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Captain Vandorn

Captain Vandorn
Level 44 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Belsavis
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Captain Vandorn
Other Sites:

Conversation:

  • 272. <Non-dialogue segment.>
    • 274. - You were right about those Trandoshans. Much more effective without shock collars weighing them down. Thanks for breaking them in.
    • 273. - The Trandoshans are responding to slavery quite well. Thanks to you, we'll secure this wing shortly.
  • 270. - Reform the Trandoshans. Show them your superior strength.
  • 133. Player - Those alien gangs will think twice before attacking the Empire again.
    • 249. - I hope you kicked a few of them while they were down.
      • 140. - The alien inmates are right where we want them--bruised, broken and terrified of the Empire.
        • 252. - But if I know criminals, they'll be back to their old tricks soon.
          • 255. - We better ensure their wounds stay raw. But we don't have the manpower that disciplinary action takes.
            • 275. Option - Recruit some of the prisoners.Player - Find the meanest gang of aliens, then deputize them. They'll keep the rest in line.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              • 278. - A repugnant idea--which, I'm afraid, is the only way out of this mess.
            • 276. Option - Can't you deploy more troops?Player - What's stopping you from flooding this wing with Imperials?
              • 284. - Not enough resources. There's only one solution--a revolting one. Recruit aliens to enforce order.
            • 316. Option - I'm all the manpower you need.Player - If you want these inmates broken, look no further.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              • 317. - I appreciate the offer, but we need permanent enforcers. I hate to say it, but that means recruiting prisoners.
                • 320. - The aliens here are mostly slack-jawed brutes, except the Trandoshans. They follow a strict warrior's code of honor and competition.
                  • 322. - The fools even worship a goddess--some "Scorekeeper" they think rewards honor. Devotion's carved them into fanatics. Now they roam this wing, hunting dangerous prey.
                    • 454. Option - We will draft them.Player - These Trandoshans owe their freedom to the Empire. It's time they repay us.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      • 491. - They won't volunteer peacefully, my lord. You'll have to appeal to their appetite for competition.
                        • 492. <Non-dialogue segment.>
                    • 455. Option - They will lose their faith.Player - We must break the Trandoshans' spirit. Then they'll respect their new master.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +50 Influence : disapproves.
                      • 481. - I agree, my lord. But you'll have to prove your strength to the scum.
                        • 482. <Non-dialogue segment.>
                    • 457. Option - How quaint... and exploitable.Player - It's time we introduce these Trandoshans to civilization. They'll repay us with servitude.
                      +50 Influence : disapproves.
                      +50 Influence : disapproves.
                      +50 Influence : disapproves.
                      +50 Influence : disapproves.
                      • 511. - We must be clever. Appeal to their base nature.
                        • 512. <Non-dialogue segment.>
                    • 456. Option - I'll make them volunteer.Player - If the Trandoshans are that gullible, they'll come around. They just don't know it yet.
                      +50 Influence : disapproves.
                      +200 Influence : approves.
                      +50 Influence : disapproves.
                      +50 Influence : disapproves.
                      • 471. - Recruitment should be simple. Just appeal to their competitive side.
                        • 472. <Non-dialogue segment.>
                    • 442. Option - But are they dependable?Player - These Trandoshans are useless if they won't swear loyalty to the Empire.
                      +50 Influence : disapproves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +50 Influence : disapproves.
                      +50 Influence : disapproves.
                      +200 Influence : approves.
                      +50 Influence : disapproves.
                      +50 Influence : disapproves.
                      +50 Influence : disapproves.
                      +50 Influence : disapproves.
                      +50 Influence : disapproves.
                      +50 Influence : disapproves.
                      +50 Influence : disapproves.
                      +200 Influence : approves.
                      +50 Influence : disapproves.
                      • 443. - They'll honor an agreement, but standard diplomacy won't work. We must appeal to their thirst for competition.
                        • 474. <Non-dialogue segment.>
                    • 453. Option - So they're insane. That's bad.Player - Oh, that's just great.
                      +200 Influence : approves.
                      • 458. - As vile as they are, we can win them over. All it takes is a little competition.
  • 131. - Blasted aliens don't know who they're messing with.
  • 117. <Non-dialogue segment.>
    • 7. Player - Captain Vandorn? Commander Calum sent me to assist.
    • 231. <Non-dialogue segment.>
      • 232. - One more step and I'll--! Oh... so sorry. Thought you were a prisoner. Please accept my apologies.
      • 233. - Belsavis isn't safe to travel alone. But if you got this far, maybe you could help.
      • 246. - Good to see friendlies so far from home base. Stay a moment. You're about to walk right into a battlefield.
        • 199. - I'm Captain Vandorn, head of Operations Group Four. We just unleashed enough vicious alien prisoners to keep the Republic busy for months.
          • 202. - Then we hit a hiccup. The alien gangs went berserk, attacking Imperial and Republic alike. We need to restore order, ASAP.
            • 212. Option - Lay down the law.Player - Send your operations group into the field. Knock some alien skulls.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              • 228. - I'm on top of it. My team's already out there, rounding up the inmates and--excuse me....
            • 218. Option - What's the rush?Player - The longer these inmates run loose, the more Republic meat they chew.
              • 219. - These aliens are more lethal than expected. Operations Group Four's fighting to slow their advance and--excuse me....
            • 176. Option - Can't handle a few aliens?Player - A mob of prisoners shouldn't be too hard to control.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              • 177. - Operations Group Four can handle anything. My team's out there now, beating the bushes and--excuse me....
                • 57. - Captain Vandorn speaking. Dead? All of them? No--that's impossible! Well, stop blabbering and--Sergeant? Sergeant?
                  • 61. - The alien gangs have wiped out Operations Group Four. We've lost control of this wing.
                    • 65. Option - I will take it back.Player - Where the military falls, Captain, a Sith will triumph.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      • 88. - Belsavis twisted these aliens into savage killers. Your lightsaber's just what they deserve!
                        • 107. <Non-dialogue segment.>
                    • 67. Option - I'll take it back.Player - So the aliens developed a taste for Imperial blood. I know just the cure.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      • 85. - Thank you, my lord. Only Sith can bring such brutal degenerates in line!
                        • 110. <Non-dialogue segment.>
                    • 66. Option - I could help.Player - It's time these aliens taste Imperial justice.
                      +50 Influence : disapproves.
                      +50 Influence : disapproves.
                      +200 Influence : approves.
                      +50 Influence : disapproves.
                      • 80. - These criminals are bloodthirsty lunatics. Discipline's just what they need!
                        • 113. <Non-dialogue segment.>
                    • 62. Option - I could help, for a price.Player - Bringing these aliens in line will cost you.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      • 69. - If credits will bury them, so be it. But be careful. Belsavis twisted those aliens into brutal lunatics.
                        • 81. <Non-dialogue segment.>
                    • 59. Option - You screwed up, Captain.Player - A child could see the danger of unleashing hordes of frenzied aliens.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +50 Influence : disapproves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +50 Influence : disapproves.
                      +200 Influence : approves.
                      +50 Influence : disapproves.
                      +200 Influence : approves.
                      +50 Influence : disapproves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +50 Influence : disapproves.
                      +50 Influence : disapproves.
                      • 70. - I--I followed Commander Calum's orders exactly. Still--this can be fixed.
                    • 64. Option - Don't shed a tear over them.Player - People die.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +50 Influence : disapproves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +50 Influence : disapproves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +50 Influence : disapproves.
                      +50 Influence : disapproves.
                      +200 Influence : approves.
                      +50 Influence : disapproves.
                      +200 Influence : approves.
                      +50 Influence : disapproves.
                      +200 Influence : approves.
                      +50 Influence : disapproves.
                      +50 Influence : disapproves.
                      • 71. - You're right. But my entire outfit... gone.
                        • 73. - I knew these aliens were brutal--that's why we released them. But they've crossed a line!
                          • 74. <Non-dialogue segment.>
                            • 79. - Carve up their top gangs and make the aliens fear us. Then we'll be able to evacuate the Dread Masters.
                            • 75. - We need to show them who's in charge. Carve up their most aggressive gangs, and you'll give the alien filth a reason to fear us.
                              • 91. Option - I'll thin out the aliens.Player - Stay here and secure the outpost. Leave the prisoners to me.
                              • 95. Option - Watch an expert at work.Player - Watch and see what a (class) can do.
                              • 525. Option - I suppose someone has to.Player - I don't like this, but it has to be done.
                                • 93. - Thank you. Gun for the Gamorreans, Anomids and Gand. They're the fiercest scum of the bunch.
                                  • 150. - Kill enough members of each gang, and they'll learn to respect the Empire!
                                    • 529. <Conversation Exit>
  • 130. - Operations Group Four has everything under control.
  • 544. <Non-dialogue segment.>
    • 507. - I knew those Trandoshans were hiding something. I hope you found the Republic's storage facility full of surprises.
    • 92. Option - Count me out.Player - Your problem, not mine.
      • 98. - Please reconsider. We can't free the Dread Masters until this wing's secure.
      • 97. - We can't let this alien scum run us out. Let me know if you change your mind.
        • 99. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
FQNnpc.location.belsavis.world.imperial.multi.captain_vandorn
Appearance FQNnpp.location.belsavis.world.imperial.multi.captain_vandorn
ID16141159661771885795
Appearance ID16140904395250578641
Body Typebma
Gender0x00
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    "Toughness": "Standard",
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    "DifficultyFlags": 0,
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    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
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