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Master Korman Reyes

Master Korman Reyes
Level 44 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Belsavis
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Master Korman Reyes
Other Sites:

Conversation:

  • 9. - I knew you wouldn't fail. You have the strength of the young. Now let's have a look at what you found.... Hmm....
    • 72. - This appears to be a targeting device. Part of a larger weapon. Thank the stars you kept this away from the Sith.
      • 74. - From what I'm hearing on the comm channels, you're needed elsewhere. Go--may the Force be with you.
        • 75. <Conversation Exit>
  • 11. - Stop the Sith looting the vault first, then disable their starship. Once that's done, return with any technology you find.
  • 12. <Non-dialogue segment.>
    • 13. - I knew if I was patient, the Force would send help--but your team is more than I hoped for.
    • 27. - The hero of Tython? The Force must surely have guided you here--and not a moment too soon.
    • 16. - Thank the Force you're here, young one. I'm getting too old to face these situations alone.
    • 17. - You aren't Jedi--but if you've made it this far, the Force is clearly with you. I need your help.
      • 22. - I came to Belsavis to aid the Republic, but I fear my strengths lie in the Jedi Archives, not on the battlefield.
        • 24. - The Sith are stealing destructive ancient devices from the alien vaults. You must stop those fools from leaving the planet with them.
          • 79. Option - Yes, Master.Player - It will be done.
          • 31. Option - Ancient technology? Here?Player - I wasn't aware Belsavis stored anything besides criminals.
            • 36. - Many things were left on this world in the belief they'd be secured forever. Such was the hubris of the prison's builders.
          • 32. Option - Havoc Squad is on it.Player - I've handled containment scenarios like this before. Give me the mission briefing.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            +200 Influence : approves.
          • 33. Option - I smell opportunity.Player - Do these devices have a credit value attached? Just curious.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 39. - These ancient devices could lay waste to planets. They are not to be bought or sold.
          • 35. Option - Me? But you're a Jedi Master.Player - Why don't you do it yourself?
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            • 40. - A Jedi must admit his limits. I'm not a young man. You're young and strong--you'll succeed where I can't.
          • 34. Option - Sounds like my kind of fun.Player - Sounds like a good excuse for action.
            +200 Influence : approves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            • 41. - Teams of Sith are looting a nearby vault. You'll need to drive them back and recover any devices they've taken. But that's not all....
              • 53. - You also need to disable the enemy's starship so it cannot leave Belsavis. This charge will destroy the vessel's engines.
                • 78. Option - Don't worry.Player - I will not fail.
                • 55. Option - My objectives are clear.Player - Understood.
                  • 58. - If the Sith vessel tries to leave, the turret here is our last hope. I'll fire it if I must, though artillery isn't exactly my specialty.
                    • 76. - Besides, the last thing we want is ancient, deadly technology scattered across this valley.
                      • 59. - Bring anything you find to me. We need to know what our enemy has toyed with. May the Force be with you....
                        • 63. <Conversation Exit>
                • 57. Option - I'm too busy. [Refuse quest]Player - I have better things to expend effort on.
                  <Aborts Conversation>
                  • 66. - These are not merely machines--they're weapons. In Sith hands, they'll create horrific suffering.
                    • 68. - Perhaps this turret can destroy the Sith vessel when it tries to leave--though my aim isn't what it used to be....
                      • 69. <Conversation Exit>
  • 7. - May the Force be with you.
  • 15. - Belsavis needs all the defenders we can muster. May the Force be with you.
  • 30. Option - I'm busy saving Belsavis.Player - The Emperor seeks to destroy this world. Can your mission wait?
    +50 Influence : disapproves.
    +50 Influence : disapproves.
    +200 Influence : approves.
    +200 Influence : approves.
    +50 Influence : disapproves.
    +200 Influence : approves.
    +50 Influence : disapproves.
    +200 Influence : approves.
    +200 Influence : approves.
    +50 Influence : disapproves.
    +200 Influence : approves.
    +200 Influence : approves.
    +200 Influence : approves.
    +200 Influence : approves.
    +200 Influence : approves.
    +50 Influence : disapproves.
    +50 Influence : disapproves.
    +200 Influence : approves.
    +200 Influence : approves.
    +50 Influence : disapproves.
    • 37. - If the Sith escape with these devices, they could become too powerful for us to defeat. We can't allow that.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
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ID16141135318339947227
Appearance ID16140982078209122813
Body Typebmn
Gender0x00
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