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Lord Alaric

Lord Alaric
Level 16 Ranged
Faction: Empire
Reaction: Republic | Empire
Category: Location
SubCategory: Dromund_kaas
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Lord Alaric
Other Sites:

Conversation:

  • 83. <Non-dialogue segment.>
    • 84. - You, mercenary. You were let through? Has someone finally decided to secure the temple?
    • 89. - At last, the Dark Council has answered my petitions and sent a fine young Sith to help secure the temple!
    • 94. - At last, the Dark Council has answered my petitions and sent a powerful fighting Sith to help secure the temple!
    • 99. - You look like an Imperial Intelligence agent--hardly what I would have expected the Dark Council to send to secure the temple.
    • 399. - Well, what have we here? Has someone finally decided to secure the temple?
      • 100. Option - I'm here on other business.Player - I'm not here to secure the temple.
      • 292. Option - Whoa, slow down.Player - What's going on?
      • 108. Option - Don't be ridiculous.Player - I'm just here to check the plumbing.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        • 111. - Of course. I've been ignored again. How stupid of me.
          • 130. - If you're here, however, you must have the authority to enter the Dark Temple. You could still save this planet.
            • 131. Option - Not really my thing.Player - Saving people isn't usually what I do.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              • 132. - Then you have missed a great avenue for glory.
            • 289. Option - Go on.Player - I'm listening.
            • 137. Option - You're crazy.Player - What are you babbling about, old man?
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              • 138. - You're a brave one, aren't you? Or is it that you sense my weakness? But not everything grows weaker with age.
                • 144. - The Dark Temple is ancient, built during a previous incarnation of our Empire. A thousand years ago, our own Emperor buried his enemies here.
                  • 160. - These enemies remain powerful, even in death--which is why the temple was sealed. But now something terrible has happened.
                    • 169. Option - Let me guess.Player - Some idiot went and woke them up?
                    • 166. Option - I'm not sure I understand.Player - Why bury the enemies of the Emperor with honor?
                      • 167. - To appease them if they were to wake, of course.
                    • 299. Option - Uh-oh.Player - I don't like where this conversation's heading.
                      • 175. - With the Emperor's attention elsewhere, a group of ambitious, but ignorant, Sith thought to gain power by raiding the temple.
                        • 177. - They didn't find the relics they sought. Instead, they awoke an ancient Sith Lord--Lord Kallig--and their expedition plunged into madness.
                          • 178. Option - Expedition? Player - What was this expedition? How many people were lost?
                            • 179. - At least a hundred. Several Sith, slaves, soldiers, experts. All stupid.
                          • 184. Option - Where are they now?Player - Are they still in there?
                            • 185. - The ones who still live, yes.
                          • 187. Option - What about me?Player - If I go in, will I go mad, too?
                            • 188. - Not necessarily. Many of the troops sent in after were simply slaughtered.
                              • 202. - Because Lord Kallig died by ambush, I believe he awakened unaware of his own death, and his expectations became reality for those around him.
                                • 228. - His power overwhelmed all inside the temple, and even now the workers plot wars against each other, believing themselves Sith Lords and drawing terrible power from Kallig himself.
                                  • 235. Option - What if he's not the only one?Player - Are there more dead Sith Lords in there?
                                    • 236. - Ah, you begin to see the crisis.
                                  • 388. Option - How do we stop them?Player - So what do you need me to do?
                                    • 230. - I care not about the fighting itself, only what it may cause.
                                  • 291. Option - Blah blah blah.Player - Boooooring.
                                    • 239. - You are lucky I have no other to turn to in this dark time.
                                      • 241. - There are still more ancient Sith Lords whose spirits lay dormant in the temple.
                                        • 243. - If the ancient Sith Lords are woken by the violence within, they could overrun Dromund Kaas.
                                          • 244. Option - Then we should stop them.Player - Let's keep them napping.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +50 Influence : disapproves.
                                          • 250. Option - Don't be so pessimistic.Player - Maybe that won't happen.
                                            • 251. - We are not going to be saved by optimism, young one.
                                          • 253. Option - Maybe I should leave.Player - I was just thinking of getting off this planet.
                                            +50 Influence : disapproves.
                                            +200 Influence : approves.
                                            +50 Influence : disapproves.
                                            +200 Influence : approves.
                                            • 254. - If the other ancients awake and escape, there will be nowhere in the galaxy safe from their wrath.
                                              • 256. - I have studied all of the burial chambers within. Each was made with the same ancient design, one we can exploit.
                                                • 258. - If you fuse the 500-kilogram hinges on each tomb door, even a violent assault should not be able to wake the ancients.
                                                  • 297. Option - How does that work?Player - What does this involve?
                                                  • 261. Option - This isn't my problem.Player - I don't see why I should bother.
                                                    +200 Influence : approves.
                                                    +200 Influence : approves.
                                                    • 262. - There is nobody else! Imagine the glory, being the one who prevented the Emperor's greatest enemies from rising!
                                                  • 296. Option - Don't worry.Player - I'll make sure no one survives.
                                                    +200 Influence : approves.
                                                    +200 Influence : approves.
                                                    +50 Influence : disapproves.
                                                    +50 Influence : disapproves.
                                                    • 268. - That will not stop the next group of idiots from putting us right back in this situation.
                                                      • 270. - The team I sent in earlier was using a massive metal torch. Effective but slow, I'm afraid. They did not make it far.
                                                        • 272. - The torch must be recovered, and the doors of the ancients sealed!
                                                          • 283. <Conversation Exit>
  • 1. - Disaster is averted--for now.
  • 4. - You're back. I hope you sealed the chambers of the ancients? Kel'eth Ur's chamber especially....
    • 6. - I'm terrified to think what would happen if Kel'eth Ur and his crazed ideas were to re-emerge!
      • 7. Option - Don't worry.Player - His secrets have been destroyed forever.
      • 9. Option - I did find something.Player - There was a holo, but the message is destroyed.
      • 13. Option - You had nothing to fear.Player - Kel'eth Ur was nobody--some Sith who turned light side.
        • 14. - Do not underestimate the power of the light, which eternally seeks to destroy us.
          • 16. - Kel'eth Ur's secrets have been contained, along with the other ancients. You have done well.
      • 28. Option - Well, there was this.Player - Actually, I brought something from Kel'eth Ur here.
      • 30. Option - I disagree.Player - I think his secrets are worth examining.
      • 32. Option - Um, well, let me explain.Player - Kel'eth Ur's image asked me to bring this to you.
        • 35. - What--what's this? How could you--?
          • 37. - I want no part of this! Please, destroy it! Bury it! Seal it away!
            • 391. Option - I don't understand.Player - I fail to see the problem.
            • 390. Option - What's the problem?Player - What's the matter? Afraid?
            • 44. Option - You're wrong.Player - We can learn something from this--and become powerful.
              • 45. - Clearly, you don't understand. Throughout history, the light has endeavored to destroy the darkness.
                • 47. - The Emperor was right to murder Kel'eth Ur for his heresy. Peace, serenity--words for the stifling of the very emotions that drive us.
                  • 48. Option - Knowledge is strength.Player - Wouldn't it be wise to learn the teachings of our enemy?
                    • 49. - No! That's not--wait--yes--I think I understand your reasoning.
                      • 57. - Fine, I will take the teachings of Kel'eth Ur and study them so that the darkness may prevail over the light.
                  • 392. Option - I have no patience for this.Player - Take it. Let's get this over with.
                    • 61. - Fine. I will take the teachings and see that they are locked away.
                  • 66. Option - That's your belief, not mine.Player - I thought what Kel'eth Ur said was very wise.
                    • 67. - You have been deceived.
                      • 69. - But perhaps it would be best if I took them and kept them... hidden. Give them to me!
                        • 71. - Now please leave. The temple is safe, and I must take these teachings back to my chambers and make sure they're... secure.
                          • 80. <Conversation Exit>
  • 81. - Hurry! If the ancients' chambers are breached, all of Dromund Kaas is in danger!
  • 284. - I don't think you're cleared to be here... more's the pity.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
FQNnpc.location.dromund_kaas.world.buried_power.lord_alaric
Appearance FQNnpp.location.dromund_kaas.world.buried_power.lord_alaric
ID16141021577734220703
Appearance ID16141014672310889449
Body Typebmn
Gender0x00
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    "CoverPackage": "pkg.cover.npc.regular",
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        "4.0.0",
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        "5.0.0a",
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