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Fuse

Fuse
Level 26 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Tatooine
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Fuse
Other Sites:

Conversation:

  • 183. - Squad, hold up! Get me a solid perimeter, ASAP!
    • 185. - You must be the commander of Havoc Squad. I'm Lieutenant Tasser, sir--Forty-third Advance Recon Squad.
      • 186. Option - Good to meet you.Player - What can I do for you, Lieutenant?
      • 188. Option - You supposed to be my backup?Player - If you came to help, you're a little late.
        +200 Influence : approves.
        +50 Influence : disapproves.
        • 189. - Yes, sir, that's definitely the impression we got coming in. Apologies.
      • 192. Option - Get lost.Player - This is a Havoc op, Tasser--and I have everything well in hand.
        +50 Influence : disapproves.
        +50 Influence : disapproves.
        +200 Influence : approves.
        • 193. - Yes, sir, I can see that.
          • 195. - General Garza rerouted us from a two-week sightseeing op on Ryloth to assist you, Lieutenant. Looks like you've already taken care of things, though.
            • 196. Option - That's affirmative, Lieutenant.Player - The mission was a complete success.
              +200 Influence : approves.
            • 198. Option - Sorry you came for nothing.Player - If I'd known reinforcements were inbound, I would've waited.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              • 199. - Well, it doesn't look like you needed us to begin with.
            • 202. Option - This is how the pros do it.Player - Feel free to look around, you might learn something.
              +50 Influence : disapproves.
              +200 Influence : approves.
              • 203. - Yeah, my men and I are learning valuable lessons even as we speak.
                • 205. - Garza mentioned a possible prisoner for us to haul back to Coruscant.
                  • 206. <Non-dialogue segment.>
                    • 207. - Is this the guy Garza was talking about?
                      • 208. Option - Yes, he is.Player - Take this man to Coruscant immediately.
                        +200 Influence : approves.
                      • 212. Option - This man is a friend.Player - Treat him well, Lieutenant--he's a valued ally.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        • 213. - Are you... do you mean that, Lieutenant? Wow, I, uh... thanks.
                          • 215. - I guess I'll, uh, I'll see you around, then. Good luck.
                            • 216. Option - Thanks.Player - Good luck to you too, Fuse.
                            • 218. Option - It's good to have you back.Player - I'm glad you chose the right side in the end, Fuse.
                              • 219. - Thanks, Lieutenant. So am I.
                            • 222. Option - You'd better get moving.Player - Go on, get out of here.
                      • 224. Option - Get him out of here.Player - I want this traitor out of my sight.
                        +200 Influence : approves.
                        +200 Influence : approves.
                    • 235. - So, did you find the guy, or what? If he's still running loose, we could lend you a hand.
                      • 236. Option - No need.Player - The objective could not be taken alive.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                      • 240. Option - I already took care of him.Player - You should find the target's body inside.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                      • 244. Option - The Imperials killed him.Player - The objective didn't play along with the Imps, so the they took him out.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        • 245. - I, uh, I won't ask, Lieutenant.
                          • 247. - All right, people, let's sweep through the rubble and see if we can find the target's body to take back to General Garza.
  • 18. - I'll, uh, I'll just stay here where you can see me, Lieutenant.
  • 19. - Hey, Lieutenant, I, uh, I guess I should thank you. You saved my life, after everything.
    • 176. Option - You're welcome.Player - I did what I felt was right. +100
      +200 Influence : approves.
      +200 Influence : approves.
      +200 Influence : approves.
    • 302. Option - You don't sound very happy.Player - Sorry to disappoint you.
      • 23. - Well, I'm still not so sure it was the right thing to do, but, uh... thanks.
    • 26. Option - Don't take it personally.Player - I stopped the explosion so I could bring you in alive, nothing more. +100
      +200 Influence : approves.
      +200 Influence : approves.
      +200 Influence : approves.
      • 27. - Just business, huh? Well, thanks anyway.
        • 29. - Still, it's... well, it's hard, knowing my designs might be hurting innocent people. I helped Gorik--helped a monster. It's unforgivable.
          • 34. Option - We'll get Gorik, don't worry.Player - That monster is going to face justice.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 35. - I hope so. Before... well, before anyone else gets hurt.
          • 42. Option - Time to make it up to us.Player - What you've done may be unforgivable, but you can still be useful.
            +200 Influence : approves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            • 43. - "Useful." I guess that's something.
          • 38. Option - I don't want to hear it.Player - You're not going to whine the whole way out of here, are you?
            +200 Influence : approves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            • 39. - Sorry, Lieutenant. It's just... it's a lot to take in, you know?
              • 45. - Okay then, let's, uh, go. Consider me officially surrendered, Lieutenant. I'll stay where you can see me.
                • 46. Option - Let's move out.Player - It's a long trip back to Coruscant.
                  • 47. - I'm ready, Lieutenant.
                • 49. Option - That's alright, I trust you.Player - I'm pretty sure we're on the same team.
                  • 50. - It's... it's good to be back. Thanks.
                • 52. Option - Start walking, prisoner.Player - No sudden moves, got it?
                  • 55. - Uh, understood, Lieutenant.
  • 72. - Forget about me, Lieutenant! Stop Gorik! Please!
  • 73. - Lieutenant! You made it just in time--Gorik called for a full-scale evacuation.
    Progresses:
    • 75. - He's already at the hangar in the back of the base, overseeing the evacuation--and he has my bomb designs with him.
      • 77. - Please, you have to get to the landing area and stop Gorik before he escapes with my bomb designs!
        • 78. Option - Understood.Player - Gorik won't escape from me.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 79. - If anyone can do it, it's you. Good luck, Lieu--
        • 82. Option - What about you?Player - Am I just supposed to leave you here?
        • 88. Option - Gorik isn't my objective.Player - You're the reason I'm here, Fuse. Not Gorik.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          • 89. - I'm, uh, I'm clearly not going anywhere, Lieutenant. After you've taken down Gorik, you can--
            • 91. - Warning! Warning! Self-destruct sequence initialized! All personnel must evacuate to the hangar area immediately! This is not a drill!
              • 93. - Countdown sequence initialized. Warning! Warning! Facility detonation imminent!
                • 95. - Oh, no. We're too late. The entire base, it--it's going to be vaporized, we... we're out of time.
                  • 96. Option - How do I stop it?Player - There must be some way to shut down the self-destruct sequence.
                  • 98. Option - This isn't over yet, Fuse.Player - Don't give up on me now. We're getting out of here.
                    • 99. - Heh. Havoc Squad never surrenders, right? Never fails.
                  • 102. Option - So, what, we're dead meat?Player - Are you telling me there's no way out?
                    • 103. - No, I... I'm not saying that. I mean, you can cancel the self-destruct sequence.
                      • 109. - You... you'd have to go to the command center to cancel the detonation. Y--you could even unlock my cell from there.
                        • 111. - But... by the time you reach the command center and stop the explosion, Gorik will have escaped with my bomb designs--that can't happen.
                          • 112. Option - So I'll double-time it.Player - I'm sure I can stop the explosion and get Gorik if I move fast enough.
                            • 115. - No, you... you have to leave me. By the time you cancel the self-destruct, Gorik will be long gone.
                              • 117. - Please, there isn't time to argue. It's down to me or the bomb designs, and... well, there's only one good choice there.
                                • 120. Option - You're right.Player - Gorik can't be allowed to escape with those bomb designs.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                • 122. Option - I don't leave people behind.Player - I've made my choice, and I'm getting you out of here.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  • 125. - Forget about me! Stop Gorik, keep the Empire from getting my designs, that's all that matters.
                                    • 126. Option - I'm getting you out of here.Player - Today isn't your day to die, Fuse.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                    • 128. Option - Gorik won't escape for long.Player - We'll track down that Imp scum before he gets too far.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      • 129. - You can't know that for sure. And how many people might die in the meantime?
                                    • 134. Option - Stop arguing.Player - I've made my decision.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      • 135. - Please, Lieutenant. Don't let Gorik escape just for me. Please, don't do it.
                                        • 170. <Conversation Exit>
                          • 137. Option - You're right.Player - Stopping Gorik serves the greater good.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            • 138. - You, uh, you should hurry. We've spent too much time talking already.
                              • 140. - The hangar is at the other end of the base. Good luck, Lieutenant.
                                • 142. - And, uh, please... please tell General Garza I'm sorry I let her down.
                                  • 147. Option - I will.Player - I'll be sure Garza knows what you did here. It's been an honor serving with you, Fuse.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    • 148. - You, too, Lieutenant.
                                  • 151. Option - Goodbye, Fuse.Player - Nice knowing you.
                                    • 152. - So long.
                          • 154. Option - Have fun dying, traitor.Player - I hope you enjoy your execution.
                            +50 Influence : disapproves.
                            +50 Influence : disapproves.
                            +50 Influence : disapproves.
                            • 155. - Just go, Lieutenant. Just go.
                              • 173. <Conversation Exit>
  • 294. <Non-dialogue segment.>
    Progresses:
    • 57. Option - And now, I'm going to end it.Player - You're too dangerous to keep alive, Fuse. +100
      +50 Influence : disapproves.
      +50 Influence : disapproves.
      +200 Influence : approves.
      • 58. - You... you what? You let that monster escape... just so you could kill me yourself?
        • 60. - So many innocent people... you're insane.
          • 62. - Go ahead then, Lieutenant. Get it over with.
            • 63. Option - All right.Player - Goodbye, Fuse.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +200 Influence : approves.
            • 67. Option - It's been fun.Player - Nice knowing you, Fuse.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +200 Influence : approves.
            • 69. Option - Death to all traitors!Player - This is for Ord Mantell, scum.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              • 70. - Just do it.
    • 124. Option - My orders are to capture you.Player - I don't care about Gorik or the designs. I was sent here for you.
      +200 Influence : approves.
      +200 Influence : approves.
      +200 Influence : approves.
    • 157. Option - I'm here to kill you, not him.Player - If I'd been sent to eliminate Gorik, I would. But I was sent to eliminate you.
      +50 Influence : disapproves.
      +50 Influence : disapproves.
      +200 Influence : approves.
      • 158. - The, uh... the explosion should take care of that. But Gorik--think about how many innocent people he'll kill with those designs.
        • 160. - I don't care what happens to me, Lieutenant. Just please, stop Gorik.
          • 161. Option - Fine.Player - I'll stop Gorik before he escapes.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 162. - Please, Lieutenant... hurry.
          • 166. Option - I have to confirm the kill.Player - Sorry, but if I don't kill you myself, I can't know for sure.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +200 Influence : approves.
          • 168. Option - Just wait right here.Player - I'll be back to kill you in no time.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            • 169. - Don't let that monster escape. Please.
    • 295. <Non-dialogue segment.>
      • 1. - You... you were serious. You let that monster escape, just... just so you could kill me yourself.
        • 3. - Well, you--you obviously enjoy senseless killing. A lot of innocent people will die now that Gorik has gotten away with those designs.
          • 8. Option - I'm just doing my job.Player - Successful missions always come with a price. +100
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            • 9. - And you're glad to pay, so long as it's other people's lives, other people's families, right?
          • 12. Option - Yes, actually, I do enjoy it.Player - Killing is the whole reason I signed up. +100
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            • 13. - You're insane.
          • 16. Option - I'm not going to kill you.Player - I've reconsidered--you're more useful alive. +100
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
FQNnpc.location.tatooine.class.trooper.multi.fuse
Appearance FQNnpp.location.tatooine.class.trooper.multi.fuse
ID16141039577362048214
Appearance ID16141179878616652910
Body Typebmn
Gender0x00
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    "ParentSpecB62Id": "8VK7RX0",
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        "deFemale": "Lunte"
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    "ClassId": "16141160777998100175",
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    "AbilityPackageB62Id": "v5n2lyN",
    "MinLevel": 26,
    "MaxLevel": 26,
    "Faction": 11,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
        "NameId": "1173582633762823",
        "LocalizedName": {
            "enMale": "Friendly",
            "frMale": "Alli\u00e9",
            "frFemale": "Alli\u00e9",
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        "DefendedFactionIds": [
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        "FactionId": "3780939478746129694",
        "FactionString": "friendly",
        "OpposingFactionIds": [],
        "Id": "3780939478746129694",
        "Base62Id": "7kNfSsC"
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    "Toughness": "Standard",
    "ToughnessId": "0",
    "LocalizedToughness": {
        "enMale": "Standard",
        "frMale": "Standard",
        "frFemale": "Standard",
        "deMale": "Standard",
        "deFemale": "Standard"
    },
    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.location.tatooine.class.trooper.fuse",
    "CnvB62": "NG4v3cB",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior_high_baf",
    "VisualDataList": [
        {
            "CharSpec": "bmn",
            "ScaleAdjustment": 1,
            "MeleeWepId": "16141166261790294400",
            "MeleeWepB62Id": "WC673Z2",
            "MeleeOffWepId": "0",
            "MeleeOffWepB62Id": "0000000",
            "RangedWepId": "0",
            "RangedWepB62Id": "0000000",
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            "SpeciesScale": 0
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    "CharRef": "chr.fuse",
    "Gender": "0x00",
    "FqnCategory": "location",
    "FqnSubCategory": "tatooine",
    "CommandXP": 16,
    "Id": "16141039577362048214",
    "Base62Id": "rgGl2lA",
    "Fqn": "npc.location.tatooine.class.trooper.multi.fuse",
    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "2705311745",
    "removed_in": "",
    "changed_fields": [
        "CommandXP",
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    ],
    "previous_versions": [
        "1.0.0a",
        "1.3.0",
        "4.0.0",
        "5.2.0",
        "5.3.0"
    ]
}