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Kelnu Velus

Kelnu Velus
Level 30 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Voss
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Kelnu Velus
Other Sites:

Conversation:

  • 2. - Sheesh. We could hear the fighting from here; any luck with the armor?
    • 75. Player - Here you go.
      • 1. - Well, look at that. The energy readings on the armor match ones we got from a Gormak camp, out on the islands.
        • 84. - That island's isolated, fortified... the Gormak keep a garrison of those cyber-beasts there. Good place for building this armor.
          • 102. Option - You can catch them off guard.Player - It's not too late to fight back.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
          • 87. Option - What happens now?Player - What are you going to do?
          • 112. Option - But I've done my part.Player - Are we done here?
            +50 Influence : disapproves.
            • 90. - No time to get help. Armor tech must be destroyed. You should go.
              • 92. - He means, we appreciate what you've done. But we need that camp taken apart--the tech powering the armor, and whatever else they're cooking up. Anything you can do?
                • 97. Option - I'm sure I can be of use.Player - It's my duty as a Jedi to help.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                • 106. Option - Yes, but I won't go in blind.Player - What else do you know about the area?
                  • 131. - We saw a village and some manufacturing equipment, but we couldn't get too close.
                • 104. Option - Persuade me. Money works fine.Player - Not unless you pay me first.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  • 105. - That's fair. We owe you for the armor pieces, anyway.
                    • 115. - Should know. Shakval was sighted near the islands. Gormak mechanist. Could be involved.
                      • 119. - Reek's teeth, that's right. And Shakval's a terror; practically an army by himself. Maybe we should wait for help after all.
                        • 126. Option - Don't worry, I'll be careful.Player - I'll be careful.
                        • 129. Option - If I'm fast, I might be okay.Player - I'll be right back.
                        • 123. Option - I can handle him.Player - Nobody scares me.
                          • 124. - Well, okay. Remember, destroying the armor tech is the priority. Don't go looking for trouble.
                            • 128. - We wait for you.
                              • 133. <Conversation Exit>
                • 100. Option - Forget it. [Refuse quest]Player - Not a chance.
                  • 108. - Fair enough--you already did us a big favor.
                    • 110. - Here. This is for getting us the armor. Suppose the rest is up to us.
                      • 111. <Conversation Exit>
  • 3. - Please, bring us all the armor you can find. The more readings we get, the better.
  • 4. - Shh. Do us a favor, don't kick any stones over the side.
    Progresses:
    • 7. - You seen that little Gormak village down there? Looks quiet, but fish aren't the only thing they're shipping out.
      • 9. - Gormak armor. Powerful. Smuggled to village. Then sent elsewhere.
        • 10. Option - Maybe they have battle plans.Player - The Gormak might be preparing a major offensive against you.
          • 46. - Considered. Republic offered to investigate. Helpful.
        • 11. Option - Why the secrecy, I wonder.Player - It would be faster to just move the armor openly rather than smuggling it.
          +200 Influence : approves.
          • 42. - Voss commandos watch. Gormak know. They fear us.
        • 12. Option - That armor is impressive.Player - I've seen the Gormak take shots that would floor an Imperial soldier.
          • 31. - And wouldn't it be nice if that kind of tech was on our side?
        • 35. Option - Smuggling? I'm innocent!Player - I don't know what you're talking about.
          • 39. - Relax. What you do with your ship is your business. These Gormak aren't looking to get outsiders' attention.
        • 16. Option - What makes the armor special?Player - Explain yourself.
        • 28. Option - That village? Seriously?Player - You could be wrong.
          • 29. - We watched. Listened. We know.
            • 19. - The Gormak can energize their armor somehow, make it extra strong. We've been trying to track it to the source and find out how.
              • 21. - Crates in the village. Armor pieces inside. Answers.
                • 24. - Right. Those armor scraps might give the readings we need. But I'm no fighter, and the Gormak will tear Abdan here apart if we get too close. It's tricky.
                  • 57. Option - Perhaps I can do something.Player - Sounds like you could use my services.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                  • 67. Option - Not for someone like me.Player - Well, I am strong and powerful....
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                  • 174. Option - You're useless. I'll do it.Player - I guess I could have a look.
                    • 50. - Now that's an idea. The Gormak are probably wise to us, but not to you.
                      • 69. - To village. Find crates; bring armor to us.
                        • 71. - And come back in one piece, okay?
                          • 72. <Conversation Exit>
  • 135. - It'll take months for the Gormak to restart armor production--long enough to hit them where it hurts. Take care.
  • 136. - So? How did it go? At least that brute Shakval didn't get hold of you.
    • 154. Option - Shakval is dead.Player - We crossed paths. Now he is one with the Force.
    • 137. Option - Shakval's dead.Player - We crossed paths. Now the Gormak need somewhere to bury him.
      • 142. - Wait. You're serious? And you found time to destroy the armor tech, too?
        • 165. - The Three will smile.
          • 167. - I'll say! No armor, and Shakval dead... the Gormak will be running in circles. Thank you. You saved a lot of lives today.
    • 146. Option - It was tough, but I coped.Player - I ran into some trouble, but it's all over now.
    • 153. Option - All finished.Player - I did what you asked.
    • 156. Option - I think I'm done helping you.Player - Just don't ask me to do anything like that again.
      • 159. - Sorry. I did think about coming after you, but... well, I'd just have got in your way.
        • 147. - That armor was the Gormak's biggest advantage. You know, you probably saved a few hundred Voss lives today.
          • 164. - For you. In thanks. I will tell the Three of this. Go well.
            • 168. <Conversation Exit>
  • 134. - Just find the camp and break anything that looks like it powers that armor. And watch your back.
  • 5. - Don't give our position away, would you?
  • 59. - Sure. I just hope that armor doesn't get too far before we come up with a plan.
    • 73. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
FQNnpc.location.voss.bronze.republic.fishing_facade.kelnu_velus
Appearance FQNnpp.location.voss.bronze.republic.fishing_facade.kelnu_velus
ID16140949709496713691
Appearance ID16140920269435384050
Body Typebms
Gender0x00
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    "ParentSpecId": "16140940508488036246",
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    "Name": "Kelnu Velus",
    "NameId": "739490289156096",
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    "AbilityPackageB62Id": "v5n2lyN",
    "MinLevel": 30,
    "MaxLevel": 30,
    "Faction": 11,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
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        "LocalizedName": {
            "enMale": "Friendly",
            "frMale": "Alli\u00e9",
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            "deFemale": "Verb\u00fcndet"
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        "DefendedFactionIds": [
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        "FactionId": "3780939478746129694",
        "FactionString": "friendly",
        "OpposingFactionIds": [],
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        "Base62Id": "7kNfSsC"
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    "Toughness": "Standard",
    "ToughnessId": "0",
    "LocalizedToughness": {
        "enMale": "Standard",
        "frMale": "Standard",
        "frFemale": "Standard",
        "deMale": "Standard",
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    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.location.voss.bronze.republic.fishing_facade.kelnu_velus",
    "CnvB62": "sfXDLzN",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior_high_baf",
    "VisualDataList": [
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            "CharSpec": "bms",
            "ScaleAdjustment": 1,
            "MeleeWepId": "16141054072680468177",
            "MeleeWepB62Id": "qSvyzue",
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    "CharRef": "chr.kelnu_velus",
    "Gender": "0x00",
    "FqnCategory": "location",
    "FqnSubCategory": "voss",
    "CommandXP": 16,
    "Id": "16140949709496713691",
    "Base62Id": "sm7zXPU",
    "Fqn": "npc.location.voss.bronze.republic.fishing_facade.kelnu_velus",
    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "972574215",
    "removed_in": "",
    "changed_fields": [
        "CommandXP",
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    "previous_versions": [
        "1.0.0a",
        "1.3.0",
        "4.0.0",
        "5.2.0",
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    ]
}