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Major Bryson

Major Bryson
Level 16 Ranged
Faction: Empire
Reaction: Republic | Empire
Category: Location
SubCategory: Dromund_kaas
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Major Bryson
Other Sites:

Conversation:

  • 1. - Thanks for your assistance with the Chevin situation.
  • 7. - You're back--good! I just spoke with the representative's aide, and he'll be arriving on Dromund Kaas any time now.
    • 9. - I got Captain Guyvar's signal, too, but I haven't seen the Chevin yet. Everything went well, I assume?
      • 12. Option - Those workers will serve well.Player - You'll find the Chevin in good shape--fine representatives of their species.
      • 14. Option - The workers look bad.Player - You'll have to make do--the Chevin weren't in good shape.
        • 15. - They have been in the jungle awhile. I suppose we should have expected as much.
      • 18. Option - It'll all work out.Player - I think the representative will be pleasantly surprised.
        • 19. - Excellent. I'm glad we don't have to introduce the representative to some feeble assortment of slaves and old men. I'd be lucky to keep my life.
      • 172. Option - You have my money?Player - Yes--now give me my credits.
        +200 Influence : approves.
        • 23. - I have your payment right here--with a small bonus, in appreciation of your quick work.
          • 25. - We're preparing medicine and clothes to make the Chevin presentable. The aliens will give the representative the right impression, and the planet Vinsoth will support the Empire.
            • 28. Option - No worries about the meeting?Player - Are you sure the Chevin won't say something wrong?
            • 30. Option - What happens to the Chevin?Player - Afterwards--what are you going to do with those workers?
              +50 Influence : disapproves.
              +200 Influence : approves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              • 31. - The Chevin will gain a new life in Kaas City if they cooperate, and an ugly fate if they refuse.
            • 176. Option - Time to go.Player - Wish I had time to stay and see the fun / join the party /etc
              • 35. - You've done good work. You've helped us create an ally today.
                • 37. - And when the Empire next goes to war, well... our allies will prove very useful. That is why the Diplomatic Service exists.
                  • 38. <Conversation Exit>
  • 39. - Get to the work camp as soon as you can. The representative from Vinsoth could arrive at any time.
  • 40. - You. Hold up a moment. Your Empire needs you.
    • 41. <Non-dialogue segment.>
      • 155. - My lord, my name is Major Bryson. Your skills are required in the name of the Imperial Diplomatic Service. Is this a problem?
      • 42. - My name is Major Bryson, and I'm requisitioning your skills in the name of the Imperial Diplomatic Service. I assume this isn't a problem?
        • 43. Option - No problem.Player - If they're needed, I can put my skills to use.
          • 44. - Good. I don't like to throw my weight around--it tends to sour negotiations--but there's no time for the usual channels.
        • 165. Option - Maybe, maybe not.Player - Depends on the job.
        • 49. Option - Is this authorized?Player - Have you cleared this through Imperial Intelligence?
          +50 Influence : disapproves.
          • 50. - Not exactly--but this won't interfere with your business, and I'd be grateful for help from your agency.
        • 53. Option - I'm not your flunky.Player - I don't answer to the Empire, "Major."
          +200 Influence : approves.
          • 62. - Then let me open negotiations. I'm not an unreasonable man, and the Diplomatic Service can compensate you well for your time.
        • 55. Option - You dare to approach?Player - Tremble when you speak to me, Imperial.
          +50 Influence : disapproves.
        • 57. Option - You dare to approach?Player - I am Sith. I am not to be "requisitioned."
          +200 Influence : approves.
          • 58. - Of course, my lord. I don't mean to step out of line--however, as I said, the Empire needs you.
            • 64. - Kaas City is receiving an important visitor soon: a dignitary from the planet Vinsoth. I need to prepare for his arrival, but my regular people can't handle the situation.
              • 65. Option - Situation?Player - What situation are we talking about?
              • 69. Option - Let me guess: assassination?Player - I imagine you want this dignitary killed.
                • 70. - Absolutely not. Strike that thought from your head.
              • 167. Option - Worthless bureaucrats.Player - You people are totally useless.
                • 74. - Need I remind you that without the Diplomatic Service, the Empire would be at war with half the galaxy.
                  • 76. - Dai Shovon is a Chevin--one of Vinsoth's natives. We consider his homeworld a potential ally, and we invited him to tour the Empire.
                    • 78. - As part of his visit here, he wants to meet with Chevin living under Imperial rule and hear firsthand what life is like for his people.
                      • 168. Option - So?Player - I fail to see the problem.
                      • 81. Option - There are Chevin here?Player - I didn't realize there were Chevin living on Dromund Kaas.
                        • 82. - Barely a handful. Most are slaves. Our best hope is to draw from the workers at a camp in the jungle.
                      • 89. Option - He can't decide for himself?Player - Only the weak need to listen to others.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        • 90. - I never said he wasn't weak. However, the weak can still be useful.
                          • 92. - The problem is this: Aside from a few slaves, the only Chevin we've managed to locate are at a work camp in the jungle.
                            • 94. - We need to bring some of them here--get them cleaned up and presentable, make sure they say the right things. But the camp's been having troubles.
                              • 95. Option - Troubles, huh?Player - I see. And what troubles have you encountered?
                              • 97. Option - So you come to me.Player - That's why you need a bounty hunter.
                                • 98. - That's what it comes down to. There are credits involved.
                              • 101. Option - This is news to me.Player - I haven't heard anything about a work camp.
                              • 103. Option - Get to the violent part.Player - Tell me whose blood needs spilling.
                              • 105. Option - Oh, fun.Player - It all sounds delightfully treacherous.
                              • 107. Option - The military can deal with it.Player - If the camp is troubled, send in a squad of troopers.
                                • 108. - The military doesn't want to spare the men to go looking for "alien scum." You're better than a squad anyway.
                                  • 112. - The camp's in an area of the jungle crawling with beasts. The guards are holed up with the Chevin.
                                    • 114. - I need you to fight your way there. Clear a path. Talk to the camp commander, make sure he knows what we need--his strongest, healthiest Chevin workers.
                                      • 115. Option - Then what?Player - How do we get the workers to Kaas City?
                                      • 121. Option - This is disgusting.Player - These are people--you're treating them like livestock!
                                        +50 Influence : disapproves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +50 Influence : disapproves.
                                        • 173. - I'm treating them like aliens who haven't earned Imperial respect. There's no need to take personal offense.
                                        • 122. - I'm treating them like alien citizens of the Empire. What do you expect?
                                      • 170. Option - I don't think so.Player - This isn't my line of work.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        • 140. - This isn't some trivial power play! Those alien workers are the key to winning over the planet Vinsoth.
                                          • 145. Option - Be grateful for my help.Player - You'd better make sure this works, diplomat.
                                            • 146. - Just make sure those Chevin come back usable.
                                          • 171. Option - Fine.Player - Fine. Just tell me what to do.
                                            • 128. - When you arrive at the camp, deliver this case of supplies. The camp guards will need equipment to escort the Chevin here.
                                              • 150. - Good luck, now. Let's put on a show.
                                                • 151. <Conversation Exit>
                                          • 169. Option - Not a chance. [Refuse quest]Player - I have better things to expend effort on.
                                            <Aborts Conversation>
                                            • 153. - Blast it all. Those Chevin at the camp are as good as dead, then. Now I'll have to order some off-planet slaves and hope it works....
                                              • 164. <Conversation Exit>
  • 154. - I'm afraid I'm busy right now, but maybe we should talk later....
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
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01.0.0a
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