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Captain Hanthor

Captain Hanthor
Level 1-50 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Exp
SubCategory: 01
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.3.0
Last Seen: 6.2.1a
Star Wars Name: Captain Hanthor
Other Sites:

Conversation:

  • 1. - We truly appreciate your help.
  • 6. <Non-dialogue segment.>
    • 95. Player - The Lurker has been neutralized.
      • 96. - Your reputation is well deserved. This has all been very... educational, for all of us.
        • 102. - Please... let me assure you, no mistake like this will happen under my watch again.
          • 106. Option - It better not.Player - Fail again, and you'll pay for it. Just like Lurker.
    • 115. Player - Lurker and his family have reported in?
      • 116. - They have. All arrangements are made for the family's relocation to Dromund Kaas, and we've already got Lurker notating tactical positions with the scout teams.
        • 118. - And... I assure you, nothing like this will ever happen again on my watch. Ever.
          • 145. Option - Happy to help a fellow Cathar.Player - It's rare to run into members of our species serving the Empire. I'm glad I could help.
            • 147. - If not for you, I doubt I'd still be serving with the Empire at all. Thank you.
            • 146. - I can only hope to one day represent our people as well as you do, my lord. Thank you.
          • 103. Option - Carry on, then.Player - If we're through here, I'm sure we all have important things to get to.
          • 104. Option - Stop groveling.Player - Yes, fine, you're sorry. Just get back to work.
          • 105. Option - What do I care?Player - I don't care what you do, kid, long as I get paid.
            • 109. - I... I'll just return to my duties, then.
          • 122. Option - It better not.Player - The Lurker is only alive because he can still be useful. Keep that in mind.
  • 3. - We'll look forward to hearing your results.
  • 10. - ...Yes, sir, the security codes all checked out--it's Lurker.
    • 12. - Blast it! How could that old fool let this happen? This is the last thing we need.
      • 13. <Non-dialogue segment.>
        • 14. - Oh--apologies, my lord. We're just handling a, uh... small threat to our plans' secrecy in one of the Makeb settlements. C--certainly nothing worthy of your concern.
          • 17. Option - Any problem is my concern.Player - The Emperor's Wrath does not ignore threats to the Empire.
          • 18. Option - Any problem is my concern.Player - The Empire's day-to-day struggles are no less important to the Dark Council than any other matter.
          • 19. Option - Maybe I could help, then.Player - If there's good money, then it's worthy of me. What's the problem?
          • 20. Option - This sounds serious to me.Player - I'm certainly concerned about it. What's going on?
        • 15. - Ah--a hunter! Finally, some good luck. We've uncovered a threat to our operation's secrecy in one of the Makeb settlements. We need your skills.
          • 40. Option - My skills are available.Player - Just tell me what you're after, and I'll tell you the rate.
        • 16. - Oh--Commander, it's good you've come. An issue has come up in one of the Makeb settlements--a threat to the secrecy of our operation. Can you help?
          • 22. Option - I'll handle this.Player - If there is a threat to our operation, I will deal with it personally.
            • 72. - Oh, uh, of course, my lord. We would welcome your expertise.
          • 23. Option - What needs to be done?Player - The Dark Council wouldn't want to see this operation fail. How can we address the matter?
            • 46. - My lord! I--I'm quite certain we can avoid any... unpleasantness if we can neutralize the potential leak quickly enough.
          • 24. Option - How much help do you need?Player - If you need a hand, my discretion can be guaranteed--for the right price.
            • 34. - A hunter of your legendary skills may be just what this operation needs.
          • 25. Option - Of course.Player - Is this a technical threat or a matter of personnel?
            • 33. - So far as we know, the threat is limited to personnel.
          • 153. Option - A Cathar soldier?Player - I've never encountered a fellow Cathar serving in the military.
          • 26. Option - A Cathar soldier?Player - I wasn't aware that members of your species were serving in the military.
            • 150. - Yes, recent... events have allowed more non-humans to enlist--when our loyalty is unquestioned. Hopefully, our contributions will create similar opportunities for others.
          • 27. Option - Are all aliens this inept?Player - You're representing your people, Captain. Mistakes don't make good first impressions.
            • 35. - N--no, of course not. I'm sure this threat can be neutralized before any damage is done.
          • 28. Player - Secrecy is the key to the entire plan! How could you let something like this happen?
          • 161. Player - You're an idiot.
            • 47. - I--I'm very sorry. We were only working with the resources we were given.
              • 49. - The issue is a retired Intelligence asset, code-name "Lurker." He's lived on Makeb for years, so we asked him to reactivate when we arrived.
                • 51. - The information he's provided has been instrumental in our operations, but the Hutts have caught on to his activities. Their mercenaries are tracking Lurker down as we speak.
                  • 53. Option - And we can't let them succeed.Player - How do we make sure we find him first?
                  • 52. Option - How did this happen?Player - How was your agent's cover blown?
                    • 89. - We believe they must have detected his transmissions--they're jamming them now. It's why we don't know for sure where Lurker's gone into hiding.
                  • 54. Option - Death is his best option.Player - If this spy is any good, he should know better than to be taken alive.
                    • 55. - Lurker's been a solid asset so far, but he's been retired for a long time. We can't be sure he's still that... dedicated.
                      • 87. - Unfortunately, the Hutts are jamming the Lurker's usual frequency, so we aren't sure where he's gone into hiding.
                        • 59. - The mercenaries are using special bioscanners to track him down, following hairs, skin cells and so on. If you... appropriate one of the scanners, you can do the same.
                          • 58. Option - Perfect.Player - We'll get what we need and wipe out our competition at the same time.
                          • 83. Option - It will have to do.Player - I suppose we just have to make the best of the situation.
                          • 84. Option - What a pitiful plan.Player - We're in a bad way if all we can do is copy the Hutts' ideas.... So be it.
                            • 85. - I'm sorry, but I really don't see any faster way of handling the situation.
                              • 57. - As for Lurker himself... whether we're better off bringing him back or neutralizing him--I'll leave that to your judgment.
                                • 97. Option - Very well.Player - Give me the mercenaries' last known location, and we'll get started.
                                • 98. Option - It all depends.Player - I'll have to see whether the man can still be useful.
                                  • 129. - I hope so. He's been very useful so far.
                                • 99. Option - Let's get this over with.Player - The faster we clean up this mess, the better.
  • 5. - Greetings.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
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Body Typebms
Gender0x00
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    "CoverPackage": "pkg.cover.none",
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