AppearanceFqn": "npp.exp.01.makeb.world_arc.republic.hub_1.trouble_in_paradise.supreme_commander_malcom",
            "SpeciesScale": -6208027144227586886
        }
    ],
    "CharRef": "chr.jace_malcom",
    "Gender": "0x00",
    "FqnCategory": "daily_area",
    "FqnSubCategory": "iokath",
    "CommandXP": 16,
    "Id": "16141140498043672455",
    "Base62Id": "XvUGTy3",
    "Fqn": "npc.daily_area.iokath.republic.jace_malcom_forward_base",
    "first_seen": "5.2.0",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "3346369750",
    "removed_in": "",
    "changed_fields": [
        "CommandXP",
        "hash"
    ],
    "previous_versions": [
        "5.2.0",
        "5.3.0"
    ]
}