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General Hesker

General Hesker
Level 50 Vigilant
Faction: Empire
Reaction: Republic | Empire
Category: Location
SubCategory: Corellia
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: General Hesker
Other Sites:

Conversation:

  • 598. <Non-dialogue segment.>
    • 599. - Welcome, conqueror of Corellia. The title suits you well. Wear it with honor.
    • 600. - Welcome, conquerors of Corellia. Wear that title with honor. You all have certainly earned it.
      • 601. <Conversation Exit>
  • 660. <Conversation Exit>
  • 555. <Non-dialogue segment.>
    • 556. - It was a pleasure to see your powers in action, my lord.
    • 557. - Impressive blaster work. You must have ice running through those veins.
    • 558. - Impressive display, hunter. We could learn a thing or two from your tactics.
    • 559. - The Green Jedi will fear you now--as will Master Ramos. Impressive work.
      • 561. - I'm here on strict orders. We're to secure the courtyards and guard your rear.
        • 565. Option - Thank you.Player - Good to know the Imperial Guard's watching my back.
          • 566. - Wish we could see you further. Give Master Ramos my regards.
        • 563. Option - Spare me your heroics.Player - The dark side is the only backup I need to destroy these Jedi.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +200 Influence : approves.
        • 585. Option - Next time, back off.Player - Block my aim again, and I won't hold my fire.
          +200 Influence : approves.
          +200 Influence : approves.
          • 570. - We go where the Emperor commands. Now that you're safe, we can keep our distance.
            • 568. - Back to it, men! Leave no Jedi alive!
        • 573. Option - You're dismissed, General.Player - You're free to go.
          • 575. - You heard the man. Start moving. Hunt down every last Jedi!
          • 576. - You heard the lady. Move out. Down every Jedi you see!
            • 569. <Conversation Exit>
  • 658. <Conversation Exit>
  • 592. - The Green Jedi's enclave is under siege. I'll join the attack soon.
  • 553. - Darth Decimus awaits your help in Capitol Square.
  • 509. Player - I've killed the unkillable Jedi. Axial Park belongs to the Empire.
    • 510. - One absurd rumor of an invincible Jedi safely put to rest.
      • 513. <Non-dialogue segment.>
        • 512. - And I hear you destroyed the Republic monuments. Patriotism deserves recognition.
          • 514. <Non-dialogue segment.>
        • 517. - Your powers are only rivaled by the Dark Council itself. It's been an honor, my lord.
        • 515. - You set an impressive example for Imperials everywhere. It's been a privilege.
        • 518. - You're the first mercenary the Imperial Guard could learn from. It's been a pleasure.
        • 519. - Few match the Imperial Guard in lethality, but you've surpassed us. It's been an honor.
          • 523. Option - Likewise, General.Player - I only wish all servants of the Emperor were so capable.
            +200 Influence : approves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            +200 Influence : approves.
          • 531. Option - You're right to admire me.Player - What can I say? I'm good at what I do.
            • 550. - That is why the Empire still requires your talents.
          • 532. Option - My pay better match my praise.Player - All that's left is for you to pay me.
            +200 Influence : approves.
            • 543. - Of course, hunter. I hope this doesn't conclude your business with the Empire.
          • 527. Option - Corellia still needs me.Player - What now?
            • 540. - Darth Decimus is personally overseeing our final battle on Corellia. He's requested an audience with you in person. A great honor.
              • 542. - You'll find him in Capitol Square--the heart of Corellia's power structure. Assist the Dark Lord and secure this planet for the Empire.
                • 596. <Conversation Exit>
  • 507. - Axial Park won't be ours while General Corin Tok still breathes.
  • 76. - Contact Lieutenant Roval in our outpost. We'll coordinate your final assault from there.
  • 75. - Just received a distress signal--our outpost is under attack! Hurry and assist!
  • 71. - Good work. Now let's use their signals against them.
    • 73. - Get close to the Republic walkers and set off the flares. Our squadrons will spy the signal and blow the targets away.
      • 74. <Conversation Exit>
  • 70. - The Republic's launching a major assault. Kill the commandos leading it, then grab their emergency flares so they can't call in backup.
  • 69. - The Republic's moving to flank us. Cut them down!
  • 68. - Time to hit back. Fight your way into Coronet Zoo. Destroy the Republic's artillery.
  • 67. - Leave the emplacements for now. Republic troops are crawling behind our lines. Stomp them out!
  • 3. - The battle awaits.
  • 4. <Non-dialogue segment.>
    • 78. - You honor me again, my lord. Welcome to Axial Park. Our battle needs your presence, and your lightsaber.
    • 81. - Good to see you again, sir. Welcome to Axial Park. Our battle has escalated.
    • 90. - Perfect timing, hunter. Our battle in Axial Park is heating up.
    • 60. - Ah, we meet again. And just when our battle in Axial Park starts boiling.
      • 344. - This used to be the most beautiful parkland in all Republic space. Of course, our fight's changed the landscape considerably. Darth Decimus will brief you on the specifics.
        • 345. <Non-dialogue segment.>
          • 348. - Impressive work choking off the Selonians. This fight, however, will demand the full scope of your passion, strength and power.
          • 351. - Excellent work securing the Selonian tunnels. But to win here, you'll need every trick of Intelligence.
          • 354. - Excellent job stomping out the Selonians, hunter. Win this fight, and you'll more than earn your pay.
          • 360. - Thanks to you, the rebellion in Labor Valley lies in ruin. But the next fight will not be so easy.
            • 440. - The Republic is going all out to hold Axial Park. They know that control over Corellia hangs in the balance.
              • 425. - The park's crawling with shock troops, battle droids and special forces--all lead by one very dangerous Jedi. We've never faced such a massive Republic deployment.
                • 426. Option - It won't be enough.Player - The Republic's entire army is no match for the dark side.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  • 427. - You won't have to rely on the Force alone, my lord. We have bomber squadrons, special ops and walkers in the field.
                • 432. Option - It won't be enough.Player - Republic numbers are no match for Imperial strategy. I trust we're responding in kind.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 434. - Correct, sir. We have artillery, specials ops and walkers on the ground. Bombers in the sky.
                • 433. Option - They can't hold out forever.Player - Match the Republic, blaster for blaster. Make them flinch.
                  +200 Influence : approves.
                  • 435. - They're already on the defensive. We've moved in special ops, walkers and artillery. Rocket trams deliver more every minute.
                • 428. Option - What's our response?Player - How is the Empire retaliating?
                  • 429. - We've blocked off side streets, forcing the Republic into open warfare. On the ground, we have artillery, special ops, walkers--every ingredient for victory.
                    • 431. - But this battle demands more. Corellia won't be ours while the rebels still stand.
                • 377. Option - I'll kill them all.Player - All enemies of the (Empire / Republic) will die before me.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 436. - They deserve punishment, but you won't be the only one meting it out.
                    • 505. - We're hammering the Republic with blaster cannons, special ops and walkers. Rocket trams deliver more reinforcements every minute.
                      • 496. - We must crush their army here--break the Republic, and take Axial Park. Then we're primed to strike at the rebellion's heart.
                        • 497. Option - I will lead the attack.Player - General Hesker, tell your men to follow my command. We're going to crush the Republic army.
                        • 499. Option - Let me see what I can do.Player - I'll check out Axial Park, but no promises.
                          • 501. - While you're sightseeing, you'll have company. You remember the corrupt Corellian councillor, Darbin Sull.
                        • 661. Option - Let the battle begin!Player - Sounds like a good excuse for action.
                          • 498. - Excellent. But you'll have more than Imperial forces nipping at your heels. You remember the corrupt Corellian councillor, Darbin Sull.
                            • 392. - Are these restraints really necessary?
                              • 439. - Darbin is now your prisoner. He will join your foray into Axial Park, and you will deliver him to the Republic.
                                • 459. Option - This should be interesting.Player - Hear that, Darbin? We're marching into battle. I hope you're ready.
                                  • 466. - Just don't move too fast. These bindings are giving me blisters.
                                • 461. Option - Keep up, or you're dead.Player - Slow me down and I'll kill you myself.
                                  +50 Influence : disapproves.
                                  +200 Influence : approves.
                                  +50 Influence : disapproves.
                                  +200 Influence : approves.
                                  +50 Influence : disapproves.
                                  +50 Influence : disapproves.
                                  +50 Influence : disapproves.
                                  +200 Influence : approves.
                                  +50 Influence : disapproves.
                                  • 463. - Don't worry. I used to jog in Axial Park all the time.
                                    • 468. - As tempting as it is, don't kill him. We need Darbin to help us infiltrate the Republic.
                                • 502. Option - My prisoner?Player - How will that help?
                                  • 476. - The councillor is helping us to infiltrate the Republic.
                                    • 470. - Take him into battle as your captive, then "lose" him. Darbin should remember the rest.
                                      • 472. - Like my mother's face. I charm my way into the Republic. Once you win Axial Park, I help bring them down from the inside.
                                        • 474. - Precisely. Unleash Darbin, conquer Axial Park and you'll plant the seed for our final victory. Hold nothing back.
                                          • 408. - Look at Darbin. The fresh face, cheerful spirit--not damaged enough to be an Imperial prisoner....
                                            • 409. Option - Good point. [Hit Darbin]Player - Hold still, Darbin. I wouldn't want to blind you. +50
                                              +50 Influence : disapproves.
                                              +50 Influence : disapproves.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                              +50 Influence : disapproves.
                                              +50 Influence : disapproves.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                              +50 Influence : disapproves.
                                              +50 Influence : disapproves.
                                              +50 Influence : disapproves.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                              +50 Influence : disapproves.
                                              • 410. - Wait--you can't be serious...!
                                                • 412. - Much better. When the Republic questions your loyalty, show them your bruises.
                                            • 415. Option - He'll be fine.Player - He should save his strength for the battlefield. +50
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                              +50 Influence : disapproves.
                                              +200 Influence : approves.
                                              +50 Influence : disapproves.
                                              +50 Influence : disapproves.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                              +50 Influence : disapproves.
                                              +200 Influence : approves.
                                              • 416. - That's right. Besides, I don't need bruises to trick the Republic.
                                                • 418. - You're lucky, Darbin, but not invincible. Don't forget that.
                                                  • 420. - You deliver this rodent, and I'll direct your strikes against the Republic Army itself. Good luck.
                                                    • 610. - Well... that was exhilarating.
                                                      • 612. - I've never fired one of these things before. Maybe I'll get some practice in on my way to the Republic.
                                                        • 613. Option - Remember who you serve.Player - The Empire is your master. Don't forget that.
                                                          • 614. - No need to worry. The Republic's on its way out, and I don't ally with losers.
                                                            • 650. <Non-dialogue segment.>
                                                        • 616. Option - Good luck.Player - Keep your head down. Try not to blast your face off.
                                                          • 617. - Thanks for the concern. I won't stick around any longer than I have to.
                                                            • 649. <Non-dialogue segment.>
                                                        • 619. Option - Time to shut up and move.Player - Why are you still talking?
                                                          • 620. - Point taken. I'm good to go.
                                                            • 645. <Non-dialogue segment.>
                                                              • 626. - Farewell. I'll remember you all when I become prime minister!
                                                              • 624. - Farewell. When this is over and I'm prime minister, I won't forget you!
                                                                • 621. Player - General--Darbin's armed and ready.
                                                                  • 628. - Finally. Now to the battle at hand.
                                                                    • 630. - Our gun batteries are under assault. Drive off the Republic forces. Once the guns are safe, I'll have additional intel and orders.
                                                                      • 631. <Conversation Exit>
  • 2. - The Republic is rolling out their best armaments in Axial Park.
  • 656. <Non-dialogue segment.>
    • 423. - Corellia is nearly ours. Turn away, and you surrender everything.
      • 424. <Conversation Exit>
    • 622. - What are you waiting for, Councilor? Get out there.
      • 623. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc09011.0.0
Npc15 seconds5m100m8011.0.0
Npc20 seconds4m6011.0.0
Npc60 seconds4m5011.0.0
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
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