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Colonel Hauer

Colonel Hauer
Level 42 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Belsavis
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Colonel Hauer
Other Sites:

Conversation:

  • 339. - Once Project Noble Focus starts producing results, you'll see why it was necessary.
  • 213. - The Republic needed this project more than it needs a few deadbeat convicts.
  • 257. Player - It's done. Sulkhaz fell in battle.
    • 207. - There, you see, Graal? Problem solved.
      • 219. - You created that murdering slime, Senator. Far as I'm concerned, you're the problem.
        • 223. <Non-dialogue segment.>
          • 224. - You remember the warden. Afraid he doesn't much care for our little project.
          • 237. - You haven't met the deputy warden, have you? Good man; doesn't approve of our little project, though.
            • 226. - Your "little project" jeopardized the entire prison and violated countless ethics laws. You should be put away.
              • 240. Option - I agree.Player - Torturing prisoners may fly with the Sith, but the Republic is above that sort of thing.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                +50 Influence : disapproves.
              • 261. Option - I agree.Player - The senator has much to answer for.
                +200 Influence : approves.
                +200 Influence : approves.
              • 254. Option - That makes two of us.Player - I wouldn't mind tossing him in the stockade myself.
                +200 Influence : approves.
                +200 Influence : approves.
              • 275. Option - You said it.Player - You think you're annoyed? I'm the one who had to clean up this mess.
                +200 Influence : approves.
                • 276. - Sorry you got dragged into this. Never should have escalated this far.
              • 255. Option - Wait, you know everything?Player - I thought the project was classified. How'd you find out about it?
                • 228. - A Weequay found his way here, told us the whole story. Said you helped him. Poor sap looked like he needed it.
                • 229. - A few prisoners escaped and found their way here. Were scared half to death, rambling on about secret experiments and war games.
              • 231. Option - Nobody cares, Graal.Player - It's just a few convicts. Nobody will miss them.
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                +200 Influence : approves.
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                +200 Influence : approves.
                +200 Influence : approves.
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                • 243. - Don't care. What the Senator did was unconscionable.
                  • 269. - Spare me the show. The Republic has poured countless resources into containing these degenerates. It's high time we got something in return.
                    • 232. - And we have. Project Noble Focus has given us a world of insight into the different species' strengths and limitations.
                      • 234. - Just think, entire campaigns planned with each species' capabilities in mind. Our wartime efficiency will skyrocket.
                        • 286. Option - It's still wrong.Player - That doesn't give you the right to experiment on prisoners.
                          • 297. - What's right and what's necessary are rarely one and the same.
                        • 241. Option - What about the repercussions?Player - Your project drove the Rattataki to murder. That should tell you something.
                          +200 Influence : approves.
                          • 287. - Yeah--that the Rattataki are some tough customers. Lesson learned.
                        • 282. Option - That's true....Player - I guess you do have a point.
                          • 245. - Whatever your feelings, this project--and our involvement in it--needs to remain classified.
                            • 247. - Think of the backlash if this gets out. Every planet in the Republic will be up in arms.
                              • 305. - Entire systems could secede over this. Surely a few dead convicts aren't worth all that.
                                • 251. Option - You're going to jail for this.Player - Don't use the Republic to cover up your part in this. You broke the law. +50
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  • 291. - That's right. It might get ugly, but the Republic needs to hear about this. I expect to see you back here real soon, Senator.
                                • 250. Option - Fine. We'll keep it a secret.Player - He's right. Preserving the Republic's stability is more important than punishing these two. +50
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +50 Influence : disapproves.
                                  +50 Influence : disapproves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +50 Influence : disapproves.
                                  +50 Influence : disapproves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +50 Influence : disapproves.
                                  • 271. - Get off my planet then, Senator.
                                    • 295. - Happy to.
                                      • 412. <Non-dialogue segment.>
                                        • 358. - With Sulkhaz dead and the experiments terminated, things should start to normalize there.
                                          • 361. - As soon as I have some guards to spare, I'll send them down there to clean up. Thanks for your help.
                                            • 362. <Conversation Exit>
                                        • 355. - That settles that. Now to bigger concerns.
                                          • 299. - We've got trouble in the maximum security wing. General Skylast says some unidentified species is tearing through his men.
                                            • 308. - The Deep Prison is where the true horrors of Belsavis lie. If Skylast can't stop them, all this will have been for nothing. Help him.
                                              • 420. <Conversation Exit>
                                        • 382. <Non-dialogue segment.>
                                          • 394. <Conversation Exit>
                                          • 392. <Conversation Exit>
                                        • 411. <Conversation Exit>
  • 206. - This may be our only shot at Sulkhaz. Make it count.
  • 115. - Senator Tudos told me you diffused the bomb. Not a moment too soon.
    • 132. <Non-dialogue segment.>
      • 133. - And I see you brought back the stolen power cores. I'll have our engineers start modifying the warden droids immediately.
      • 135. - The Rattataki still have the run of the wing, but at least we've contained them... for now.
        • 266. Option - About these experiments....Player - We need to talk about Project Noble Focus.
          • 331. - There'll be time enough for that once the Rattataki have been dealt with. Focus on the crisis at hand for now.
        • 137. Option - What now?Player - That's one crisis averted. What's our next move?
        • 139. Option - Let's finish them off.Player - Now's the time to wipe them out and be done with this.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 176. - You just might get your shot at that.
            • 159. - Our satellites have picked up a large number of Rattataki in the Neimoidian compound. Up to their usual antics.
              • 267. - And here I was hoping it was just a social call.
                • 193. - The satellite images we've seen are pretty grisly. Far as we can tell, they're butchering the Neimoidians.
                  • 194. Option - We should help them.Player - We've got to get down there and put a stop to it.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 196. - I'm not so concerned about saving Neimoidians as I am putting down the Rattataki.
                  • 209. Option - These guys are relentless.Player - Don't the Rattataki ever sleep?
                    • 210. - Apparently not. It's been a steady stream of mayhem since they escaped.
                  • 195. Option - Too bad for them.Player - I'm not sticking my neck out just to save a few convicts.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    • 198. - I could care less about the Neimoidians. We've got bigger fish to fry.
                      • 200. - We've confirmed that Sulkhaz, the Blood of Talath's ringleader, is personally overseeing this latest massacre.
                        • 202. - He's everything you could want in a fanatical leader: loud, ruthless and utterly demented.
                          • 204. - Eliminating Sulkhaz will take the fight out of the Rattataki, show them who's in charge. You've got to get down there and stop him.
                            • 208. Option - You've got it.Player - Whatever it takes to end this madness.
                            • 340. Option - I will do what I must.Player - There are times when violence is a necessary step toward peace.
                            • 368. Option - Gladly.Player - This Sulkhaz is about to find out how we do things in Havoc Squad.
                            • 341. Option - I'd be happy to.Player - One ex-nutcase, coming up.
                            • 352. Option - All right. But then we talk.Player - When I get back, we're going to have a little chat about this project of yours.
                            • 398. Option - Barely worth my time.Player - Hardly worthy of my talents, but sure.
                              • 363. - Expect a bloody fight. Sulkhaz rarely does anything without someone dying.
  • 114. - You've got to disarm that bomb before the Rattataki set it off.
  • 373. <Non-dialogue segment.>
    • 74. Player - Colonel Hauer? Warden Graal told me you could use a hand here.
      • 54. - That's right. Heard you put down a riot in his neck of the woods. Heck of a feat.
        • 324. - Certainly piqued my interest. Senator Tudos, chairman of the Penal Oversight Committee. Delighted to finally meet you.
          • 325. <Non-dialogue segment.>
    • 335. - Been a while since we saw any new friendlies out here. Good to have you here. I'm Colonel Hauer. A word, if I may.
      • 86. - Yes, do come in. Senator Tudos, chairman of the Penal Oversight Committee. A pleasure.
        • 4. <Non-dialogue segment.>
          • 315. - You know, I'm about to propose some new legislation to the Senate--bold stuff, very controversial. A Jedi's endorsement would go a long way....
          • 75. - You know, I applied for military service myself when I was your age. Didn't pan out, but I do love a good war story....
          • 311. - Maybe later we can talk about shifting some, ahem, sensitive cargo to my estates on Coruscant....
          • 321. - Surviving a planet-wide riot is no easy thing. No doubt you trekked through fire and blood to get here.
            • 316. - Senator. Focus.
              • 124. - Right. Things have spiraled out of control here--thousands of prisoners on the loose, segregation thrown out the door. A veritable frenzy of interspecies violence.
                • 98. Option - You're not safe here.Player - Then I'd hop on the first ship out of here. This is no place for a Senator.
                  • 100. - Tempting, but the Republic has invested no small sum into this facility. I need to make sure certain... interests are being protected.
                • 99. Option - Segregation?Player - You kept the prisoners segregated? What for?
                  • 37. - These criminal types are notoriously intolerant of other species. The genocide we've seen here only proves it.
                • 97. Option - Fine by me.Player - Let them go at each other's throats. Makes our job easier.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  • 18. - It crossed my mind. But as their duly appointed representative, I owe it to them to stamp out this anarchy.
                    • 23. - Our biggest concern is a tribe of Rattataki called the Blood of Talath. Bunch of raving fanatics bent on slaughtering every other species.
                      • 30. - They are ambitious, crafty. Recently took to ambushing warden droids and stripping away their power cores.
                        • 32. - Intel suggests they're compiling the stolen power cores into one massive bomb. Probably mean to blast their way out of here.
                          • 66. Option - Stop them.Player - Throw everything you've got at them. Contain them while you still can.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            • 77. - Out of the question. I have my hands full just keeping this station secure.
                          • 33. Option - Can you talk sense into them?Player - They're as likely to hurt themselves as anyone else. Perhaps they can be reasoned with.
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            +50 Influence : disapproves.
                            • 121. - "Reason" is not a virtue I'd attribute to these guys. Have yet to see them communicate without killing someone.
                          • 67. Option - Will that work?Player - The infrastructure here looks pretty solid. You don't think it'll hold?
                            • 127. - The walls are reinforced with duracrete, but even they won't withstand a few dozen power core explosions.
                          • 34. Option - Maybe they'll screw it up.Player - With any luck, those loonies will cross a wire and blow themselves up.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            • 62. - Unlikely. They're crazy, not stupid.
                          • 76. Option - Clever.Player - Pretty resourceful for a bunch of murderous lunatics.
                            • 165. - They're organized, I'll give them that.
                          • 44. Option - At least they'll be gone.Player - Then they'll be somebody else's problem. Good riddance.
                            • 45. - It's not that simple.
                              • 47. - If the Rattataki break free, they'll kill anyone they find--guards, prisoners....
                                • 49. - Not to mention Senators. You've got to disable that bomb and contain this madness.
                                  • 50. Option - Leave it to me.Player - Those Rattataki aren't going anywhere.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +50 Influence : disapproves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    • 156. - Splendid! I knew we could count on you.
                                  • 162. Option - Can't the colonel do it?Player - Shouldn't this be your job?
                                    • 64. - Ensuring the Senator's immediate safety is my top priority right now.
                                  • 395. Option - Guess I have to go long.Player - Fine. Just tell me what to do.
                                    • 116. - It'd probably be best to keep the Rattataki from acquiring any more power cores.
                                      • 118. - If you can retrieve some of the power cores they stole, we should be able to modify the warden droids to prevent future tampering.
                                        • 163. - Dismantling that bomb comes first, though.
                                          • 371. - There should be a security terminal somewhere in the area. Report in when you've diffused the bomb.
                                            • 403. <Conversation Exit>
  • 338. - This is the safest place in the entire wing.
  • 397. <Non-dialogue segment.>
    • 343. Option - Count me out. [Refuse quest]Player - Not a chance.
      <Aborts Conversation>
      • 344. - We can't afford to let this opportunity slip by!
        • 345. <Conversation Exit>
    • 153. Option - Not my duty. [Refuse quest]Player - This isn't my line of work.
      <Aborts Conversation>
      • 61. - I see. Far be it from me to force you.
        • 154. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
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