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Guard Captain Zess

Guard Captain Zess
Level 40 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Belsavis
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Guard Captain Zess
Other Sites:

Conversation:

  • 80. <Conversation Exit>
  • 1. - Power packs... check. Stun baton... check. Binders... check.
    • 2. Player - Excuse me, Captain. I was told you could help me locate Dagger Wing's CO.
      • 3. - Hmm? Ah, Major, glad you caught me. Was just heading out to round up another wave of runners.
        • 5. - The Imps are springing everyone they can. The Daggers volunteered to help get things under control--so they're spread out across the prison.
          • 6. Option - What about their leader?Player - Can you put me in contact with Conrad Gall?
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 13. - Gall's in one of the higher-security zones, so my comm won't reach him. The Daggers' XO is closer, though, let's give him a shot.
          • 8. Option - Tell me about the Daggers.Player - What do you know about these pilots, Captain?
            +200 Influence : approves.
            +200 Influence : approves.
            • 11. - I know they got a raw deal. Those pilots were just doing their job, and they got locked up for it. Shameful.
          • 7. Option - You accept prisoners' help?Player - Do you really trust inmates to round up other inmates?
            +200 Influence : approves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            • 9. - Far as I'm concerned, those pilots aren't inmates. Talk to any of 'em for five seconds, you'll know they never should've been sent here.
              • 14. - Their leader, Gall, is in a high-security zone, so I can't raise him on the holo for you. The XO isn't far, though--here.
                • 16. - Harlan? Harlan, come in, this is Zess, over.
                  • 18. - Zess? Heh, good timing, pal. We need backup, ASAP--the Imps are opening the vaults!
                    • 20. - Are they insane? We'll get you backup, Harlan, just hang in there!
                      • 24. Option - Let me help.Player - Give me coordinates and I'll double-time it to your position.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        • 29. - Who is that? Forget it, I'll take anyone you've got.
                      • 25. Option - Vaults?Player - What are these vaults you're talking about?
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        • 28. - They were here on Belsavis when the prison was built. All we know is, what's in there is bad. We never open them.
                      • 26. Option - Drop everything and come back!Player - Assemble all Dagger Wing personnel and report to me immediately, Harlan!
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        • 27. - Who is that? Look, I'd love to get my people out of here, but that's not happening unless we get some backup.
                          • 36. - We've got some Imps cornered in one of the vault entrances, but we're shot up pretty bad. We need medpacs and manpower, and we need them yesterday.
                            • 41. - Help is on the way, Harlan. Zess out.
                              • 43. - We're out of medpacs, but there are some caches you can raid on your way to Harlan. Here are the coordinates.
                                • 44. Option - Agreed.Player - I'll grab the medpacs and back Harlan up right away.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                • 74. <Non-dialogue segment.>
                                  • 48. Player - Lieutenant Dorne can handle a few blaster wounds--no need for supplies.
                                    +200 Influence : approves.
                                  • 45. Player - Captain Dorne can treat Harlan's wounded men.
                                    +200 Influence : approves.
                                    • 49. - Not knowing the condition of the wounded, sir, I still recommend collecting additional medical supplies.
                                • 63. Option - Watch and learn, Zess.Player - Watch and see what a (class) can do.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  • 64. - I'm sure Harlan will be impressed at the backup he's getting.
                                • 47. Option - You're not coming?Player - If the situation is as bad as Harlan says, I could use an extra gun.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +50 Influence : disapproves.
                                  +200 Influence : approves.
                                  • 57. - Me? I'm good in a fight, but I'm not Havoc Squad material. I'd just get in your way.
                                    • 59. - Stay on your toes out there. This place is a madhouse.
                                      • 62. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
FQNnpc.location.belsavis.class.trooper.war_crimes.guard_captain_zess
Appearance FQNnpp.location.belsavis.class.trooper.war_crimes.guard_captain_zess
ID16140966489625007540
Appearance ID16141101909846836295
Body Typebmn
Gender0x00
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    "ParentSpecB62Id": "bcyIOkV",
    "Name": "Guard Captain Zess",
    "NameId": "485176685625344",
    "LocalizedName": {
        "enMale": "Guard Captain Zess",
        "frMale": "Capitaine Zess",
        "frFemale": "Capitaine Zess",
        "deMale": "Wachcaptain Zess",
        "deFemale": "Wachcaptain Zess"
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    "AbilityPackageB62Id": "v5n2lyN",
    "MinLevel": 40,
    "MaxLevel": 40,
    "Faction": 11,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
        "NameId": "1173582633762823",
        "LocalizedName": {
            "enMale": "Friendly",
            "frMale": "Alli\u00e9",
            "frFemale": "Alli\u00e9",
            "deMale": "Verb\u00fcndet",
            "deFemale": "Verb\u00fcndet"
        },
        "DefendedFactionIds": [
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        "FactionId": "3780939478746129694",
        "FactionString": "friendly",
        "OpposingFactionIds": [],
        "Id": "3780939478746129694",
        "Base62Id": "7kNfSsC"
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    "Toughness": "Standard",
    "ToughnessId": "0",
    "LocalizedToughness": {
        "enMale": "Standard",
        "frMale": "Standard",
        "frFemale": "Standard",
        "deMale": "Standard",
        "deFemale": "Standard"
    },
    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.location.belsavis.class.trooper.guard_captain_zess",
    "CnvB62": "pZH3uV3",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior_high_baf",
    "VisualDataList": [
        {
            "CharSpec": "bmn",
            "ScaleAdjustment": 1,
            "MeleeWepId": "16140940026372298659",
            "MeleeWepB62Id": "enVEX6F",
            "MeleeOffWepId": "0",
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            "AppearanceId": "16141101909846836295",
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            "SpeciesScale": 0
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    ],
    "CharRef": "chr.guard_captain_zess",
    "Gender": "0x00",
    "FqnCategory": "location",
    "FqnSubCategory": "belsavis",
    "CommandXP": 16,
    "Id": "16140966489625007540",
    "Base62Id": "j1MLzC0",
    "Fqn": "npc.location.belsavis.class.trooper.war_crimes.guard_captain_zess",
    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "2557573447",
    "removed_in": "",
    "changed_fields": [
        "CommandXP",
        "hash"
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    "previous_versions": [
        "1.0.0a",
        "1.3.0",
        "4.0.0",
        "5.2.0",
        "5.3.0"
    ]
}