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General Grann

General Grann
Level 49-50 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Corellia
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: General Grann
Other Sites:

Conversation:

  • 296. - I'm prepared to accept the consequences of failure, Jedi.
  • 2. Player - Let's discuss terms, gentlemen.
    • 19. - Position's secure. Picked trustworthy guards, security grid's being fixed.
      • 14. - The Imperial Guard will soon return. You can't survive another onslaught!
        • 15. Option - I don't have to.Player - We only need to hold this position until the First Son is found.
          +200 Influence : approves.
          +200 Influence : approves.
        • 17. Option - I want the First Son.Player - You know who I'm looking for. Are you going to cooperate?
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
        • 16. Option - Neither could you.Player - You're now prisoners of the Republic. Ask yourselves: Will the First Son risk leaving you alive?
          +200 Influence : approves.
          +200 Influence : approves.
          • 29. - We're prepared to be reasonable, Jedi.
            • 24. - What are you doing?
              • 25. <Non-dialogue segment.>
                • 26. - Merion, she just defeated Imperial Guardsmen and a Child of the Emperor. Think.
                • 27. - Merion, he just defeated Imperial Guardsmen and a Child of the Emperor. Think.
                  • 34. - We don't know where the First Son is. But there's a government bunker below Capitol Square that's been transmitting our orders. The Republic calls it Guardian Hold One.
                    • 59. - The Sith will crush you for this, Grann!
                      • 48. - After the Corellian government "betrayed" their people, the consequences of a Republic victory will be preying on their minds.
                        • 969. - So, with two Guardian Holds reclaimed, Corellia's key officials will be hiding in Guardian Hold One. The First Son has likely joined them.
                          • 52. Option - Thank you. I'll remember this.Player - Your assistance will not go unrewarded, General.
                            +50 Influence : disapproves.
                            +50 Influence : disapproves.
                            +50 Influence : disapproves.
                          • 49. Option - Send a scout ahead.Player - We should see what the situation is in Capitol Square.
                            +200 Influence : approves.
                            • 56. - A commando will see.
                          • 53. Option - "Likely"? Not good enough.Player - I have no interest in being sent on a wild bantha chase.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            • 72. - We must be sure. A commando will see.
                              • 401. - Another of us dead because of you. It's tragic--both Daresha's loss, and your failure.
                                • 402. <Non-dialogue segment.>
                                  • 403. - A true Jedi Master could have guided her back to the light.
                                    • 407. Option - Then there's hope for you.Player - By the same logic, you too could turn from this darkness.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +50 Influence : disapproves.
                                  • 404. - Such violence. Is your devotion to balance finally slipping away?
                                    • 406. Option - I'm restoring the status quo.Player - Removing the Children of the Emperor will return Corellia to its rightful state.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                  • 405. - Your ruthlessness couldn't stop your troops from dying. However do you hope to win this war?
                                    • 409. Option - I know about your family, Syo.Player - Remember, Master. You are Syo Bakarn, descended from the ancient Bakvalens here on Corellia. +50
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      • 410. - Yes. I remember... my father and I, walking Axial Park. He said, "Syo, we were... once...."
                                    • 408. Option - And your analysis, Master Syo?Player - The First Son does not speak for you, Master. Your mind is your own. Use it. +50
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                    • 433. Option - Your own men are turning.Player - One of your generals has just been quite helpful.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +50 Influence : disapproves.
                                    • 415. Option - By killing you.Player - Your death will bring peace. +50
                                      +50 Influence : disapproves.
                                      +200 Influence : approves.
                                      • 523. - "One more death and the galaxy will be perfect." I see.
                                        • 527. - Dozens of my brothers and sisters still lie in wait. Even the best hunter's arrow only strikes once. You are going to your death.
                                          • 528. <Non-dialogue segment.>
                                            • 529. - You're reaching him, Jedi. Whatever nonsense the First Son says.
                                            • 930. - Leave these "generals" for the Republic. Got Guardian Hold One to handle.
                                              • 974. <Conversation Exit>
  • 938. <Conversation Exit>
  • 971. <Non-dialogue segment.>
    • 960. <Non-dialogue segment.>
      • 965. <Conversation Exit>
    • 532. - Hunter's arrow. Jedi, back home, the Hunter's Arrow is the biggest tower in our capital. Do you think he meant something by that?
      • 534. Option - I doubt it.Player - He was using a figure of speech, nothing more.
        +50 Influence : disapproves.
      • 541. Option - An attack would make sense.Player - Striking while our forces are committed here is sound strategy, if it's true.
        +200 Influence : approves.
        +200 Influence : approves.
        • 795. - And if you think that, so will he.
      • 543. Option - Don't leap to conclusions.Player - You could be wrong.
        +50 Influence : disapproves.
        +50 Influence : disapproves.
        • 548. - Just a minute. Holiday, these are the codes for my world's long-range alert beacons. Can you slice in and check them?
          • 754. - Connecting. Hmm. Beacon 312 just picked up a fleet entering the local asteroid belt. But the fleet had a Jedi authorization.
            • 922. Option - So nobody questioned it.Player - Your people would have no reason to challenge a Jedi code.
            • 923. Option - From Master Syo?Player - I think I can guess whose authorization that fleet used.
            • 756. Option - It could still be innocent.Player - First, let's be sure the fleet's not actually some Republic task force.
              • 924. - The brass may not be bright, but they don't send out task forces for no reason.
                • 544. - An attack. Okay. Okay. The Empire won't know the shortcuts through the asteroid belt--I do. We can still send help.
                  • 549. - The Esh-kha are still fresh. If we sent them right now, they could get there in time.
                    • 554. Option - I can't, it's what he wants.Player - Don't you see? The First Son did this deliberately; he wants me to send our reserve forces away.
                      +50 Influence : greatly disapproves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                    • 553. Option - No, I need those troops.Player - If Corellia falls, we lose everything. The Republic must come first.
                      +50 Influence : greatly disapproves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      • 786. - So we save Corellia, but it's okay if my home's destroyed?
                        • 787. <Non-dialogue segment.>
                          • 592. - You stopped me from avenging my father. Now this. I'm not holding back again.
                          • 596. - You can't do it, can you? Not even for me.
                          • 570. - Holiday, please make the beacons send a warning. And add that I'm on my way to help the defense.
                            • 571. Option - You're being irrational.Player - Your people already have a military and experts to lead it.
                              +50 Influence : disapproves.
                              +200 Influence : approves.
                              • 572. - No one back home knows about fighting the Empire. Without your help, they'll need mine. Goodbye, Master.
                            • 575. Option - Please don't leave.Player - Corellia needs you. So do I.
                              +50 Influence : disapproves.
                              +200 Influence : approves.
                              +50 Influence : disapproves.
                              • 576. - This isn't about us. I can't abandon my people, even for you.
                            • 579. Option - You belong here, Padawan.Player - As a Jedi, your place is by my side, protecting this world.
                              +50 Influence : disapproves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              • 580. - The First Son is attacking them because father and I came with you. Sorry, Master. I have to disobey.
                            • 583. Option - Then go with my blessing.Player - May the Force protect you and your people.
                              +200 Influence : approves.
                              +50 Influence : disapproves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                    • 555. Option - All right, I'll send them.Player - It's still my duty to protect the Rift Alliance worlds. I'll give the order.
                      +200 Influence : greatly approves.
                      +50 Influence : disapproves.
                      +50 Influence : disapproves.
                      • 601. - Holiday, please trigger the beacons--tell everyone back home what's happening, and help's coming.
                        • 929. - Thank you. But I should go with them. I know the asteroids and our defenses. You'll be alright, won't you?
                          • 602. Option - You're leaving?Player - Your talents could still save many lives.
                            +50 Influence : disapproves.
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            • 603. - You have everyone you need. And I'll take good care of your troops.
                          • 606. Option - You shouldn't go.Player - Stay on Corellia, I need to know you're safe.
                            +50 Influence : disapproves.
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            +200 Influence : approves.
                            • 607. - I'll be fighting for you, too. We both have our duty. Don't let him win.
                          • 610. Option - We'll be fine.Player - Don't worry about us. Go, help your people.
                            +50 Influence : disapproves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                          • 614. Option - Focus on defending your world.Player - Remember, guard your communications, and don't let them lure you onto open battlefields.
                            +50 Influence : disapproves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            • 615. - I'll keep asking myself what you'd do. They won't get past us, I promise.
                              • 619. - Small thing is bigger than she looks.
                                • 620. <Non-dialogue segment.>
                                  • 931. - Leave these "generals" for the Republic. Reaching Guardian Hold One will be tough without fresh troops.
    • 551. - We have plenty of Voss commandos. Gaden-Ko can stay with you; if they leave right now, they could get there in time.
    • 550. - We haven't really used the droids. If we send them now, they might get there in time.
    • 54. - We have a survey droid left, it can go.
    • 55. - All shall be inscribed on a warrior's eyes, and laid at your feet.
    • 74. - We should cut through the shadows. A warrior will test these waters.
      • 75. <Conversation Exit>
    • 70. - We should scout Capitol Square first. We have a spare survey droid.
    • 10. - Looking good. The security grid's being repaired; the Republic's pulling troops back in from across the park.
      • 959. <Non-dialogue segment.>
        • 621. - Let's leave our new friends here for the Republic. We have to focus on cracking Guardian Hold One, without reinforcements.
        • 623. - We can leave our new friends here for the Republic. Let's work on Guardian Hold One.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
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Appearance FQNnpp.location.corellia.class.jedi_wizard.old_blood.general_grann
ID16141063185417878723
Appearance ID16141078228827074972
Body Typebmn
Gender0x00
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