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Agent Jaylla Noh

Agent Jaylla Noh
Level 1-50 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Balmorra_republic
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
Other Sites:

Conversation:

  • 78. - The Imps are in for a big surprise when they finally evacuate this planet.
    • 4. Player - The trackers are in place.
      • 62. - Excellent. I knew I made the right choice when I tagged you for this mission. I have an eye for spotting talent.
        • 65. - That's probably why they gave me this mission. Nobody else could have pulled it off.
          • 63. Option - My pleasure.Player - Glad I could help.
          • 66. Option - I did all the work.Player - Don't break your arm patting yourself on the back. All you did was ask me for help.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 70. - Don't worry, you'll get the credit you're due.
          • 67. Option - Let's talk compensation.Player - Yes--now give me my credits.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 68. - I wasn't going to try and stiff you, if that's what you're worried about.
              • 71. - I'll make sure my superiors understand this was a joint effort when I file my report.
                • 76. - Maybe we'll get a chance to work together again sometime.
                  • <Conversation Exit.>
      • 60. - Plant those trackers on everything you find at the Empire's construction site.
        • 13. - Pleased to meet you. Agent Jaylla Noh, Strategic Information Service.
          • 15. - Let me ask you a question. Are you dedicated--truly dedicated--to seeing the Republic achieve ultimate victory here on Balmorra?
            • 16. Option - That's why I'm here.Player - I'm not leaving until every last enemy force is driven off this world.
              +200 Influence : approves.
              +200 Influence : approves.
            • 19. Option - The Jedi serve the Republic.Player - Surely you know my order is one of your staunchest allies.
              +200 Influence : approves.
            • 18. Option - Those are my orders.Player - No retreat, no surrender.
              +200 Influence : approves.
              +200 Influence : approves.
              • 23. - Good. We're on the same page. But true victory is more than just reclaiming the planet.
            • 17. Option - I've got a vested interest.Player - I'd rather see the Republic on top than the Imperials. Not getting myself killed to make it happen, though.
              +200 Influence : approves.
              • 80. - Close enough, I suppose. But victory isn't just winning Balmorra.
            • 20. Option - Is this a trick?Player - Obviously I want the Republic to win. What are you really getting at?
            • 21. Option - You doubt me?Player - I don't think I like your tone.
              • 22. - Relax. This isn't about you. Not yet, anyway. First, I need to see if you have vision.
                • 28. - If we drive the Imperials off Balmorra, they'll retreat to one of their own worlds. But that isn't victory.
                  • 30. - They'll rebuild their strength, and eventually they'll attack us again. It's a pointless cycle I intend to stop once and for all.
                    • 35. Option - Eventually we'll break them.Player - Balmorra is just one world, but it's a key to defeating the Empire once and for all.
                      • 37. - True, but we can accelerate the process. Instead of being reactive, we can be aggressive.
                    • 83. Option - That's a bold statement.Player - Do you have a plan?
                    • 36. Option - And you need my help, right?Player - When you say you intend to stop it, you really mean I'm going to do all the work, don't you?
                      • 38. - I wouldn't say you're doing all the work. After all, I had to come up with the plan. I'm quite proud of it, actually.
                        • 40. - If someone can plant tracking devices on key Imperial vehicles and equipment, we can use it to follow them when they retreat.
                          • 45. - Wherever they run to, we can send reinforcements to hit them again before they regroup. We'll crush them once and for all!
                            • 84. Option - I like it.Player - That's a good idea.
                              • 52. - I'm glad you agree. There's a short list of people who can pull this off. I think you just might be on that list.
                            • 47. Option - It's not that simple.Player - You do realize planting the tracking devices means fighting into the heart of an Imperial camp, right?
                              +200 Influence : approves.
                              +200 Influence : approves.
                              • 51. - That's where you come in. I've seen the reports. Facing overwhelming odds is kind of your specialty. This should be no problem for you.
                                • 55. - The Imps are digging some kind of tunnel nearby. Place a tracker on everything you can find there: vehicles, terminals, even transport crates.
                                  • 58. - Remember: Driving the Imperials off Balmorra is only the beginning. We also have to make sure they never come back.
                                    • <Conversation Exit.>
                              • 48. Option - Pass. [Refuse quest]Player - I'm not interested.
                                <>
                                • 49. - I thought you were someone who understood the importance of planning ahead. Guess I was wrong.
                                  • <Conversation Exit.>
            • 11. - No time to chat. Too many pots on the stove.
              NameCooldownRangeAI Use PriorityLevel
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