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Captain Drizan

Captain Drizan
Level 50 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Corellia
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Captain Drizan
Other Sites:

Conversation:

  • 373. - Ah, you're back! The Selonians brought your friend in a little while ago.
    Progresses:
    • 374. <Non-dialogue segment.>
      • 375. - Captain Drizan gave me kolto packs and a hot drink. I feel much better; no more escape pods for me.
        • 380. - Padawan Grell says you must fix corrupted file she found. Something important?
      • 376. - The captain here patched me up. Luckily, they build those escape pods tough.
        • 379. - Lieutenant mentioned you must fix corrupted file he found. Something important?
          • 381. Option - It may concern the First Son.Player - This file could help us catch one of the masterminds behind the war.
            • 394. - Oh. Wow. If you need our holotransmitter to check it, go right ahead.
          • 382. Option - Yes, and I need your holo.Player - That's correct. Could I borrow your holotransmitter?
            • 387. - Of course. We're all in this together.
          • 383. Option - That's confidential.Player - I can't discuss it, those files are critical to Republic security.
            • 385. - Er, okay. The holotransmitter's there if you need it.
              • 389. - We'll give privacy to work. Best luck, Jedi.
                • 429. - Ugh. Someone corrupted this file into a big, sticky mess. If there's anything about the First Son in here, it's all mixed up.
                  • 431. - Ooh! The Jedi Archives! They restore old files all the time, don't they? If I linked in, I could fix this in a snap.
                    • 432. Option - We'd need authorization.Player - Only the Jedi Council can allow such access.
                    • 434. Option - Good idea.Player - The sooner we find out what's in that file, the better.
                      +200 Influence : approves.
                    • 436. Option - Just behave yourself in there.Player - The Jedi Archives contain the wisdom of the galaxy. So don't start "reorganizing" anything.
                      +50 Influence : disapproves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      • 437. - Sending a request to the Jedi Council now.
                        • 439. - Ah, you're all right. Reports of the fighting on Corellia have been dire.
                          • 441. - Indeed. We have the Guardian Holds to oversee, troops to organize, and you want to access the Jedi Archives? Now?
                            • 442. Option - It's about the First Son.Player - This file relates directly to the Children of the Emperor and their leader.
                            • 446. Option - Yes, Master. I'm sorry.Player - I wouldn't ask if it wasn't a matter of the highest importance.
                            • 448. Option - We're wasting time.Player - The longer we stand here talking, the more ground is lost on Corellia.
                              • 449. - Very well. You have permission.
                                • 451. - Restoration in progress. Done! The file is... is... Oh, Jedi. You need to see this, right now.
                                  • 453. - ...too risky. My superiors here still think the Empire will forget its debts.
                                    • 455. - The Children of the Emperor will remind them. When the Republic falls, I will ensure Corellia's government is rewarded for aiding us.
                                      • 457. - But we've never heard of a "First Son"! How can we trust you're as powerful as you say?
                                        • 459. - Because we met once, Secretary. On Coruscant. Do you still doubt I can do anything I wish?
                                          • 460. Option - Holiday, you made a mistake.Player - Perhaps some data crossed over from the Jedi Archives. Check the file again.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +50 Influence : disapproves.
                                            • 461. - Jedi, this is the original file. All I did was fix it.
                                          • 464. Option - Please, no. Not Master Syo.Player - I can't believe what I'm seeing.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                          • 466. Option - I'll kill him.Player - So much suffering. Syo will pay for every life he's destroyed!
                                            +200 Influence : approves.
                                            +50 Influence : disapproves.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            • 467. - What have we done?
                                              • 469. - Contact Syo, quickly.
                                                • 471. - Ah, you've arrived. Your forces are landing; the Guardian Holds are standing strong. The battle may yet go our way.
                                                  • 473. - Our way? Don't you mean the Emperor's? Isn't that who you really serve, "First Son"?
                                                    • 474. Option - And we have evidence of it.Player - We have seen a transmission of you speaking to a Corellian politician, as the First Son.
                                                      +200 Influence : approves.
                                                      +200 Influence : approves.
                                                      +200 Influence : approves.
                                                      +50 Influence : disapproves.
                                                      +50 Influence : disapproves.
                                                    • 476. Option - Wait. Let Syo speak.Player - We should give him a chance to explain.
                                                      +200 Influence : approves.
                                                      +200 Influence : approves.
                                                      +200 Influence : approves.
                                                      +50 Influence : disapproves.
                                                      +50 Influence : disapproves.
                                                    • 478. Option - Don't waste breath on him.Player - He is a traitor and a murderer. He deserves nothing but a quick death.
                                                      +50 Influence : disapproves.
                                                      +200 Influence : greatly approves.
                                                      +200 Influence : approves.
                                                      • 479. - Syo, please. Tell me this isn't true.
                                                        • 481. - I'm afraid he cannot. I believe it is now Syo's turn to be silent, and watch.
                                                          • 483. - Fate has set me a challenge. I had hoped for more time, but all things must adapt or die.
                                                            • 484. Option - I cannot give up on Syo.Player - Release Syo Bakarn, immediately.
                                                              +200 Influence : approves.
                                                              +200 Influence : approves.
                                                              +200 Influence : approves.
                                                              +50 Influence : disapproves.
                                                              • 485. - He is beneath your reach now, Jedi. In the place I was forced to occupy.
                                                            • 488. Option - You don't deny it?Player - Then it is true.
                                                            • 492. Option - You won't have time to adapt.Player - Death has become your only recourse.
                                                              +200 Influence : approves.
                                                              +50 Influence : disapproves.
                                                              +200 Influence : approves.
                                                              • 493. - We shall see.
                                                                • 495. - You kindly entrusted the Guardian Holds to me. And I, in turn, entrusted them to my brothers and sisters.
                                                                  • 497. - Goodbye, Jaric, Satele... and thank you.
                                                                    • 499. - We... just lost communication to the Guardian Holds. All our troops, their leaders....
                                                                      • 501. - If he takes the Guardian Holds, he can take Coronet City; that's the entire purpose of the Holds. Corellia is lost!
                                                                        • 502. Option - We cannot lose hope.Player - If we succumb to despair, there can only be failure; if we fight, we may succeed.
                                                                          +200 Influence : approves.
                                                                          +200 Influence : approves.
                                                                          +200 Influence : approves.
                                                                          +200 Influence : approves.
                                                                          +200 Influence : approves.
                                                                        • 505. Option - You still have my armies.Player - The First Son doesn't know what my troops are capable of.
                                                                          +200 Influence : approves.
                                                                          +200 Influence : approves.
                                                                          +200 Influence : approves.
                                                                          +200 Influence : approves.
                                                                          • 506. - Yes. Nobody has seen your forces fight before. Not even Syo.
                                                                        • 508. Option - Then I'll kill the First Son.Player - The First Son has the ability to hide his siblings. With him dead, we stand a chance.
                                                                          +200 Influence : approves.
                                                                          +200 Influence : approves.
                                                                          +50 Influence : disapproves.
                                                                          +200 Influence : approves.
                                                                          • 509. - But if he controls the Guardian Holds, we're trapped.
                                                                            • 511. - We must ensure the Guardian Holds are not in enemy hands. But if they have fallen, your forces are our best hope to retake them.
                                                                              • 512. Option - Count on us.Player - We won't let you down, Master Satele.
                                                                                +200 Influence : approves.
                                                                                +200 Influence : approves.
                                                                                +200 Influence : approves.
                                                                              • 515. Option - No, the First Son is priority.Player - I must find the First Son before he harms anyone else.
                                                                                +200 Influence : approves.
                                                                                +200 Influence : approves.
                                                                                +200 Influence : approves.
                                                                                • 516. - But if you waste your armies hunting him, it will cost us the Guardian Holds. We will do what we can.
                                                                                  • 517. <Non-dialogue segment.>
                                                                              • 520. Option - Retaking them is impossible.Player - I thought the Guardian Holds were designed to be invulnerable.
                                                                                +50 Influence : disapproves.
                                                                                +50 Influence : disapproves.
                                                                                +50 Influence : disapproves.
                                                                                • 521. - We must try. The First Son managed to capture them; perhaps that gives you an opening.
                                                                                  • 522. <Non-dialogue segment.>
                                                                                    • 523. - The closest is Guardian Hold Six, a large walker factory. Now you've cleared the Imperial forces, you should be able to reach it.
                                                                                      • 525. - I'll tell our allies to meet us there, Jedi.
                                                                                    • 528. - The closest is Guardian Hold Six, a large walker factory. General Aves's team could get you there, past any Imperial resistance.
                                                                                      • 530. - I'll send word to our allies to meet us there, Jedi.
                                                                                        • 531. <Non-dialogue segment.>
                                                                                          • 532. - Speak to General Aves's aide, Corporal Hartke, about getting through the Imperial lines. And may the Force be with you.
                                                                                          • 535. - Guardian Hold Six must be saved. If Syo--if the First Son has already struck, you are our only hope.
                                                                                            • 557. - Jedi, we were heading to Guardian Hold Six, the walker factory, when we received a distress signal. It's... it's bad.
                                                                                              • 559. - Guardian Hold Six has been taken by the enemy, apparently from within. And the other Guardian Holds have fallen, too.
                                                                                                • 560. Option - You mentioned a distress call.Player - If someone's calling for help there must be survivors.
                                                                                                • 562. Option - The Children worked quickly.Player - The First Son mentioned hiding his "siblings" inside the Guardian Holds, but I thought we'd have more time.
                                                                                                  • 563. - We've had one stroke of luck, a very small one.
                                                                                                • 566. Option - Then we must take them back.Player - Once we retake Guardian Hold Six, we can concentrate on the others.
                                                                                                  • 567. - I hope it's as straightforward as that.
                                                                                                    • 569. - Apparently a few soldiers escaped the fighting. They've made a small camp; we could meet you there and put a strategy together.
                                                                                                      • 570. Option - Tell them help is coming.Player - Let these soldiers know that reinforcements are on the way.
                                                                                                        +200 Influence : approves.
                                                                                                        +200 Influence : approves.
                                                                                                        +200 Influence : approves.
                                                                                                        • 571. - Actually, I'm not sure how that will be received.
                                                                                                      • 574. Option - Those soldiers could help us.Player - That's fortunate. We need intelligence on what's happening.
                                                                                                        +200 Influence : approves.
                                                                                                        +200 Influence : approves.
                                                                                                        • 575. - Er, they've not been very forthcoming.
                                                                                                      • 578. Option - Is there someone in authority?Player - Are they just rank-and-file soldiers, or is there an officer I can speak to?
                                                                                                        +200 Influence : approves.
                                                                                                        +50 Influence : disapproves.
                                                                                                        • 579. - Yes, but I don't know if he'll talk to you.
                                                                                                          • 581. - We tried contacting the man in charge, but he's being... difficult. Could you hurry?
                                                                                                            • 536. <Non-dialogue segment.>
                                                                                                              • 537. <Conversation Exit>
                                                                                                              • 538. <Conversation Exit>
  • 186. - Be careful in Zone Twelve, we don't want any more losses.
    • 426. <Non-dialogue segment.>
  • 141. - Nicely done! The droid patrol routes have enough gaps for us to sneak by, but they're tight enough the Empire may not realize there are holes.
    Progresses:
    • 143. - Also, we found escape pod. Sighted in Zone Twelve. That's very bad. A lot of Imperials.
      • 145. Option - What's Zone Twelve?Player - Your distress call mentioned that zone had been overrun.
        • 149. - Zone Twelve's a private shipyard that happens to be a great defensive position. You're in for a fight.
      • 150. Option - I hope Nadia's alright.Player - If they opened the pod, Nadia may be their prisoner.
        +50 Influence : disapproves.
        +50 Influence : disapproves.
      • 144. Option - I hope Felix is alright.Player - If they opened the pod, Felix may be their prisoner.
        +50 Influence : disapproves.
        • 151. - Your friend will fight hard, I'm sure.
      • 147. Option - They won't be an obstacle.Player - I'll fight anyone and anything I have to.
        +200 Influence : approves.
        +200 Influence : approves.
        • 148. - Good luck helping your friend. Uh. I know your mission's urgent but... could you do us a favor?
          • 154. Option - Possibly.Player - What would you ask of me?
          • 161. Option - Ask, but I'm in a hurry.Player - Fine--I'll hear you out.
            • 163. - We managed to convert two comm towers into AA guns. All good, 'til the Empire captured them.
              • 304. - But, there's an override to hardwire them for Imperial targets. Just enter this at both towers, and we get our guns back.
                • 408. Option - I'll see what can be done.Player - Then I'll do it. +50
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 176. - We don't expect you to neglect the pod for this, but we'd appreciate it.
                • 305. Option - My mission must come first.Player - My priority is reaching the escape pod, but if I have the opportunity, I'll do what I can.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 307. - Sure, absolutely. It's just--any help would make a huge difference.
                    • 354. - Jedi. You stopped droids; honor demands we repay.
                • 172. Option - No promises.Player - I'll think about it.
                  +200 Influence : approves.
          • 162. Option - No. I'm on a rescue mission.Player - I have better things to expend effort on.
            +50 Influence : disapproves.
            • 164. - Guess Jedi business comes first.
              • 357. - Even so. You stopped droids; honor demands we repay.
                • 359. - If you need help to free friend from pod, call. We Selonians will come.
                  • 365. Option - Don't risk yourselves for us.Player - I don't want your people in harm's way unnecessarily.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                  • 366. Option - Thank you.Player - That's a very generous offer, Quil.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 367. - All acceptable risk, if Imperials are thinned.
                  • 360. Option - So you are useful after all.Player - I was wondering when you'd decide to contribute.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    • 371. - Hmph. Should be gracious, Jedi.
                      • 179. - Be ready before you go near Zone Twelve. We need you in one piece.
                        • 180. <Non-dialogue segment.>
                          • 420. <Non-dialogue segment.>
                            • 422. <Conversation Exit>
                          • 421. <Conversation Exit>
  • 139. - Those droids are still on patrol. Once they're gone, our people will be free to find the pod.
  • 188. Player - Captain Drizan? I believe my allies sent a message. I need your help to find an escape pod.
    • 258. - Huh? I thought that was a hoax. Quil! Look, we really did get a Jedi Master.
      • 189. - Thought all Jedi were defending those Guardian Hold fortresses. Good to meet.
        • 191. - This is Quil; she and the other Selonians are helping us fight the Imperials. Your escape pod's somewhere in a hot zone.
          • 260. Option - You don't know where it is?Player - The shipyard guidance system brought the pod in. Isn't there some record?
            • 268. - No, the guidance controls were damaged. The pod could be anywhere, and recon's impossible.
          • 198. Option - Brief me on the situation.Player - What happened here?
            • 199. - The Empire bombed the shipyards and spaceport, then sent troops in. Now we can't even risk quick scouting missions.
          • 216. Option - I only care about the pod.Player - I'm sure you can cope. But the contents of that escape pod could save the Republic.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            • 262. - Stop. Go out there, you'll get us killed.
              • 266. - There are Imperial droids on patrol. When we leave, they follow us back to our bases and go on a killing spree. We're stuck.
                • 277. - Your pod's important, but I can't send anyone after it, not if those droids will track them.
                  • 93. Option - How many droids?Player - I may be able to take care of them, depending on the numbers.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 107. - More come in with every troop transport.
                  • 404. Option - So I destroy the droids.Player - They can't track anything with a lightsaber in their circuitry.
                    +200 Influence : approves.
                    +200 Influence : approves.
                  • 92. Option - This is pathetic.Player - You're trapped by a few sniffer droids?
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    • 104. - They're built tough, okay? We're not Jedi, we can't stand around whacking them with blaster fire raining down.
                      • 299. <Non-dialogue segment.>
                        • 300. - Cut them some slack. Imperials love toys like this.
                        • 278. - You couldn't get them all. Wouldn't have to. Break a few, change their patrol routes, we sneak through.
                          • 279. Option - Bold but extremely risky.Player - Your scouts might still be vulnerable.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            • 291. - War is all a risk. We fight for Corellia.
                          • 289. Option - It will be done.Player - You won't have to wait long.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                          • 284. Option - Fine, just find my escape pod.Player - If I do this, I expect results from you.
                            +50 Influence : disapproves.
                            +50 Influence : disapproves.
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            • 285. - Don't doubt my scouts, Jedi.
                              • 293. - Okay. You clear the droids, we'll find that pod. We should have something by the time you get back.
                                • 296. <Conversation Exit>
  • 140. - Unless this is about defending the shipyards, sorry, I don't have time.
  • 168. - And Imperials have put bombs at mouths of our tunnels to collapse. Many have died. Can you get rid?
    • 169. Option - I'll see what can be done.Player - That's deplorable, even for the Empire. Leave this to me.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
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