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Fixer 66

Fixer 66
Level 16 Melee
Faction: Empire
Reaction: Republic | Empire
Category: Location
SubCategory: Balmorra
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Fixer 66
Other Sites:

Conversation:

  • 2. - We have little to say to each other.
  • 1. - The resistance are confiscating their own comm units to figure out what happened. So much for their communications.
  • 3. - There's been chatter on the resistance frequencies while you were off planting the ordnance.
    • 55. <Non-dialogue segment.>
      • 56. - Resistance grenades have been malfunctioning. Would you know anything about that?
        • 74. Option - We implemented a plan.Player - Toybox had an idea to limit civilian casualties. I went with it.
          +200 Influence : approves.
          +200 Influence : approves.
        • 75. Option - No.Player - It's not my fault.
          +200 Influence : approves.
          • 81. - Funny, because Toybox said something quite different when I asked him why he still had trapped comms on his table today.
            • 83. - He suggested the two of you disobeyed our battle plan and neglected to inform any Imperial units of the rather explosive changes.
        • 76. Option - I came up with that.Player - It was a strategy to ensure military targets. I will take both the credit and the blame.
          • 77. - Civilian casualties are intentional. Both civilian and resistance must fear the bombs, it's how we kill their morale.
            • 136. - But besides that point, when you countermand my orders, Imperial troops need to be notified of any change.
              • 79. - We now have to throw out every salvaged grenade in the mix because we don't know which ones are rigged to blow!
                • 89. Option - It'll balance out.Player - The resistance has to do the same, and they lost soldiers. You're still ahead.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 96. - That is one point in your favor, but a war of attrition was not what I had in mind.
                • 87. Option - Is that all?Player - Are we done here?
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 101. - Be grateful for your Sith rank. For his part in this, Toybox is going to the stockade to receive lashes.
                  • 108. - Be grateful for Watcher Two's interest in you. For his part, Toybox will go to the stockade for a few days and receive lashes.
                  • 107. - Be grateful you are not part of our rank structure. For his part, Toybox will spend a few days in the stockade and receive lashes.
                    • 103. - You I cannot punish, but I would offer free advice. There are people on this planet who replace everyday items with explosives.
                      • 105. - Do not push them beyond reason.
                • 88. Option - I failed you.Player - I overstepped my bounds. I apologize.
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  • 90. - I suppose that will do. You're lucky you're not in our rank structure.
                    • 148. - For his part in this, Toybox will spend a few days in the stockade and receive lashes.
                      • 92. - You I cannot punish, but I doubt we will work together again.
                        • 93. <Conversation Exit>
      • 57. - The resistance has set off three bombs so far. The first blast sent them scattering.
        • 61. - Then, of course, they attempted to stay in touch via comm unit, so you can imagine the results. Quite a successful operation.
          • 62. Option - They deserved their fate.Player - They defied the Empire. Now they will fear it again.
            +200 Influence : approves.
            • 71. - I'll say. One bomb went off near the resistance's medical bay. They say they're treating wounded on conference room tables now.
          • 59. Option - No problem.Player - Just doing my duty.
            • 68. - Well, it's delivered the punishment. One bomb went off near their medical bay. They'll have quite a time recovering.
          • 58. Option - What about civilians?Player - Has there been any collateral damage?
            +200 Influence : approves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            • 63. - Positively. One of the comm units wasn't far from their medical bay, and we think some teenager had the second one.
              • 65. - Both are good. Without a medical bay, resistance wounded will suffer, and the boy will serve as a lesson for looters.
                • 67. - And with the investigation they'll have to launch to discover our method, we'll be ahead for quite some time.
                  • 113. <Conversation Exit>
  • 4. - If we get lucky, the resistance will take the units back to the barracks or an armory. Then... bang.
  • 7. <Non-dialogue segment.>
    • 8. - Welcome to the front, my lord. Your reputation precedes you.
    • 10. - Ah, the apprentice. I was wondering when you'd reach the front lines.
    • 9. - The bounty hunter. I've heard of you.
    • 16. - The Watchers said new agents were in the area. It's good you're here.
      • 12. - I'm Fixer 66. I'm with the operations branch of Imperial Intelligence, and if you have a moment, I'd like to show you something.
        • 15. Option - I'll listen.Player - You have my attention, Fixer.
        • 151. Option - Go.Player - Talk quickly.
        • 13. Option - Such as comm units?Player - I see you're monitoring communications. What more should I know?
          • 17. - On the left is an ordinary Republic comm unit issued to resistance fighters. You've probably seen hundreds before.
            • 19. - This other one is a Republic comm unit that has undergone some surgery. Please look, don't touch.
              • 21. - The second one contains a half-kilo of high explosive that detonates when the "talk" button is pressed.
                • 24. Option - A trap for the enemy?Player - I assume this is meant to deal with the resistance?
                • 23. Option - Go on.Player - Interesting.
                • 142. Option - I like it.Player - I can imagine the effects when it is held to one's ear.
                  +50 Influence : disapproves.
                • 141. Option - I like it.Player - A cruel joke. Better still, an effective one.
                  +200 Influence : approves.
                • 140. Option - Nice trick.Player - This is why I never let my holocom out of my sight.
                  +200 Influence : approves.
                • 22. Option - Don't mix them up.Player - If you're leaving them next to each other like that, I recommend some kind of sticker.
                  +200 Influence : approves.
                  • 27. - The plan is to take a few of these sabotaged comm units behind the resistance's lines and plant them on their dead.
                    • 29. - The resistance should soon salvage the comms and take them back to their headquarters. The resulting explosions will cripple and panic them.
                      • 114. - We'd prefer someone like you to take point. Someone who won't break if captured, and who can go without reinforcements. Can you do this?
                        • 118. Option - We will annihilate them.Player - The resistance will soon see death everywhere.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          • 124. - Your instructors at the Korriban Academy must have loved you.
                          • 122. - Well, if that's your business, you certainly came to the right planet.
                        • 116. Option - Sign me up.Player - Let's do it.
                          • 46. - Head over to our technical man, a Balmorra local we drafted. The men call him "Toybox."
                            • 154. - He'll give you the ordnance and show you how to transport it safely.
                              • 155. <Conversation Exit>
                        • 117. Option - Not today. [Refuse quest]Player - I have other priorities right now.
                          • 121. - Then I won't bother you more.
                            • 54. <Conversation Exit>
  • 5. - Shh. Monitoring radio traffic.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
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Body Typebmn
Gender0x00
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    "CompanionOverrideId": "0",
    "LootTableId": "0",
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    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
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    "first_seen": "1.0.0a",
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