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Evie Bo

Evie Bo
Level 50 Cover Agent
Faction: Empire
Reaction: Republic | Empire
Category: Exp
SubCategory: Macrobinoculars
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 2.0.0
Last Seen: 6.2.1a
Star Wars Name: Evie Bo
Other Sites:

Conversation:

  • 302. - Guess I owe you my thanks? Can't remember why, though....
  • 6. <Non-dialogue segment.>
    • 220. - Ah. Our hero returns.
    • 221. - Our heroes return. Very good.
      • 145. - Had you merely stopped the Shroud's craven attack, I would have been content. But to strike a name from my most-wanted list.... All the better.
        • 147. - Can't believe I followed that maniac. Thanks to you, I don't gotta worry about him ever again. The Shroud can't touch me.
          • 158. Option - If we're done here...Player - Deposit the credits to my account, Mortis. I'm out.
          • 159. Option - I didn't kill him for you, Bo.Player - The survival of the Empire is all that mattered here, as I would imagine Darth Mortis has already made clear to you.
          • 157. Option - What's next for you?Player - What will you do now that you're no longer employed?
            • 160. - Working for a spy, one thing you can't do is see your family. So maybe that--if Darth Mortis says I'm free to go.
          • 156. Option - He wasn't so tough.Player - The Shroud wasn't quite as formidable as I was led to believe. I'm surprised you never caught him, Mortis.
            • 162. - I'm afraid Darth Mortis cannot hear you. I control the holo now.
              • 164. - I did so enjoy your fevered battle against my double. He did have the look down, but sadly lacked my fighting prowess.
                • 169. - I'll--I'll help them find you, Shroud. Help them find you and kill you!
                  • 171. - Evie. Oh, Evie. It saddens me to do this, but you've left me no choice. With but a word, I bid you farewell....
                    • 228. - "Asunder."
                      • 173. - Agh! No...! No!
                        • 245. - A neural scrambler, activated upon my utterance of the trigger word. She's gone now, our Evie. Well--her memories, at any rate.
                          • 177. <Non-dialogue segment.>
                            • 178. Player - Say any word you like, Shroud. You're an insignificant coward for not facing me.
                              • 182. - It's not as though I wouldn't enjoy that, Wrath. It's merely inconvenient for me.
                            • 179. Player - It would seem you aren't a master strategist after all; rather a master of theatrics. Pathetic.
                              • 183. - I do try, but we can't all put on airs from the storied halls of the Dark Council, can we?
                            • 180. Player - Cheap tricks and doubles? Nothing I haven't seen before, Shroud.
                              • 184. - I would expect such confidence from a veteran of the Blacklist--but believe me, hunter, you've seen so very little.
                            • 181. Player - If you were truly a master spy, you wouldn't have tipped your hand so soon.
                              • 185. - Unless I was so sure of my state of security that I had nothing to fear from anyone--including you, Commander.
                          • 174. Option - Nice move.Player - I'll have to remember that one for the next time I'm betrayed.
                            • 246. - You would have to duplicate my original design first. I don't see it.
                          • 176. Option - I'll kill you, Shroud.Player - You'll run out of doubles eventually, Shroud, and when that day comes....
  • 230. - I don't believe it. You killed the Shroud!
    • 232. - Now quick--shut down the works before that ship comes crashing into Kaas City! Hurry!
      • 294. - That's it. You did it. Kaas City's safe. Mortis says he wants to debrief you, so guess you better come on back.
        • 313. <Conversation Exit>
  • 289. - The Shroud's out there. Go get him!
  • 7. - I see you've finally arrived. Let me introduce you: this is Evie Bo.
    • 16. - I can speak for myself, okay? I'm top lieutenant to the galaxy's most brilliant freelance superspy, the Shroud. I mean, I was.
      • 27. <Non-dialogue segment.>
        • 111. Player - No mere spy can stand against the unchecked power of the Force--certainly not some supposed legend I've never heard of.
        • 110. Player - I doubt this "brilliant" character is a match for me; I'd have heard of him otherwise.
          • 118. - If you say so, my lord. But there's a reason you haven't heard of him before now: he's that good.
        • 18. Player - If this guy's wanted so badly, how come I've never heard of him?
        • 28. Player - You're saying there's a prominent spy that I haven't heard of? Am I hearing you correctly?
          • 29. - The Shroud's taken to laying so low he's just about been forgotten. Won't be true much longer, though.
      • 17. Option - "Was?"Player - So you don't work for him anymore? What happened?
        • 36. - What happened is the whole reason I'm here.
      • 22. <Non-dialogue segment.>
        • 24. Player - I wouldn't go around spouting off at Darths. Me, I can get away with it--but you?
        • 317. Player - You're an idiot.
        • 23. Player - Watch how you address your betters.
          • 32. - Let her speak as she will. I find her base gruffness... quaint.
            • 40. - The Shroud's been semi-retired a while, but he got fidgety. Took a gig from the Hutt Cartel to spy on you guys. Republic, too.
              • 45. - Seems in all his spying, the Shroud's found something. A challenge. He's planning some kinda rogue attack--on Dromund Kaas.
                • 48. Option - He has to be stopped.Player - Tell me everything you know about this attack.
                  • 53. - That's the problem. I tried to uncover what I could...
                • 46. Option - Why would he attack?Player - Is this a political statement? Some sort of revenge?
                  • 52. - Morality, petty emotional stuff--that don't enter into it. Can he do it and can he get away with it? That's what matters to him.
                • 47. Option - What were the Hutts up to?Player - You say the Hutt Cartel's been spying. What are they after?
                  • 49. - Some business on Makeb? The Hutts wanted to make sure they had all their angles covered first. Didn't care, didn't ask.
                    • 51. - Repeat what you told me, Bo. Explain why you've turned traitor.
                      • 56. - The Shroud, he always consults with me. This time, though--nothing. So I pried. Learned about Kaas.
                        • 61. - An attack on the Empire? That's suicide. Told him as much. As thanks for speaking my mind, he tried to have me killed, so here I am.
                          • 80. Option - That is indeed suicide.Player - You were right to come here. Your boss has signed his own death sentence.
                            • 81. - Good. That's what I needed to hear.
                          • 63. Option - [Flirt] He's a fool.Player - Your employer clearly doesn't know what an asset he has.
                            +50 Influence : disapproves.
                            • 70. - Pouring it on a little thick, pal. Let's stick to the impending doom on the Empire's capital world.
                            • 71. - Lady, I'm flattered, but it ain't me you should be thinking about right now.
                              • 75. - Yes, please--let us continue with the matter at hand.
                          • 62. Option - I don't buy it.Player - How do we know you aren't just some disgruntled employee making things up? Or a double agent?
                            • 65. - You're smart to be on your guard. I would be, too--but I ain't lying.
                              • 67. - I can assure you our interrogators have thoroughly "vetted" our informant. She's being quite truthful.
                                • 82. - Like I said, he told me nothing--but I got a line on where another lieutenant's holed up. And I got special macrobinoculars to help you find him.
                                  • 236. - They're the Shroud's design--beyond top of the line. Contracted the parts from all over, assembled them himself.
                                    • 87. - These macrobinoculars are no mere magnifiers; they're fitted with a wide range of analytical and communications applications, even a Miraluka interface. They will be utterly indispensable in your search.
                                      • 94. Option - I'll be your... investigator.Player - I would prefer to find this "Shroud" and choke the details out of him, but I suppose this method will have to do.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +50 Influence : disapproves.
                                        • 125. - You'll find plenty resistance, if that's your thing. Might even face the Shroud himself, and he's no pushover.
                                      • 99. Option - Time is short. Let us begin.Player - No doubt this "Shroud" has already set his plans in motion. I suggest we employ haste.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                      • 100. Option - Let's get moving.Player - The meter's on and the chrono's ticking. Tell me where I'm headed.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                      • 101. Option - Hope I can meet this "Shroud."Player - I'm all for saving the Empire from harm, but I'll be disappointed if I don't meet this so-called "superspy."
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +50 Influence : disapproves.
                                        +50 Influence : disapproves.
                                        • 130. - If this goes as expected, he'll wanna meet you, too. But I wouldn't wish that meeting on anyone.
                                      • 95. Option - What will I find?Player - Bo, you said I'm looking for a lieutenant.... What information will he have?
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +50 Influence : disapproves.
                                        • 97. - The Shroud keeps his data fragmented across his entire surveillance network. That lieutenant will have a piece of the Shroud's plan.
                                      • 96. Option - I remain unconvinced.Player - I don't know.... This all sounds like paranoid nonsense.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +50 Influence : disapproves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +50 Influence : disapproves.
                                        +50 Influence : disapproves.
                                        +50 Influence : disapproves.
                                        +50 Influence : disapproves.
                                        • 107. - An attack on Dromund Kaas could easily be catastrophic for us. We have no choice but to be ever vigilant.
                                          • 93. - The lieutenant's basic coordinates are already plugged into the binocs. You'll use them to find key relay points that will help us triangulate an exact position.
                                            • 113. - While you're out there, I'll be scrounging together more intel. I'll keep up on your progress through the binocs and keep you informed of whatever I find, too.
                                              • 115. - May your actions be swift and your results beyond reproach; the fate of the Empire requires it. Mortis out.
                                                • 116. <Conversation Exit>
  • 288. - Yeah? What're you looking at?
  • 10. <Non-dialogue segment.>
    • 12. - Okay--structural weaknesses, a dreadnaught, a ship remote and... schematics for a hyperspace beacon? And.... No. Aw, no.
      • 139. - The Shroud's planted a hyperspace beacon in Kaas City! Now he can pull the dreadnaught out of hyperspace within the planet's atmosphere! He'll crash it into the city!
        • 141. - I'll tell Mortis we gotta hunt for this beacon on Kaas, but it could be anywhere! Only way to shut all this down is to find the Shroud!
          • 143. - Luckily, his ego gave him no choice but to keep taunting you. I used those calls to triangulate his location. Go. Go!
            • 144. <Conversation Exit>
    • 267. - Darth Mortis ain't gonna sound any alarms on Kaas, you know. No preemptive evacuations--except for himself, of course.
      • 286. - Got your new coordinates. You know the drill--smash, bash and grab.
        • 287. <Conversation Exit>
    • 271. - Wow. Any regrets I might've had about abandoning the Shroud are gone. Wouldn't wanna be in your way....
      • 281. - Huh. Operating instructions for a ship remote. Must be for that dreadnaught. Can't remote pilot that thing into Kaas without planetary defenses kicking in, so....
        • 283. - Yeah, I'm stumped. But here--got a treasure trove of relay data we can use. We're close. I'm feeling it.
          • 284. <Conversation Exit>
    • 265. - There we go. Pinged another lieutenant. Can't make sense of the Shroud's plan of attack yet--let's keep plowing on.
    • 269. - Heh. Nice. Never saw eye to eye with that one, anyway. Okay, got your data packet... Invoices, more invoices....
      • 276. - The Shroud recently bought himself... a dreadnaught? Right, like he's got a crew to man a ship that big.
        • 278. - Datastamp confirms it's connected to the report on Kaas, though. Also gives us some more of the network to play with. New coordinates for you. We're getting there.
          • 279. <Conversation Exit>
    • 263. - You know, this is actually kinda fun. I could get used to tearing down the Shroud's network....
      • 273. - Okay, got enough here to put you into the next lieutenant's neighborhood, but you still gotta triangulate the doorstep yourself. Coordinates updated.
        • 274. <Conversation Exit>
    • 261. - There. We got enough to pin down the lieutenant's location. Now go do your worst.
    • 299. - Hey--that's one of the Shroud's spy droids. Won't help us triangulate anything, but keep an eye out for more of them suckers.
    • 257. - Yep, that's it--that's exactly what you're looking for. Keep at it.
    • 301. - Hey, I just thought of something we might wanna look into. Coordinates plugged in.
NameCooldownRangeAI Use PriorityLevel
Npc15 seconds30m12011.0.0
Npc6 seconds30m10011.0.0
Npc40 seconds30m9011.0.0
Npc60 seconds4m5011.0.0
Npc30 seconds30m4011.0.0
Npc15 seconds6m3011.0.0
Npc12 seconds10m30m2011.0.0
Npc3 seconds30m1011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
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Appearance FQNnpp.exp.macrobinoculars.roth.imperial.evie_bo
ID16141066427737075442
Appearance ID16141161693776918562
Body Typebfn
GenderNPC_GENDER_FEMALE_PROPER
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