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General Garza

General Garza
Level 50 Ranged
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Open_worlds
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: General Garza
Other Sites:

Conversation:

  • 98. - Captain! Fantastic work--the Imperial Ministry of War is a firestorm over the Gauntlet's destruction. The SIS says that heads will roll over this--quite literally.
    • 99. Option - We should take advantage.Player - If the Imperials are busy fighting over blame, this is the perfect time for more strikes.
      +200 Influence : approves.
      +200 Influence : approves.
      +200 Influence : approves.
      +200 Influence : approves.
      +200 Influence : approves.
      • 156. - A good thought, actually--I'll have the SIS work up a priority listing of targets of opportunity right away.
    • 100. Option - I'm glad we've had an effect.Player - It's good to know our work paid off.
      +200 Influence : approves.
      +200 Influence : approves.
      +200 Influence : approves.
      +200 Influence : approves.
      +200 Influence : approves.
      • 159. - Havoc Squad has accomplished a great deal under your command.
    • 101. Option - How about a reward?Player - Do I get anything for all of this hard work?
      +50 Influence : disapproves.
      +50 Influence : disapproves.
      +200 Influence : approves.
      +200 Influence : approves.
      +50 Influence : disapproves.
      • 102. - Your leadership and skill in conducting this ongoing operation have been exemplary. I'm promoting you to the rank of major, effective immediately.
        • 104. - Commensurate promotions will be issued to your squad members as well. Congratulations--Major.
          • 105. Option - Thank you very much.Player - I'm honored to accept this promotion, General.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
          • 106. Option - I'm moving up in the galaxy.Player - Serving in Havoc Squad has its benefits.
            +200 Influence : approves.
            +200 Influence : approves.
            • 190. - You've earned it. When presented with extraordinary circumstances, you have delivered extraordinary results.
          • 107. Option - No medal?Player - I'm grateful for the promotion, General, but don't my actions deserve more?
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            • 109. - Pushy, Major. But accurate.
              • 111. - I'm also recommending you for the Silver Crescent, in honor of the extraordinary valor you demonstrated in the attack on the Gauntlet superweapon.
                • 114. <Non-dialogue segment.>
                  • 115. - Aric Jorgan and Elara Dorne will each be recommended for a Mark of Dedication, for the injuries they sustained and their heroism in ensuring each other's survival. Do you approve?
                    • 119. Option - They should get more.Player - Dorne nearly got herself killed treating Jorgan's wounds, and Jorgan risked his life to get her out of there. They deserve higher commendations.
                      +200 Influence : greatly approves.
                      +200 Influence : greatly approves.
                      +200 Influence : approves.
                      +50 Influence : disapproves.
                      +200 Influence : approves.
                      • 123. - Hmm. With your recommendation on top of mine, we'll try for two Medals of Valor instead.
                    • 120. Option - I don't really care.Player - Jorgan and Dorne did their jobs. If you want to give them medals for it, fine.
                      +50 Influence : disapproves.
                      +50 Influence : disapproves.
                      +200 Influence : approves.
                      +50 Influence : disapproves.
                      • 125. - They're just as deserving as you are, Major.
                  • 116. - In recognition of injuries sustained in the line of duty, I've recommended Aric Jorgan for the Mark of Dedication. Assuming you approve.
                    • 132. Option - I don't really care.Player - Jorgan was just doing his job. If that gets him a medal, fine.
                      +50 Influence : disapproves.
                      +50 Influence : disapproves.
                      +200 Influence : approves.
                      +50 Influence : disapproves.
                      • 133. - Jorgan's work more than qualifies for commendation.
                  • 117. - In recognition of the injuries she suffered in the action against the enemy, I've recommended Elara Dorne for the Mark of Dedication. That is, if you approve.
                    • 118. Option - I approve.Player - I can't think of anyone more deserving.
                      • 150. - Excellent. I'll submit the necessary forms right away.
                    • 127. Option - What about Forex?Player - M1-4X risked himself to save the life of a squad-mate. Doesn't he deserve something for that?
                      +200 Influence : greatly approves.
                      • 128. - Droids serving in the Republic military are classified as equipment, not personnel. There is no precedent for granting a droid any sort of commendation.
                        • 147. - But, if you feel strongly on the matter, I can see about having his contributions recognized appropriately.
                    • 131. Option - I don't really care.Player - Elara did her duty as a member of Havoc Squad. If you want to give her a medal for it, fine.
                      +50 Influence : disapproves.
                      +50 Influence : disapproves.
                      +200 Influence : approves.
                      +50 Influence : disapproves.
                      • 134. - Dorne's actions are more than worthy of recognition.
                        • 137. - Now--I'm afraid that not all of our news is positive. We received the following holotransmission not long after the Gauntlet was destroyed.
                          • 139. - Republic Command. I am General Rakton of the Imperial Ministry of War.
                            • 168. - You have made a grave error. By destroying the Gauntlet, you have destroyed a weapon of peace--and the final hope your people had.
                              • 169. Option - I need intel on Rakton.Player - Give me everything we've got on this man, General.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                • 173. - I'll have a dossier sent immediately. In short, Rakton is the Empire's top commander--the mastermind behind their military campaigns.
                              • 164. Option - He sounds very upset.Player - We must have really hit a nerve with this guy.
                                +200 Influence : approves.
                                +200 Influence : approves.
                              • 165. Option - This is a joke, right?Player - A "weapon of peace"? That's ridiculous.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                • 166. - This is only the beginning.
                                  • 144. - I had hoped a device that removed the possibility of resistance would allow the Empire to achieve its great works without further bloodshed.
                                    • 146. - But your actions have destroyed any hope for peace. I am forced to launch a campaign unlike any the galaxy has seen.
                                      • 163. - Your soldiers will be slaughtered. Your planets will burn. And your people will embrace the light of the Emperor's will at last.
                                        • 217. <Non-dialogue segment.>
                                          • 171. Option - We'd better prepare.Player - If the Empire is about to begin a full-scale campaign against us, our forces need to be ready.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            • 187. - We're putting all outposts and units on alert immediately.
                                          • 170. Option - How serious is this threat?Player - Can Rakton back up these claims?
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            • 184. - He can, and I have little doubt that he will.
                                          • 172. Option - Let him come.Player - I'm not scared of Rakton or any other Imperial scum. Havoc can handle him.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            • 177. - Don't underestimate this man.
                                              • 181. - For years, General Rakton has outmaneuvered and outwitted every Republic force that has stood in his way--including mine.
                                                • 179. - The SIS is watching for any sign of Rakton's new campaign. Until we have solid data, Havoc Squad is relieved. Rest, recuperate and be ready for my call. Dismissed, Major.
                                                  • 200. <Non-dialogue segment.>
                                                    • 203. <Conversation Exit>
  • 1. - Captain, come in. You may stand at ease.
    • 3. - I understand you've succeeded in bringing Havoc Squad up to full strength, Captain. Congratulations.
      • 4. Option - Thank you.Player - My squad and I are very proud to be a part of this operation, sir.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        • 13. - I think I speak for everyone when I say that we're glad to have Havoc involved. General Garza, why don't you begin?
      • 5. Option - We're ready for anything now.Player - Havoc Squad can take down whatever the Empire throws at us, Commander, sir.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
      • 6. Option - Skip the chitchat.Player - We're here to destroy the Gauntlet, not to make small talk, sir.
        +50 Influence : disapproves.
        +200 Influence : approves.
        +50 Influence : disapproves.
        • 8. - So we are. General Garza, why don't you get us started?
          • 11. - Certainly. As you know, Captain, the Gauntlet superweapon allows the Empire to target and destroy any ship traveling through hyperspace.
            • 17. - This capability, if put to use, would give the Empire an insurmountable advantage. It also makes an attack on the Gauntlet itself extremely difficult.
              • 19. - Fortunately, the technical data you helped retrieve allowed us to determine a safe approach pattern that will get our forces within striking range.
                • 21. Option - How will it work?Player - Can you explain this approach pattern, sir?
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                • 20. Option - That's great news.Player - It's good to know the attack won't end before it begins.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 57. - The plan is not without its dangers. Commander Rans can explain.
                • 22. Option - This approach better be good.Player - If the Gauntlet gets a bead on us, this will be the shortest offensive in history.
                  +200 Influence : approves.
                  • 41. - We've run the numbers from the Imperials' readouts and determined the Gauntlet's minimum time to acquire and lock onto a target.
                    • 43. - Your ship, and those of my battle group, will approach the Gauntlet by making numerous short hyperjumps, always remaining below the minimum lock-on time.
                      • 45. - Short, repeated hyperjumps are very inefficient--once we're in, our warships won't have enough fuel to return. Total victory will be our only option.
                        • 62. Option - And the battle plan?Player - What is my squad's objective once we're in the target area?
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                        • 47. Option - I would never accept less.Player - Failure has never been an option, sir.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                        • 49. Option - Your plan sounds risky.Player - What happens if the Imperials have increased their defenses, or if the Gauntlet can acquire targets faster than you think?
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 50. - We adapt and succeed. That is our only choice.
                            • 23. - When the attack begins, Lieutenant Coria's Safecrackers will immediately disable the planetary shield generator that protects the Gauntlet, allowing Havoc Squad to board it.
                              • 25. - Once you're aboard, begin the demolition operation. Sergeant Yuun will help you bypass the security seals on the weapon's inner core.
                                • 27. - Specialist Vik will then go into the core with you and plant explosives at key weak points, ensuring the Gauntlet's total destruction.
                                  • 67. Option - What about the rest of Havoc?Player - How should I deploy my other squad members?
                                  • 28. Option - Sounds straightforward to me.Player - First I work with Yuun, then with Vik. Got it.
                                  • 37. Option - Do I get to have any input?Player - Are you issuing all orders, or will I actually command my squad?
                                    +50 Influence : disapproves.
                                    +50 Influence : disapproves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    • 38. - Certain portions of the plan must proceed as we order them. Other details have been left to your judgment.
                                      • 34. - During your demolition operations, two Havoc Squad members of your choice will assault the Gauntlet's bridge and download all data from the weapon's computers.
                                        • 36. - Unassigned squad members will provide mobile backup to the rest of the team as needed. As soon as your objectives are complete, evacuate the Gauntlet immediately. Understood?
                                          • 66. Option - Affirmative.Player - I'll assign the bridge assault team before the attack begins.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                          • 56. Option - I need a review.Player - Run that by me one more time?
                                            +200 Influence : approves.
                                            • 32. - After boarding the Gauntlet, Sergeant Yuun will help you gain access to the inner core, then you and Specialist Vik will plant explosives within.
                                              • 78. - Meanwhile, two Havoc Squad members will assault the bridge, with the remaining squad members providing mobile support as necessary.
                                          • 68. Option - Let's get going!Player - I want to get this op started!
                                            +50 Influence : disapproves.
                                            +50 Influence : disapproves.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +50 Influence : disapproves.
                                            • 70. - Very well. The briefing is complete.
                                              • 72. - We cannot overemphasize the importance of this mission, Captain. The future security of the Galactic Republic hinges on the destruction of this single weapon.
                                                • 74. - You and your team are no strangers to situations like this. You've faced incredible odds before, and overcome them with skill and determination.
                                                  • 76. - If anyone can lead the charge in this battle and see us through to victory, it's Havoc Squad. Your Republic is counting on you--move out!
                                                    • 87. Option - Let's do this!Player - For the Republic!
                                                      +200 Influence : approves.
                                                      +200 Influence : approves.
                                                      +200 Influence : approves.
                                                    • 86. Option - Time for some fun.Player - Let's go ruin the Emperor's day.
                                                      +200 Influence : approves.
                                                      +200 Influence : approves.
                                                      +200 Influence : approves.
                                                      +200 Influence : approves.
                                                    • 84. Option - Start organizing the parade.Player - We'll blast that piece of junk before the Imps can blink.
                                                      +200 Influence : approves.
                                                      +200 Influence : approves.
                                                      +50 Influence : disapproves.
                                                      • 89. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
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