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lieutenant_aric_jorgan

lieutenant_aric_jorgan
Level 10 Ranged
Faction: Neutral
Reaction: Republic | Empire
Category: Test
SubCategory: Krutsinger
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: lieutenant_aric_jorgan
Other Sites:

Conversation:

  • 1. - You're my CO now, so I'll follow your lead--but only because it means a shot at Tavus.
  • 2. - I can't believe this! Your backstabbing squad-mates have cost me everything!
  • 3. - You did it, Sergeant! That was some top-notch soldiering--we're all proud of you.
    • 300. Option - Just doing my job.Player - Thank you, sir.
    • 6. Option - There are Imperials here!Player - I encountered Imperial soldiers guarding the bomb!
      • 7. - Copy that, we saw them through your armor-cam. Unbelievable.
    • 301. Option - It isn't easy being the best.Player - What can I say? I'm good at what I do.
      • 15. - Don't get too cocky yet, Sergeant.
        • 17. - Looks like we've got a whole new problem. Not all of those guards you killed were seps.
          • 19. - Imperial soldiers operating right alongside the separatists. We need to know how deep this connection goes. I want you to continue further into the base.
            • 335. <Non-dialogue segment.>
              • 336. <Non-dialogue segment.>
                • 20. Option - Copy that.Player - What is my immediate objective?
                • 26. Option - What about my squad?Player - Shouldn't I locate Tavus and the others first, sir?
                • 304. Option - I'll clean this place out.Player - All enemies of the (Empire / Republic) will die before me.
                  • 23. - Make sure you drop a few of them for me, Sergeant.
                    • 31. - Finding the rest of Havoc Squad is now priority one. If they've been captured, they might be able to tell us more about what's going on in there.
                      • 33. - If possible, you should also retrieve the ZR-57. It costs about forty million credits, so Command would like it back. But your squad-mates are the main objective now.
                        • 34. Option - Understood, sir.Player - If my squad-mates are here, I will bring them home.
                        • 39. Option - They're probably dead.Player - There's no point looking for a bunch of corpses, sir.
                          • 40. - We don't leave people behind, Sergeant. Now get moving.
                        • 42. Option - Keep me posted, sir.Player - If you learn anymore, be sure to contact me.
  • 45. - There's no time to waste, Sergeant! Get into that stronghold and disarm that bomb once and for all!
  • 60. - Commander Tavus was very clear: Under no circumstances can I send you in to join Havoc on this mission.
    • 62. - I have to admit, I'm a little surprised. I honestly thought you were starting to come along, but I guess Tavus still isn't convinced you're ready for the big time.
      • 63. Option - It's the commander's call.Player - I trust Commander Tavus's judgment.
      • 65. Option - As long as I'm paid the same.Player - If Tavus wants me to relax here while everyone else charges into enemy territory, it's fine by me.
      • 71. Option - But my record is flawless!Player - I found that bomb--I should be the one to retrieve it.
        • 72. - Maybe next time, Sergeant. I'm sure--
          • 74. - Lieutenant, sir! We've got a situation here!
            • 76. - Talk to me, Ensign. What's going on?
              • 78. - We've lost contact with Havoc Squad, sir! Comms, video, locators, everything. It's like they've disappeared completely.
                • 79. <Non-dialogue segment.>
                  • 80. - What do you mean disappeared? Are the seps jamming us?
                    • 82. - No jamming we can detect. I don't know what's happening. They're just gone, sir.
                      • 84. - That's unacceptable, soldier! You get back to that terminal, and you get me Havoc's status, now!
                        • 86. - Yes, sir!
                          • 87. Option - I should investigate.Player - Send me in, Lieutenant--they may need assistance.
                            • 90. - It'd be breaking Tavus's orders, but if it comes to that--
                          • 93. Option - Was this an ambush?Player - Do you think Zak and Jaller set us up, sir?
                            • 94. - There's no way to tell from here. Whatever happened was bad.
                          • 97. Option - Glad I'm not in there.Player - Sounds like Commander Tavus got my squad into some heat they couldn't handle.
                            • 98. - The seps must be wall-to-wall in there. This is bad, Sergeant.
                              • 100. - Still no signal from Havoc Squad, sir. I think we may have lost them.
                                • 102. - All right, people, listen up. This mission will not fail on my watch. We are not gonna let that bomb get away again!
                                  • 104. - Infiltrating that stronghold is a mission only Havoc Squad can pull off. Lucky for us, we have one Havoc trooper left! Sergeant--you're going in there!
                                    • 106. - The ZR-57 must not remain in separatist hands. Is that clear, Sergeant?
                                      • 297. Option - Affirmative.Player - Yes, sir.
                                      • 109. Option - What about my squad?Player - Shouldn't I confirm Havoc's status, sir? They may need backup ASAP.
                                        • 110. - The ZR-57 is your primary objective. Once it's dealt with, we'll see what we can do for Tavus and the others.
                                      • 294. Option - You're asking the impossible.Player - Sounds like a good way to get myself killed.
                                        • 118. - Maybe so, but you're the only trooper we've got with any chance of success.
                                          • 120. - We were hoping to get the bomb back intact, but we're way south of a best-case scenario here. So here's the new plan:
                                            • 122. - We have the deactivation code for the ZR-57. We disarm the bomb--leaving the seps with nothing but a big, radioactive paperweight.
                                              • 124. - You'll have to hijack the separatists' comm system to broadcast the code. This data spike should do the trick.
                                                • 126. - I never thought it'd come to this, Sergeant. I don't need to tell you what happens if you don't pull this off.
                                                  • 127. Option - You can count on me, sir.Player - I've never failed a mission before, and I'm not gonna start today.
                                                  • 296. Option - I enjoy a challenge.Player - I like a challenge.
                                                    • 132. - Just play it safe out there. We have zero room for errors on this one.
                                                  • 139. Option - Stop it--I'm getting misty.Player - You going soft on me or something, Lieutenant? Come on.
                                                    • 140. - Sergeant, this is serious.
                                                      • 142. - You have the coordinates for the separatists' stronghold. I'm sure you can guess how much security they're likely to have.
                                                        • 144. - Breach the perimeter, use that data spike on the comm terminal and shut the ZR-57 down for good. Thousands of lives are on the line here, Sergeant. We're counting on you.
                                                          • 331. <Non-dialogue segment.>
                                                            • 332. <Non-dialogue segment.>
                                                              • 295. Option - For freedom!Player - For the Republic!
                                                              • 147. Option - I've got a job to do.Player - It's time to go to work.
                                                              • 153. Option - Time to rack up some glory.Player - This op is going to make my career.
  • 46. - Ah, Sergeant, welcome back. Grab yourself a seat. You're gonna be observing the op here with me.
    Progresses:
    • 47. Option - Very well, sir.Player - I take it the rest of my squad is already in the field?
    • 53. Option - What are you talking about?Player - Observing what op? Where are Commander Tavus and the others?
      • 54. - Havoc Squad is infiltrating the separatists' stronghold to retrieve the ZR-57 as we speak.
    • 57. Option - This is insulting!Player - I'm supposed to just sit here while everyone else goes in?
      • 58. - Afraid so. Commander Tavus took Havoc Squad into the separatists' stronghold to retrieve the ZR-57. They're breaching the perimeter as we speak.
  • 161. - Come on in, Sergeant. I copied everything--sounds like we're gonna be hitting the separatists where they live. Good work.
    Progresses:
    • 288. Option - Thank you, sir.Player - Just doing my duty.
      • 163. - I hope you're ready for this. The mountain stronghold is the separatists' most fortified position on the entire island--getting in there won't be easy.
    • 170. Option - I have a way with people.Player - I'm a charming person, what can I say?
    • 172. Option - I love a good interrogation.Player - Nothing like questioning worthless traitors to get the blood flowing.
      • 173. - Yeah, I guess you missed your calling. Just hang on before you file for that transfer--we still got work to do. Infiltrating that mountain stronghold isn't going to be easy.
        • 175. - I've put out the call. Havoc is assembling immediately, so get back here on the double.
          • 289. Option - Roger that, sir.Player - I'm on my way.
          • 176. Option - Let's do it!Player - I can't wait to take these seps down once and for all.
          • 184. Option - We've got this in the bag.Player - The seps are cornered--there's no need to rush.
  • 187. - Zak's house is in Oradam village. Get a move on, Sergeant!
  • 276. - Welcome back, Sergeant. Needles has your newest assignment.
  • 323. <Conversation Exit>
  • 188. - Mannett Point is an island off the coast, Sergeant. Hope you're ready for a swim.
  • 189. - You would've let your fellow soldiers die. I can't believe you, Sergeant.
  • 190. - You stopped the ambush, Sergeant. Not too shabby.
  • 191. - All right, Sergeant. I copied what Mirru said, and this bomb situation sounds like the real thing.
    Progresses:
    • 327. <Non-dialogue segment.>
      • 328. <Non-dialogue segment.>
        • 284. Option - How should I proceed?Player - What now?
        • 286. Option - Your point?Player - What do you expect me to do about it?
          • 195. - Your job, Sergeant. You're already close, so you have the best chance of anyone to stop this ambush.
        • 198. Option - Mirru is just leading us on.Player - I don't trust a word that bum says.
          • 199. - That's why it's my call, not yours.
            • 205. - I want you to head for the road Mirru described and locate the separatists' hidden bombs.
              • 207. - A troop convoy is scheduled to move through the area any minute now, so you need to get those bombs defused ASAP. Double-time it, soldier!
                • 208. Option - Yes, sir!Player - I'll move out right away! +50
                • 210. Option - Nothing like a good challenge.Player - I do my best work under pressure. +50
                • 287. Option - Not my mission, or my problem.Player - I have better things to expend effort on. +50
                  • 215. - Those are Republic troopers, Sergeant! You will not ignore a threat to the lives of our comrades, regardless of your original mission!
                    • 217. - Now stop arguing and get those bombs defused! Now!
                      • 228. <Conversation Exit>
  • 230. - You have your assignment, Sergeant. Stop wasting time.
  • 229. - Great. You're back. Fuse has your next mission, Sergeant.
  • 231. - Great, Bellis is KIA. That's some fine work, Sergeant! Do you think you could've taken a little longer to get to the RV point?
    Progresses:
    • 232. Option - I'm sorry, sir.Player - I got here as fast as I could.
    • 236. Option - Don't blame me.Player - It isn't my fault Bellis went and got himself killed.
      • 237. - Yes, I'm sure the fact that he was standing around suspiciously waiting for you to arrive had nothing to do with him getting shot.
    • 242. Option - You think you could do better?Player - Sir, please come and assist me if you feel it would be beneficial, sir!
      • 243. - This isn't a joke, Sergeant.
        • 245. - However, there is a chance you might be able to find out what Bellis learned.
          • 247. - If he followed procedure, Bellis should've left a coded recording of his discovery in his field box, hidden somewhere inside his home in Talloran.
            • 324. <Non-dialogue segment.>
              • 325. <Non-dialogue segment.>
                • 278. Option - Copy that, sir.Player - I'll search Bellis's home immediately.
                • 250. Option - Where in the house, exactly?Player - Is there a standard location where Bellis would've hidden the box?
                  • 251. - Negative, it could be just about anywhere. Tear the place apart if you have to--just find that box.
                • 254. Option - You don't sound very sure.Player - I'm hearing a lot of "ifs" and "shoulds" here, sir.
                  • 255. - Well, let's just hope that Bellis was a better spy than you are a soldier, or this mission is going to be a complete failure.
                    • 259. - Remember: If the separatists know Bellis was a spy, they may already be searching his house or waiting to ambush Republic agents as they come. Stay alert.
                      • 261. - You have to get that field box from Bellis's house before the separatists do. Double-time it.
                        • 277. Option - Will do.Player - Roger that.
                        • 267. Option - Just let me work.Player - Permission to resume my mission, Lieutenant?
                        • 270. Option - This better work out.Player - If this doesn't go the way you say it will, we're gonna have a problem, sir.
  • 273. - You have your orders, Sergeant. Quit wasting time and move out.
  • 274. - I'm sure you have something else you should be doing, Sergeant.
  • 275. - I'm busy. Go bother someone else.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
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Appearance FQNnpp.companion.trooper.aric_jorgan
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