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Toybox

Toybox
Level 16 Melee
Faction: Empire
Reaction: Republic | Empire
Category: Location
SubCategory: Balmorra
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Toybox
Other Sites:

Conversation:

  • 4. - I heard we killed a commander. I guess that's what matters.
  • 3. - The Fixer's not happy, but at least we stood up for something.
  • 57. - You've got a delivery to make.
  • 2. - Fixer 66 called with the details. I've got your comm units rigged and ready to go.
    Progresses:
    • 55. - Oh, my name's Toybox. Or that's what they call me. I used to make... well, nevermind.
      • 8. - Quite a plan the Fixer's got. What do you think of it?
        • 9. Option - Unconventional and effective.Player - I like it. It exterminates the resistance in their nests.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          • 12. - The resistance... or anyone else that picks up the comm unit.
        • 11. Option - It's tolerable work.Player - This will be trivial.
          • 59. - I wasn't talking about its difficulty.
        • 10. Option - The Empire has no need of it.Player - It's closer to terrorism than warfare.
          +50 Influence : disapproves.
          +200 Influence : approves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          • 14. - Yeah, if you ask me, Fixer 66 has been fantasizing about the results of this mission a little too much.
            • 16. - He's assuming soldiers will be the ones stripping any resistance bodies, but civilians pick over bodies all the time.
              • 19. - Refugees, sympathizers... sometimes you'll even see children do it.
                • 20. Option - They know the risks.Player - Anyone that scrounges at a soldier's corpse is no innocent.
                • 21. Option - And?Player - I fail to see the problem.
                  • 29. - Look, you might not lose any sleep over it, but you have to admit we're aiming for soldiers, right? They're higher-value targets.
                • 22. Option - I wish it were otherwise.Player - It's regrettable. Unfortunately, no one makes a childproof bomb.
                  • 23. - No, but it's more practical to kill a soldier than a civilian, right? We want a high-value target.
                    • 25. - While I was making the bombs, I remembered I had some empty grenade casings lying around. Now, a comm unit, anyone will activate.
                      • 27. - But if we trapped a grenade to explode when armed... only soldiers would be in the blast. What would you think of that?
                        • 62. Option - Sounds like a good plan.Player - Give me the grenades. I'll put them to use. +50
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          • 41. - Here. They're all of the same type, so you don't confuse them with any you might be carrying.
                            • 43. - Just put them on the resistance bodies, and Fixer 66 will love the results. I guarantee it.
                              • 44. <Conversation Exit>
                        • 35. Option - No. Fixer 66 said comm units.Player - Has it occurred to you that the Fixer's plan relies on you obeying his orders? +50
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                          • 36. - I'm sorry. I was just trying to show some initiative, my lord.
                          • 45. - I--I'm sorry. I suppose that might have looked like I was... I won't do it again.
                            • 38. - Here are the trapped comm units. They're disarmed until this channel is set to five. Just set them and walk away.
                              • 52. - Fixer 66 will be monitoring resistance comm frequencies. Talk to him when it's done.
                                • 53. <Conversation Exit>
  • 1. - Me? I'm not army. They just need my skills.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
FQNnpc.location.balmorra.world.coms_away.toybox
Appearance FQNnpp.location.balmorra.world.coms_away.toybox
ID16140980210561350053
Appearance ID16141122413415884129
Body Typebma
Gender0x00
{
    "_id": {
        "$oid": "5fb3e68c33180000cb06d72a"
    },
    "ParentSpecId": "16140940508488036246",
    "ParentSpecB62Id": "bcyIOkV",
    "Name": "Toybox",
    "NameId": "379314331713536",
    "LocalizedName": {
        "enMale": "Toybox",
        "frMale": "Caisse \u00e0 outils",
        "frFemale": "Caisse \u00e0 outils",
        "deMale": "Wunderkiste",
        "deFemale": "Wunderkiste"
    },
    "ClassId": "16141160777998100175",
    "ClassB62Id": "psOBGp5",
    "AbilityPackageB62Id": "v5n2lyN",
    "MinLevel": 16,
    "MaxLevel": 16,
    "Faction": 4,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
        "NameId": "1173582633762817",
        "LocalizedName": {
            "enMale": "Empire",
            "frMale": "Empire",
            "frFemale": "Empire",
            "deMale": "Imperium",
            "deFemale": "Imperium"
        },
        "DefendedFactionIds": [],
        "FactionId": "562573234638329886",
        "FactionString": "empire_utility_npc",
        "OpposingFactionIds": [],
        "Id": "562573234638329886",
        "Base62Id": "7fZ2Kc0"
    },
    "Toughness": "Standard",
    "ToughnessId": "0",
    "LocalizedToughness": {
        "enMale": "Standard",
        "frMale": "Standard",
        "frFemale": "Standard",
        "deMale": "Standard",
        "deFemale": "Standard"
    },
    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.location.balmorra.world.coms_away.toybox",
    "CnvB62": "g6mBC96",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior_high_baf",
    "VisualDataList": [
        {
            "CharSpec": "bma",
            "ScaleAdjustment": 1,
            "MeleeWepId": "16141166261790294400",
            "MeleeWepB62Id": "WC673Z2",
            "MeleeOffWepId": "0",
            "MeleeOffWepB62Id": "0000000",
            "RangedWepId": "0",
            "RangedWepB62Id": "0000000",
            "RangedOffWepId": "0",
            "RangedOffWepB62Id": "0000000",
            "AppearanceId": "16141122413415884129",
            "AppearanceFqn": "npp.location.balmorra.world.coms_away.toybox",
            "SpeciesScale": 0
        }
    ],
    "CharRef": "chr.toybox",
    "Gender": "0x00",
    "FqnCategory": "location",
    "FqnSubCategory": "balmorra",
    "CommandXP": 16,
    "Id": "16140980210561350053",
    "Base62Id": "fNaUeVB",
    "Fqn": "npc.location.balmorra.world.coms_away.toybox",
    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "3259452290",
    "removed_in": "",
    "changed_fields": [
        "CommandXP",
        "hash"
    ],
    "previous_versions": [
        "1.0.0a",
        "1.3.0",
        "4.0.0",
        "5.2.0",
        "5.3.0"
    ]
}