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Captain Nic'ala

Captain Nic'ala
Heroic Mission
Level 36 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Balmorra_republic
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Captain Nic'ala
Other Sites:

Conversation:

  • 158. - You've got to take out those bombers, or we might as well pack up now.
  • 166. - That's no solution, Reed. Those bombers are heavily guarded. We just don't have the skills to--
    • 167. <Non-dialogue segment.>
      • 168. - Hey! Halt there! Your squad's better equipped than my entire platoon. You've got to help us!
      • 169. - Master Jedi! Wait, please-- I don't mean to be rude, but you've got to help us. It's your duty!
      • 170. - Wait. I know that logo anywhere. That's Havoc Squad! Captain, over here! We need your help!
      • 171. - Hey, you! You're that merc, right? The one who's been pulling special ops across Balmorra?
        • 165. - If we don't do something about the Empire's new bombers, every Republic outpost will be a smoldering crater by sundown!
          • 19. Option - You must calm yourself.Player - Still your mind and explain. Is there an attack?
          • 20. Option - Hey! Pull it together.Player - Brief me like a professional or I can't help.
          • 18. Option - Relax. What's wrong?Player - Take it easy and tell me what's going on.
            • 176. - I'm sorry. It's just chaos out here-- the minute we take down one Imperial defense, that factory pumps out another.
          • 227. Option - I hope you're kidding.Player - Oh, that's just great.
            • 232. - If you were hoping for shore leave, you landed on the wrong planet. In this sector, the Empire's fighting for keeps.
          • 229. Option - That sounds about right.Player - You people are totally useless.
            • 230. - With all due respect, we're doing our best out here. But we can't predict what that factory's going to spit out next!
              • 177. - The Balmorran Arms Factory's got an experimental shipyard. They've developed stealth bombers-- small, fast ships designed to hammer us into oblivion.
                • 12. - Those machines are serious. I saw one in action at the outpost where I was first stationed.
                  • 14. - If we don't sabotage the rest of the battalion before it comes online, they could take Balmorra in one sweep.
                    • 194. Option - So what can we do?Player - Let me guess, you have a plan.
                      • 44. - Yeah. Too bad for the Imperials I'm not some useless kid anymore.
                    • 16. Option - I think you're exaggerating.Player - You're sure you're not overstating things?
                      • 38. - I know the specs on these things. They'll crush us. But we can still stop them.
                    • 223. Option - Then get to it, soldier!Player - Shouldn't this be your job?
                      • 224. - We don't have the resources for this large an assault. But we do have a plan.
                        • 182. - Private Reed here's been studying our recon data. He's developed a way to disable the bombers from the ground.
                          • 56. - Here, I built these overload modules. Plant one on each unit in the factory, and it'll fry their systems permanently.
                            • 185. - We can't offer any support. You'd be making a solo assault into the factory shipyard, and it's crawling with Imps.
                              • 209. Option - Then you need my help.Player - That's what I do for a living.
                              • 31. Option - I'm willing to risk it.Player - We cannot allow the Empire such power.
                              • 202. Option - I'm Havoc Squad, aren't I?Player - That's what I do for a living.
                              • 201. Option - I've done stupider things.Player - Sounds dangerous. I'm in.
                              • 186. Option - Can you offer a reward?Player - What do I get out of this?
                                • 141. - Oh... well, I guess I can scrape some credits together. Don't worry, I'll think of something.
                                  • 188. - Coordinates to the shipyard, and instructions on how to install the modules. Reed will monitor them from here.
                                    • 191. - If you can pull this off, you'll save the Republic war effort on Balmorra. Get out there and scrap those bombers!
                                      • 151. <Conversation Exit>
                              • 55. Option - I'll pass. [Refuse quest]Player - I have better things to expend effort on.
                                <Aborts Conversation>
                                • 36. - Well, there goes Balmorra.
                                  • 61. <Conversation Exit>
  • 159. - With those bombers destroyed, we can go back to fighting men, not machines.
  • 39. - Can't talk. I have to get these overload modules finished.
  • 160. - All intel reports the Empire's bombers are history. The entire shipyard is wiped out-- I don't know how you did it!
    • 162. - I've got to give you credit, Private. Your solution was a good one, once we found someone crazy enough to try it.
      • 73. - I knew you'd make it! I just wish I could've been there.
        • 235. Option - You'll get your chance.Player - I'm sure you'll do your best.
          • 120. - Thank you. It means a lot to know I made a difference. Be safe.
        • 84. Option - Don't get too comfortable.Player - I doubt this was the last item in the Empire's bag of tricks.
          • 121. - For now, it just feels good to buy Balmorra some time. Thank you.
        • 85. Option - I'm the best, kid.Player - What can I say? I'm good at what I do.
          • 90. - No argument here. Stay safe. And thank you.
            • 152. <Conversation Exit>
  • 155. <Non-dialogue segment.>
    • 15. Option - Sabotage them how?Player - I assume you have a plan.
    • 146. Option - Fine, but you'll owe me.Player - One day I'll call in a favor, and you'll say yes. Understand?
      • 148. - Uh... okay, I guess I understand. Here, these are the overload modules.
    • 42. Option - I took care of the walkers.Player - Those overload modules worked like a charm. The walkers are out of commission.
    • 83. Option - Be proud of your contribution.Player - It was your modules that destroyed those walkers. You saved lives.
    • 4. <Non-dialogue segment.>
      • 3. - No, the modules are done, but it doesn't matter if no one can get close... wait, I gotta go.
      • 86. - I knew you'd make it! And I heard you took out that active walker, too. Wish I could've seen it.
      • 43. - You really saved our skins. A battalion of walkers would have been the end of us.
      • 40. - Hurry! If the Empire gets those walkers mobilized, we could lose all of Balmorra.
      • 5. - Master Jedi! You could get past a walker, right? You've got to....
      • 6. - Captain! You're Havoc Squad! You could get past a walker, right? You've got to....
      • 7. - Hey, you're that privateer! You could get past a walker, right? You've got to....
      • 8. - Hey, I've heard of you! You could get past a walker, right? You've got to....
    • 24. Option - I'd rather not....Player - Walkers are dangerous. I like being alive.
      • 74. - Please hear me out! The Empire's building a battalion of walkers at the Balmorran Arms Factory. They've already got one running.
        • 75. <Conversation Exit>
    • 17. Option - No time to waste.Player - You've convinced me. I'll find a way to stop the walkers.
    • 30. Option - Of course.Player - Those walkers will never leave that factory.
    • 32. Option - I'll take care of it.Player - No chance they'll get those walkers mobilized.
    • 33. Option - Sure thing.Player - Don't worry, kid. I'll take care of those walkers.
    • 142. <Non-dialogue segment.>
      • 1. - There's a walker online already? I thought we had more time!
        • 2. <Conversation Exit>
      • 21. - Sorry, it's just... walkers get me a little anxious. The Empire just launched the first of a whole battalion they're building.
      • 64. - Private Reed. I'm building hardware to sabotage the Empire's walker construction program. Unfortunately, the scum just launched their first unit.
      • 93. - We were ready--troops, battle droids, hardened turrets. But when that walker was done... there was just a crater full of crushed metal.
      • 48. - Their active walker will probably be patrolling outside. If you can destroy it, great.
      • 137. - I built a batch of overload modules. My own design. They'll permanently fry the systems on those walkers.
        • 53. - But planting them means getting past that active walker first. Can you do that?
      • 113. - If you can destroy that active walker patrolling outside the factory, great.
        • 119. - But if it's too tough, just get past it. The ones inside are the real threat.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
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Body Typebmn
Gender0x00
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