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Sergeant Namada

Sergeant Namada
Level 40 Ranged
Faction: Empire
Reaction: Republic | Empire
Category: Location
SubCategory: Alderaan
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Sergeant Namada
Other Sites:

Conversation:

  • 3. <Non-dialogue segment.>
    • 6. - Well, you're the team that carved through half of Balmorra!
    • 4. - Well, look who's here. You're the Sith who carved through half of Balmorra!
    • 5. - Well, if it isn't the mercenary from Balmorra. I remember your work.
    • 13. - You're the mystery troubleshooter from Balmorra--you may execute me for saying so, but I admire your work.
      • 8. - Sergeant Namada, Bughunter Division. My squad came here off Colicoid duty--it's an honor to meet you.
        • 85. Option - Bughunter Division?Player - Explain yourself.
          • 19. - Special Tactics Group 41-Delta. Geonosians, Gand, Verpine--if it's got eggs and an exoskeleton, we know how to kill it.
        • 38. Option - Report, Sergeant.Player - Tell me--how does the battle proceed?
          +200 Influence : approves.
          +200 Influence : approves.
        • 16. Option - How very polite, Sergeant.Player - I'm sure you're a fine, devoted servant of the Empire.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
        • 40. Option - Just don't mention we met.Player - It's my pleasure, Sergeant--but officially, I'm not even here.
          +50 Influence : disapproves.
        • 39. Option - Good to meet the grunts.Player - Gets a little old, talking to officers and royalty.
          +200 Influence : approves.
          +200 Influence : approves.
          • 65. - I'll take your word for it--don't much get the privilege.
        • 24. Option - You're an idiot.Player - You say that like I should care.
          +200 Influence : approves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          • 25. - Begging your pardon. I'll get to our status, then, assuming you're interested.
            • 21. - Team's supposed to contain the Killik threat so House Thul's free to work.
              • 23. - Fine plan, but Science Bureau has us trying out attractor tech--like this "Brood Totem" device they gave us. Lures Killiks into enemy territory.
                • 34. Option - Complicating your job?Player - While you're fighting Killiks, the scientists are trying to study them.
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  • 50. - They talk to the Moff and he gives the orders.
                • 91. Option - An impressive device.Player - Interesting.
                  • 29. - Got green lights, smells like iron, makes a high-pitched chittering sound--like what a droid would build if he worshipped roaches.
                • 90. Option - That's bound to go wrong.Player - I don't think that's a good idea.
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  • 45. - We agree in that. Not my opinion that matters, I'm afraid.
                    • 31. - We dropped the totem off in Killik territory so it could "synchronize pheromones." We barely survived; now we need to move it to Organa territory for testing.
                      • 33. - We carry chitin-piercing rounds and insecticide gas--we can't fight Organa troops. But you assist like on Balmorra, this lure project might move forward.
                        • 89. Option - I think I can help.Player - Sounds straightforward enough.
                        • 87. Option - What are you offering?Player - Reward, you say?
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 61. - We've hired mercenaries before--cheap ones make the best bait, but the funds are there. Grab the device, get to Organa, test it out.
                        • 49. Option - So long as there's mayhem.Player - Will it be a good fight?
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                          • 53. - You'd have to slaughter Killiks on the way to the device, get it near Organa troops and see if the lure works. Dangerous enough?
                            • 57. - Just be careful you don't lure in too many Killiks. They're not like Colicoids--they take prisoners and... well, better not to know.
                              • 58. <Non-dialogue segment.>
                                • 94. <Conversation Exit>
                                • 95. <Conversation Exit>
                        • 37. Option - Not interested. [Refuse quest]Player - This isn't my line of work.
                          <Aborts Conversation>
                          • 54. - Understood. We've got some new xenotoxic flechettes; they worked on the Verpines, maybe they'll work on Killiks.
                            • 55. <Conversation Exit>
  • 82. - Rumor is, those Killiks come as big as a troop carrier. Not sure I believe it.
  • 76. Player - The Brood Totem works. It lured the Killiks to the Organa forces.
    • 77. - The science boys'll be happy. Me, I hope it means we go back to killing aliens instead of baiting them.
      • 79. - It's been a pleasure to see you in action. You ever need a hive extraction team or a couple tonnes of xenotoxic torpedoes, you give the Bughunters a call.
        • 80. <Conversation Exit>
  • 74. - You manage to retrieve that attractor tech and deploy it near the Organas, give us the word.
  • 1. - Men, check your loadouts--we'll be seeing more Killiks tonight.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
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Body Typebmn
Gender0x00
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    "Toughness": "Strong",
    "ToughnessId": "0",
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    "CompanionOverrideId": "0",
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    "IsClassTrainer": false,
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    "VendorPackages": [],
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