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Jex

Jex
Level 4 Ranged
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Ord_mantell
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Jex
Other Sites:

Conversation:

  • 3. - Hold your fire! We surrender! We surrender!
    Progresses:
    • 77. <Non-dialogue segment.>
      • 78. - Please, we're all injured--we aren't even armed! Please, don't hurt us!
        • 104. <Non-dialogue segment.>
          • 4. Option - All right, nobody move.Player - Keep your hands where I can see them.
          • 6. Option - Blink wrong and you're dead.Player - I'll take out every last one of you if I have to, got it?
          • 10. Option - Shut up.Player - I have no mercy for enemies of the Republic.
            • 11. - Please! We're all hurt--bad! We can barely walk!
              • 13. - We won't interfere or try to stop you--I swear it! We'll just... we--we'll walk out the door, and never come back. Just please, let us live!
                • 14. Option - Very well.Player - You can go, as long as you don't cause trouble. Understood? +100
                • 65. Option - Mercy has a price--so pay up.Player - Give me a reason not to kill you--and I mean credits.
                  • 17. - What? You mean... but--but look at us, all we have are the clothes on our backs.
                    • 19. - Wait, wait! I've got a gold necklace my grandfather gave me. Take it. Please, just let us live!
                      • 21. - Here... my wedding ring... don't wanna die....
                        • 22. Option - That will do.Player - Hand over the stuff, and you can go. +50
                          • 23. - R--really? Uh, all right, here you go.
                            • 25. - T--take it... take it....
                              • 27. - That's everything we have.
                        • 40. Option - Forget it. I won't hurt you.Player - If you're really that bad off, then nevermind--you can go. +50
                          • 41. - Really? You mean it? Thank you! Thank you!
                            • 43. - You're an honorable soldier. We appreciate it.
                              • 44. Option - All right, I'm leaving.Player - I've got to keep moving. Get out of here and don't cause trouble.
                                • 45. - We won't.
                              • 47. Option - Stay low and keep safe.Player - There's a lot more shooting to be done. Keep your heads down and move out.
                                • 48. - We'll do that. Thanks again.
                              • 50. Option - Don't make me regret this.Player - I will hunt down each and every one of you if you make trouble. Am I clear?
                                • 51. - Y--yes. Totally clear.
                        • 56. Option - Not good enough. [Attack]Player - This worthless junk isn't going to cut it. Goodbye. +150
                • 60. Option - I never leave an enemy alive.Player - Death to all traitors! +100
                  • 63. - No! Please, no!
                    • 80. <Non-dialogue segment.>
                      • 94. <Conversation Exit>
                      • 95. <Non-dialogue segment.>
                        • 99. <Conversation Exit>
  • 72. - Don't hurt us!
  • 1. - You won't see us again, soldier. I swear it.
  • 2. - We'll stay out of your way, trooper. I swear.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
FQNnpc.location.ord_mantell.class.trooper.mannett_point.jex
Appearance FQNnpp.location.ord_mantell.class.trooper.mannett_point.jex
ID16140909308882682085
Appearance ID16141064193292050219
Body Typebmn
Gender0x00
{
    "_id": {
        "$oid": "5fb3e68d33180000cb06df75"
    },
    "ParentSpecId": "16140940781227483807",
    "ParentSpecB62Id": "doAkHHF",
    "Name": "Jex",
    "NameId": "291989056651264",
    "LocalizedName": {
        "enMale": "Jex",
        "frMale": "Jex",
        "frFemale": "Jex",
        "deMale": "Jex",
        "deFemale": "Jex"
    },
    "ClassId": "16140963006707226272",
    "ClassB62Id": "e5Q12r6",
    "AbilityPackageB62Id": "jyqqLr4",
    "MinLevel": 4,
    "MaxLevel": 4,
    "Faction": 39,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
        "NameId": "1173582633762818",
        "LocalizedName": {
            "enMale": "Republic",
            "frMale": "R\u00e9publique",
            "frFemale": "R\u00e9publique",
            "deMale": "Republik",
            "deFemale": "Republik"
        },
        "DefendedFactionIds": [],
        "FactionId": "-878620586690540766",
        "FactionString": "republic_utility_npc",
        "OpposingFactionIds": [],
        "Id": "-878620586690540766",
        "Base62Id": "8WltHJB"
    },
    "Toughness": "Standard",
    "ToughnessId": "0",
    "LocalizedToughness": {
        "enMale": "Standard",
        "frMale": "Standard",
        "frFemale": "Standard",
        "deMale": "Standard",
        "deFemale": "Standard"
    },
    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.location.ord_mantell.class.trooper.separatist_officer",
    "CnvB62": "lF9fLI5",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.npc.regular",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior_high_baf",
    "VisualDataList": [
        {
            "CharSpec": "bmn",
            "ScaleAdjustment": 1,
            "MeleeWepId": "16141166261790294400",
            "MeleeWepB62Id": "WC673Z2",
            "MeleeOffWepId": "0",
            "MeleeOffWepB62Id": "0000000",
            "RangedWepId": "16141032748034107941",
            "RangedWepB62Id": "9Ig5ys3",
            "RangedOffWepId": "0",
            "RangedOffWepB62Id": "0000000",
            "AppearanceId": "16141064193292050219",
            "AppearanceFqn": "npp.location.ord_mantell.class.trooper.mannett_point.jex",
            "SpeciesScale": 0
        }
    ],
    "CharRef": "chr.jex",
    "Gender": "0x00",
    "FqnCategory": "location",
    "FqnSubCategory": "ord_mantell",
    "CommandXP": 16,
    "Id": "16140909308882682085",
    "Base62Id": "vO2znRV",
    "Fqn": "npc.location.ord_mantell.class.trooper.mannett_point.jex",
    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "2001426631",
    "removed_in": "",
    "changed_fields": [
        "CommandXP",
        "hash"
    ],
    "previous_versions": [
        "1.0.0a",
        "1.3.0",
        "4.0.0",
        "5.2.0",
        "5.3.0"
    ]
}