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Tai Cordan

Tai Cordan
Level 30 Melee
Faction: Republic
Reaction: Republic | Empire
Category: Exp
SubCategory: Seasons
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 4.0.0
Last Seen: 6.2.1a
Star Wars Name: Tai Cordan
Other Sites:

Conversation:

  • 286. - Those people need you and Zenith. I just hope he restrains himself.
  • 159. - We've been receiving the stockpile data--it's better than I hoped. Look, Director Fenn already sent droids for protection.
    • 479. <Non-dialogue segment.>
      • 166. - I heard you and Zenith threatened Fenn's family. Was that necessary? What if the corporations rebel later?
        • 197. Option - I'm sure they won't.Player - Director Fenn will understand, once Balmorra is free.
          • 200. - I hope so, I can't afford any more enemies.
        • 198. Option - Let's move on.Player - What now?
        • 202. Option - Be a leader. Deal with it.Player - Get some battle skills and do it yourself.
          +200 Influence : approves.
          +50 Influence : disapproves.
          • 204. - I suppose I'll soon have issues like this every day.
      • 170. - Oh, and Master Syo Bakarn wanted to speak to you.
        • 578. <Non-dialogue segment.>
          • 163. - Yes. I heard Director Fenn requested a halt to Jedi supervision of their weapons research, and that you agreed.
            • 169. Option - I had to, Master Syo.Player - Antagonizing those corporations could have endangered my entire mission.
            • 173. Option - I did, and I'm sorry.Player - I'm sorry.
              +50 Influence : disapproves.
            • 271. Option - I stand by my choice.Player - I was there, unlike the Jedi Council. Better my decision than none.
              +50 Influence : disapproves.
              +200 Influence : approves.
              • 176. - This is a troubling start to your time as a Master.
          • 164. - Yes. I hear you negotiated with the corporations, allowing us to supervise their weapons research.
            • 293. - An admirable effort, but I wonder if a few Jedi overseers can restrain them.
              • 181. Option - I'm sure they can.Player - Even a single Jedi's attention will make them think twice.
                +200 Influence : approves.
              • 182. Option - It's the best solution.Player - This way, the corporations are supervised, but we keep their goodwill.
                +200 Influence : approves.
                • 186. - I see you've thought carefully on this. I trust your judgment.
              • 187. Option - That's your worry, not mine.Player - Well, it's your problem now.
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                • 188. - You should not dismiss consequences so lightly.
                  • 178. - I have Core Worlds business to attend to. Go well.
                    • 418. - With the corporations' support, we're secure enough to begin the next stage of my plan.
                      • 420. - Word is our current president, Galthe, is "ill." He's rarely seen, and Darth Lachris says she's acting on his behalf. But I need him.
                        • 422. - Unless President Galthe publicly signs over power to me, becoming president will be difficult.
                          • 423. Option - Why is that?Player - His endorsement seems like a small thing beside the might of the corporations.
                            • 424. - President Galthe is well-loved by Balmorra's people. Without his approval, or fall, they'll never trust us.
                          • 427. Option - Then we rescue him.Player - Do we know where Darth Lachris is holding President Galthe?
                            • 428. - She keeps him out of sight. There are rumors, nothing concrete yet.
                          • 431. Option - Can't he stay president?Player - If he's already in office, why don't we just get rid of Darth Lachris?
                            • 432. - If Galthe is still fit for the position, we'd welcome him. But after so long....
                              • 434. - Trouble. Informant in Sobrik just recorded this speech. From Darth Lachris.
                                • 436. - ... by our dear president, after these rumors of a new anarchist government, we are pursuing executive order 228.
                                  • 438. - Using it, we've unmasked dozens of resistance accomplices hiding amongst us. But rest assured, they are already at our holding facility.
                                    • 440. - Once they're punished for their crimes, Balmorra's future will be bright again!
                                      • 442. - Darth Lachris enjoys rounding up innocents. Set a trap for a Jedi, kill the prisoners if no one takes the bait. Win-win for her.
                                        • 443. Option - Help me save them.Player - Maybe Darth Lachris doesn't know how many followers you have. Together we could catch her off guard.
                                          • 444. - Good idea. We must make sure those people are safe, first.
                                            • 446. - We draw off the Imperials, you grab the civilians. Right?
                                        • 450. Option - That will not happen.Player - You'll never get that chance.
                                        • 452. Option - Why has no one killed her yet?Player - Your people should have risen up against Darth Lachris long ago.
                                          +200 Influence : approves.
                                          • 453. - Some tried. We call them martyrs.
                                            • 455. - Hmm. She'll expect one Jedi, but I have allies in hiding. We'll draw the Imperials out, you get the civilians. Plausible?
                                              • 456. Option - I hope it's that simple.Player - Sounds possible. May the Force be with us.
                                              • 458. Option - Good. Where are we headed?Player - Just point me in the right direction.
                                              • 460. Option - Don't let me down.Player - You and your friends had better know what you're doing.
                                                • 461. - Done okay so far.
                                                  • 463. - Thank you, both of you. We'll start arrangements to send those people into hiding.
                                                    • 465. - I know this "holding facility"--death trap. Here's the location. My men and I will go on ahead.
                                                      • 467. - Don't forget what we're risking for you, Tai. Because I won't.
                                                        • 468. <Conversation Exit>
  • 158. - Please hurry. Director Fenn is waiting for you outside Sobrik.
  • 116. - Excellent work! Two of my colleagues have already returned from exile. And we can work safely here.
    Grants:
    • 118. - Plotting to give Balmorra to the Republic. One occupation replaced by another.
      • 120. - But we both want the Empire gone. Our goal is the same. For now.
        • 121. Option - We must trust each other.Player - Unless we work as allies, we can't free Balmorra.
          • 125. - Well said, and one of the pillars of my plan.
        • 122. Option - Then let's strike quickly.Player - We must act now before the Empire realizes what's happening.
          +200 Influence : approves.
        • 123. Option - Admit it, you need us.Player - Without our strategy, you're just a radical throwing bombs and writing slogans.
          +200 Influence : approves.
          • 124. - Whatever works. What's Tai's alternative?
            • 105. - Balmorra's strength is in the huge corporations here. They have money, political pull and military droids.
              • 107. - So far, the Empire has left the corporations alone, in return for "donations" of weapons and credits.
                • 108. Option - Corporations like to be free.Player - They must be made to realize that they only exist at the Empire's whim.
                  +200 Influence : approves.
                  • 109. - ...and they'll be eager to change that.
                • 111. Option - Could they "donate" to us?Player - Those weapons and funds would greatly improve our own position.
                • 112. Option - So they're collaborators.Player - If these corporations are arming Imperial soldiers, they're the enemy.
                  +50 Influence : disapproves.
                  • 113. - The Jedi is right.
                    • 115. - After you both... handled that Imperial official, I called my old corporate contacts here. We have their attention.
                      • 132. - Their resources are invaluable to building our new government. I want their commitment.
                        • 133. Option - This a huge risk for them.Player - If the Empire finds out, the corporations will be purged.
                          • 138. - Which they understand, so they're driving a hard bargain.
                        • 141. Option - So how do we get it?Player - What does this involve?
                        • 135. Option - Can we trust them?Player - They might see greater profit in turning us over to the Empire.
                          • 144. - Yes, but I offer freedom--plus a whole Republic of customers.
                            • 140. - Director Fenn is head of Troida, and speaks for the other companies. He's asked to discuss a deal with us.
                              • 143. - There's an old records vault outside Sobrik he's chosen for the meet. I'd like you to convince him to help.
                                • 148. Option - I will do my best.Player - I hope to be a worthy representative for you.
                                • 151. Option - No problem at all.Player - Well, I am strong and powerful....
                                  +200 Influence : approves.
                                • 150. Option - I can be very persuasive.Player - I'm sure I can make this Director Fenn see reason.
                                  +200 Influence : approves.
                                  • 152. - The Empire watches everyone important. Fenn will have Imperial droids escorting him. For "protection."
                                    • 154. - Destroy them quickly, or they'll report you to the Empire. Then it's over.
                                      • 155. <Conversation Exit>
  • 291. - That was not your decision to make.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
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Appearance FQNnpp.location.multi.class.jedi_wizard.tai_cordan
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Appearance ID16141166367111760131
Body Typebmn
Gender0x00
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        "4.0.3",
        "4.6.0",
        "4.6.0a",
        "4.7.0",
        "4.7.0a",
        "4.7.1",
        "4.7.2",
        "4.7.3",
        "4.7.3a",
        "5.0.0",
        "5.0.0a",
        "5.0.1",
        "5.0.1a",
        "5.1.0",
        "5.1.1",
        "5.1.2",
        "5.1.3",
        "5.2.0",
        "5.2.1",
        "5.2.2",
        "5.3.0",
        "5.3.0a",
        "5.4.0",
        "5.4.0a",
        "5.5.0",
        "5.5.0a",
        "5.5.1",
        "5.5.1a",
        "5.6.0",
        "5.6.1",
        "5.7.0",
        "5.7.0a",
        "5.7.0b",
        "5.8.0",
        "5.9.0",
        "5.9.0a",
        "5.9.1",
        "5.9.1a",
        "5.9.2",
        "5.9.2a",
        "5.9.2b",
        "5.9.3",
        "5.9.3a",
        "5.10.0",
        "5.10.0a",
        "5.10.0b",
        "5.10.1",
        "5.10.1a",
        "5.10.2",
        "5.10.2a",
        "5.10.2b",
        "5.10.3",
        "5.10.3a",
        "5.10.4",
        "6.0.0",
        "6.0.0a",
        "6.0.1",
        "6.0.1a",
        "6.0.2",
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        "6.1.0",
        "6.1.0a",
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        "6.1.0c",
        "6.1.1",
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        "6.1.1b",
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        "6.1.4",
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        "6.1.4c",
        "6.2.0",
        "6.2.0a",
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        "6.2.1"
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