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General Garza

General Garza
Level 1-50 Ranged
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Voss
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: General Garza
Other Sites:

Conversation:

  • 1. - Major. Now that you've reached our Voss outpost, let's begin your briefing.
    • 3. - Voss was first discovered by the Empire. As always, the Imperials' first thought was invasion, but the Voss people repelled them with ease.
      • 5. - Apparently, their Mystics can predict the future with complete precision. Word spread quickly, and gaining the Voss as allies has become a top Republic priority.
        • 8. Option - I can see why.Player - Anyone who can see the future is a good friend to have.
          +200 Influence : approves.
          • 13. - True, but we can't afford to lose sight of the overall war effort.
        • 6. Option - Am I here to win them over?Player - Do you want me to build up contacts with the locals?
          +200 Influence : approves.
          +200 Influence : approves.
          • 9. - No--that process is already well underway.
        • 7. Option - Sounds like bunk to me.Player - I don't believe in fortune-telling, General.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          • 11. - The galaxy is full of the unexplained, Major. The Jedi and Sith are proof enough of that.
            • 20. - Our problem is with the strategy employed by the Republic's influential diplomat, Senator Evran.
              • 19. - Evran is certain that the Empire will invade again, and he's withholding thousands of front-line troops to leap to Voss's defense. This cannot continue.
                • 22. Option - Where do I come in?Player - How can Havoc Squad free up those troops, General?
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 57. - You can make their presence unnecessary.
                • 23. Option - Evran could be right.Player - The Imps don't like losing--I wouldn't be surprised if they tried again.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 26. - Without those troops, the Republic could lose the war long before that happens. Evran's "strategy" will cost us everything.
                • 24. Option - Another stupid politician.Player - Evran should leave the war to the professionals.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 17. - He's a fool playing at strategy.
                    • 29. - Unfortunately, Evran is a close friend of the Supreme Chancellor and has his complete confidence. Even I can't overrule him now.
                      • 31. - Our only alternative is for your team to demonstrably destroy any and all invasion vectors the Empire has left. Once Voss is "safe," we can get our troops back.
                        • 34. Option - Understood.Player - Just tell me where to begin, General.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                        • 35. Option - Easier said than done.Player - The Imps could have dozens of plans in the works.
                          • 59. - Then you must render every single one of them impossible. There's no other option.
                        • 36. Option - What a waste of time.Player - Aren't Senators supposed to be on our side?
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 38. - Most of them are, but few understand the realities of war.
                            • 40. - You'll begin by reporting to Senator Evran in his office in the Alien Enclave of Voss-Ka, the planet's mountain capital.
                              • 62. - Evran has agreed to talk, but he still holds all the cards, Major--conduct yourself accordingly.
                                • 45. Option - No problem.Player - I won't give the Senator any reason to complain.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  • 50. - Good. We have enough run-ins with the Senate as it is.
                                • 47. Option - Just let me work.Player - I've never failed you before, have I?
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  • 66. - Still best to keep you informed of my expectations.
                                • 46. Option - I should get rid of him.Player - Would it be that bad if Evran just disappeared, General?
                                  +50 Influence : disapproves.
                                  +50 Influence : disapproves.
                                  +200 Influence : approves.
                                  +50 Influence : disapproves.
                                  • 51. - Don't be ridiculous. He may be a fool, but he's no traitor--killing him is out of the question.
                                    • 43. - Also remember that Voss is neutral territory. Imperial personnel are just as welcome as we are, so make absolutely sure that your operations remain covert.
                                      • 53. - Report back to me when the situation is dealt with. Garza out.
                                        • 161. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
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