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Chief Engineer Salen

Chief Engineer Salen
Level 10 Melee
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Flashpoint
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Chief Engineer Salen
Other Sites:

Conversation:

  • 179. - Thanks for talking her down. We owe you.
  • 181. <Non-dialogue segment.>
    • 128. - Is that... are you a soldier? Chief! Look, sir--reinforcements are here!
    • 126. - Whoa--you're a Jedi! Chief! Hey, Chief! Look, there's a Jedi out there!
    • 127. - Hey! Hey, Chief, come here! Look, there's someone out there, on the other side of the door!
      • 130. - You must be crazy, coming all the way down here with the Imps everywhere.
        • 136. Option - I need your help.Player - Commander Narlock said that you might know of a way to unlock the bridge. The Imperials have it sealed off.
          +200 Influence : approves.
        • 138. Option - Shut up and listen.Player - The Imperials have the bridge locked down. You're getting us in there.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          • 139. - The Imps pulled the lockdown? You've got to be kidding me.
            • 146. <Non-dialogue segment.>
        • 133. Option - I'm not running away.Player - I don't hide from my enemies. I kill them.
          +200 Influence : approves.
          +50 Influence : disapproves.
          • 140. - Well, you won't take many Imps down standing here talking to me, will you?
            • 182. - You really cleared this place out. I didn't run into a single Imperial on my way down here.
              • 142. - Listen--there's no time to waste. Commander Narlock and his men are being overrun--we have to get the bridge unlocked now.
                • 143. <Non-dialogue segment.>
                  • 144. - What, the Imps pulled the lockdown? Perfect, just perfect. Men, looks like we really are stuck in here!
                  • 148. - So I've heard. I'd invite you in, but the lockdown has our doors sealed, too.
                    • 173. Option - Is everything alright?Player - Are you going to be safe in there? Do you need help getting out?
                      +200 Influence : approves.
                      +200 Influence : approves.
                      • 174. - Getting the bridge back in our control is much more important. Now let's see....
                    • 77. Option - What about the bridge?Player - Can you get the bridge open from there?
                      +200 Influence : approves.
                      +200 Influence : approves.
                    • 78. Option - I don't care.Player - I'm not interested in your problems, I just want to get into the bridge!
                      +50 Influence : disapproves.
                      +50 Influence : disapproves.
                      • 79. - All right, all right! Calm down and let me think, would you?
                        • 36. - What about a reactor reset? That would disengage the security locks, wouldn't it, sir?
                          • 37. - Yeah, but a reactor reset vents the engineering compartment--we'd be blown into space. Besides, controls are on the other side of the door.
                            • 40. Option - Any other ideas?Player - What else could we do to open up the bridge?
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                            • 47. Option - Useful plans only, please.Player - Tell your lackeys to shut up unless they have ideas we can actually use.
                              +50 Influence : disapproves.
                              +50 Influence : disapproves.
                              +50 Influence : disapproves.
                            • 39. Option - But it would get the job done?Player - So resetting the reactor would unlock the bridge?
                              +50 Influence : disapproves.
                              +50 Influence : disapproves.
                              +50 Influence : disapproves.
                              • 103. - Yeah, but my team and I would get launched into deep space! There are alternatives!
                                • 44. - The secondary conduits. They're spread around a bit, but if you shut them all down, the security will go down, too. Then we'll be in business.
                                  • 45. Option - Sounds good.Player - I'll get the conduits shut down right away.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                  • 168. Option - I don't know.Player - Are you sure this will work?
                                  • 169. Option - You call that a plan?Player - There's no way that will work.
                                    +50 Influence : disapproves.
                                    +50 Influence : disapproves.
                                    • 166. - Who's the chief engineer here? Shutting down all of the secondary conduits will get the bridge open, no doubt about it.
                                      • 46. - There's no time to go running all over the ship. If we don't act now, the Imperials will overwhelm us.
                                        • 49. - I'm sorry, Salen. We need to unlock the bridge while we have the chance. We have to reset the reactor. You and your men will be remembered.
                                          • 52. Option - We're not killing people.Player - We can't send these people to their deaths! Not when there's an alternative! +150
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            • 53. - Fine. But you're dooming everyone on this ship. Sometimes, sacrifices have to be made for the greater good.
                                              • 54. Option - The price is too high.Player - We're trying to save the people on this ship, not kill them.
                                                +200 Influence : approves.
                                              • 71. Option - I thought diplomats were nice.Player - You're callous.
                                                +200 Influence : approves.
                                                +200 Influence : approves.
                                              • 72. Option - Who's in charge here?Player - I make the decisions, Ambassador. Not you.
                                                +200 Influence : approves.
                                                • 109. - Fine. Who am I to argue?
                                                  • 61. - Crazy witch! Shutting down the secondary conduits will work, I promise.
                                                    • 64. - If you're going to do it, go now. The longer you wait, the more Imperials you'll have after you.
                                                      • 119. <Conversation Exit>
                                          • 50. Option - Engineers die, the rest live.Player - Resetting the reactor is the only way to be sure. +150
                                            +50 Influence : disapproves.
                                            +50 Influence : disapproves.
                                            +50 Influence : disapproves.
                                            +50 Influence : disapproves.
  • 178. - We're busy right now, all right?
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
FQNnpc.location.flashpoint.republic.act_one.capital.multi.chief_engineer_salen
Appearance FQNnpp.location.flashpoint.republic.act_one.capital.multi.chief_engineer_salen
ID16141044992497221547
Appearance ID16140920293497202649
Body Typebmn
Gender0x00
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        "DefendedFactionIds": [],
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        "FactionString": "republic_utility_npc",
        "OpposingFactionIds": [],
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    "Toughness": "Standard",
    "ToughnessId": "0",
    "LocalizedToughness": {
        "enMale": "Standard",
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    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.location.republic_transition.world_arc.republic.chief_engineer_salen",
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    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior_high_baf",
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    "FqnSubCategory": "flashpoint",
    "CommandXP": 16,
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    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "540304801",
    "removed_in": "",
    "changed_fields": [
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        "1.0.0a",
        "1.3.0",
        "4.0.0",
        "5.2.0",
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}