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Private Shon

Private Shon
Level 48-49 Melee
Faction: Empire
Reaction: Republic | Empire
Category: Location
SubCategory: Corellia
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Private Shon
Other Sites:

Conversation:

  • 4. - We'll be able to hold the line now, I'm certain.
  • 5. - You're back! Did it work? Are the stealth troopers dead? Oh, um, sorry. I'm just a bit on edge.
    • 82. Option - Your plan was sound.Player - Your device did its part, I took care of the rest.
      • 85. - It really worked? Hah! I can't believe it! You think I'll get a commendation?
        • 97. <Non-dialogue segment.>
    • 81. Option - There's nothing to fear now.Player - You're safe now.
    • 83. Option - They went down fighting.Player - I ran into some trouble, but it's all over now.
      • 84. - Those Republic dogs were hitting us mercilessly. I'm sure it was a real slug-out.
        • 86. <Non-dialogue segment.>
          • 87. - You guys really saved our skin; I wish I had a better way to show my appreciation, but I hope this does you all some good.
          • 88. - Thank you so much, my lord. I thought we were goners. Please take this as thanks. I wish I had something less... humble to offer.
          • 89. - I don't know what you normally work for, so sorry if this comes short, but it's everything I've got.
          • 90. - I can't believe they disbanded Intelligence, that was amazing. Take this, a little appreciation for what you do for us, sir.
          • 109. - I think we can handle it from here. Here, take this. You'll probably put it to better use than I will.
            • 92. <Conversation Exit>
  • 6. - Please hurry, those stealth troopers are slaughtering us.
  • 12. <Non-dialogue segment.>
    • 15. - You're that bounty hunter who's been working with Darth Tormen, right? I could use a good hunter right now.
      • 21. <Non-dialogue segment.>
    • 16. - Sir, Private Shon, reporting. The situation's bad up ahead.
      • 17. <Non-dialogue segment.>
    • 105. - Sorry for yelling at you, but there are some dangerous forces lurking around here.
      • 106. <Non-dialogue segment.>
        • 18. - Our garrison holding the Green Jedi enclave is losing ground quickly. They don't stand a chance against the Republic's stealth troopers.
        • 22. - Our forces attempting to take the Green Jedi enclave are deadlocked; they keep getting outflanked by the Republic's stealth troopers.
          • 23. Option - Stealth troopers?Player - What makes these stealth troopers so effective?
          • 36. Option - They won't surprise me.Player - I'll be careful.
            • 38. - Wait, please. You don't understand, you'll never spot them before they've got you where they want you.
          • 32. Option - Why hide near the enclave?Player - What are you doing, then?
            • 37. - I was my squad's tech specialist. I've been observing what I can about this new threat.
              • 41. - They're using some kind of cloaking technology that makes a stealth field generator look like a signal flare. But its weakness is that it's a little too good.
                • 47. - They can't even detect each other; they have to rely on their unit commanders for coordination.
                  • 51. Option - Striking their leaders is key.Player - We sever the head and watch the body thrash about.
                    • 62. - Exactly, my lord, and I think I've got a way to make clearing them out a lot easier.
                  • 52. Option - I'll teach them a lesson.Player - They can't hope to best a Sith at a game of deception.
                    • 61. - Very true, my lord. I have a suggestion for how you could do the most damage, if you'll permit.
                  • 53. Option - Sounds right up my alley.Player - I could nab those unit commanders for you.
                    • 60. - We're not really in a position to be taking prisoners, but I could use your help tracking them down.
                  • 54. Option - Tried electronic warfare yet?Player - I imagine that scrambling communications would be exceptionally effective in this case.
                    • 10. - That would slow them down, but they'd still have a huge advantage over us.
                  • 57. Option - It's something to go on.Player - I can work with that.
                  • 56. Option - I'm not seeing an exploit.Player - How will that help?
                    • 58. - I've modified this stealth field generator to disrupt fields rather than create them. All it needs is to be tuned to the right frequencies.
                      • 9. - Scan a unit commander's tactical computer, and it should expose all of the stealth troopers under their command.
                        • 73. Option - Let me review the plan.Player - Synchronize this device with a unit commander's tactical computer and eliminate the unveiled stealth troopers, anything else?
                        • 34. Option - Time for payback.Player - Sounds like a good excuse for action.
                          • 77. - Tear 'em apart, for my platoon.
                            • 79. <Conversation Exit>
                        • 72. Option - I can't. [Refuse quest]Player - I'm a bit busy right now.
                          <Aborts Conversation>
                          • 75. - Okay... if you see any friendlies, send them my way.
                            • 76. <Conversation Exit>
  • 8. - Ah! Oh, whew, don't sneak up on me! There are stealth fighters stalking around here!
  • 113. <Non-dialogue segment.>
    • 7. - Watch how you walk around here! You'll end up shot in the back if you're not cautious!
    • 13. - Ahem, sorry. It's just a few highly tempting targets like you could draw attention to this position. The enemy hasn't spotted me yet.
      • 19. <Non-dialogue segment.>
    • 14. - Oh, I apologize for yelling, my lord, but I needed to warn you. We're getting hammered ahead of this position.
      • 20. <Non-dialogue segment.>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
FQNnpc.location.corellia.bronze.imperial.nowhere_to_hide.private_shorn
Appearance FQNnpp.location.corellia.bronze.imperial.nowhere_to_hide.private_shorn
ID16141045164418113979
Appearance ID16141001459870141116
Body Typebmn
Gender0x00
{
    "_id": {
        "$oid": "5fb3e69833180000cb0743b2"
    },
    "ParentSpecId": "16140940508488036246",
    "ParentSpecB62Id": "bcyIOkV",
    "Name": "Private Shon",
    "NameId": "670809467125760",
    "LocalizedName": {
        "enMale": "Private Shon",
        "frMale": "Soldat Shon",
        "frFemale": "Soldat Shon",
        "deMale": "Private Shon",
        "deFemale": "Private Shon"
    },
    "ClassId": "16141160777998100175",
    "ClassB62Id": "psOBGp5",
    "AbilityPackageB62Id": "v5n2lyN",
    "MinLevel": 48,
    "MaxLevel": 49,
    "Faction": 4,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
        "NameId": "1173582633762817",
        "LocalizedName": {
            "enMale": "Empire",
            "frMale": "Empire",
            "frFemale": "Empire",
            "deMale": "Imperium",
            "deFemale": "Imperium"
        },
        "DefendedFactionIds": [],
        "FactionId": "562573234638329886",
        "FactionString": "empire_utility_npc",
        "OpposingFactionIds": [],
        "Id": "562573234638329886",
        "Base62Id": "7fZ2Kc0"
    },
    "Toughness": "Standard",
    "ToughnessId": "0",
    "LocalizedToughness": {
        "enMale": "Standard",
        "frMale": "Standard",
        "frFemale": "Standard",
        "deMale": "Standard",
        "deFemale": "Standard"
    },
    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.location.corellia.bronze.imperial.nowhere_to_hide.private_shorn",
    "CnvB62": "5RRPA44",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior_high_baf",
    "VisualDataList": [
        {
            "CharSpec": "bmn",
            "ScaleAdjustment": 1,
            "MeleeWepId": "16141006740936791496",
            "MeleeWepB62Id": "o1MvjXC",
            "MeleeOffWepId": "0",
            "MeleeOffWepB62Id": "0000000",
            "RangedWepId": "16141082971476622849",
            "RangedWepB62Id": "0NxuX71",
            "RangedOffWepId": "0",
            "RangedOffWepB62Id": "0000000",
            "AppearanceId": "16141001459870141116",
            "AppearanceFqn": "npp.location.corellia.bronze.imperial.nowhere_to_hide.private_shorn",
            "SpeciesScale": -6208027144227586886
        }
    ],
    "CharRef": "chr.shon_corellia_imperial_bronze",
    "Gender": "0x00",
    "FqnCategory": "location",
    "FqnSubCategory": "corellia",
    "CommandXP": 16,
    "Id": "16141045164418113979",
    "Base62Id": "kw6ju0E",
    "Fqn": "npc.location.corellia.bronze.imperial.nowhere_to_hide.private_shorn",
    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "4179520404",
    "removed_in": "",
    "changed_fields": [
        "CommandXP",
        "hash"
    ],
    "previous_versions": [
        "1.0.0a",
        "1.3.0",
        "4.0.0",
        "5.2.0",
        "5.3.0"
    ]
}