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Crysta Markon

Crysta Markon
Level 35 Melee
Faction: Empire
Reaction: Republic | Empire
Category: Location
SubCategory: Open_worlds
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Crysta Markon
Other Sites:

Conversation:

  • 361. - Well, don't get all shy on me now. The Huntmaster's waiting.
  • 1. - The hunter returns a hero! It sure is good to see you all in one piece!
    • 8. Option - What's next?Player - Let's get on with business.
    • 2. Option - Right back at you.Player - You don't look too bad yourself.
      • 3. - I'm gonna look a whole lot better standing by your side, sugar, that's for sure.
    • 5. Option - I took some hits.Player - I'm sure there are bits missing here and there.
      • 6. - We can check for those later, sugar.
    • 11. Option - Shouldn't doubt me.Player - I told you I'd win this thing.
      • 12. - You surely did, sugar, and I'll never doubt you again!
        • 28. - The Huntmaster's waiting for you in the main room. Go on in.
  • 479. <Conversation Exit>
  • 364. - We should probably get back to Crysta now that we don't have to worry about Tarro's cronies messing up the final round.
    • 365. Option - We need to get back on track.Player - Sedyn's cost us too much time already.
    • 366. Option - We can't lose after all this.Player - I'm not gonna let Soongh's sacrifice be for nothing.
      +200 Influence : approves.
    • 367. Option - Don't be a nag.Player - What are you my minder now?
      +50 Influence : disapproves.
      • 368. - Somebody's got to keep a schedule around here.
        • 54. - Well, lookie here! I got myself a hunter who's reached the last leg of the Great Hunt. Ain't I just a lucky gal?
          • 297. - You've made this all look so easy, how about something serious for your final mark?
            • 96. - You ready for this, sugar? You're hunting Jedi Master Kellian Jarro, the "Mandalorian Killer" himself.
              • 123. Option - I approve.Player - A Jedi Master should help cement my reputation.
                +200 Influence : approves.
                • 124. - This fella's no slouch, that's for sure.
              • 300. Option - Who?Player - The name doesn't ring a bell.
                • 303. - Shoot, am I dating myself? This guy was a serious player during the last Republic-Sith War.
              • 301. Option - Should I be impressed?Player - Is that it? I've wasted at least ten Mandalorians just getting here.
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                • 302. - Hate to burst your bubble, hon, but you've got some catching up to do.
                  • 298. - At the Battle of Coruscant, Jarro single-handedly gave over a hundred Mandalorian soldiers the "Big Push."
                    • 134. - Word is he's on board the Republic cruiser Aurora, so that's where you're headed next. You gotta take out Jarro and the Aurora to finish this hunt.
                      • 313. Option - Details? Entry strategies?Player - The crew won't just let me board.
                        • 323. - Gettin' to your target's part of the challenge, sugar. We do got a plan for that little old battle cruiser, though.
                      • 316. Option - Sounds suicidal, I like it.Player - Taking on a battle cruiser by myself, huh? Maybe I'll keep it as a memento.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        • 310. - Cute, sugar, but keeping her ain't an option.
                      • 319. Option - No way! My ship's an heirloom.Player - I'm not risking my starship in some suicide assault on a battle cruiser.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        • 335. - I feel for you, sugar, but sometimes the job's gotta come first.
                      • 140. Option - In my ship? I don't think so.Player - You expect me to board a Republic cruiser in that hunk of junk you had me steal?
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        • 136. - Go ahead, steal somethin' bigger, but the Great Hunt ain't gonna wait for you.
                          • 149. - Once you're aboard the Aurora, you'll need to blast her hyperdrive regulator in the engine room. That gizmo protects the ship from the powerful forces of hyperspace.
                            • 151. - Then head to the bridge and set the ship to jump into hyperspace on a timer. When it does, boom! No more ship.
                              • 152. Option - Sounds solid.Player - They seem to have worked out all the details.
                                • 147. - Hope so. Personally, I wouldn't wanna try it myself.
                              • 158. Option - What if they stop the timer?Player - Couldn't someone just abort the jump?
                                +200 Influence : approves.
                                • 159. - Not if you blast the bridge controls after you set the ship to jump.
                              • 327. Option - Bonuses for collateral damage?Player - Do I get credit for every man who goes down with the ship?
                                +200 Influence : approves.
                                • 328. - Sorry, hon, this one's a package deal.
                                  • 164. - Now, that's all I oughta tell you... but I wrangled some, uh, confidential information.
                                    • 266. - One other hunter made it to the final round, and he's already headed to the Aurora. Care to guess who?
                                      • 174. - Tarro Blood! That slimy son of a... he's gotten away with Braden's murder way too long. He needs to pay.
                                        • 186. Option - Two birds, one blaster bolt.Player - This saves us the trouble of hunting Tarro down.
                                          +200 Influence : approves.
                                          • 187. - Exactly, now's your chance to get revenge and clinch this thing for good.
                                        • 189. Option - He's still cheating.Player - He's been lucky, I'll give him that.
                                          • 190. - Yeah, we've seen the kind of "luck" Tarro's made for himself.
                                            • 345. <Non-dialogue segment.>
                                        • 192. Option - He's going to die.Player - We'll step on his neck, Mako. Then fire until our blasters run dry.
                                          +200 Influence : approves.
                                          • 230. - I hope I'm there to see it.
                                            • 231. <Non-dialogue segment.>
                                              • 232. - Okay, Tarro Blood deserves a rather gruesome end. I get that. But are we really going to fight a Jedi Master?
                                                • 235. Option - Let's move.Player - I intend to be ready. You do the same.
                                                  +200 Influence : approves.
                                                • 246. Option - I'm not scared.Player - Jedi are all talk.
                                                  +50 Influence : disapproves.
                                                  +200 Influence : approves.
                                                  • 247. - No, I'm all talk. Jedi Masters are something else entirely.
                                                    • 249. - Don't listen to him. I'm with you all the way.
                                                • 238. Option - You signed up for this.Player - You back out now, Gault, and I reintroduce you to my blaster.
                                                  +50 Influence : disapproves.
                                                  +50 Influence : disapproves.
                                                  • 239. - Hey hey hey, easy buddy. I was just exploring our options... sheesh.
                                              • 207. - I'll transmit the Aurora's coordinates. Best of luck.
                                                • 250. <Conversation Exit>
  • 429. - Welcome to Nar Shaddaa, hunter--sleaziest place in the galaxy. Your target is the Eidolon, a professional assassin with a right scary reputation.
    • 431. - Branded himself as the assassin who could kill absolutely anybody. For the right price, of course. Spent several years proving it, too.
      • 433. - His background is a mystery, but he used to do a lot of work for the Hutt Cartel.
        • 435. - I'd suggest looking up Gele'ren, a Twi'lek who works for the Cartel. Word is he hates the Eidolon more than just about anybody.
          • 437. - Oh, and when you find your bounty hunter rival, give 'em my best before you blast 'em to pieces. Happy hunting!
            • 439. - Nar Shaddaa. Always knew I'd find my way back here. Just didn't picture it quite like this.
              • 440. Option - We've got work here.Player - Let's just focus on the job.
                • 441. - Sorry. Homecomings, you know?
              • 444. Option - Explain.Player - What did you picture?
                +200 Influence : approves.
                • 445. - I guess I thought I'd come back with Braden and Jory.
              • 448. Option - So this is home.Player - You're from Nar Shaddaa originally?
                +200 Influence : approves.
                • 449. - Yep, grew up on the streets. Those were some nasty times. Then, Braden took me away from all that.
                  • 451. - A few things you should know: The Hutt Cartel pretty much runs this place, with the Exchange and various gangs trying to carve out their own piece.
                    • 453. - Crysta mentioned Gele'ren might help us track down the Eidolon.
                      • 455. - I remember that Twi'lek. Used to be a scummy slaver. Had a bad rep, a real ruthless creep.
                        • 456. Option - Where's he hang out?Player - How do I find him?
                        • 458. Option - We'll see if he's trouble.Player - Let's hope he decides to be cooperative.
                          +200 Influence : approves.
                          • 459. - You'll convince him--you have a way with people.
                        • 461. Option - My sort of person.Player - I can tell I'm going to like him already.
                          +50 Influence : disapproves.
                          • 462. - Yup, you and Gele'ren should have plenty to talk about.
                            • 464. - A lotta things might have changed while I was away. Let me track him down.
                              • 465. <Non-dialogue segment.>
                                • 468. - Shall we head to the Promenade and see what Gele'ren has to say?
                                  • 469. <Non-dialogue segment.>
                                    • 471. <Conversation Exit>
                                    • 473. <Conversation Exit>
                                • 466. - He's still working for Clan Loshanii. His office is on the Promenade, in the private lounge area of Club Vertica.
                                  • 467. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
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Body Typebfb
GenderNPC_GENDER_FEMALE_PROPER
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