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Chanya Medaal

Chanya Medaal
Level 40 Ranged
Faction: Empire
Reaction: Republic | Empire
Category: Location
SubCategory: Alderaan
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Chanya Medaal
Other Sites:

Conversation:

  • 8. - I'm proud to have served by your side.
  • 7. - Purge the enemy in the name of Alderaan. I trust you.
  • 111. - You were viewing restricted information.
    • 113. - I can't track the Killiks without satellite data!
      • 115. - Your confession has been recorded.
        • 116. <Non-dialogue segment.>
          • 117. - This is madness. Sith, tell him!
          • 118. - This is madness. Tell him, bounty hunter!
          • 119. - This is madness. Tell him!
            • 121. - I'm not after your military secrets, but I can't fight blind.
              • 187. Option - This is a warning. [Threaten]Player - You're a guest of the Empire. But there are limits to Imperial hospitality. +50
                +50 Influence : disapproves.
                +200 Influence : approves.
                +200 Influence : approves.
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                +200 Influence : approves.
                • 192. Player - Do not step out of line again.
                  • 193. - I... grant that I have trespassed. I apologize.
                    • 195. - You can supervise me as I check my data--then I'll show you what I found.
              • 188. Option - We'll get you what you need.Player - You did nothing wrong. +50
                +50 Influence : disapproves.
                +200 Influence : approves.
                +50 Influence : disapproves.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                +50 Influence : disapproves.
                • 190. Player - She needs access to Imperial data. We need her to defeat the Killiks. Am I understood?
                  • 132. - Yes, sir. I'll give her temporary clearance.
                    • 134. - Thank you. Come on--let's see what we've got.
                      • 136. - The Black Hive is hurting from what you've done, and I think I've found one of their weaknesses.
                        • 141. - Months ago, King Ulgo became aware of the extent of the Killik threat. Instead of alerting my order, he tried to hide the problem by hiring mercenaries.
                          • 144. Option - I take it that didn't work.Player - When they attacked the Killiks, the mercenaries failed. Something of a trend in Ulgo's plans.
                          • 142. Option - What kind of mercenaries?Player - Who exactly did King Ulgo hire?
                          • 143. Option - Guess no one likes you.Player - Ulgo went with offworlders instead of Alderaan's own ancient protectors. You must be crushed.
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            +50 Influence : disapproves.
                            +50 Influence : disapproves.
                            +50 Influence : disapproves.
                            +50 Influence : disapproves.
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            • 145. - I assume he didn't think we'd be loyal. We would've been.
                              • 148. - The mercenary group was called Blood Company. Run by an alien warlord who was part of the "Manaan Atrocities," according to your files.
                                • 147. - Blood Company was absorbed by the hive mind; they all became Joiners, and their knowledge and savagery spread to the Killiks.
                                  • 149. Option - Then we eliminate the Joiners.Player - If Blood Company is the brain of the hive, then let's cut off the head.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                  • 151. Option - How dangerous is this?Player - What makes a handful of hired killers valuable to the whole Black Nest?
                                    • 173. - With the minds of the mercenaries come tactics, proficiency with new weapons... a desire to kill.
                                  • 153. Option - Maybe they'll be a challenge.Player - I'm getting tired of crushing insects. Mercenaries could make things interesting.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +50 Influence : disapproves.
                                    +50 Influence : disapproves.
                                    +50 Influence : disapproves.
                                    +50 Influence : disapproves.
                                    +200 Influence : approves.
                                    +50 Influence : disapproves.
                                    • 155. - I don't understand how you can talk like that.
                                      • 157. - Using the order's lore and Imperial technology, I've made a bait that should lure in the Joiners if used at the right locations.
                                        • 159. - I'll entrust it to you--I'd be torn apart myself, but... someone has to save this world.
                                          • 163. Option - We stand by our allies.Player - Unlike the Republic, the Empire has the strength to protect its realms.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                          • 176. Option - It will be my privilege.Player - Aiding you and your people is why I'm on Alderaan.
                                            +50 Influence : disapproves.
                                            +50 Influence : disapproves.
                                          • 177. Option - It'll be a surgical strike.Player - I'll move in, plant the bait and disable the mercenaries. Over before you know it.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                          • 178. Option - Maybe I should raise my rates.Player - Saving a planet ought to earn a bonus.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            • 181. - I'm not your employer, hunter. Speak to House Thul for credits.
                                          • 162. Option - You've done well.Player - House Thul was wise to recruit you. You should be proud of your role in Alderaan's protection.
                                            +50 Influence : disapproves.
                                            +50 Influence : disapproves.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +50 Influence : disapproves.
                                            +200 Influence : approves.
                                            • 170. - The credit goes to the order, and there's still much more to do.
                                          • 161. Option - The Empire doesn't do charity.Player - This world is nothing more than a resource to be drained. You're fortunate we need you at all.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +50 Influence : disapproves.
                                            +50 Influence : disapproves.
                                            +50 Influence : disapproves.
                                            +50 Influence : disapproves.
                                            +200 Influence : approves.
                                            +50 Influence : disapproves.
                                            • 164. - At least you're honest about it.
                                              • 166. - If you can destroy the Joiners, the nest will start to unravel. There's a base farther out--we should move there next.
  • 4. - We bring fire to the darkness below. The Killiks must be stopped.
  • 2. - In the swarm, the flame will guide me. In hardship, I will endure.
    • 12. Player - Chanya Medaal? Serjay Thul sent us.
    • 10. Player - Chanya Medaal? Serjay Thul sent me.
      • 67. - What...? Of course... allies of the Sith who would be king.
        • 18. - On behalf of the Knights of the Order of Extermination and the Blood of Aldera, I offer my services in the war against the Killiks. Ventadya droth, qe no fora.
          • 70. Option - I hear you're an expert....Player - When it comes to slaying Killiks, I'm told you know more than anyone.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
          • 22. Option - You sound a little reluctant.Player - Why do I sense you're not happy partnering with House Thul?
            • 27. - I'd partner with the Emperor himself if it meant saving Alderaan--and it's not my place to judge.
          • 23. Option - Skip past the ceremony.Player - I don't care about your order or its rituals. Tell me who we're killing and how.
            +200 Influence : approves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            • 28. - Is that all this is to you? Mayhem without reason?
              • 71. - For twenty thousand years, my order has fought the nests. We know their hibernation cycles, the secrets of their Joiners.
                • 74. - We should be advising the armies of a united planet. Instead, we're a handful against the Black Hive.
                  • 75. Option - We will be victorious.Player - Your order has never possessed the power of the Sith. Now you are unstoppable.
                    +200 Influence : approves.
                  • 96. Option - Knowledge gives us strength.Player - We don't need armies. I can show you how to turn secrets into power enough to end the threat.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                  • 97. Option - You won't need an army.Player - Sometimes, a few dedicated soldiers is all it takes to win a war. But we need to play this smart.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 99. - That's why you're in charge of the big picture. I'll tell you what you need to know.
                  • 98. Option - You get used to it.Player - People only call in troubleshooters when it's already too late.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 106. - That's a cynical way to look at the world.
                  • 91. Option - [Flirt] Don't be worried.Player - I promise to keep you safe. And if there's anything else I can do to take your mind off the situation....
                    • 92. - I can protect myself, and my oaths to the order leave no room for other pursuits.
                  • 76. Option - I'm honored to help the order.Player - It's my privilege to aid you and take part in your traditions. Where do we begin?
                  • 77. Option - I can leave, if you'd prefer.Player - Maybe you'd rather fight the Killiks without me.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    • 78. - That isn't what I meant, I'm--please, forgive me.
                      • 80. - The last time the Black Hive emerged, it left whole cities in ruins. Its Killiks are monstrous, and their bloodlust grows with every Joiner they absorb.
                        • 82. - I've been strategizing with the Imperial strike teams. They're making progress, but not enough. You should meet with them, lead our efforts.
                          • 51. Option - I'll take charge.Player - I'll see to the strike teams. Keep studying the nest, and let me know what you find.
                          • 49. Option - So why aren't you with them?Player - You're the one trained for this. You should be in the field.
                            • 50. - I'm doing all I can, here and knee-deep in Killik membrosia pools. I can't do nearly enough.
                          • 52. Option - They're all incompetent.Player - You'll learn quickly, if you haven't already: we're fighting a war of fools. Rely on no one.
                            +200 Influence : approves.
                            • 56. - I would lay down my life to keep one Alderaanian "fool" from becoming a Killik Joiner.
                              • 84. - Come, and I'll anoint you with the chanmasu herbs. Whether you believe in ritual or not, the scent will discourage your foe.
                                • 87. - ...and be guided by the Codex Chitinous and the First Huntsman.
                                  • 90. - See to the others, and I'll continue to search for weaknesses.
                                    • 3. <Conversation Exit>
  • 1. - The swarm will always be with us. The swarm must be exterminated.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
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ID16140946990426082752
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Body Typebfn
GenderNPC_GENDER_FEMALE_PROPER
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