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Commander Hurada

Commander Hurada
Story Arc: Voss
Level 40 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Voss
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Commander Hurada
Other Sites:

Conversation:

  • 23. - Imperial traffic's picked up. Most of their forces have left Voss. Whatever you did, it worked.
  • 473. - The sooner you help us, the sooner we can stop tolerating the Empire.
    • 474. <Conversation Exit>
  • 3. - Hold up a minute. Commander Hurada, station security. Glad I caught you before the shuttle.
    • 66. - I have an urgent message from Ambassador Jannik, our envoy on Voss. I'll patch him through now.
      • 67. <Non-dialogue segment.>
        • 74. - I'm sure you all have important business, so let me say up front that my request won't interfere. It might even help.
        • 75. - Master Jedi. I'm well aware of the order's stance on Voss, but the situation is getting desperate.
        • 76. - It's an honor, Major. I know the stories behind most of your operations. I hope you're brave enough for a little diplomacy.
        • 68. - I'm sorry to detain you. But as the hero of the Esseles, you represent the Republic.
          • 5. - Negotiations with the Voss have stalled, and I'm looking for high-profile help. Are you familiar with the planet?
            • 278. Option - I'd like to learn more.Player - I'm interested in an ambassador's take.
              • 281. - Ambassador, soldier, Jedi, civilian--we're all outsiders to the Voss.
            • 274. Option - Not really.Player - Not very much.
              • 282. - The Voss are the planet's only civilized race. We made contact with them a few years ago.
                • 308. - They have little knowledge of the greater galaxy and only recently obtained spaceflight from us, but they're not primitive.
            • 280. Option - Just give me the basics.Player - Talk quickly.
              • 305. - The Republic's only had contact with the Voss for a matter of years. It's a short history.
                • 287. - Their society revolves around the Mystics, Force users who have visions of the future. Those visions guide every decision the Voss make, and the Voss believe they're never wrong.
                  • 465. Option - Are they all visionaries?Player - Is that all the Mystics can do? See the future?
                  • 433. Option - That's an awful lot of power.Player - Untrained Force users can be dangerous.
                    +200 Influence : approves.
                    • 304. - The order tells me the Mystics are gray, as close to the Sith as the Jedi. I'm hoping you're more open-minded.
                  • 291. Option - Wish we could do that.Player - We could win this war a lot sooner if we knew how they pull that off.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 339. - Imagine how the Sacking of Coruscant would have turned out if we'd seen it coming.
                  • 290. Option - Seems pretty naive to me.Player - So their planet's run by a bunch of fortune-tellers.
                    +200 Influence : approves.
                    • 438. - Those fortune-tellers have guided the Voss safely throughout their history.
                  • 445. Option - How does that work?Player - The Voss only do what their visions tell them?
                    • 444. - The Mystics see what's coming and declare what the Voss should do to achieve it--or avoid it.
                  • 451. Option - I don't need a history lesson.Player - What does this have to do with me?
                    • 356. - A Republic alliance with the Voss could be key to winning this war. Unfortunately, the Empire has the same idea.
                      • 295. - So far, the Voss have refused to take sides, and they've established rigid neutrality laws to keep us in line.
                        • 199. Option - I protect people, not laws.Player - If Republic lives are at stake, don't expect me to stand aside.
                          +200 Influence : approves.
                          +200 Influence : approves.
                        • 426. Option - How can they be neutral?Player - Don't the Voss care about the Empire's crimes?
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 430. - Our problems don't affect the Voss. And frankly, I think they're tired of hearing about them.
                        • 203. Option - Laws won't stop the Empire.Player - If the Empire attacks, we have to defend ourselves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 200. - We let the Empire provoke us, and we lose our chances with the Voss.
                        • 207. Option - I don't back off from a fight.Player - You stick a blaster in my face and all bets are off.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 208. - That's exactly the kind of trigger-happy attitude we don't need. There's too much at stake.
                        • 457. Option - I can understand that.Player - The Voss have to protect themselves.
                          • 458. - Good. I spend too much time defending Republic citizens who get into scrapes with Imperials.
                        • 215. Option - We're fine without them.Player - The Republic doesn't need Imperial sympathizers.
                          • 216. - This war can't end with another treaty. Either the Republic wins, or it dies.
                            • 234. - We need to show the Voss that the Empire only acts respectful because of the Mystics.
                              • 236. - I'm doing everything I can to expose them, but the Voss don't seem to hear me anymore. A fresh face might help.
                                • 237. Option - A Jedi might have better luck.Player - I'm willing to represent the order.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  • 238. - The Jedi are the closest we have to a Mystic. It can't hurt.
                                • 461. Option - You've piqued my interest.Player - I'd like to learn more about the Voss.
                                  +200 Influence : approves.
                                  • 462. - Glad to hear it. Most Jedi treat the Voss like the second coming of the Sith.
                                • 242. Option - I'll do whatever it takes.Player - Recruiting's not my specialty, but I can talk up the Republic.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                • 244. Option - A face like mine, definitely.Player - I'm no diplomat, but I'll stand around and look pretty if you want.
                                  • 245. - It might get a little more involved than that....
                                • 249. Option - That seems easy enough.Player - Sounds like you could use my services.
                                  • 452. - I'm staying at a Voss survey outpost, keeping an eye on the Empire. Commander Hurada can handle the details of getting here.
                                    • 255. - Not much to arrange. Shuttle will take you to Voss-Ka, their capital city. Local transport can get you to the survey outpost.
                                      • 257. - Remember--the Voss keep all outsiders confined to the Alien Enclave, regardless of affiliation. Someone makes trouble, ignore them.
                                        • 268. <Conversation Exit>
                                • 269. Option - Not my job. [Refuse quest]Player - This isn't my line of work.
                                  <Aborts Conversation>
                                  • 270. - The Mystics could be dangerous, we need to learn more about Voss... the Jedi always have an excuse.
                                  • 272. - Fine. But if you get into trouble on Voss, don't expect me to defend you.
                                    • 273. <Conversation Exit>
  • 1. - Make sure you've been briefed on Voss before shuttling down. We don't need another incident.
    • 150. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
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