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Zenith

Zenith
Level 1-65 Companion
Faction: Friendly
Reaction: Republic | Empire
Category: Alliance
SubCategory: Camp
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 4.0.0
Last Seen: 6.2.1a
Star Wars Name: Zenith
Other Sites:

Conversation:

  • 17. - Got a good operation here, Jedi.
    • 24. - But, too many people. Inefficient. Can't watch them all.
      • 25. Option - They're all trustworthy.Player - Everyone aboard has proved their loyalty and devotion.
        • 29. - They've proved it to you. Not to me.
      • 34. Option - You don't need to be paranoid.Player - Not everyone is out to get you, Zenith.
        +50 Influence : disapproves.
        • 44. - Last few years taught me otherwise.
      • 27. Option - You could watch my back.Player - Now I have you to be vigilant for me.
        +200 Influence : approves.
        • 31. - Consider it done.
          • 37. - Be tough to adjust. Strange to be off Balmorra, with political power.
            • 39. - Peace will be even stranger.
              • 40. <Conversation Exit>
  • 496. - Want to let you know. Kind of enjoyed working with you.
    • 684. - Not often my comrades survive this long.
      • 649. Option - I'm happy to surprise you.Player - I'm glad to be the exception to that particular rule.
        +200 Influence : approves.
        • 689. - Yeah. Me too.
      • 650. Option - Er, thank you?Player - Is there a compliment hidden in there somewhere?
        • 690. - Just a fact. Not good or bad.
      • 685. Option - Jedi are tough.Player - My training makes me rather difficult to kill.
        +200 Influence : approves.
        • 686. - So I noticed.
          • 688. - Anyway. Just wanted to say. I... trust you.
            • 693. - So I'd better stick around. Keep you alive. Trustworthy people are hard to come by.
              • 794. <Conversation Exit>
  • 508. - Refugees are back on Balmorra. Arrived just before polling started for opposition leader's post.
    • 580. - Balmorran public got to see collaborators in chains. Got plenty of positive messages during the polls.
      • 581. Option - So you arrested them.Player - Those refugees still deserve a chance to prove their innocence.
        • 609. - Not my problem. Got my future to think of.
      • 582. Option - Did you win the vote?Player - Do you know the results yet?
      • 583. Option - Then everyone's happy.Player - The Balmorran people get justice, you get publicity and more voters. Everyone wins.
        • 595. - Very, very true.
          • 584. - Votes are in. I won, Nalan Fiskin lost. I'm opposition leader. Seat in government, everything. Feels... good.
            • 598. Option - Does that mean you're leaving?Player - If you're opposition leader, won't you be returning to Balmorra?
              • 629. - No. Can work in absentia, until you're done gallivanting around.
            • 599. Option - How's your rival taking it?Player - I imagine Nalan Fiskin isn't too pleased?
              • 700. - He's not happy. Which makes me happy. Balances out.
            • 597. Option - The sky's the limit now.Player - Perhaps some day the presidency will be in your reach.
              • 632. - Tai Cordan can stay president. For now.
                • 634. - Wanted... to thank you. For your help. Couldn't have got that edge without you.
                  • 625. - Oh, and--Gray Star's journals. Put two blaster shots through the datapad. Destroyed, like Gray Star wanted.
                    • 626. Option - Good, you kept your word.Player - I'm glad you chose to honor his wishes. Eventually.
                    • 627. Option - Was shooting it necessary?Player - Simply erasing the datapad would have done the job, you know.
                      • 645. - Never occurred to me.
                    • 628. Option - What a waste.Player - Those journals could have been useful in the future.
                      +50 Influence : disapproves.
                      • 639. - Got what I needed from them. Plus, perspective.
                        • 641. - All done living in the past. Future is what matters--Balmorra's, and mine.
                          • 793. <Conversation Exit>
  • 304. - My own people. Can't even trust my own people.
    • 510. Option - Settle down.Player - Take a deep breath and explain what's going on.
    • 493. Option - You mean your voters?Player - Did something happen with your political supporters?
    • 511. Option - You shouldn't trust anyone.Player - People let you down. I thought you knew that by now.
      • 512. - Those Balmorran refugees. I wanted to bring them home. Already arranged to meet them on Alderaan.
        • 514. - Then I decipher more of Gray Star's journals. Found out why he didn't want me reading them.
          • 516. - Journals report these refugees were in contact with local Imperial officials. Negotiating for food. Medicine. Protection.
            • 517. Option - They were trying to survive.Player - The refugees were alone and defenseless; they likely had no choice.
              +50 Influence : disapproves.
              • 522. - Not good enough!
            • 518. Option - And Gray Star knew about this?Player - Gray Star was aware the refugees were trading with Imperials?
              • 523. - Yes! Wrote it down, never lifted a finger!
            • 519. Option - They are traitors, then.Player - These refugees could still be in contact with the Empire.
              • 526. - Imperials would have offered anything for intelligence about Balmorra. How many refugees gave in? Gave information and got my people killed?
                • 528. - Gray Star... let it happen. But he knew I'd retaliate. So he kept this from me.
                  • 531. Option - Yes, to protect the refugees.Player - Gray Star clearly didn't want these people punished for what they did.
                    +50 Influence : disapproves.
                    • 534. - He was too trusting.
                  • 532. Option - What are you going to do?Player - So what happens now you know the truth?
                  • 533. Option - That was Gray Star's undoing.Player - If the refugees did trade information, that could have contributed to Gray Star's downfall.
                    • 535. - They're collaborators. Collaborators die, or live in a cell.
                      • 538. - Already arranged to meet the refugee leaders. To help them home. But now, they'll be going in chains. For conspiring with the enemy.
                        • 542. - I arrest the guilty, I prove my devotion to Balmorra.
                          • 543. Option - No. Arresting them is wrong.Player - You can't do this. Those refugees are coming to the meeting in good faith.
                            +50 Influence : disapproves.
                            • 547. - They sold us out. They get the mercy the Imperials showed us.
                              • 550. Option - Forgive them. For Balmorra.Player - You must pardon these people for their mistakes. Or the Imperial occupation will never truly end.
                                +200 Influence : approves.
                                • 552. - Always, Jedi words.
                              • 548. Option - You don't know they're guilty.Player - There's no proof they sold anyone out. If you arrest them on a hunch, you're no better than the Empire.
                                • 553. - They're guilty. I'm... positive.
                              • 549. Option - Is this justice, or ambition?Player - Are you doing this because it's right, or because it will further your political career?
                                • 551. - Can't be both?
                                  • 750. - Have to think this over myself. Decide what needs to be done.
                          • 544. Option - If you think this is best.Player - You're Balmorran, just as they are. You must serve your people as you see fit.
                            +200 Influence : approves.
                          • 545. Option - They must be punished.Player - If those refugees walked free, it would cheapen the sacrifices of everyone who stood up to the Empire.
                            +200 Influence : approves.
                            • 558. - All settled, then.
                              • 751. - Need to get things organized for their arrest. Make sure soldiers are waiting for them. Excuse me.
                                • 792. <Conversation Exit>
  • 461. - Polling for opposition leader begins soon. Me against Fiskin. Need one last push.
    • 469. - Remember Gray Star's journals? Managed to decipher more entries from the shorthand. Gave me an idea.
      • 479. - Journals say Gray Star smuggled out Balmorran refugees, to camps off-world. Hundreds, in secret. They won't know Balmorra's liberated.
        • 471. Option - Can you find them?Player - Do the journals say where they were smuggled to?
          • 477. - I've got contact details.
        • 470. Option - Then someone should tell them.Player - It's time they heard the good news, and came home.
          +200 Influence : approves.
          • 482. - My thinking too.
        • 472. Option - More potential voters.Player - Perhaps these people could be persuaded to support you.
          • 481. - I want to bring them home.
            • 487. - Helping these people is a duty. And good publicity. Should sway any undecided voters.
              • 490. - I'll contact the refugees' leaders. But... need somewhere safe to meet.
                • 491. Player - I once attended a diplomatic summit in a cavern on Alderaan. It's quiet, and secure.
                  • 556. - Sounds perfect. I'll set it up.
                    • 791. <Conversation Exit>
  • 395. - Political campaigning's heating up back home. Nalan Fiskin was rivaling me in the polls.
    • 292. - But, decided what to do. About that evidence Fiskin took an Imperial bribe.
      • 370. - Leaked it through the HoloNet. Hundreds of Fiskin's supporters switched to me.
        • 378. Option - So you're winning.Player - Their votes should put you ahead, correct?
          • 403. - Can't celebrate yet.
        • 377. Option - They must be furious.Player - No doubt they see Fiskin as a traitor.
        • 376. Option - Fiskin will be more dangerous.Player - You've publicly humiliated him. Be prepared for some backlash.
          • 401. - Already happened.
            • 409. - Fiskin's preparing a speech, to regain lost ground. Got a very talented speechwriter. He could still turn this around.
              • 417. - I could ensure Fiskin's speechwriter has an accident. Non-fatal accident.
                • 418. Option - Or, you give a speech instead.Player - No "accidents". You could address the Balmorran people first, and steal Fiskin's momentum. +100
                  • 424. - Public speaking's not my forte.
                    • 425. Option - Simply be yourself.Player - It's easy. Relax, be honest. Let them get to know you.
                      • 428. - This is me.
                    • 426. Option - That doesn't surprise me.Player - Fighting Imperials didn't leave much time to hone your rhetoric, did it?
                      • 433. - "Please vote for me." That'll do.
                        • 443. - I'll let you know how it goes.
                    • 427. Option - Say what they want to hear.Player - Just tell them you love Balmorra, you'll keep her strong against the Empire, et cetera.
                      • 429. - Whatever gets them voting.
                        • 438. - Thanks for the advice.
                • 419. Option - Fine. Make it painless.Player - If you must do this, be sure the speechwriter isn't hurt. +100
                  • 422. - Painless, but debilitating. Huh, chance to be creative.
                • 420. Option - An illness would work better.Player - An accident's too obvious. But if the speechwriter got sick, no one would suspect you. +150
                  +200 Influence : approves.
                  • 421. - Hmm. Got biowarfare experience... Dose of Balmorran flu would work.
                    • 434. - Good suggestion. Wish we'd had you in the war.
                      • 790. <Conversation Exit>
  • 295. - Been working on my combat technique.
    • 354. - Noticed some flaws, after fighting alongside you. All corrected now.
      • 355. Option - I didn't see any flaws...Player - Everything looked fine to me.
        • 362. - Don't. Please. Problems were obvious.
      • 356. Option - Er, well done.Player - I suppose it never hurts to be meticulous.
        • 365. - I'm no use dead.
      • 357. Option - Good, I need you at your best.Player - We never know when an attack might come; sloppy combat technique wouldn't serve us well.
        +200 Influence : approves.
        • 358. - Not an issue, now.
          • 360. - Jedi. You're alright.
            • 789. <Conversation Exit>
  • 5. - Might have evidence to clear the charges against my men. Found Gray Star's journals.
    • 263. - Group of Balmorran resistance fighters were on a mission to Nar Shaddaa. Never left. They have copies of the journals.
      • 264. Option - For safekeeping, I imagine.Player - Gray Star probably wanted to protect his ideas.
        • 266. - In case what happened, happened. Plausible.
      • 261. Option - Why are they still out there?Player - Balmorra's free, or close to it. Shouldn't they have come home by now?
      • 262. Option - That's lucky.Player - Considering what happened on Balmorra, you're fortunate any copies survived.
        • 276. - Just have to collect them.
          • 268. - These men lost contact with us. Happens sometimes. They don't know Gray Star's gone, or anything else.
            • 270. - Their leader is Kaylan Jase. One of my trainees, once. I should go to Nar Shaddaa, tell him the news myself.
              • 271. Option - He'll appreciate that.Player - I'm sure he'll be glad to see you, despite the circumstances.
                • 281. - Plus, I can pick up the journals. Efficient.
              • 273. Option - What was his mission there?Player - Do you know what he was doing on Nar Shaddaa in the first place?
                • 280. - Sabotaging Imperial interests. Spice theft. Assassination. All the fun.
              • 272. Option - And tell him Balmorra's free.Player - He'll want to know about Tai Cordan. And that Darth Lachris is dead.
                +200 Influence : approves.
                • 278. - Still love hearing that.
                  • 712. - Won't be gone long. Pick up a shuttle to Nar Shaddaa, meet Jase, bring the journals back. Simple.
                    • 714. - Don't get shot while I'm away.
                      • 716. - Back. Met Kaylan Jase. Journals are safe.
                        • 717. Option - How is Jase doing?Player - It must have been good to see your friend again.
                          • 727. - Not so good.
                        • 718. Option - Let's hope they're useful.Player - Have you had a chance to study them?
                          • 732. - Started. But had thinking to do.
                        • 766. Option - Then we should move on.Player - Let's get down to business, then.
                          • 764. - Something you should know first.
                            • 720. - Jase didn't want to give me the journals. Said Gray Star left standing orders. If he was killed or captured, the journals should be destroyed.
                              • 723. - And Gray Star told Jase not to give the journals to me. Ever. For any reason.
                                • 724. Option - Why not?Player - I hope Jase had an explanation for these orders.
                                  • 731. - No. Says he didn't ask.
                                • 725. Option - Yet you got the journals.Player - How did you convince Jase to give you them to you?
                                  • 729. - Shot him in the foot.
                                • 726. Option - Jase could have been lying.Player - That might have been a ruse to keep the journals for himself.
                                  • 735. - Didn't work. Shot him in the foot, got the journals anyway.
                                    • 738. - Started reading on the way back. Gray Star had plenty to say.
                                      • 308. - He wrote in shorthand. Tough to decipher. But, there's enough evidence to release my men. Nalan Fiskin's charges fell apart.
                                        • 309. - Need to go on the attack now. Before Fiskin's campaign recovers.
                                          • 307. Option - He's your rival, correct?Player - You mentioned a Nalan Fiskin is also making a bid to be opposition leader.
                                            • 314. - Yes. But he'll fail.
                                          • 312. Option - Attack, how?Player - What are you going to do?
                                          • 311. Option - It's the perfect time.Player - He's thrown off balance. Striking now will put you ahead.
                                            • 317. - Journals have some intel on Fiskin too. Hints he took a bribe from an Imperial prisoner. Revealing it would hit him hard.
                                              • 321. Option - Ask Fiskin about it, first.Player - You may not have all the facts. Speak to Fiskin before you reveal it.
                                                • 334. - Hmm. Don't want to be caught off guard again.
                                              • 327. Option - Just be careful.Player - Attacking a man's reputation often has consequences for your own.
                                                +50 Influence : disapproves.
                                                • 336. - I know what I'm doing.
                                              • 328. Option - Then reveal it.Player - The Balmorran people deserve to know what kind of man he is.
                                                +200 Influence : approves.
                                                • 338. - Done and done.
                                                  • 340. - No idea why Gray Star didn't want me reading his journals. They're strange. So much history.
                                                    • 342. - Talks about people I knew. Like they're still... Back to work.
                                                      • 788. <Conversation Exit>
  • 20. - Secretary Varram came around. Gave his support. One step closer to being opposition leader. System works.
    • 196. - But there's another candidate back on Balmorra, Nalan Fiskin. He's trouble.
      • 197. Option - Tell me about him.Player - Knowing your foe is the first step.
        • 200. - He's a war veteran. Household name. Respectable.
      • 198. Option - How is he trouble?Player - What kind of support does he have?
        • 212. - People like him. War veteran, so military's on his side.
      • 199. Option - You can cope with one man.Player - If you could stand up against the Empire, you can handle a political rival.
        • 202. - Less complaining when Imperials are dealt with, though.
          • 706. - Fiskin's struck already. Arrested my followers back home, over an operation years ago. Says they set a bomb that killed Imperials, and Balmorran soldiers.
            • 210. - Those "Balmorrans" were traitors, selling ordnance to the Empire. Planned to destroy a village. My people saved lives.
              • 205. Option - By taking other lives.Player - Your followers should have stopped those traitors peacefully. They were Balmorrans too.
                +50 Influence : disapproves.
                • 217. - Collaborators die.
              • 211. Option - Does Fiskin know?Player - Was Fiskin aware of that when he arrested your followers?
                • 215. - No. Not common knowledge.
              • 209. Option - Then tell the truth.Player - If people know your followers made that choice, that will destroy Fiskin's credibility.
                • 220. - I need evidence.
                  • 214. - Gray Star authorized the bombing. He kept detailed journals. The evidence I need.
                    • 224. - All Gray Star's journals were destroyed on Balmorra--Darth Lachris's orders. Must be copies, elsewhere, though.
                      • 238. Option - Let me help you.Player - Proving your followers innocent is a worthy cause. If you need anything, just ask.
                        +200 Influence : approves.
                        • 242. - Appreciated. Let me try first.
                      • 219. Option - And if there's no copies?Player - What happens if these journals are lost?
                        • 240. - I'll improvise.
                      • 239. Option - Don't take too long searching.Player - Your rival already has the initiative. Don't give him more time to attack you.
                        • 244. - I have plans.
                          • 246. - No one's clean. Journals might have dirt on Nalan Fiskin, too. Fastest way to neutralize him.
                            • 247. Option - Will you never change?Player - If you do that, you're still just a terrorist, using the same tactics as before.
                              +50 Influence : disapproves.
                              • 252. - My tactics work.
                            • 248. Option - Good luck finding them.Player - Let me know how the search goes.
                            • 249. Option - An excellent plan.Player - If Fiskin does have a shady past, surely it's your duty, as a Balmorran citizen, to reveal it.
                              +200 Influence : approves.
                              • 255. - I'll keep you apprised.
                                • 787. <Conversation Exit>
  • 8. - There's word from Balmorra.
    • 140. - People are calling me "politician", not "terrorist". Good start.
      • 142. - But I want the opposition leader's post. To critique Tai Cordan, keep him honest.
        • 143. Option - Is this revenge?Player - I hope you're not using this to get back at Tai, for not letting you in his government.
          +50 Influence : disapproves.
          • 149. - This is for Balmorra.
        • 144. Option - Not an easy position to get.Player - So how do you plan to become opposition leader?
        • 145. Option - He needs someone like you.Player - Tai's an idealist. An opposition leader who knows the dirt and blood of politics will do him good.
          +200 Influence : approves.
          • 147. - I thought so.
            • 152. - I want one of Tai's officials to support me. Secretary Varram would do. Tai trusts him.
              • 156. - But Varram's rich, stubborn. Hard to persuade.
                • 157. Option - Just be honest with him.Player - Make your case to Secretary Varram that Tai will need strong opposition.
                  • 161. - Won't be enough.
                • 158. Option - Do you really need him?Player - If that's the case, perhaps you should try another official.
                  • 181. - Varram is best. Talks loud, gets things done.
                • 159. Option - Everyone has a weakness.Player - Tell me more about this Secretary Varram. There must be something we can use.
                  • 160. - Varram's paranoid. Terrified of another Imperial attack. He created a militia to guard Tai: funds it personally.
                    • 165. - I could tell Varram that Imperials infiltrated his militia, but my people stopped them.
                      • 167. - With a little "evidence", Varram owes me a favor. Easy.
                        • 168. Option - No. Praise his work instead.Player - Alternatively, a statement congratulating Varram on his militia's dedication would make him very grateful. +50
                          • 171. - Gratitude's fragile. But that would be faster.
                        • 169. Option - It might work, but be careful.Player - Such a strategy would have to be handled very carefully.
                          • 173. - Can but try.
                        • 170. Option - Greed is a better lever.Player - Tell him you know about hidden stockpiles of weapons, for his militia. He'd believe that in a second. +50
                          +200 Influence : approves.
                          • 172. - I get his support, then the stockpiles are "stolen by Imperial spies". Yes.
                            • 175. - You think like Gray Star sometimes.
                              • 178. Option - Where is Gray Star now?Player - You never told me what happened to him.
                              • 184. Option - Thank you.Player - You seem to think very highly of Gray Star.
                                +200 Influence : approves.
                              • 185. Option - I hope that's a compliment.Player - Never having met Gray Star, I'm not sure what to say.
                                • 190. - He was a good man. Almost sharp enough.
                                  • 186. - Gray Star was betrayed. Blasted Empire got an operative into our cell. We scattered. But kept up the fight.
                                    • 189. - War's over. But we lost too much.
                                      • 786. <Conversation Exit>
  • 11. - First victory as Balmorra's political liaison. Spoke to your diplomat Alauni; organized a new trade route for Balmorra.
    • 101. - She wanted a "personal favor", thought credits would look suspicious. Useful to know.
      • 102. Option - She's a person, too.Player - There's more to people than just what's tactically useful.
        +50 Influence : disapproves.
        • 107. - All secondary.
      • 103. Option - A "personal favor", Zenith?Player - Just how personal is this favor you promised her?
        • 105. - Personal enough.
      • 104. Option - Don't underestimate her.Player - Under that charm and beauty is a shrewd politician.
        +200 Influence : approves.
        • 116. - I'll remember.
          • 111. - Gray Star said a friend is an enemy waiting to happen, and vice versa.
            • 125. Option - Gray Star, again.Player - You mentioned the name Gray Star once before.
            • 129. Option - How cynical.Player - If that's the maxim you follow, no wonder you don't trust anyone.
              +50 Influence : disapproves.
              • 132. - Gray Star was smart.
            • 130. Option - That makes sense.Player - This "Gray Star" may have had something there.
              +200 Influence : approves.
              • 131. - He was leader of the resistance cell I first joined on Balmorra. Taught me plenty, before everything changed.
                • 137. - Enough. Got trade routes to organize.
                  • 785. <Conversation Exit>
  • 49. - I reorganized the munitions locker, between political briefings. More efficient now.
    • 14. - You have more orders?
      • 48. Option - No. I thought we could chat.Player - Actually, I was hoping to talk to you.
        • 53. - About what?
          • 54. Option - Any family?Player - Was there someone you were fighting for--a wife, children?
            • 58. - No. I fought for Balmorra.
          • 56. Option - Do you like being aboard?Player - I hope you enjoy traveling with us.
            • 70. - I'd leave otherwise. Problem solved.
          • 55. Option - Is "Zenith" your real name?Player - Tai Cordan said that Zenith is a codename. What were you called before?
            • 57. - "Zenith" will do. It's short.
              • 66. - Uh. So. Tai Cordan. Think he'll be a good president?
                • 67. Option - Yes, I do.Player - Tai's a decent man. He'll be good for Balmorra.
                  • 78. - Good men and good presidents aren't the same.
                • 69. Option - I don't know.Player - That's up to Tai himself, and history's judgment.
                  +50 Influence : disapproves.
                  • 80. - Can't change the world sitting on a fence.
                • 68. Option - If not, he'll be replaced.Player - If Tai doesn't measure up, I'm sure other candidates could be found.
                  +200 Influence : approves.
                  • 77. - Wouldn't be easy, but possible.
                    • 83. - Tai's inauguration was still a victory. Gray Star should have been there.
      • 51. Option - You can relax, you know.Player - You don't have to be constantly on alert. Take some time to yourself.
        • 62. - Can't relax if things are a mess.
      • 52. Option - Just be prepared.Player - I only need to know you'll be ready when the time comes.
        +200 Influence : approves.
        • 64. - Huh. Sounds like Gray Star talking.
          • 65. Option - Gray Star?Player - Who is Gray Star?
            • 84. - Old friend. Forget it.
          • 75. Option - You sound troubled.Player - Is something wrong?
            • 89. - It's all past. Forget it.
          • 76. Option - I have to go.Player - We'll talk another time, Zenith. I have matters to attend to.
            • 90. - Same here.
              • 784. <Conversation Exit>
  • 394. - Need a word, back at the ship.
  • 393. - Need a word with you.
  • 818. <Non-dialogue segment.>
    • 804. - Let's go, Jedi.
    • 803. - Back to work. Be careful.
    • 801. - Hey. Personal space.
    • 1. - Actually, let's not talk.
    • 802. - You draw attention to us, it's your problem.
    • 805. - You have more orders?
    • 806. - I'll keep you apprised.
    • 807. - I know what I'm doing.
    • 808. - Hello again.
    • 809. - Wasn't planning on dropping my guard yet.
    • 811. - Fascinating but pointless. Let's go.
    • 812. - Done and done.
    • 813. - Consider it done.
    • 814. - Think the rebellion's out of my system.
    • 815. - Jedi speak. Always useful.
    • 816. - I don't have weaknesses. Not against Imperials.
    • 817. - Should never be too trusting.
NameCooldownRangeAI Use PriorityLevel
Player0001.0.0
ItemCategorySubCategoryLevelAdded In
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Appearance FQNnpp.companion.alliance.zenith
ID16141164178914157749
Appearance ID16141070784158779588
Body Typebmn
Gender0x00
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}