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Ambassador's Aide

Ambassador's Aide
Level 40 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Voss
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
Other Sites:

Conversation:

  • 13. - The Empire graciously welcomes you to Voss Orbital. Ambassador Yoran deeply regrets that he was unable to greet you personally.
    Progresses:
    • 6. - I've been instructed to emphasize the delicate situation you're walking into, before you head for the surface.
      • 7. - The ambassador is concerned that your business could jeopardize the Empire's interests on Voss.
        • 28. Option - I'm on Imperial business.Player - My employer would argue otherwise.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          • 34. - It's just that your kind aren't known for stepping lightly, you understand.
        • 20. Option - He's got no reason to worry.Player - Whatever problems you've got here, I'm sure I can take care of them for the right price.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 38. - You don't understand. Every single thing you--we do here is scrutinized and used as leverage in negotiations.
        • 16. Option - Get lost, lackey.Player - If you aren't my contact, quit wasting my time.
          +50 Influence : disapproves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          • 29. - I must insist. I've been given explicit instructions to make sure you understand the gravity of the situation.
            • 8. - The Voss are stubbornly isolationist and abundantly aware of their own value to the Republic and the Empire. It is vital that the Empire fosters goodwill.
              • 10. - You must remain on your best behavior.
                • 39. Option - There won't be any problems.Player - I'll conduct myself accordingly.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  • 33. - It's the nature of your profession that has the ambassador concerned.
                • 42. Option - You can stop harping on it.Player - I've heard enough.
                  • 48. - Good. There are a few laws you need to be aware of.
                • 40. Option - Why are they so important?Player - And just what is the planet's value, while we're on the subject?
                  • 44. - Well, its location and some unique resources, but our lords seem particularly interested in its people and their connection to the Force.
                    • 55. - The Voss abhor discord and don't tolerate violence within their territory. You'll mix peacefully with the enemy here.
                      • 61. - The Voss revere their Mystics; deal carefully with them or, preferably, not at all. Also, outsiders are barred from Voss-Ka proper.
                        • 62. Option - I can handle that.Player - Don't pick fights. Be polite. Stay out of Voss-Ka. Understood.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                        • 63. Option - This advice or a lecture?Player - Should I be taking notes?
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 68. - No, no. Those are the only specific points, just use common sense.
                        • 64. Option - Slow down. Mystics? Voss-Ka?Player - Pretend like I've never been here before.
                          • 65. - Oops, I'm sorry. Mystics are the spiritual leaders of the Voss. Healers and prophets, the Voss follow their visions without question.
                            • 67. - Outsiders aren't restricted from traveling the planet, but access to the Voss's home is restricted to the Alien Enclave.
                              • 12. - I will let Ambassador Yoran know to expect you. Head to his office once you've landed. Have a safe visit.
                                • <Non-dialogue segment.>
                                  • 82. - Talky-man gone? Blizz get bored, stop listening. Blizz follow boss's lead.
                                    • 87. Option - Noted.Player - Let's get going, Blizz.
                                      • 104. - Blizz right behind boss!
                                    • 88. Option - You weren't the only one.Player - I started tuning out myself.
                                      +200 Influence : approves.
                                      • 103. - It be okay. Boss smart, not need talky-man to know what to do.
                                    • 89. Option - Why are you talking?Player - Keep your mouth shut and fall in line.
                                      +50 Influence : disapproves.
                                      • 102. - Yes, boss....
                                  • 83. - Don't forget, this little kibosh on violence works both ways. I'm sure we can have some fun with that.
                                    • 90. Option - The job comes first.Player - Business before pleasure, Gault.
                                      • 122. - You should really try mixing the two.
                                    • 92. Option - Better behave ourselves.Player - It's probably best we don't egg anyone on.
                                      +200 Influence : approves.
                                      • 123. - Just looking on the bright side.
                                    • 91. Option - Hadn't considered that.Player - Let's go step on some toes.
                                      +200 Influence : approves.
                                      • 124. - I'll leave that part to you, wouldn't want to scuff my shoes.
                                  • 84. - Aww, we're disturbin' the peace. Ain't that a shame.
                                    • 93. Option - Don't jeopardize my job.Player - You follow my lead; I'm not taking any chances.
                                      +50 Influence : disapproves.
                                      • 128. - I follow if I feel like it.
                                    • 94. Option - Itching to get arrested?Player - Try to behave. I'm not busting you out of prison again.
                                      +50 Influence : disapproves.
                                      • 129. - Ain't nobody gonna put me away.
                                    • 95. Option - We'll do more than disturb it.Player - Let's turn this place upside down.
                                      +200 Influence : approves.
                                      • 130. - You an' me gonna get along just fine.
                                      • 132. - That's more like it.
                                  • 85. - Empire's stepping lightly, smells like trouble.
                                    • 96. Option - We'll follow their example.Player - They've probably got good reason for it.
                                    • 97. Option - Agreed.Player - Imperials only smile when they're up to something.
                                      +200 Influence : approves.
                                    • 98. Option - Doesn't matter to us.Player - Let them tip-toe around. I make my own rules.
                                      +200 Influence : approves.
                                  • 86. - So, we all have to play nice.
                                    • 99. Option - If it's necessary. Player - At least until we assess the situation.
                                    • 100. Option - That might be overstating it.Player - I wouldn't count on anyone buying us the first round.
                                      +200 Influence : approves.
                                      • 112. - That's why I've got you around, big guy.
                                      • 110. - There's bound to be a couple of guys willing to push their luck.
                                      • 111. - Hey, I bet I'd fair pretty well if you weren't around to scare off all the cantina crawlers.
                                    • 101. Option - I'm not taking any lip.Player - Push comes to shove, I'll leave this place a smoking crater.
                                      +50 Influence : disapproves.
                                      • 113. - Sometimes I wonder what I see in you.
                                      • 117. - I vote we enjoy whatever peace and quiet we can get.
                                  • <Conversation Exit.>
                  • 46. Option - I'm not asking again. Go away.Player - You're still talking.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    • 47. - If--if you cause an incident because I didn't warn you, I'll be directly responsible. I--I'll be quick.
                      • 49. - The cardinal rules: no outsiders allowed in Voss-Ka, no fighting in front of the Voss, and please just avoid the Mystics all together.
                        • 52. - That's it...! Please don't kill me.
                          • 74. Option - You've done your duty.Player - Consider me warned.
                          • 76. Option - You got shafted on this job.Player - Whatever they're paying you to pester me, it ain't enough.
                            • 78. - I'm sorry to have bothered you. I'll go inform the ambassador that you're coming.
                          • 75. Option - Leave before I change my mind.Player - Go on and change your pants.
                            • 77. - Thank you! Thank you, I'll let the ambassador know you're coming.
                              • <Non-dialogue segment.>
                                • 150. - How boss use blaster like remote? Put talky-man on fast forward?
                                • 151. - You're hopeless, you know that? Funny, but hopeless.
                                • 152. - Nothin' like the smell of fear.
                                • 153. - Thin line between brave and stupid.
                                • 154. - I'm pretty sure that's exactly why they sent him.
                                • <Conversation Exit.>
      NameCooldownRangeAI Use PriorityLevel
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