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Lord Cytharat

Lord Cytharat
Level 50 Melee
Faction: Empire
Reaction: Republic | Empire
Category: Exp
SubCategory: 01
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.3.0
Last Seen: 6.2.1a
Star Wars Name: Lord Cytharat
Other Sites:

Conversation:

  • 91. - Weapons ready!
    • 92. <Non-dialogue segment.>
      • 93. - My lord... they're not mercenaries.
        • 99. <Non-dialogue segment.>
      • 95. - My lord... that's not a mercenary.
        • 97. <Non-dialogue segment.>
          • 98. - Mighty Wrath--you came for us.
          • 101. - Dark Lord--you came for us.
          • 102. - Commander. I did not expect you to come.
          • 103. - You came for us. I did not expect it.
            • 104. Option - You may still be useful.Player - You and your team are resources. Throwing you away would be a waste.
            • 137. Option - Of course I'm here. [Kiss him]Player - You were in danger. I was afraid I'd miss my opportunity to do this....
              • 147. - For that alone, I would have come to Makeb.
                • 144. - We have to get him out of here. He's worse off than he looks.
                  • 140. - My only regret is that I cannot see the battle through at your side.
            • 106. Option - I won't let people be killed.Player - I'm in charge of this mission. So long as I can help it, nobody dies.
              • 121. - That is not... what I was taught about leadership. Thank you.
            • 105. Option - Don't get all weepy.Player - You were between me and the exit. It was hard to avoid you.
              • 107. - Ah. Yes, of course.
                • 109. - He's bleeding pretty bad, but we can evacuate from here.
                  • 111. - I'll have a medic ready at the gravity hook. If we have to ship those people to Kaas City for surgery, we will.
                    • 116. - But I suggest you keep moving, before the droids catch up or reinforcements arrive.
                      • 117. <Conversation Exit>
  • 128. - Go. We will hold position here.
  • 6. - I am here. Securing the line.
    • 8. - I gather you felt that. If these quakes continue, none of us may escape intact.
      • 29. Option - I don't fear groundquakes.Player - Let the world tremble and tear itself apart. I am Sith, and I endure.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
      • 11. Option - I saw worse on Nar Shaddaa.Player - I wouldn't be concerned. I've caused stronger groundquakes than that.
        +200 Influence : approves.
        +200 Influence : approves.
      • 30. Option - At least we stay alert.Player - Knowing the ground's about to collapse keeps you focused, doesn't it?
        +200 Influence : approves.
      • 31. Option - I expect hazard pay for this.Player - My fee doesn't cover environmental damage. Make sure to tell that to Darth Marr.
        +200 Influence : approves.
        +50 Influence : disapproves.
        • 32. - Eight years, Ministry of Logistics. I know how to move around cash.
      • 9. Option - Make sure to secure the base.Player - If that gravity hook topples, we're going to have a problem. Find a way to stabilize it.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        • 12. - I'll put our science consultant on the job. He's en route to the planet now.
      • 130. Option - [Flirt] We can't have that.Player - It's a pity. I was hoping we'd have time to get to know one another, but if we're doomed....
        +50 Influence : disapproves.
        +50 Influence : disapproves.
        +200 Influence : approves.
        +50 Influence : disapproves.
        +200 Influence : approves.
        +50 Influence : disapproves.
      • 10. Option - Just focus on the job.Player - You're a tactical advisor, not my geologist. Advise me on tactics.
        +200 Influence : approves.
        +50 Influence : disapproves.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        +50 Influence : disapproves.
        +50 Influence : disapproves.
        +200 Influence : approves.
        • 13. - As you wish.
          • 15. - Solida Hesk and her corporation hold the secrets of isotope-5. She is currently at her resort, hosting three Hutt clan lords.
            • 22. - Manju is a spice trafficker and slaver, Khobisho is a negotiator and advocate for the Cartel, and Prodoranya runs an industrial moon.
              • 17. - Hesk has installed substantial automated security, and each Hutt also has a cadre of bodyguards. Resistance is inevitable.
                • 24. Option - We can't let the word spread.Player - If an alarm goes out from the resort, the whole Hutt army will descend on us. Bodyguards will be the least of our problems.
                • 25. Option - Tell me about the bodyguards.Player - We're not talking about Nar Shaddaa thugs. Who exactly have the Hutts employed?
                  • 55. - Slavers and gladiators; beasts and beastmasters. Formidable opponents.
                • 44. Option - That's why I'm here.Player - Handling "resistance" is the only reason I came to Makeb. I'm prepared.
                  • 52. - I do not doubt your abilities.
                    • 47. - The resort is built on a self-contained mesa. Isolate the mesa, and neither reinforcements nor fleeing witnesses will pose a problem.
                      • 49. - There are only a handful of landing pads around the resort, so I'd suggest destroying the pads and the shuttles.
                        • 51. - However, the Hutts' bodyguards are garrisoned at the landing pads as well. To cut off the resort, you will need to pass through them.
                          • 59. Option - What about communications?Player - The enemy will still be able to call for help, even if we cut off reinforcements.
                            • 63. - We can't hide the attack altogether. We can only delay word from spreading and disguise our objective.
                          • 60. Option - I may want to take captives.Player - Killing may not be necessary. Do you have a holding facility ready?
                            • 64. - We're short-staffed to run a prison. But I'll see what I can do.
                          • 58. Option - The enemy will not escape.Player - No way off the mesa, no one coming to help... the Hutts and their sponsor, trapped with me.
                            • 62. Player - Shall we begin?
                              • 65. - At your word.
                                • 67. - I will monitor your position and update you as I can. May the Force grant you strength.
                                  • 68. <Conversation Exit>
  • 129. - It is an honor.
  • 74. <Non-dialogue segment.>
    • 75. - Manju the Hutt's forces are ahead. These are his elite slavers, responsible for turning the royal family of Vena into chattel for the Nar Shaddaa markets.
      • 77. - According to Manju, they also once brought him a Sith Lord in chains. I do not believe it.
    • 78. - Khobisho the Hutt's servants are near. They are Nikto whose clan has served the Hutts for twelve generations, bred for battle.
      • 80. - They are also known to keep formidable pets. Stay cautious.
    • 81. - You are approaching a cluster of Prodoranya the Hutt's bodyguards. These are enforcers from his manufacturing plants: brutes, not intelligent but physically powerful.
      • 83. - They can survive breathing toxins twenty hours a day. They will not die easily.
  • 86. - Good. The mesa is sealed; no reinforcements will come, and no one can flee. I suggest you proceed to the estate.
    • 88. - Don't let your guard down. The Hutts' security may be broken, but Solida Hesk still has droids.
  • 3. - This is Lord Cytharat. There is a guard post near your landing position. I advise eliminating its protectors before they investigate.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
FQNnpc.exp.01.makeb.world_arc.imperial.multi.lord_cytharat
Appearance FQNnpp.exp.01.makeb.world_arc.imperial.multi.lord_cytharat
ID16141017539054115787
Appearance ID16140971065801340588
Body Typebmn
Gender0x00
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