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Hunter

Hunter
Level 50 Boss
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Open_worlds
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Hunter
Other Sites:

Conversation:

  • 641. <Non-dialogue segment.>
    • 255. - Shot between the eyes'll put him down for good.
    • 256. - He isn't gone, but he will be soon.
    • 257. - He doesn't look well, sir. I think he's down.
    • 258. - Step carefully, he may not be finished.
    • 259. - Life readings minimal. He's dying.
    • 260. - It's your responsibility now--everything we built, everything we hid from you... you're the only one like us left.
      • 272. - You'll take good care of it. But between you and me... I want to show you one last thing.
        • 275. Option - All right.Player - One last thing. You have my attention.
        • 276. Option - You're not dying yet.Player - Hold still. I'll get you a medpac.
          +200 Influence : approves.
          • 278. - It's a little late for that. Come here.
            • 281. - I was trained by the best. Killers, slicers--I even went to Tatooine to see the Old Man.
              • 285. - I haven't shown anyone my real face in a long time.
                • 287. Option - Tell me who you really are.Player - Hunter wasn't only a cover for the SIS. You fooled the Star Cabal.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 380. - No. But so long as I was good, they didn't care how I looked.
                • 286. Option - "Hunter" is really female?Player - How can you be a woman?
                  • 401. - The usual way.
                    • 295. - I was a little girl when they found me. They erased my name, my planet... eventually, it's easier to make up someone new.
                      • 296. <Non-dialogue segment.>
                        • 376. - Then you came along--you kept your face when you became Cipher Nine, and I was so jealous--but we had fun....
                          • 388. Option - Weren't you trying to kill me?Player - Being brainwashed and tortured isn't what I call fun.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            • 395. - Ha! You're a liar--you like it all, don't you?
                          • 382. Option - I really do understand.Player - I can't imagine what it was like. But you don't have to lie now.
                            • 398. - I still want to. It's hard not to look at you with his eyes.
                        • 372. - By the time you came along, it was too late to change. But you understood, you knew I liked you....
                          • 377. Option - I had some idea, yes.Player - I knew. You weren't altogether subtle.
                            • 386. - Mm. I liked that about being him.
                          • 379. Option - Weren't you trying to kill me?Player - People who like me don't brainwash me and have me tortured.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            • 392. - I kept you alive. I made it fun.
                          • 378. Option - You don't deserve my pity.Player - A bad childhood and confusing adolescence doesn't excuse genocide.
                            +200 Influence : approves.
                            • 387. - You sound bitter. Don't be bitter.
                              • 297. - Hunter and Cipher Nine... they're the tough ones. They play the game right.
                                • 299. Option - I'm taking you prisoner.Player - For you, the game is over. Intelligence will decide your fate. +50
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +50 Influence : disapproves.
                                  +50 Influence : disapproves.
                                  • 310. - No, they won't.
                                • 300. Option - You did great.Player - You were the best enemy I could ask for.
                                  • 309. - Goodbye. Don't ever let them stop you.
                                • 305. Option - You did great. [Kiss her]Player - You were the best enemy I could ask for.
                                  • 604. - Goodbye, love. Don't ever let them stop you.
                                • 301. Option - It isn't a game. [Kill her]Player - Don't ever compare yourself to me. +100
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +50 Influence : disapproves.
                • 288. Option - You really are crazy.Player - I don't have any sympathy for a freak like you.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  • 291. - That's what I like about you. Your warmth of spirit.
                    • 293. - Goodbye, Cipher Nine. It's going to be hell without me....
        • 277. Option - Not this time. [Kill him]Player - No more secrets, no more deception. +100
          +200 Influence : approves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          • 290. <Conversation Exit>
  • 237. - No way out anymore. I dreamed about this. You and me tearing each other apart....
    • 248. - Who would've figured an Imperial Cipher could threaten us?
      • 240. Option - Tell me what I want to know.Player - You underestimated me. Now where do I find your comrades' names?
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        • 245. - The Black Codex, back there--everything we are, in one digital box. But I can't just give it to you.
      • 249. Option - Surrender, please!Player - I don't want to hurt you. +50
        +200 Influence : approves.
        +50 Influence : disapproves.
        • 247. - Why did you have to be Imperial? You would've fit right in--we could've been partners.
      • 242. Option - Shut up. [Attack]Player - You're a sick man with sick dreams. +50
        +200 Influence : approves.
        • 243. - Liar!
          • 244. <Conversation Exit>
  • 451. - Begin message:
    • 453. - I warned you what would happen, but you couldn't stay away from Voss. You had to make waves, kill our special Gormak friend.
      • 458. - Now the votes are in, and you see the consequences of drawing their attention.
        • 460. - The gift is for you. I can't protect you anymore.
          • 462. - Who'd have thought the Star Cabal was so sentimental? Maybe if Intelligence had nurtured our agents more, we'd still be around.
            • 468. - We'll talk to our contacts in the Diplomatic Service. We'll talk to the nest, we'll talk to House Thul, we'll find support.
              • 476. - Frankly, it's hard to imagine Intelligence being gone.
                • 481. Option - We're not finished yet.Player - We may've lost Operations, but we know more about the Star Cabal than anyone. They're scared.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 482. - They acknowledge our existence. Believe me, I want them exterminated too, but let's not overstate our position.
                    • 484. - I thought you were the optimistic one?
                      • 486. - Then we really need to spend more time together.
                        • 489. - He shows his bitterness. It will become a tactical vulnerability.
                • 506. Option - Keeper would have an answer.Player - In the old days, we could've turned to our favorite analyst for a flash of insight. Not an option now.
                  +200 Influence : approves.
                  • 507. - I know you were close to her. I'm sorry--we keep losing friends.
                  • 511. - We've lost friends, but they're not dead.
                • 523. Option - Don't try my patience.Player - Complain on your own time. You still work for me.
                  +200 Influence : approves.
                  • 524. - Yes, sir.
                    • 528. - No one's debating your leadership.
                      • 494. - What I'd like to know is--what's your plan now?
                        • 536. Option - Time to hunt the hunters.Player - Someone wants us on the front lines of Corellia--likely as a trap. I intend to find out why, and follow the answer to our enemy.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 537. - Onward, then, into the maw of the dragon. You have my full support.
                            • 551. - Let's hope the Force favors the bold.
                        • 555. Option - Give me recommendations.Player - Before I decide anything, I want your opinions.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          • 556. - If I've learned one thing over the years, it's this:
                            • 558. - When all other paths are closed, you can play dead or you can stir things up and watch for opportunity. Either way, Corellia is our best chance.
                        • 581. Option - We follow orders.Player - We serve the Empire. If we're needed on Corellia, we go to Corellia. Is that understood?
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                          • 593. - Understood.
                            • 582. - Understood, sir. Every girl dreams of going to the front lines.
                              • 588. - Sometimes serving the Empire means ignoring your superiors.
                                • 598. - If you die in war, I will inform your loved ones.
                                  • 603. <Conversation Exit>
  • 403. - Cipher. Hope you don't mind my checking in. You weren't expecting any other calls...?
    • 404. Option - What do you want?Player - Why are you contacting me, Hunter?
    • 407. Option - I've always got time for you.Player - Hunter, my good friend. Who would I rather talk to?
      • 408. - I'm hoping no one. I get jealous.
    • 412. Option - I should've expected this.Player - Why don't you give me your location now and save me the trouble of running a trace?
      • 413. - I wouldn't bother--a trace'll take you to a nice old lady on Dantooine.
        • 418. - Your visit to Megasecurity Ward 23 left it in bad shape.... Now, do I come into your house and break your things?
          • 420. - But you finding that holotrap, frying your Keeper's synapses--that's kind of cosmic justice.
            • 421. Option - I don't know what you mean.Player - You're talking nonsense. Keeper's fine, and I don't know anything about a holotrap.
              • 422. - Of course.
            • 425. Option - What was that recording?Player - I saw you meeting with some sort of council. Who were they?
              • 426. - Old friends of mine. You'd like them, but they're shy.
            • 429. Option - Hurting Keeper was a mistake.Player - Everything you've done so far has been reprehensible, but now you've crossed the line.
              • 430. - Love hurts, doesn't it? Believe me, I know.
            • 433. Option - You piece of filth.Player - Once I find you and your bosses, you won't be smirking anymore.
              • 434. - Cipher, it's been fun; playing tag, brainwashing you--remember your keyword?
                • 436. - But you keep coming, and we'll destroy your world. No friends, no allies, no Empire left to fight for. Are you ready for that?
                  • 437. Option - Tell me your real goals.Player - If you want me to back off, tell me why you're doing this.
                  • 439. Option - You're genuinely concerned.Player - You're not just playing. You're really worried about me.
                    • 440. - Who else can I whisper sweet things to?
                      • 442. - Do you know what it's like to have no identity? No one in the galaxy who can control you?
                        • 444. - It's terrifying and wonderful. If you live to see Imperial Intelligence die... that's me giving you a taste of freedom.
                  • 446. Option - We'll see. [Disconnect]Player - You're assuming I don't stop you first.
                    • 448. Player - This is Cipher Nine to crew. Prepare for takeoff.
                      • 450. <Conversation Exit>
  • 236. - Why couldn't you just die for us? It would've been easy.
  • 235. - Time to see just how good you are.
  • 616. <Non-dialogue segment.>
    • 480. - Intelligence is gone. You can no longer suckle the milk of your masters.
    • 553. - Persistence is not a virtuous trait.
    • 541. - If we have to go out... you know I'm with you.
      • 542. <Non-dialogue segment.>
    • 572. - We don't see many options. Someone wants us on Corellia. Maybe there are answers there.
      • 574. - Promise me a shot at the Star Cabal, and I'm in.
    • 567. - We have our orders, and there's a war going on. We'll find Hunter... but Corellia should come first.
      • 568. <Non-dialogue segment.>
    • 561. - If there's a war on, we should be there.
      • 562. <Non-dialogue segment.>
    • 600. - I've stuck with you this long--but if you stop fighting back, I'm out.
    • 491. - All in due time.
      • 492. <Conversation Exit>
    • 519. - We're losing friends a little quickly.
    • 515. - Yeah, too bad for her. More dead guys for us.
      • 516. <Non-dialogue segment.>
    • 530. - But the question remains--what are you planning?
    • 498. - At least we haven't lost our world for nothing.
      • 499. <Non-dialogue segment.>
        • 500. - Do you have a plan, sir?
    • 535. - How do you intend to proceed?
    • 470. - Shove it. The gig's done, we're out of a job.
  • 649. <Non-dialogue segment.>
    • 648. <Conversation Exit>
    • 650. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc12 seconds30m70011.0.0
Npc6 seconds30m60011.0.0
Npc30 seconds30m40011.0.0
Npc45 seconds30m35011.0.0
Npc45 seconds30m30011.0.0
Npc10 seconds30m18011.0.0
Npc6 seconds30m10011.0.0
Npc05011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
FQNnpc.location.open_worlds.class.spy.chapter_3.multi.hunter
Appearance FQNnpp.location.multi.class.spy.hunter
ID16141040213051216539
Appearance ID16140969348123991461
Body Typebmn
Gender0x00
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    "Toughness": "Boss1",
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    "FqnSubCategory": "open_worlds",
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