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Lieutenant Major Pirrell

Lieutenant Major Pirrell
Level 19 Ranged
Faction: Empire
Reaction: Republic | Empire
Category: Location
SubCategory: Balmorra
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Lieutenant Major Pirrell
Other Sites:

Conversation:

  • 2. - I'll take care of everything! No worries!
  • 4. <Non-dialogue segment.>
    • 5. - Please don't kill me! I beg you! I don't want to die!
      • 12. - I'll... I'll transfer a large sum of credits to your account! And I'll blame the Cathar for everything!
        • 19. - Just please don't kill me! For the love of the Emperor, let me live!
          • 891. Option - Calm down.Player - I'm not here to kill you. +50
            +200 Influence : approves.
          • 20. Option - Fine, now stop bawling.Player - I can't stand to see a grown Imperial cry. +50
            +200 Influence : approves.
            • 23. - Oh, thank you! You'll find I'm a valuable ally! Yes! You won't regret this!
              • 892. Option - Thanks for the payoff.Player - It's been a pleasure doing business with you.
              • 30. Option - See that I don't.Player - If I ever do, I'll find you.
              • 33. Option - You spineless wretch.Player - You are truly a sniveling coward, Pirrell.
                +200 Influence : approves.
          • 37. Option - Sorry. [Kill him]Player - I'm not leaving any witnesses. +50
            +50 Influence : disapproves.
            • 40. - Aaah! It hurts! It really hurts....
              • 41. <Non-dialogue segment.>
                • 42. - Can't say he didn't have it coming. Good riddance.
                  • 1048. - Did you know Murghir was the other bounty hunter all along?
    • 48. - I can't believe Murghir was an assassin! Thank the Emperor you were here to avenge the admiral!
      • 50. - I'll see to your reward personally! The governor of Balmorra himself will hear of your invaluable service to the Empire!
        • 58. - Can I count on your... discretion concerning my relationship with Murghir?
          • 67. Option - I'm very expensive.Player - Your offer had better be especially generous.
          • 71. Option - Discretion is dangerous.Player - What if I'm implicated in this? I could be executed.
            +200 Influence : approves.
          • 74. Option - Sounds like a deal.Player - My silence can definitely be bought.
            • 75. - You'll be most pleased with your reward, my friend. You have my word!
              • 77. - And everyone will hear about your noble defense of the admiral. You'll be a hero of the Empire!
                • 87. Option - Whatever you say.Player - We're done here, Pirrell.
                • 84. Option - Don't heroes get celebrated?Player - I want songs written about me. Loud songs.
                  +50 Influence : disapproves.
                • 893. Option - Then it's a done deal.Player - It's been a pleasure doing business with you.
                  • 79. - It's been a singular honor meeting you.
                    • 1054. - I'll see to cleaning up this mess. Best of luck in your future endeavors, my friend. Farewell.
                      • 89. <Non-dialogue segment.>
                        • 90. - Can't believe we pulled that off. What a crazy hunt! Honestly, did you know Murghir was the other bounty hunter all along?
                          • 91. Option - Absolutely.Player - She never had me fooled for a second.
                            • 92. - Really? Can't put one over on you, huh?
                          • 94. Option - Not in the slightest.Player - To be honest, I had no clue.
                            • 95. - Never trust overly agreeable women. Well, except me.
                          • 97. Option - Eventually, yes.Player - Figured it out toward the end. Didn't want to spoil the surprise.
                            • 98. - Next time, clue me in.
                              • 145. - Looks like we're done with beautiful Balmorra. We should get gone while the getting's still good.
                                • 155. <Conversation Exit>
  • 156. - Protect the admiral! Stop that Cathar assassin!
  • 157. - This cannot be happening! Don't kill me!
  • 158. - Ah, there you are. Just in time--Admiral Ivernus's shuttle has already arrived. I hope you're ready.
    • 162. Option - Don't be nervous.Player - Relax, he's just a man.
      +200 Influence : approves.
    • 166. Option - Me, too.Player - I'm kinda nervous, actually.
      +50 Influence : disapproves.
      • 167. - Yes. Meeting an Imperial admiral can be a humbling experience. Here he comes....
    • 169. Option - Are you joking?Player - You're the one who needs to be ready.
      +200 Influence : approves.
      • 170. - Yes, quite right. Steady. Deep breath....
        • 172. - Admiral Ivernus, sir! I can't tell you what a singular honor and pleasure this is.
          • 174. - You worthless incompetent.
            • 176. - B--beg your pardon? W--what have I done, sir?
              • 178. - It's what you failed to do. You're in charge of intelligence. Colonel Sartius's failures are your failures.
                • 180. - No, sir! I warned Colonel Sartius there were many problems with his strategies--
                  • 182. - Silence, you pathetic excuse for an officer. I've come all the way here just to see you executed in person.
                    • 184. - No! Sir, I can explain! I just--you, bounty hunter! Help the admiral understand! Explain it to him!
                      • 890. Option - Not really my line of work.Player - This isn't my line of work.
                      • 191. Option - You spineless coward.Player - What happened to being assertive?
                      • 189. Option - And miss all the fun?Player - Keep talking, Pirrell. I'm really enjoying this.
                        +200 Influence : approves.
                        • 1170. <Non-dialogue segment.>
                          • 1039. - You brought some filthy alien bounty hunter with you, Pirrell? What were you thinking?
                          • 192. - You brought a bounty hunter with you, Pirrell? What were you thinking?
                            • 194. - Thinking is not one of Pirrell's strengths, Admiral.
                              • 195. <Non-dialogue segment.>
                                • 1042. - What's this? Another disgusting bit of subhuman scum?
                                • 196. - What in the Emperor's name is that?
                                  • 198. - Murghir! What...?
                                    • 202. - The name's Murghir, Admiral Ivernus. I'm a bounty hunter on the Great Hunt, and I'm here to kill you.
                                      • 203. Option - You're the other hunter?Player - I was wondering when my competition would show up.
                                      • 207. Option - I knew it!Player - I had feeling about you.
                                        • 208. - Really, you weren't taken in by my superb acting? "Murghir loves her master! Murghir lives to serve!"
                                      • 205. Option - Everyone protect the admiral!Player - Watch out, she's an assassin!
  • 252. - Don't be late. We need to make a good impression on the admiral.
  • 253. - Success! I've just received word that Colonel Sartius has been placed under arrest. Under arrest!
    • 266. - If only I could've been there when Sartius led his men into that garbage transport, weapons drawn! Ha!
      • 268. - Murghir swoons in admiration for master.
        • 270. - This is priceless! Admiral Ivernus is already on his way. He wants us to meet at the spaceport.
          • 272. - You've done me a great service, bounty hunter. Credits feels insufficient. How can I better reward you?
            • 273. Option - I'd like to meet this admiral.Player - I want to be there when you meet the man, see you get your reward.
              +200 Influence : approves.
              • 274. - Yes. How fitting that the individual who helped me achieve my goals be at my side to greet the admiral.
                • 275. <Non-dialogue segment.>
                  • 1030. - I'm sure the admiral will overlook your... genetic makeup, when he hears of your skill.
                  • 276. - And he'll enjoy meeting someone of your skill and ability. I think both of you would benefit.
            • 280. Option - Spread my name.Player - Tell all your rich friends about me.
              • 281. - My friend, I'll make sure your name is well-known among elite Imperial circles.
                • 282. <Non-dialogue segment.>
                  • 1032. - We'll have to downplay your alien bloodline, of course. We'll get you a nice helmet.
                  • 283. - In fact, I'll introduce you to the admiral. I think he'll be quite eager to meet you.
            • 285. Option - I like credits.Player - Having plenty of money is never a bad thing.
              • 286. - I shall make you one of the richest bounty hunters in the galaxy.
                • 287. <Non-dialogue segment.>
                  • 1034. - Aliens like you rarely go far in the Empire, but the future naval attache to the governor of Balmorra could certainly use you.
                  • 288. - The future naval attache to the governor of Balmorra will need individuals like you. I'm sure the admiral will agree.
                    • 290. - Meet me at the spaceport. Your presence as part of the grand entourage I present to Admiral Ivernus will make the occasion truly memorable.
                      • 300. - Murghir wants to go! Murghir can be part of the occasion!
  • 312. - Feel free to eliminate any traitorous Balmorran resistance fighters along the way.
  • 401. - You're alive! Magnificent! Frantic reports of Colicoid attacks are pouring in from all over the planet.
    • 414. - I've included a generous bonus with your payment. Colonel Sartius is going absolutely insane! Ha!
      • 429. - Once Sartius is removed from his position, Admiral Ivernus will certainly consider my application for a promotion. It's a flawless plan, don't you agree?
        • 443. Option - Asking the wrong person.Player - Do I look like someone who knows how to impress admirals?
          +50 Influence : disapproves.
          • 444. - Well, I am the most qualified. The admiral is a very intelligent man. My application will speak for itself.
            • 446. - But what if it doesn't? What if it doesn't?
              • 448. - Bounty hunter, though clearly unlearned in these things, you do know how to hunt any prey. Tell me how to approach the admiral!
        • 433. Option - No, I don't.Player - That's not enough to impress an admiral.
          +200 Influence : approves.
          • 434. - What do you mean? How does one impress an admiral? What should my approach be?
        • 883. Option - Wait, that's your whole plan?Player - So that's it?
          • 451. - Well... yes. I've kept it simple, so as not to upset the admiral. How... how do you think I should approach the admiral?
            • 482. Option - Face-to-face.Player - Don't hide behind reports and applications. Meet him personally.
              +200 Influence : approves.
            • 485. Option - Make him come here.Player - Make the admiral come to you, show your power.
              +200 Influence : approves.
            • 488. Option - Show him your strength. Player - Talk to him like the job's already yours.
              +200 Influence : approves.
              • 498. - Interesting. Don't simply offer my name up to the admiral as "a" choice to replace Colonel Sartius; make myself "the" choice.
                • 500. - If things got bad enough here, Admiral Ivernus would want to conduct another inspection. That could be my opportunity to meet and impress him.
                  • 313. - I need one final, brilliant maneuver to arrange my face-to-face meeting with Admiral Ivernus--and I know just what to do.
                    • 327. - Reports indicate that the Republic forces that stayed on Balmorra after we invaded are training resistance fighters at the Balmorran Arms Factory.
                      • 1017. Option - Let's wipe them out.Player - All enemies of the (Empire / Republic) will die before me.
                        • 329. - It's not that simple. They're dug-in at a location we're trying to take intact. Otherwise, we'd have exterminated them long ego.
                      • 328. Option - How do they get away with it?Player - Why doesn't the Empire just finish off the Republic forever?
                        • 332. - If only. There are complications because of their dug-in position and because, of course, of the colonel's complete incompetence!
                      • 337. Option - Bet they keep you busy.Player - At least those resistance fighters make your life more interesting?
                        • 338. - They're terrorists and criminals. If not for the Republic's aid, they'd be harmless.
                          • 355. - The colonel has learned of a secret rendezvous between the resistance leaders and several offworld allies.
                            • 357. - His spies planted a homing beacon aboard the resistance leaders' command shuttle. You're going to remove that beacon.
                              • 361. Option - And help the resistance?Player - If I remove the homing beacon, the resistance leaders escape.
                                • 362. - Only temporarily. I'll deal with the resistance once Colonel Sartius is out of my way.
                              • 358. Option - You mean destroy it.Player - When you say "remove," I hear "vaporize."
                              • 887. Option - Don't I get to kill anybody?Player - Will it be a good fight?
                                • 368. - The resistance stronghold where the shuttle is kept is heavily fortified. I'm sure you'll find it highly stimulating.
                                  • 370. - You will move the beacon from the shuttle to a garbage transport. The colonel will swoop in with his warships... to find nothing but garbage-sifting Ugnaughts.
                                    • 384. - The shuttle is in the spaceport at the fortified Balmorran Arms Factory. Be cautious.
                                      • 400. <Conversation Exit>
  • 514. - I'd suggest a hasty retreat after killing the Colicoid queen. Not that I'm telling you your business.
  • 602. - Welcome back. I take it everything went well, and the Okara Droid Factory is... running smoothly.
    • 624. - What about Zalia? I trust that slicer won't be a problem?
      • 625. Option - Job was done to spec.Player - What slicer, Lieutenant Major?
      • 629. Option - She's gone for good.Player - It's like she never even existed.
      • 631. Option - Zalia had an accident.Player - The slicer was just another unfortunate casualty of war.
        • 634. - The admiral will soon see my worth.
          • 636. - Master is so wise!
            • 654. - Remain silent, my pet, or I shall discipline you again. And you don't want that, do you?
              • 656. - Here is your payment for taking care of the slicer, my friend. Excellent work.
                • 515. - Your next assignment concerns the local fauna. Colonel Sartius is responsible for keeping our citizenry safe from the deadly Colicoids infesting this planet.
                  • 516. Option - Colicoids?Player - Never heard of these "Colicoids" before.
                  • 522. Option - Hope they're a challenge.Player - Deadlier than a bunch of killer droids?
                  • 880. Option - I like deadly.Player - Sounds dangerous. I'm in.
                    • 946. - Colicoids are vicious, giant insect-like creatures that devour anything in their path. Their exact origin on Balmorra is unclear.
                      • 528. - After the Empire's invasion, the Balmorrans released mutated Colicoids into the wilderness. The creatures successfully bred and have become a plague on the population.
                        • 541. - The Colicoids have become almost docile in recent months. Attacks are down all across the planet.
                          • 954. - That makes Colonel Sartius look like he's got this plague under control. But we know better, don't we?
                            • 542. Option - I see where you're going.Player - You want to stir up these creatures. Make them angry.
                            • 545. Option - Want to dream up a new plague?Player - What should we replace the Colicoids with, Kowakian monkey-lizards?
                              +200 Influence : approves.
                            • 548. Option - You do, anyway.Player - I'm not interested in guessing games, Pirrell. What's your plan?
                              +50 Influence : disapproves.
                              • 549. - Simple. If docile Colicoids are the problem, then we must strive to make them hostile again.
                                • 554. - The last time they attacked in force was when a survey team accidentally encountered a Colicoid queen. It took five squads to kill her.
                                  • 1158. - One of my gracious master's scout units had the misfortune of discovering a new Colicoid nest while sweeping resistance hideouts.
                                    • 1160. - The... unlucky scout who managed to crawl back raved about a bloodthirsty creature I've determined to be a queen. You see where this is going?
                                      • 576. Option - Tell me about the target.Player - I'll need to know what tools to take for the job.
                                      • 1161. Option - Clear as day.Player - I think I understand the situation.
                                      • 580. Option - It's demolishing time.Player - Just get me a crate of thermal detonators, and I'll squash this bug for you.
                                        • 989. - Too many explosions will attract attention from the military. We can't have that.
                                          • 1163. - Attacking the queen conventionally would be suicide, but my... ever thoughtful master had me devise something to assist you.
                                            • 583. - Place this sonic device near the nest entrance. It will confuse and anger the Colicoids. Kill any drones and warriors you see.
                                              • 585. - Eventually, the queen will reveal herself. The sonic device will disorient her, leveling the playing field so you get a fair shot. Be fast and careful.
                                                • 601. <Conversation Exit>
  • 659. - I hope Zalia cooperates with you. I'm sure you'll persuade her.
  • 660. - My apologies for the poor welcome. I never informed that idiot droid I was hiring a bounty hunter.
    • 684. - I'm assistant to the naval attache of the governor of Balmorra. I specialize in intelligence gathering.
      • 686. - Master is wise and powerful.
        • 688. - This is Murghir--an amusing gift from a friend on Dromund Kaas. What she lacks in intelligence she makes up for in entertainment value.
          • 852. - Let's get down to business, shall we?
            • 741. - My superior, Colonel Sartius, is an incompetent fool. I toil in his shadow, though his job should rightfully be mine.
              • 911. Option - You want him eliminated.Player - I kill him, you get a promotion.
                • 914. - If only it were that simple. Unfortunately, my superior is popular with the right people.
              • 912. Option - That's a shame.Player - You're obviously more deserving of power.
                +200 Influence : approves.
              • 913. Option - That's quite an ego you have.Player - You think pretty highly of yourself.
                +50 Influence : disapproves.
                • 916. - I have served this Empire with distinction for years--and yet I'm still merely a lieutenant major. Unacceptable.
                  • 743. - But what's most infuriating is that Colonel Sartius has the full confidence of Admiral Ivernus.
                    • 749. - Colonel Sartius remains in power because he excels at hiding his gross incompetence from the admiral. But we're going to tear down that facade.
                      • 756. Option - Then the admiral turns to you.Player - The colonel loses his job, Admiral Ivernus comes here and gives you a promotion.
                      • 876. Option - How will we do that?Player - Let me guess, you have a plan.
                        • 751. - I've been plotting Sartius's downfall for months--all I need is you to put my plan in motion.
                      • 753. Option - What if the admiral likes him?Player - The admiral may be protecting Sartius for his own reasons.
                        • 754. - Unlikely. Admiral Ivernus doesn't tolerate failure from his subordinates. He executes failures.
                          • 762. - I want you to create "problems" for Colonel Sartius. Problems I'm confident he can't deal with.
                            • 777. - Your missions will involve plenty of mayhem and destruction, and the pay is quite generous. Interested?
                              • 781. Option - It's a job I know how to do. Player - Mayhem and destruction are my specialties.
                              • 784. Option - You said the magic words.Player - "Generous pay" is my favorite term.
                                +200 Influence : approves.
                              • 787. Option - I'm here, aren't I?Player - If I wasn't, I'd already be gone.
                                • 788. - Indeed. Then let's discuss specifics.
                                  • 790. - Your first target is the Okara Droid Factory. Before the Empire invaded Balmorra, we sabotaged the facility, turning the droids into crazed killing machines.
                                    • 805. - Colonel Sartius is very close to deciphering the facility's control codes. If he does, it will bring the droids fully under the Empire's control.
                                      • 807. - The colonel cannot be allowed such a victory. I sent a data slicer to enter a code-scrambling virus into the facility's computer system.
                                        • 878. Option - Why do you need me?Player - What kind of help do you need?
                                        • 808. Option - Clever.Player - Very sneaky, Lieutenant Major.
                                          +200 Influence : approves.
                                        • 816. Option - Brave slicer.Player - Slicers usually avoid going into danger zones alone.
                                          +50 Influence : disapproves.
                                          • 817. - This slicer's bravery was bolstered by a large pile of credits--and a full security team.
                                            • 819. - The security team escorting the slicer was killed by the facility's droids. Now, the slicer is trapped inside.
  • 1. - I'm a very busy man. Speak to my protocol droid if you want an appointment.
  • 849. - Go and alert planetary security! Move!
  • 572. Option - And the survey team?Player - What happened to the people who found this nest?
    • 573. - One of them managed to crawl back, despite losing both legs. That's how I heard about it.
      • 569. - One of my survey teams located a new Colicoid nest in Bugtown, complete with a vicious queen. I want you to kill her.
        • 1178. <Conversation Exit>
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01.0.0a
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