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Zak

Zak
Level 7 Melee
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Ord_mantell
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Zak
Other Sites:

Conversation:

  • 1. - We're going to be alright now, soldier. No matter what happens.
  • 2. - I'm so sorry, Jaller... so sorry....
  • 3. - You, you're a soldier, right? From the fort? Please, help us. We're really sick--my wife is dying.
    Progresses:
    • 5. - Forget it... ungh... I'll be f--fine, Zak, just get that soldier out of here!
      • 7. - No, Jaller! Please, soldier--the medics at the fort--I talked to them earlier. Please, tell them to send help!
        • 8. Option - I'll help you if you help me.Player - As long as you tell me what I need to know, everything will be alright.
          • 9. - You what? I--I don't understand. What would you need our help with?
        • 14. Option - How did you get so sick?Player - When did your symptoms begin, sir?
          • 15. - I already told the medics at the fort. I--I don't know how it happened.
        • 22. Option - Don't ask me for help, scum!Player - You're a separatist, and you helped steal our bomb, didn't you!
          • 23. - What? I--I don't know what you're talking about, soldier.
            • 24. Option - You have radiation sickness.Player - You've been poisoned by radiation from a stolen Republic bomb.
              • 29. - What? You mean... Jaller, do you know anything about this?
            • 26. Option - I just want the truth, Zak.Player - Admit what you know, and you won't be in any trouble.
            • 36. Option - Don't play dumb with me!Player - Your symptoms say you know exactly what I'm talking about, Zak.
              • 37. - I don't understand. W--we haven't done anything wrong. Jaller, what have your friends gotten us into?
                • 39. - Quiet, Zak. We don't know anything about... ungh... anything.
                  • 41. - They're the reason we're both sick, aren't they? You're dying because of them!
                    • 43. - Zak, don't. You'll ruin everything. The movement--
                      • 45. - The movement sold us out! They don't care about us--they just care about their weapons and their secrets.
                        • 154. <Non-dialogue segment.>
                          • 155. <Non-dialogue segment.>
                            • 48. Option - Cooperate--no harm will come.Player - As long as you help me out, nothing bad will happen to you.
                            • 50. Option - Stay right where you are.Player - Both of you, keep your hands where I can see them.
                              • 51. - Ha. You're too late, soldier--we're both dead already.
                            • 146. Option - Start talking or you're dead.Player - Tell me what I want to know.
                              • 55. - It's too late. We're dead already. We'll never help you, Republic scum.
                                • 57. - But it's not too late, Jaller! They have medicine and doctors at the fort. I'm sure if we just--
                                  • 59. - No! I'll never betray the movement. Never.
                                    • 60. Option - I don't want you to suffer.Player - Let's not make this any harder than it has to be, ma'am.
                                    • 62. Option - Why protect these people?Player - The "movement" got you into this mess. Why would you defend them?
                                    • 66. Option - Go ahead and die, then.Player - If you want to spend the rest of your life in brutal agony, be my guest.
                                      • 67. - Jaller, they aren't worth dying for. Think of me. I love you.
                                        • 69. - If you love me, Zak, you won't betray everything I stand for. Please let me go.
                                          • 71. - Please, Jaller. No.
                                            • 72. Option - Help me and I'll cure you.Player - If you give me the bomb, I'll give you the cure and forget this ever happened.
                                              • 73. - I--I don't have the bomb. But... but I'll tell you where it is.
                                            • 76. Option - Here--this will heal you both.Player - Use this injector. It will cure your radiation poisoning--both of you. +100
                                              • 77. - R--really? Thank you. Thank you so much.
                                                • 79. - No, Zak... not worth....
                                                  • 81. - Shhhh. You're going to be okay, now. I'm not going to lose you, Jaller. I'm not.
                                                    • 83. - You've saved us, soldier. You've saved Jaller. I owe you everything.
                                                      • 84. Option - I need to find this bomb, Zak.Player - All I ask is that you tell me where the ZR-57 is.
                                                      • 86. Option - I helped you, now you help me.Player - If you want to repay your debt, you'll tell me where that bomb is.
                                                      • 90. Option - Then start talking--now.Player - You'll be living your healthy lives in prison unless I get the bomb.
                                                        • 91. - Oh right, th--the crate.
                                                          • 93. - Jaller and I helped move this really big crate. We got sick right afterward--I'm sure it's what you're looking for.
                                                            • 95. - We dropped the crate off at the stronghold--it's the separatists' main base.
                                            • 104. Option - Enjoy dying, then.Player - I'll just find the bomb on my own. Have fun burying your wife, Zak.
                                              • 105. - No. No! I'm sorry, Jaller, but I refuse to let you die for this.
                                                • 107. - Don't, Zak... don't....
                                                  • 109. - There was this big crate we helped move. I never saw inside, b--but I'm sure it's what you're looking for. We got sick right after we handled it.
                                                    • 111. - We took the crate up to the stronghold--that's the separatists' main base on the island.
                                                      • 113. - Now please, you have to help my wife!
                                                        • 114. Option - Here--take this injector.Player - This will cure your radiation poisoning. Thank you for helping me. +50
                                                        • 116. Option - Fair enough, here's the cure.Player - You held up your end of the deal. This injector will heal you both. +50
                                                          • 117. - Here, love... this will make you feel much better.
                                                            • 119. - No, Zak... please....
                                                              • 121. - Shhhh. Everything is going to be alright, now.
                                                                • 149. Option - I appreciate your cooperation.Player - Thanks for all your help.
                                                                  • 123. - So long, soldier.
                                                                • 125. Option - Don't waste this opportunity.Player - This is a second chance--make the most of it.
                                                                  • 126. - We will. I can promise you that.
                                                                • 131. Option - Your story better check out.Player - If you've lied to me, you will pay for it--both of you. Understood?
                                                                  • 132. - I--I understand.
                                                        • 136. Option - Traitors receive no mercy.Player - You've betrayed the Republic and helped steal a weapon capable of slaughtering thousands. You'll get no help from me. +150
                                                          • 137. - But I helped you! How can you do this?
                                                            • 139. - I--I told you....
                                                              • 141. - I'm so sorry, Jaller... I'm so sorry....
                                                                • 152. <Conversation Exit>
  • 143. - Um, hello, trooper.
  • 144. - Hello.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
FQNnpc.location.ord_mantell.class.trooper.oradam_village.zak
Appearance FQNnpp.location.ord_mantell.class.trooper.oradam_village.zak
ID16141043344412880354
Appearance ID16140938746792294152
Body Typebmn
Gender0x00
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    "AbilityPackageB62Id": "v5n2lyN",
    "MinLevel": 7,
    "MaxLevel": 7,
    "Faction": 39,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
        "NameId": "1173582633762818",
        "LocalizedName": {
            "enMale": "Republic",
            "frMale": "R\u00e9publique",
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            "deMale": "Republik",
            "deFemale": "Republik"
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        "DefendedFactionIds": [],
        "FactionId": "-878620586690540766",
        "FactionString": "republic_utility_npc",
        "OpposingFactionIds": [],
        "Id": "-878620586690540766",
        "Base62Id": "8WltHJB"
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    "Toughness": "Standard",
    "ToughnessId": "0",
    "LocalizedToughness": {
        "enMale": "Standard",
        "frMale": "Standard",
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    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.location.ord_mantell.class.trooper.zak",
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    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior_high_baf",
    "VisualDataList": [
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            "CharSpec": "bmn",
            "ScaleAdjustment": 1,
            "MeleeWepId": "16141166261790294400",
            "MeleeWepB62Id": "WC673Z2",
            "MeleeOffWepId": "0",
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    "CharRef": "chr.zak",
    "Gender": "0x00",
    "FqnCategory": "location",
    "FqnSubCategory": "ord_mantell",
    "CommandXP": 16,
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    "Fqn": "npc.location.ord_mantell.class.trooper.oradam_village.zak",
    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "579817047",
    "removed_in": "",
    "changed_fields": [
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    "previous_versions": [
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        "1.3.0",
        "4.0.0",
        "5.2.0",
        "5.3.0"
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}