You are not logged in.

English
Database
Site

Lieutenant Obatt

Lieutenant Obatt
Heroic Mission
Level 29 Ranged
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Alderaan
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Lieutenant Obatt
Other Sites:

Conversation:

  • 175. - Listen to that comm chatter. I didn't know nobles could use language like that.
    • 110. - With the intel erased and their scanners destroyed, the Ulgos won't be sending anything but distress calls.
      • 112. - You came through just when we needed you. I'll make sure the rest of Alderaan hears about it.
        • 92. - Good luck. Without you, this could have been a strategic failure.
          • 93. <Conversation Exit>
  • 103. - Hit those Ulgos hard. Then our men will show them some real fireworks.
  • 114. - None of my men are up to this. We're going to need some real firepower here, someone tough....
    • 115. <Non-dialogue segment.>
      • 116. - Or a bunch of someones. Squad like you could take on the entire Ulgo army.
      • 117. - Master Jedi. I'm sure your mission here is important, but we need help.
      • 182. - Havoc Squad! I don't mean to interrupt, but House Organa could use your assistance.
      • 119. - Hold there! You're that merc, aren't you? The one command's been talking about. You're hired.
        • 165. - Lieutenant Obatt. And this is Master Sergeant Volere. I'll skip the pleasantries. Ulgo special ops soldiers are deploying as we speak.
          • 156. Option - We should evacuate!Player - What are you doing, then?
            +200 Influence : approves.
            +50 Influence : disapproves.
            • 160. - The Republic didn't come to Alderaan for a rescue mission. We mean to help Organa win.
          • 9. Option - Where? And how many?Player - Let's hear the whole situation. And don't soften any bad news.
            +200 Influence : approves.
            +200 Influence : approves.
          • 158. Option - You're soldiers too.Player - Get some battle skills and do it yourself.
            +200 Influence : approves.
          • 157. Option - You're soldiers too.Player - Shouldn't this be your job?
            • 27. - I just assumed we were all coming from the same place. If House Organa falls, it's the end of the Republic on Alderaan.
              • 122. - Ulgo's not here to attack-- not yet. From what we can tell, they're mostly gathering intel, preparing for a full-scale invasion later.
                • 124. - The long-range scanners they've set up can detect every move we make. We can't let that intel get back to Ulgo command.
                  • 148. Option - Just give me your orders.Player - Is there anything I can do for you?
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 149. - Thank you. We're counting on your assistance to make this plan work.
                  • 32. Option - So how do we stop them?Player - If you have a strategy, don't keep it just for yourself.
                    +200 Influence : approves.
                    +200 Influence : approves.
                  • 146. Option - Don't bring me into this.Player - Your problem, not mine.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    • 147. - You'll get hazard pay for your trouble, if that's what you want. Just hear us out.
                      • 33. - We're going to give them a special delivery. It will be neither kind nor pretty. Ordnance jobs never are.
                        • 127. - Our operatives will erase the data from the long-range scanners, then down the towers with explosives so Ulgo can never use them again.
                          • 128. <Non-dialogue segment.>
                            • 170. - General Kashim says you've got flash and power. We need you to distract the Ulgos while our man plants the charges.
                            • 171. - We need someone with flash and power to distract the Ulgos and cover our men as they work.
                              • 166. Option - I would be honored.Player - I live to serve.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                              • 152. Option - I'm all about flash.Player - Watch and see what a (class) can do.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                • 168. - I've no doubt you can get the Ulgos' attention.
                                  • 132. - The coordinates to the Ulgo recon camp. Once you've reached the area, signal our explosives man and his escort.
                                    • 135. - We'll only get one shot at this. Hold out as long as you can until those charges are set.
                                      • 66. <Conversation Exit>
                              • 129. Option - Too busy, sorry. [Refuse quest]Player - I have better things to expend effort on.
                                <Aborts Conversation>
                                • 130. - Fine. Just don't be surprised when House Ulgo has us surrounded.
                                  • 131. <Conversation Exit>
  • 177. - There are still a few Ulgos out there, if you're looking for some exercise.
  • 176. - Sorry, can't spare the time. The Ulgos have gotten too close for comfort.
  • 102. <Non-dialogue segment.>
    • 5. Option - I consider it my duty.Player - Thul serves the Empire. I'll stop every one individually if I have to.
    • 54. Option - I might be able to help.Player - I can be distracting.
    • 60. Option - Let's do it.Player - So what are we waiting for?
    • 15. Option - That's a little presumptuous.Player - (Class) do not serve
    • 3. <Non-dialogue segment.>
      • 94. - There are still Thuls down there if you want to mop up.
      • 1. - The Thuls cannot be allowed to get past us.
      • 75. - Whoa, listen to that comm chatter. Guess the Thuls picked up a little profanity while they were in exile.
      • 45. - We need someone with the flash and power to distract the Thuls and cover our men as they work.
      • 96. - General Kashim says you've got flash and power. We need someone like you to distract the Thuls while we plant the charges.
      • 55. - I've no doubt you can get the Thuls' attention.
        • 56. <Conversation Exit>
      • 63. - The main priority is that he stays alive and gets those charges laid. Kill the Thuls, distract them, I don't care.
        • 134. <Conversation Exit>
      • 2. - I am Master Sergeant Volere, and I will skip the pleasantries. Thul special operations soldiers are deploying as we speak.
      • 29. - Let me brief you. The Thul spec ops teams are coming from troop transports offshore. If they deploy everyone, we're in it deep.
        • 31. - Hammering individual soldiers won't work--we have to take the offense against those ships now.
          • 36. Option - I can take on a ship.Player - Sounds dangerous. I'm in.
            • 37. - No need to engage them directly. Each of my men here are carrying about twenty kilograms of high explosives.
          • 40. Option - Fight a whole troop transport?Player - You are nuts.
            • 41. - Hear me out. These men are all the explosives experts we could scramble on such short notice.
      • 6. - That's a nice fantasy, but counter to our objective.
      • 43. - The plan is to rig the Thuls' scout crafts and let them return to their command ship. Then we perform the detonation remotely.
      • 4. - Their landing craft riddle the beaches, and High Command expects us to repel them. Are you ready to go in?
    • 46. Option - If that's the only way.Player - I will help, but the Jedi Code frowns on such cold-blooded slaughter.
      • 47. - It's a dirty trick, sure, but one that will keep us from waking up with the enemy in our homes.
    • 50. Option - A solid plan.Player - Low risk. High yield. I approve.
      • 51. - Thank your generals when you get back home. Our officers get Republic training.
    • 67. Option - Won't work. [Refuse quest]Player - They're sure to notice the tampering on the crafts.
      <Aborts Conversation>
      • 68. - Then go down alone and try to clear that beach. See how far you get.
        • 69. <Conversation Exit>
    • 87. Option - I'll be moving on.Player - Then my task is complete.
      • 88. - We'll stay here until we can get reinforcements and take out the ones on the coast.
        • 90. - And Command is planning to set up a base here to repel future attacks.
          • 91. <Conversation Exit>
    • 80. Option - It was unpleasant work.Player - It seemed underhanded.
    • 76. Option - Job well done?Player - What about their invasion? Did we succeed?
      • 77. - They're calling it off! Retreating back to their medical ships behind Thul lines!
    • 106. <Non-dialogue segment.>
      • 118. - Captain! Sir, I don't mean to interrupt, but House Organa could use your assistance.
      • 10. - They've got special ops teams on the beach, and it gets worse.
        • 12. - The Thul spec ops teams come from troop transports just offshore. The transports are getting intel from the beachhead for an invasion.
      • 61. - We'll split into teams. My explosives specialist here will go with you.
        • 62. <Conversation Exit>
      • 65. - When he's done, get out. We wouldn't mind a few survivors to take our surprise back to the transport.
      • 57. - Escort my man to the boats. Keep the Thuls away--drive them off, kill them, whatever. Laying the charges is the priority.
      • 71. - Good timing. Two of the landing craft just returned to the troop transports.
        • 73. - Are you ready? Like the famous last words say, "let's see what this button does."
          • 74. <Conversation Exit>
      • 70. - Don't pay attention to me! Cover your man!
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
FQNnpc.location.alderaan.world.republic.special_delivery.lieutenant_obatt
Appearance FQNnpp.location.alderaan.world.republic.special_delivery.lieutenant_obatt
ID16141046008967197896
Appearance ID16141124883437013827
Body Typebmn
Gender0x00
{
    "_id": {
        "$oid": "5fb3e69633180000cb072ee8"
    },
    "ParentSpecId": "16141099057243831017",
    "ParentSpecB62Id": "wJffnn2",
    "Name": "Lieutenant Obatt",
    "NameId": "1014733268320256",
    "LocalizedName": {
        "enMale": "Lieutenant Obatt",
        "frMale": "Lieutenant Obatt",
        "frFemale": "Lieutenant Obatt",
        "deMale": "Lieutenant Obatt",
        "deFemale": "Lieutenant Obatt"
    },
    "ClassId": "16140963006707226272",
    "ClassB62Id": "e5Q12r6",
    "AbilityPackageB62Id": "jyqqLr4",
    "MinLevel": 29,
    "MaxLevel": 29,
    "Faction": 39,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
        "NameId": "1173582633762818",
        "LocalizedName": {
            "enMale": "Republic",
            "frMale": "R\u00e9publique",
            "frFemale": "R\u00e9publique",
            "deMale": "Republik",
            "deFemale": "Republik"
        },
        "DefendedFactionIds": [],
        "FactionId": "-878620586690540766",
        "FactionString": "republic_utility_npc",
        "OpposingFactionIds": [],
        "Id": "-878620586690540766",
        "Base62Id": "8WltHJB"
    },
    "Toughness": "Strong",
    "ToughnessId": "0",
    "LocalizedToughness": {
        "enMale": "Strong",
        "frMale": "Fort",
        "frFemale": "Fort",
        "deMale": "Stark",
        "deFemale": "Stark"
    },
    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.location.alderaan.world.republic.special_delivery.master_sergeant_volere",
    "CnvB62": "Cblf6VF",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.npc.regular",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior_high_baf",
    "VisualDataList": [
        {
            "CharSpec": "bmn",
            "ScaleAdjustment": 1,
            "MeleeWepId": "16141166261790294400",
            "MeleeWepB62Id": "WC673Z2",
            "MeleeOffWepId": "0",
            "MeleeOffWepB62Id": "0000000",
            "RangedWepId": "16141065598699752252",
            "RangedWepB62Id": "FCl6cg4",
            "RangedOffWepId": "0",
            "RangedOffWepB62Id": "0000000",
            "AppearanceId": "16141124883437013827",
            "AppearanceFqn": "npp.location.alderaan.world.republic.special_delivery.lieutenant_obatt",
            "SpeciesScale": 5680328090471059594
        }
    ],
    "CharRef": "chr.lieutenant_obatt",
    "Gender": "0x00",
    "FqnCategory": "location",
    "FqnSubCategory": "alderaan",
    "CommandXP": 40,
    "Id": "16141046008967197896",
    "Base62Id": "oFIvWyJ",
    "Fqn": "npc.location.alderaan.world.republic.special_delivery.lieutenant_obatt",
    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "2052947851",
    "removed_in": "",
    "changed_fields": [
        "CommandXP",
        "hash"
    ],
    "previous_versions": [
        "1.0.0a",
        "1.3.0",
        "4.0.0",
        "5.2.0",
        "5.3.0"
    ],
    "LocalizedTitle": {
        "enMale": "Heroic Mission",
        "frMale": "Mission h\u00e9ro\u00efque",
        "frFemale": "Mission h\u00e9ro\u00efque",
        "deMale": "Heldenmission",
        "deFemale": "Heldenmission"
    },
    "Title": "Heroic Mission"
}