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Fleet Admiral Numinn

Fleet Admiral Numinn
Level 40 Ranged
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Open_worlds
Class Trainer: No
Vendor: No
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Fleet Admiral Numinn
Other Sites:

Conversation:

  • 165. <Conversation Exit>
  • 123. <Non-dialogue segment.>
    • 97. Player - Attack group, this is Havoc. Objective complete. All ships, evacuate to minimum safe distance!
      • 98. - We copy, Havoc. All ships are clear. Proceed with the detonation.
        • 100. - Boom.
          • 102. - Target destroyed. Repeat, the Gauntlet has been destroyed!
            • 104. - All ships, disengage and proceed to rendezvous four-seven for refueling. Havoc, return to General Garza on Coruscant for debrief.
              • 105. Option - Understood.Player - I'll proceed to Coruscant immediately, Admiral.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
              • 106. Option - Hard to believe it's over.Player - We've worked a long time to make this happen.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
              • 107. Option - I'm having a party first!Player - Forget the debriefing, we need a victory celebration!
                +200 Influence : approves.
                +200 Influence : approves.
  • 1. - Havoc, this is Admiral Numinn. Our attack group has exited hyperspace and engaged the Imperials' escort ships. Defensive forces are as expected.
    • 19. - Lieutenant Coria reports that the Safecrackers have breached the planetary shield generator--you are clear to make your run on the Gauntlet. Good hunting.
      • 22. Option - Same to you.Player - Give the Imperials a run for their money, sir.
      • 23. Option - Have fun!Player - Don't get so caught up blasting the Imps that you leave without me.
      • 24. Option - Don't let your guard down yet.Player - This battle is a long way from over, sir. Be ready for anything.
        • 28. - Your advice on naval tactics is noted. Numinn out.
          • 29. <Non-dialogue segment.>
            • 3. - I've got the team prepped and ready for your assignments, Captain. We're all eager to do some damage.
              • 5. - Like Garza said, we'll need two for the assault on the bridge. Getting in there will be a fight.
                • 7. - Vik and Yuun are spoken for, so that leaves me, Dorne and Forex to hit the bridge. Who do you want on the job?
                  • 8. Option - You and Dorne are in.Player - Take Sergeant Dorne and get that bridge cleared out.
                    +200 Influence : approves.
                    +200 Influence : approves.
                  • 14. Option - For this, it's you and Forex.Player - I want to send as much firepower at the bridge as possible. Forex will back you up.
                    +200 Influence : approves.
                    +200 Influence : approves.
                  • 15. Option - I want Dorne and Forex.Player - Sergeant Dorne knows the Imperials' systems, and Forex can take the heat.
                    +200 Influence : approves.
                    +200 Influence : approves.
            • 30. - Captain, sir--the squad is assembled and ready to receive your battle assignments.
              • 32. - Our operation orders require two squad members to assault the bridge and collect data there. Resistance will be heavy.
                • 34. - As Specialist Vik and Sergeant Yuun already have assignments, available personnel for the bridge assault are myself, Sergeant Jorgan and M1-4X. Who do you want to send, sir?
                  • 35. Option - You and Jorgan are in.Player - Take Sergeant Jorgan and show me what you've got.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 9. - We'll get the job done.
                      • 11. - It's an honor. Thank you, sir.
                        • 12. <Non-dialogue segment.>
                  • 36. Option - For this, it's you and Forex.Player - Forex can cover you while you get that data, Lieutenant.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 18. - All bridge data will be collected and returned without error, sir.
                      • 47. - No Imperial will stand in our way! The Republic will triumph!
                        • 48. <Non-dialogue segment.>
                  • 37. Option - I want Jorgan and Forex.Player - I want maximum firepower on the bridge assault--that means Forex and Jorgan.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 27. - Works for me. We'll clear the place out, huh, Forex?
                      • 51. - Affirmative, Lieutenant, sir! No Imperial will remain standing in the wake of our heroic assault!
                        • 52. <Non-dialogue segment.>
                          • 46. - We'll make the final adjustments before we land. Any other words for the team?
                          • 61. - I'll see to our final preparations, sir. Any further words for the squad?
                            • 69. Option - I know I can count on you all.Player - Havoc is the best squad in the Republic because it has the best soldiers in the Republic. That is why we'll succeed.
                              • 81. Player - We may be charging headfirst into the most advanced weapon of war the Sith Empire has ever built, but we will succeed.
                                • 87. Player - The odds may be impossible. The enemy may outnumber us ten to one. But Havoc Squad will succeed!
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                            • 70. Option - No room for mistakes on this!Player - You're all supposed to be the best in the Republic. Now prove it!
                              • 83. Player - This op will be flawless--no surprises, no screwups, no "improvisations" without orders. Do I make myself clear?
                                +200 Influence : approves.
                                +200 Influence : approves.
                            • 71. Option - You don't need a speech.Player - All of you know the mission and the stakes. We'll do this right, and then we go home, understood?
                              +200 Influence : approves.
                              +200 Influence : approves.
                              • 72. - Sir, yes, sir!
                              • 74. - Sir, yes, sir!
                                • 75. <Non-dialogue segment.>
                                  • 147. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
01.0.0a
AttributeValue
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Body Typebmn
Gender0x00
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    "Toughness": "Strong",
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    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.npc.regular",
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