You are not logged in.

English
Database
Site

Sanju Pyne

Sanju Pyne
Level 16 Ranged
Faction: Empire
Reaction: Republic | Empire
Category: Location
SubCategory: Balmorra
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Sanju Pyne
Other Sites:

Conversation:

  • 2. - Better get moving--you hang around the shop for too long, people will get suspicious.
  • 3. - Hey! Sounds like things went pretty well with the station chief. I'm glad to hear it--you deserve a little praise.
    • 5. - You kept the bloodshed to a minimum. And I'm grateful, you know?
      • 8. Option - This job is about efficiency.Player - Keeping the body count low seemed the best solution, under the circumstances.
        • 9. - Yeah, well--it was something I could never pull off. So nice work.
      • 766. Option - I followed my conscience.Player - I did what I felt was right.
        +50 Influence : disapproves.
      • 12. Option - No idea.Player - I don't know what you're talking about.
        • 13. - Of course you don't. That's why you're a better agent than I'll ever be. Well... one reason.
          • 15. - I'm not sure what I'll be doing now that Chemish and Gray Star are out of the picture. Or even what I want to be doing.
            • 16. <Non-dialogue segment.>
              • 17. - And I guess you're leaving Balmorra? It's too bad--would've been nice to spend some time together outside of work.
                • 40. Option - You don't want to get close.Player - That's the business we're in. And you have no idea what I'm really like, Sanju.
                  • 41. - Yeah. Okay. Maybe not.
                • 22. Option - We've got time now.Player - If you want to celebrate, I don't have to leave the planet quite yet.
                  • 23. - I'm up for it if you are. A few drinks, maybe? And if the station chief asks where we went, well--I'll just say you swore me to secrecy....
                    • 27. - All right. I'll let you get back to work. And who knows? Maybe we'll run into each other again, someday.
                      • 30. Option - Why not come with me?Player - I could use another partner. You could always tag along--learn to pilot a ship, use a blaster properly....
                        +200 Influence : approves.
                      • 767. Option - Be well, Sanju.Player - Take care of yourself while I'm gone, all right?
                      • 32. Option - Right, maybe.Player - Another time--it's been fun.
                        +200 Influence : approves.
                        • 33. - You know, it has been, hasn't it?
                • 44. Option - Don't flatter yourself.Player - I don't need you drooling all over me, Sanju.
                  +200 Influence : approves.
                  • 45. - Hey, all right--can't blame me for trying.
              • 48. - Guess you don't have that problem--you must be ready to leave Balmorra, get on to your next assignment.
                • 49. Option - All part of the job.Player - That's what a Cipher does. Not much choice in the matter.
                • 53. Option - Want to tag along?Player - I could use another pair of hands. You could join my team.
                  +50 Influence : disapproves.
                  • 54. - Heh. I appreciate the offer, but... Balmorra's my home. Besides, I don't think I could keep up.
                • 61. Option - More violence awaits.Player - Besides, I get itchy if I'm not shooting anyone.
                  +200 Influence : approves.
                  • 62. - You know, you say that, but I'm not sure I believe it. Not that I'm going to test you.
                    • 64. - Watch yourself out there. I hear it's a nasty galaxy, and if the Empire's going to run the place, well... we need folks like you.
                      • 825. <Conversation Exit>
  • 69. - I'd love to chat, but you should probably talk to the station chief first. Maybe after?
  • 70. - Hey! I don't have long, but please tell me you didn't deliver the package to the Republic base yet.
    • 73. Option - Why?Player - What's going on, Sanju?
    • 75. Option - Okay.Player - I haven't delivered the package yet.
      • 76. - Then I have good news.
    • 83. Option - This had better be good.Player - If you're interrupting me, you'd better have some damn important information.
      +200 Influence : approves.
      • 84. - It's important. Let me explain.
        • 86. - That package you're carrying is for Gray Star--the terror cell leader.
          • 88. - Gray Star's the man inside the Republic base. Chemish wants to extract him, and you've been sent to help.
            • 91. Option - That's strange.Player - What's Gray Star doing in the Republic base?
            • 762. Option - You're sure?Player - How do you know this?
              • 94. - That information you got from the training camp turned out to be real handy.
            • 97. Option - We've found the target.Player - If you're right, then Gray Star is mine.
              • 98. - That's how it looks.
                • 100. - As best I can tell, Gray Star has been secretly managing and supplying the terror cell while pretending to be a loyal Republic officer.
                  • 102. - It was the perfect cover--until the Republic started to suspect. Now Gray Star needs to escape before he's caught.
                    • 103. Option - I don't think so.Player - He's not going anywhere. I can promise that.
                    • 105. Option - Why?Player - Why does the Republic care?
                      • 106. - The terrorists aren't going to let the Republic take Balmorra back. The Empire's their main enemy, but they don't think the Republic's much better.
                    • 111. Option - So I'll just kill everyone.Player - Republic soldiers, the terrorist leader and anyone else in there--they're dead.
                      • 112. - Well, maybe--but there's something else.
                        • 114. - Your package contains instructions and maps leading to a safe house. But... we could change those instructions. Send Gray Star into a trap.
                          • 116. - Once we have Gray Star, we could make him give up his security protocols. We could send out orders to the cell using his name.
                            • 117. Option - We'd control the terrorists?Player - In that case, the Empire would have the whole cell as a puppet.
                            • 763. Option - Awfully risky.Player - There's no way that will work.
                              +50 Influence : disapproves.
                            • 125. Option - Seems pointless.Player - I don't know why we'd bother.
                              • 126. - Consider the benefits.
                                • 128. - I know how Chemish and her people think. If we capture Gray Star and learn what he knows, I can forge convincing orders.
                                  • 130. - Chief Renald's been looking for a way to turn the terrorists against the Republic for ages. We can make it work.
                                    • 133. Option - Very clever thinking.Player - You're trickier than I thought, Sanju.
                                    • 764. Option - How?Player - What does this involve?
                                      +200 Influence : approves.
                                    • 135. Option - That's not my mission.Player - I'm here to destroy the terror cell, not subvert it.
                                      • 138. - If you say so. Me? I'd rather see Chemish and her people under Imperial control than running around without a leader.
                                        • 140. - I'm sending you rendezvous coordinates. If you want to do this thing, tell Gray Star to meet me there--I'll arrange the rest.
                                          • 142. - If you don't send him my way, well... I guess you'll have to kill him.
                                            • 143. Option - Is that all?Player - You have anything else for me?
                                            • 147. Option - Murder won't be necessary.Player - I don't think it'll come to killing Gray Star.
                                              +50 Influence : disapproves.
                                            • 151. Option - Killing was always my plan.Player - This was never going to end without Gray Star's death.
                                              • 152. - Good luck, then.
                                                • 154. - I don't know if I'll see you again. Depending on what happens with Gray Star, I may have to go into hiding for a while.
                                                  • 156. - But... it's been an honor working with you. Sanju out.
                                                    • 173. <Conversation Exit>
  • 174. - I'm so sorry. I don't know what happened--Chemish just snapped! Are you okay?
    • 183. Option - We underestimated Chemish.Player - Looks like she suspected something after all.
      • 184. - No kidding. I'm sorry--I'll take the blame if Renald needs an explanation. For now, let's salvage what we can.
    • 749. Option - Fine.Player - I'm fine.
      • 180. - That's good. That's--yeah, that's good. Now we just need to figure out what to do next.
    • 187. Option - The mission is a shambles.Player - I'm fine, you're fine--but the operation is ruined.
      • 188. - Don't give up hope yet.
        • 190. - This isn't the way I wanted to play it, but with Chemish dead, we've got access to her datapads and her holocommunicator.
          • 192. - Between the information on her systems and the data you got from the training outpost, maybe we can find Gray Star.
            • 751. Option - Get to it.Player - No time to waste.
            • 750. Option - Relax and take your time.Player - I'm sure you'll do your best.
              +50 Influence : disapproves.
            • 201. Option - Hope for a miracle.Player - Let's recover what we can from this mess.
              +200 Influence : approves.
              • 202. - All right. Give me a minute--hope no one comes to check out all the shooting....
                • 204. - Okay. Okay. We may have something.
                  • 206. - Chemish was getting an awful lot of messages from a terminal in the Balmorran Arms Factory. That's the Republic military base in the valley.
                    • 209. Option - Strange.Player - What does that mean?
                    • 211. Option - A Republic connection?Player - Does that mean Chemish was working for the Republic?
                    • 213. Option - Not useful, Sanju.Player - I really don't care about her personal life.
                      • 214. - These aren't personal messages. I think they're from Gray Star.
                        • 216. - I can't believe Chemish would actually help the Republic forces--but maybe Gray Star is involved with them.
                          • 218. - I think... if you can get to the Republic base before Gray Star learns what happened here, maybe you'll catch him.
                            • 237. Option - Let's take him out.Player - The Gray Star's about to fall.
                            • 755. Option - I'm skeptical.Player - Are you sure?
                              • 756. - Not very, frankly, but it's the only lead we've got.
                            • 223. Option - That's suicidal.Player - You want me to break into a Republic military base?
                              • 224. - If you have a better idea, I'd love to hear it, believe me.
                                • 240. - I'll tell Station Chief Renald about the plan. Not like I can do any more good here.
                                  • 241. <Non-dialogue segment.>
                                    • 242. - Maybe I'll see you back in Sobrik? It's been--it's really been an honor working with you. Girl like you knows her stuff.
                                      • 251. Option - You didn't do badly, either.Player - I know agents who could learn a thing or two from you, Sanju.
                                        +50 Influence : disapproves.
                                        • 259. - Thanks. I mean that.
                                      • 760. Option - It's nothing special.Player - Just doing my duty.
                                      • 253. Option - Don't embarrass yourself.Player - Learn when to keep quiet, Sanju.
                                        +200 Influence : approves.
                                        • 254. - Sorry. Shutting up now.
                                    • 257. - Maybe I'll see you again back in Sobrik? I hope I didn't mess up too badly.
                                      • 258. Option - Just a small mistake.Player - You did fine, Sanju. We're both still alive.
                                      • 262. Option - Not your fault.Player - You had no way of knowing Chemish would catch on.
                                        +50 Influence : disapproves.
                                        • 265. - That's enough, I guess.
                                      • 268. Option - You'll be punished properly.Player - Imperial Intelligence will deal with your reprimand.
                                        +200 Influence : approves.
                                        • 269. - I--yes, sir.
                                          • 271. - Good luck at the base, and good luck finding Gray Star.
                                            • 272. <Conversation Exit>
  • 273. - Something up?
  • 278. - You're going to have to deal with Chemish, not me.
    • 279. <Conversation Exit>
  • 280. - I'm receiving your transmission. Give me a second to fine-tune the frequency, and I'll start transferring the data.
    • 281. <Non-dialogue segment.>
      • 299. - I just talked to Station Chief Renald. He says a series of explosives went off in Sobrik--probably our power cores.
        • 301. - They took out a barracks and a supply depot, and they damaged one of the docks. A few dozen casualties. I just... I thought you should know.
          • 302. Option - It was necessary.Player - We did what was necessary to complete the mission.
            • 303. - No, I get that. I'll focus.
          • 310. Option - That doesn't sound so bad.Player - It could've been a lot worse than a few dozen casualties. We got off light.
            • 311. - Maybe. They probably only used half the power cores, though... doesn't matter. I'll focus.
          • 314. Option - Don't waste my time with this.Player - Quit whining and focus on the job.
            +200 Influence : approves.
            • 315. - Yes, sir. Speaking of which--huh.
              • 319. - You know, I think some of this outpost data came from Gray Star himself--orders, information drops, that sort of thing.
      • 282. - There. It's all coming in now. I guess you made it to the outpost okay?
        • 286. Option - Acknowledged.Player - I'm fine. What's your status?
          • 287. - I'm in the grasslands above the valley. Chemish didn't send anyone with me, so I can speak freely. It's actually really pretty up here.
        • 291. Option - Just barely.Player - You wouldn't believe what it took to get here.
          • 292. - Probably not. Tell me over a drink sometime.
        • 296. Option - You're babbling.Player - Don't talk unless you have something useful to say.
          +200 Influence : approves.
          • 297. - Right. Got it. Sorry.
            • 324. - All this data Chemish wanted us to retrieve... I think some of it's from Gray Star. Orders, communiques, all sorts of stuff.
              • 342. - Blast. There's a list of collaborators--Balmorrans who've been working with the Empire since the occupation. Chemish hates collaborators.
                • 343. Option - Oh?Player - You think this is what she was after?
                • 349. Option - What'll she do?Player - What do you think her plans are for the list?
                • 351. Option - She hates people like you.Player - You're a collaborator yourself, aren't you?
                  • 352. - I guess I am.
                    • 354. - Chemish probably wants to make the list public. If the collaborators are outed, a lot of Balmorrans will want them dead.
                      • 356. - Some of these guys are officials, factory bosses--the works. If they start getting killed, the governor's going to punish everyone.
                        • 363. Option - "Punish everyone"?Player - Punish them how, exactly?
                          • 364. - After a big terrorist hit, the governor rounds up a bunch of civilians. Most of them disappear forever.
                        • 359. Option - So let's keep the list.Player - If we don't give Chemish the data, she can't cause trouble. Problem solved.
                          • 360. - No good. She already knows the list is here. But I have an idea.
                        • 745. Option - I don't care.Player - Why should I care?
                          • 368. - Look, I can send the list on to the Imperial authorities. They can set up protection for the collaborators in case Chemish goes public.
                            • 369. <Non-dialogue segment.>
                              • 370. - You already showed you were loyal with the Sobrik bombings. We can take a little risk here.
                              • 375. - I know Chemish might get suspicious after what happened with the power cores, but what else can we do?
                                • 376. Option - We can't get involved.Player - We have to maintain our cover at all costs. Even if that means people get killed. +100
                                  +200 Influence : approves.
                                  • 385. - I was afraid you'd say that. I... I won't do anything. As per your orders.
                                • 378. Option - Let's protect whoever we can.Player - Get the message out to secure the collaborators. No one else has to die. +100
                                  +50 Influence : disapproves.
                                  • 381. - All right. I'll do my part. We'll hope Chemish doesn't catch on.
                                • 384. Option - You're way out of line.Player - This isn't your call. I'm not sacrificing the mission because of your moral qualms. +100
                                  +200 Influence : approves.
                                  • 746. - I--yes. I understand that.
                                    • 387. - I need to sign off and get back to Troida. You should do the same; Sanju out.
                                      • 398. <Non-dialogue segment.>
                                        • 400. <Non-dialogue segment.>
                                          • 401. - How could you hurt his feelings? He respects you so much, and you were cruel to him! All he wanted was to save a few lives.
                                            • 402. <Non-dialogue segment.>
                                              • 403. - Now how will you two ever find happiness together? The poor boy's crushed.
                                              • 408. - I kind of feel for the stupid thing... maybe I'll have to comfort him after all.
                                          • 413. - You two are so good together. Sanju wants to save lives, you want to save lives... it's cute.
                                            • 414. <Non-dialogue segment.>
                                              • 415. - Shame you'll never find happiness together.
                                                • 426. Option - Let it drop.Player - I don't need your opinion on him, Kaliyo.
                                                  +50 Influence : disapproves.
                                                  • 427. - If you say so.
                                                • 419. Option - It's not my fault men like me.Player - What can I say? People just fall at my feet.
                                                  +200 Influence : approves.
                                                  • 420. - They do. Me? I have to push men down there, but it all works out.
                                                    • 422. - Anyway, let's get going. No point hanging around here.
                                                • 424. Option - He's not my type.Player - I'm really not interested in him. Let's leave it at that.
                                                  +200 Influence : approves.
                                              • 430. - Of course, this won't end well. Maybe I should have my fun with him while I have the chance.
                                                • 431. Option - Leave him out of this.Player - I don't need you involving yourself with operatives. Let it go.
                                                  +50 Influence : disapproves.
                                                  • 432. - Come on--I wouldn't hurt him. That would be way too easy.
                                                • 435. Option - You'd pick him instead of me?Player - Come on, Kaliyo. I'm more fun to play with.
                                                  • 436. - Yeah, I'll give you that. Doesn't mean I wouldn't enjoy a little variety.
                                                    • 438. - Maybe you're right, though. And I guess if he's going down, I don't need to go down with him.
                                                  • 440. - You know, you say that, but I'm not convinced. Guess I have better things to do with my time, though.
                                                • 448. Option - Maybe you should.Player - The two of you can go have a ball.
                                                  +200 Influence : approves.
                                                  • 449. - Yeah. On the other hand, if he's going down, I don't really want to go down with him.
                                                    • 451. - Sanju will never know what he's missed. Let's get going, huh?
                                        • 454. <Conversation Exit>
  • 455. - Glad to see you're still alive.
  • 456. - Thank the stars I reached you. Sorry about earlier--with Chemish there, I couldn't say a thing.
    • 458. - Station Chief Renald told me you were from Imperial Intelligence, so I set things up fast as I could. Anyway, I'm Sanju Pyne. Guess you know that.
      • 465. Option - Pleasure to meet you.Player - I'm Cipher Nine. Renald said good things about you.
        +50 Influence : disapproves.
        • 466. - I'm trying not to mess up, anyway.
      • 738. Option - Bring me up to speed.Player - What's the situation?
      • 469. Option - You're rambling.Player - Do you always babble on like this?
        +200 Influence : approves.
        • 470. - Some women think it's charming.
        • 473. - Sometimes. More than I'd like.
          • 475. - So, Chemish verified your background--Intelligence did its job. You're fine there.
            • 477. - I'm doing my best to find out anything about the cell leader--Gray Star. Maybe you can learn more when Chemish trusts you.
              • 480. Option - That's the plan.Player - Winning over Chemish is the top priority.
                • 481. - Right. Well, she's a fanatic, but she respects results. The more you impress her, the more she'll give.
              • 484. Option - Don't risk yourself.Player - I need you safe--finding out about Gray Star is my mission, not yours.
                • 485. - I appreciate that. But I've been inside the cell for a year now, and they haven't gotten suspicious yet.
              • 488. Option - I know all that already.Player - Do you have any useful updates for me?
                • 489. - Sorry. I just wanted to touch base.
                  • 491. - There's one other thing: Those power cores you're after--you know what Chemish plans to do with them, right?
                    • 493. - She's going to attack Sobrik. She'll have some of the new recruits plant the bombs and run--hit the town and the Imperial base.
                      • 494. Option - Estimated damage?Player - Casualties? How many injured, how many dead?
                        • 495. - What? How am I supposed to figure that? Just listen.
                      • 740. Option - How horrible.Player - That's horrible!
                      • 500. Option - That's part of the job.Player - Don't interfere with this mission, Sanju.
                        • 501. - I know, I know. Just hear me out.
                          • 507. - I know a way to disable the power cores so Chemish won't suspect you. There's a machine in the factory that can do it.
                            • 509. - Run the sealed case through the machine, and the cores will fry. Chemish will see you didn't unlock it--she'll assume the cores went bad over the years.
                              • 510. Option - We can't take that chance.Player - If you're wrong, the whole mission ends in failure. That's not an option. +100
                                • 519. - I know. I'll send you the machine's coordinates anyway, but... I know.
                              • 813. Option - Let's sabotage her plan.Player - It's a risk, but we could save a lot of people. I'm in. +100
                                • 515. - Great. I'll send you the machine's coordinates. We can stop a lot of bloodshed.
                              • 742. Option - Enough of this.Player - Don't test my patience. +100
                                • 523. - I'm--look, I'm sorry. I was out of line, and it won't happen again. The mission is too important to risk Chemish getting suspicious.
                                  • 525. - I'll see you when you get back to Troida, okay? Sanju out.
                                    • 538. <Non-dialogue segment.>
                                      • 539. - Kind of cute, isn't he? Kind of stupid, too. If he had money, he'd be perfect.
                                        • 540. Option - Enough, Kaliyo.Player - Stay focused on the mission. We're not here to gossip.
                                          +50 Influence : disapproves.
                                          • 541. - Of course, agent.
                                        • 551. Option - Go for it.Player - Don't let me stand in your way.
                                          +200 Influence : approves.
                                          • 552. - I never will.
                                        • 544. Option - Excuse me?Player - I think I'm a little offended.
                                          +200 Influence : approves.
                                          • 545. - Just trying to be more open with you. We are partners, right?
                                          • 548. - Okay, maybe not perfect--but he might be worth a shot, anyway.
                                        • 559. Option - He's not so bad.Player - Sanju has a few things going for him.
                                          +50 Influence : disapproves.
                                          • 560. - You two would be perfect for each other. Horrifying, but true.
                                          • 563. - I say go for it. Let him enjoy a fling with a pretty spy before the terrorists shoot him dead.
                                        • 555. Option - Go for it.Player - If you want him, he's yours. +50
                                          +200 Influence : approves.
                                          • 556. - Anyone I want is mine; it's one of my charms. But I don't want Sanju.
                                            • 569. - Anyway, let's find that machine. Or maybe not.
                                      • 572. <Conversation Exit>
  • 573. - Look, we can't talk now. Maybe later.
  • 574. - Don't waste my time, Sanju. You're lucky to even be here.
    Progresses:
    • 576. - I got you those scramblers, didn't I? Come on, Chemish. You owe me. Maybe not big time, but you owe me.
      • 578. - When's the last time you did an operation for us?
        • 580. - What? Come on, we've been over this.
          • 582. - Gray Star didn't send out a call for cowards, and neither did the Eagle. Do you think--
            • 584. - Hey! Someone finally made it. It's great to meet you in person.
              • 586. - This is the group I was telling you about. I think you'll get along with them real well--better than I do, hopefully.
                • 590. Option - Good to be here.Player - I've been looking forward to meeting your friends.
                • 593. Option - [Flirt] Do I know you?Player - You're cute, but I think I'd remember if we'd met.
                • 595. Option - I don't know you.Player - What are you talking about? We've never met.
                  • 596. - What? I know--sorry I had to be vague during our HoloNet talks. My real name's Sanju Pyne.
                    • 597. <Non-dialogue segment.>
                      • 598. - Chemish! This is the woman who got in touch with me after the Eagle's broadcast. Said she wanted to join us.
                      • 601. - Chemish! This is the guy who got in touch with me after the Eagle's broadcast. Said he wanted to join us.
                        • 605. - Uh-huh. Sanju says you fought the Imperials at Druckenwell. Says the Empire has a bounty on your head.
                          • 606. <Non-dialogue segment.>
                • 609. Option - You're behind the attacks?Player - You people are the Balmorran terrorists?
                  +50 Influence : disapproves.
                  • 610. - Well, I wouldn't put it exactly like that--
                    • 612. - You. Suppose the Empire does call us terrorists. Does that bother you?
                      • 616. Option - Not at all.Player - The Empire calls a lot of good people "terrorists." I'd be proud to be one of them.
                        +200 Influence : approves.
                        • 617. - I like that attitude.
                      • 619. Option - Should it?Player - It's not a nice label. Carries a lot of baggage.
                        • 620. - True. Me, I don't really care about Imperial "labels."
                      • 622. Option - Only if it's true.Player - The Empire calls anyone who fights back a "terrorist." But if you really kill civilians....
                        • 623. - What we do is fight for Balmorra's freedom--however we have to. I don't worry about labels.
                          • 624. <Non-dialogue segment.>
                            • 768. - So. You're the one Sanju was talking about. The one with an Imperial bounty on her head. The Chiss who fought at Druckenwell.
                            • 625. - So. You're the one Sanju was talking about. The one with an Imperial bounty on her head. The woman who fought at Druckenwell.
                            • 627. - So. You're the one Sanju was talking about. The one with an Imperial bounty on his head. The man who fought at Druckenwell.
                              • 628. <Non-dialogue segment.>
                                • 629. - I didn't know you were at Druckenwell. We should talk.
                                • 632. - Is all that real? You some ace killer looking to get the Empire off Balmorra?
                                  • 633. Option - Who are you?Player - I'm not saying anything until I know who I'm dealing with.
                                    • 634. - I'm the woman who'll shoot your head off if you're not legit.
                                  • 641. Option - You sound skeptical.Player - You think I don't live up to my reputation?
                                    • 642. - Maybe I do. Can you blame me?
                                  • 637. Option - That's it exactly.Player - I'm the Empire's worst nightmare.
                                    • 638. - Okay. Let's say that's true.
                                      • 648. - My name's Chemish. These people here--they follow Gray Star, our founder. They've been spat on, starved and punished by the Empire.
                                        • 650. - Now you--you're not from Balmorra. You haven't been through what they've been through. Makes me wonder how far I can trust you.
                                          • 651. Option - Give me a chance.Player - You don't have to trust me. Let me prove myself.
                                            • 652. - Maybe I'll do that. Maybe you can impress Gray Star.
                                          • 659. Option - Why should I trust you?Player - What makes you judge and jury around here?
                                            • 660. - See these cybernetics? Earned them after an Imperial soldier threw me to the torture droids. Because I "looked threatening." When I was eighteen.
                                              • 662. - Damn. Chemish, I never realized--
                                                • 664. - Sure, Sanju. So, yeah--I've earned respect around here. I've earned Gray Star's trust. You've got a long way to go.
                                          • 667. Option - This is pointless.Player - I don't have time for games. If you're not going to take me seriously--
                                            +200 Influence : approves.
                                            • 668. - Chemish--don't let it go down like this. Come on.
                                              • 670. - Fine. Gray Star isn't big on wasting resources, anyway.
                                                • 672. - Look, I don't have a problem finding people for sabotage and suicide runs.
                                                  • 674. - But real soldiers? They're harder to find. So, take a job, show you're useful... then we'll talk.
                                                    • 675. Option - All right.Player - You've got my attention. What's the job?
                                                    • 679. Option - I don't understand.Player - What do you mean by "take a job"?
                                                    • 681. Option - Spit it out.Player - What do you want from me, Chemish?
                                                      • 682. - There's an abandoned factory not far from here. Used to make droids, but its defenses went haywire when the Empire took over.
                                                        • 684. - Place is swarming with rogue security units. It's also full of expensive equipment. Get inside, and there's something I want.
                                                          • 685. Option - Of course.Player - Name it and it's yours.
                                                          • 689. Option - And if I can't?Player - What if the place is locked down too tight?
                                                          • 691. Option - This is beneath me.Player - You're sending me on a salvage operation? Get serious.
                                                            • 692. - If you don't think you're up for it, I can shoot you here and now--wouldn't bother me a bit.
                                                              • 694. - The Okara Droid Factory produced shielded power cores for stealth droids. I want a case for my people.
                                                                • 696. - My people can convert the cores into explosives, plant them around an enemy base--and thanks to the stealth shielding, no one will know until it's too late.
                                                                  • 699. Option - I like it.Player - Sounds nasty--but sometimes nasty is what gets the job done.
                                                                  • 697. Option - I'll go now.Player - As soon as you say the word, I can be on my way.
                                                                    • 708. - Let's be up-front: This is a test, so if you fail, don't bother coming back. We'll just kill you.
                                                                      • 722. - Good luck. And be careful--the factory's a nasty place.
                                                                  • 703. Option - This whole thing's a crock.Player - You people have no idea what you're doing, do you?
                                                                    • 704. - Shut up. You have a better plan? You can tell me after you prove yourself.
                                                                      • 706. - Just do what she asks--and don't mess up. I won't stick my neck out for you.
                                                                        • 723. <Conversation Exit>
  • 731. - I don't think you're supposed to be here.
  • 1. - Something I can do for you?
  • 326. - Not sure if it's enough to actually identify him, but it's a step forward.
    • 333. Option - What about the other data?Player - Anything else interesting in the computer?
      • 334. - Might be. In fact, I bet this is what Chemish was after.
    • 743. Option - Excellent work.Player - Good to hear it.
    • 337. Option - You're downright incompetent.Player - The Watchers on Dromund Kaas would've solved this by now.
      • 338. - I guess. But this is Balmorra. If we had the resources Dromund Kaas has, there wouldn't be so many terrorists.
        • 340. - Hey--I just found something else. I bet this is what Chemish really wanted.
          • 341. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
FQNnpc.location.balmorra.class.spy.multi.sanju_pyne
Appearance FQNnpp.location.balmorra.class.spy.multi.sanju_pyne
ID16141167312901847986
Appearance ID16141092827610470476
Body Typebmn
Gender0x00
{
    "_id": {
        "$oid": "5fb3e69833180000cb07457e"
    },
    "ParentSpecId": "16141082081753183278",
    "ParentSpecB62Id": "BZHINQ2",
    "Name": "Sanju Pyne",
    "NameId": "330076826632192",
    "LocalizedName": {
        "enMale": "Sanju Pyne",
        "frMale": "Sanju Pyne",
        "frFemale": "Sanju Pyne",
        "deMale": "Sanju Pyne",
        "deFemale": "Sanju Pyne"
    },
    "ClassId": "16140963006707226272",
    "ClassB62Id": "e5Q12r6",
    "AbilityPackageB62Id": "jyqqLr4",
    "MinLevel": 16,
    "MaxLevel": 16,
    "Faction": 4,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
        "NameId": "1173582633762817",
        "LocalizedName": {
            "enMale": "Empire",
            "frMale": "Empire",
            "frFemale": "Empire",
            "deMale": "Imperium",
            "deFemale": "Imperium"
        },
        "DefendedFactionIds": [],
        "FactionId": "562573234638329886",
        "FactionString": "empire_utility_npc",
        "OpposingFactionIds": [],
        "Id": "562573234638329886",
        "Base62Id": "7fZ2Kc0"
    },
    "Toughness": "Strong",
    "ToughnessId": "0",
    "LocalizedToughness": {
        "enMale": "Strong",
        "frMale": "Fort",
        "frFemale": "Fort",
        "deMale": "Stark",
        "deFemale": "Stark"
    },
    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.location.balmorra.class.spy.sanju_pyne",
    "CnvB62": "VCAa0e4",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.npc.regular",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior_high_baf",
    "VisualDataList": [
        {
            "CharSpec": "bmn",
            "ScaleAdjustment": 1,
            "MeleeWepId": "16141166261790294400",
            "MeleeWepB62Id": "WC673Z2",
            "MeleeOffWepId": "0",
            "MeleeOffWepB62Id": "0000000",
            "RangedWepId": "16140986147671457802",
            "RangedWepB62Id": "2a1rz31",
            "RangedOffWepId": "0",
            "RangedOffWepB62Id": "0000000",
            "AppearanceId": "16141092827610470476",
            "AppearanceFqn": "npp.location.balmorra.class.spy.multi.sanju_pyne",
            "SpeciesScale": 0
        }
    ],
    "CharRef": "chr.sanju_pyne",
    "Gender": "0x00",
    "FqnCategory": "location",
    "FqnSubCategory": "balmorra",
    "CommandXP": 40,
    "Id": "16141167312901847986",
    "Base62Id": "iZkfoI6",
    "Fqn": "npc.location.balmorra.class.spy.multi.sanju_pyne",
    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "4029276841",
    "removed_in": "",
    "changed_fields": [
        "CommandXP",
        "hash"
    ],
    "previous_versions": [
        "1.0.0a",
        "1.3.0",
        "4.0.0",
        "5.2.0",
        "5.3.0"
    ]
}