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General Garza

General Garza
Level 50 Ranged
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Open_worlds
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: General Garza
Other Sites:

Conversation:

  • 176. - Ah, Captain, you've arrived. This is Fleet Admiral Numinn, head of the Republic Navy's Fifth Assault Fleet, and Supreme Commander Rans, overall head of the Republic Armed Forces.
    • 180. - Good day.
      • 184. - We've both heard a great deal about you, Captain.
        • 186. - Given our present circumstances, Fleet Admiral Numinn and Supreme Commander Rans have come here to plan a full-scale joint operation to deal with the Gauntlet superweapon.
          • 189. Option - It's a pleasure.Player - I'm honored to meet you both.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 197. - It's unfortunate that we couldn't meet under better circumstances. As you know, the situation is dire.
          • 191. Option - How are we proceeding?Player - What's our strategy for dealing with the Gauntlet, General?
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
          • 190. Option - Great, more oversight.Player - Didn't feel like you were bossing me around enough on your own, General?
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            • 192. - This is no time for insubordinate jokes. You know the situation we're in.
              • 194. - A single operational Gauntlet device gives the Empire a decisive military advantage, but Agent Garn's report has revealed the enemy's true plan: mass production.
                • 196. - If the Gauntlet prototype is completed and the Empire succeeds in producing more of them, we're doomed. The entire Republic would be conquered in a matter of weeks.
                  • 200. Option - I won't let that happen.Player - There must be something we can do to stop this thing, sir.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                  • 201. Option - Are we really that bad off?Player - I understand that the Gauntlet is a dangerous weapon, but is it really that game ending, sir?
                    • 203. - Any fleets sent within range of a Gauntlet superweapon are forfeit. Reinforcing battles, retaking lost positions, assaulting new ones--all become impossible.
                  • 202. Option - I can't believe this.Player - How could we not have discovered this earlier?
                    • 208. - We know about it now--that's all that matters. Assigning blame will only waste time.
                      • 205. - Destroying the Gauntlet will require a coordinated naval and infantry strike of unprecedented scale. Our forces must begin preparing now.
                        • 239. - In the midst of the assault we're planning, a single commando team will board the Gauntlet and sabotage it from within. We've chosen Havoc Squad to carry out this task.
                          • 211. Option - You can count on us.Player - Havoc Squad will be proud to end this threat to the Republic, sir.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                          • 213. Option - Who else would you pick?Player - We're the best of the best, General. Consider it done.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            • 241. - Let's not get ahead of ourselves, Captain.
                          • 214. Option - Sounds like suicide.Player - How do we get anywhere near the thing, let alone board it?
                            • 215. - We will find a way to get your ship close to the Gauntlet. You need only worry about destroying it.
                              • 212. - Your team will need to be expanded. You'll need a technical specialist and an explosives expert.
                                • 218. - The general and I have scoured the entire Republic personnel database to locate the two most highly qualified specialists available.
                                  • 223. - Both men are engaged in active operations--the first on Balmorra. Extract him and return here as quickly as possible. Understood?
                                    • 224. Option - Understood.Player - If I have your leave, I'll get started immediately, General.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      • 243. - Absolutely, Captain. The sooner Havoc Squad is at full strength, the sooner we can begin the assault on the Gauntlet. Dismissed.
                                    • 225. Option - Can you tell me about them?Player - If I'm adding these people to my squad, I'd like to know about them.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      • 226. - I have full reports on each new recruit. You'll receive the relevant details when you arrive in each mission zone.
                                    • 228. Option - This is a waste of time.Player - Havoc doesn't need anyone else to pull this mission off.
                                      +50 Influence : disapproves.
                                      +50 Influence : disapproves.
                                      +200 Influence : approves.
                                      • 229. - This is not a matter for discussion.
                                        • 231. - Now move out, Captain. We need Havoc Squad at full strength by the time our other preparations are complete, so that the assault on the Gauntlet can begin. Dismissed.
                                          • 244. <Conversation Exit>
  • 175. - You have your orders, Captain.
  • 70. - Lieutenant, welcome. Stand at ease. We have a lot to discuss, and not much time to do it in.
    Progresses:
    • 71. <Non-dialogue segment.>
      • 75. - Please ignore my other visitors. Tavus's testimony at trial has created a great deal of interest in my day-to-day affairs.
        • 76. Option - I'm sorry about all this.Player - Tavus had a right to trial. I never intended it to lead to anything like this, General.
          • 77. - No apology necessary. Let's just get on with our work.
            • 92. <Non-dialogue segment.>
        • 73. Option - I don't understand.Player - Are you being investigated for some kind of crime?
          • 91. - The Senate fears I'm withholding information, so they've sent observers to waste my time. But we have more pressing concerns.
            • 95. <Non-dialogue segment.>
        • 74. Option - Nervous?Player - I'm sure you have nothing to hide, General.
          • 90. - Let the investigators worry about that. You and I have more important matters to discuss.
            • 98. <Non-dialogue segment.>
      • 78. - First, for demonstrating exceptional discretion in the capture of numerous key enemy personnel, you are being awarded the Bronze Crescent.
      • 81. - First, for your courageous actions against superior enemy forces, you are being awarded the Republic Mark of Victory.
        • 80. - In addition, due to your exemplary leadership under the most dire of circumstances, you are hereby promoted to the rank of captain, effective immediately. Congratulations.
          • 84. Option - I'm honored.Player - Thank you very much, General.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
          • 87. Option - No big show?Player - What? I don't get a ceremony?
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            • 88. - There's no time for pageantry at the moment.
          • 125. Option - Finally!Player - It's about time.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            • 102. - I've called the other members of Havoc Squad here so you can designate one of them as your executive officer.
              • 104. - Your XO will serve as your second-in-command and be promoted to the rank of lieutenant. As droids cannot hold rank, your choice is between sergeants Jorgan and Dorne.
                • 336. Option - Jorgan will be my XO.Player - Aric Jorgan, I'm promoting you to the rank of lieutenant, effective immediately.
                  +200 Influence : greatly approves.
                  +50 Influence : disapproves.
                • 331. Option - I want Dorne for the job.Player - Elara Dorne, I hereby promote you to the rank of lieutenant.
                  +200 Influence : greatly approves.
                  +50 Influence : disapproves.
                • 107. Option - Let me talk to them, first.Player - Let's start with you, Jorgan--why should I give you this promotion?
                  +200 Influence : approves.
                  • 278. - Are you serious? I was a lieutenant when you met me. I was an operations officer on Ord Mantell for more than three years.
                    • 280. - If Tavus hadn't left the lazy jerks upstairs hungry for a scapegoat, I'd still be a lieutenant.
                      • 282. - Besides--you've seen my results in the field. I'm obviously the most qualified for executive officer.
                        • 283. Option - You make a good case.Player - I'll think about what you've said, Jorgan. That will be all.
                          +200 Influence : approves.
                          • 284. - Yes, sir.
                        • 286. Option - Elara's pretty sharp, too.Player - Sergeant Dorne has done a lot for this squad, Jorgan.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                          • 287. - Yes, she's a great medic, and she knows the regs--but she doesn't have the training or the experience that I have, sir.
                        • 290. Option - Don't get your hopes up.Player - You and I don't always get along, Jorgan.
                          +200 Influence : approves.
                          • 291. - No, sir, but you don't need to like me for me to do a good job.
                            • 293. - Thank you for hearing me out. Sir.
                              • 259. Option - What about you, Dorne?Player - Tell me what makes you the best choice for the job.
                                +200 Influence : approves.
                                • 260. - I believe my service record speaks for itself, sir. In spite of my short time in the Republic Army, I have received multiple commendations and glowing performance reviews.
                                  • 262. - As you've seen firsthand, I carry out my duties professionally and precisely at all times.
                                    • 264. - Finally, I have extensive personal knowledge of the tactics and training of our enemy--more so, perhaps, than any other soldier in the Republic.
                                      • 265. Option - That's a good point.Player - I'll take all of this into consideration, Dorne. That will be all.
                                        +200 Influence : approves.
                                        • 266. - Understood. Thank you for your time, sir.
                                      • 268. Option - What about Jorgan?Player - Sergeant Jorgan already has a lot of command experience.
                                        • 269. - Yes, sir, but I think you'll agree that Sergeant Jorgan's combative demeanor is not a recommended quality for a position of authority.
                                      • 272. Option - You're too focused on rules.Player - Memorizing regulations doesn't put the bad guys in body bags.
                                        +200 Influence : approves.
                                        +50 Influence : disapproves.
                                        • 273. - I believe in regulations, sir. Because if we do not hold ourselves to our own ideals, we are no better than our enemy.
                                          • 275. - Thank you for allowing me to speak, sir.
                                            • 307. Option - You'll be my XO, Dorne.Player - Elara Dorne, I hereby promote you to the rank of lieutenant.
                                              +200 Influence : greatly approves.
                                              +50 Influence : disapproves.
                                              • 118. - Thank you very much, Captain. I will endeavor to serve well.
                                            • 105. Option - I'd prefer Jorgan.Player - Aric Jorgan, you are hereby promoted to the rank of lieutenant.
                                              +200 Influence : greatly approves.
                                              +50 Influence : disapproves.
                                            • 115. Option - You decide, General--I can't.Player - They're both good candidates, General. I'll go with your recommendation.
                                              +50 Influence : disapproves.
                                              +50 Influence : disapproves.
                              • 323. Option - I'm sold--Jorgan's in.Player - Aric Jorgan, I hereby promote you to lieutenant, effective immediately.
                                +200 Influence : greatly approves.
                                +50 Influence : disapproves.
                                • 116. - Finally back where I started. Thanks, Captain.
                              • 325. Option - You pick, General.Player - I can't choose between them, General--I'll go with your recommendation.
                                +50 Influence : disapproves.
                                +50 Influence : disapproves.
                                • 120. - If that's what you want. Jorgan, you're hereby promoted to the rank of lieutenant. Congratulations.
                                  • 127. - Thank you, General. I appreciate your confidence in me.
                                    • 133. - Now, let's discuss the reason you were called here.
                                      • 168. - An SIS agent working undercover in the Imperial military has made a critical discovery. The Empire is constructing an experimental new superweapon, code-named "Gauntlet."
                                        • 136. Option - What are its capabilities?Player - How dangerous is this thing, General?
                                          +200 Influence : approves.
                                          • 171. - We're short on details, unfortunately.
                                        • 138. Option - So let's blast the thing!Player - Just give me the coordinates and plenty of thermal detonators.
                                          +200 Influence : approves.
                                          +200 Influence : approves.
                                          • 147. - We can only hope the situation ends up being so simple.
                                        • 137. Option - How is this our problem?Player - If the SIS found it, the SIS should handle it.
                                          +50 Influence : disapproves.
                                          +50 Influence : disapproves.
                                          • 141. - The spies have played their part. But a threat of this scale calls for the best military team available.
                                            • 146. - The agent is in too deep to risk transmitting any further information. Our only option is a rapid extraction--that's where Havoc comes in.
                                              • 153. Option - Understood.Player - We'll pull the agent out immediately, General.
                                                +200 Influence : approves.
                                                +200 Influence : approves.
                                                +200 Influence : approves.
                                              • 156. Option - Easy as could be.Player - Hardly worthy of my talents, but sure.
                                                +50 Influence : disapproves.
                                                +50 Influence : disapproves.
                                                +200 Influence : approves.
                                                • 165. - This situation is serious. Please try to treat it that way.
                                              • 157. Option - Sounds messy to me.Player - I don't think that's a good idea.
                                                +200 Influence : approves.
                                                • 158. - It's risky, but if there were any other way to get this information, we'd do it.
                                                  • 160. - The extraction will take place on Tatooine. An SIS agent will meet you there with the full details of the operation.
                                                    • 162. - Failure is not an option, Captain. We have to learn what the Gauntlet is and what it's capable of, no matter the cost. Dismissed.
                                                      • 163. <Non-dialogue segment.>
                                                        • 359. <Conversation Exit>
  • 341. - Come in, Lieutenant. This is General Garza. I'm afraid your leave will have to be cut short.
    • 7. - A critical situation has just been brought to High Command's attention. Havoc Squad is needed--immediately.
      • 18. - Report to my office on Coruscant right away. We'll discuss things further when you arrive. Garza out.
        • 20. - Great. If High Command is worked up, this can't be good.
          • 22. Option - We'd better get going.Player - Let's move out, people!
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
          • 21. Option - Everyone ready for more work?Player - Looks like we're back on the job. Are all of you ready for this?
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 249. - Ready and able, Lieutenant.
              • 247. - Always.
                • 25. - Our degraded enemies have rested in reprieve too long! Let's set out right away!
          • 23. Option - Stow the attitude, Jorgan.Player - If I want your opinion, Sergeant, I'll let you know.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
  • 1. - Come in, Lieutenant. This is General Garza. Excellent work on Valence Station--few could have handled the situation so well, on such short notice.
    • 2. Option - Glad I could help.Player - I'm always ready to do my duty, General.
    • 3. Option - I've had worse missions.Player - Pretty exciting end to my vacation, I'll give it that.
      • 14. - I'm afraid your work is just beginning.
    • 4. Option - What a waste of time.Player - I can't believe I cut my leave short for that.
      • 5. - I'm afraid any further leave will have to be postponed as well.
        • 6. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
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ItemCategorySubCategoryLevelAdded In
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