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Moff Phennir

Moff Phennir
Level 36 Ranged
Faction: Empire
Reaction: Republic | Empire
Category: Location
SubCategory: Flashpoint
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Moff Phennir
Other Sites:

Conversation:

  • 250. - You have our gratitude for everything you've done.
  • 178. - The battle is won, my lord. The Foundry is ours.
    • 185. - And it shall be a fine weapon, once wielded properly.
      • 189. - This is how the Empire will prevail--not only through superior armament, but through superior individuals.
        • 190. <Non-dialogue segment.>
          • 194. - Without your team, we could never have struck such a blow or defeated the heretic Revan.
          • 191. - No other Sith could have struck such a blow or defeated the heretic Revan.
          • 192. - Without Intelligence, we could never have struck such a blow or defeated the heretic Revan.
          • 193. - Without your talents and... professionalism, we could never have struck such a blow or defeated the heretic Revan.
            • 195. Option - Why didn't you mention Revan?Player - You could've told me who the Foundry's master really was.
              • 222. - Revan has followers within the Empire, and the secret had to be kept. I apologize if you feel ill-used.
                • 251. - Three centuries ago, Revan was strong in the dark side--a fallen Jedi the Emperor took an interest in.
                  • 253. - But he rebelled and had to suffer. Now his story is ended.
                    • 255. Option - True enough.Player - He would've destroyed the Empire, given a chance.
                    • 256. Option - He was a good man, once.Player - His mind was damaged. But he wasn't always lost--I could tell that much.
                    • 257. Option - I needed to know!Player - You had no right to keep that information from me.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      • 258. - You misunderstand your role.
            • 197. Option - Thank you.Player - I'm honored.
            • 196. Option - Enough jabbering.Player - You got what you wanted. No need for the speech.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              • 208. - Consider your tone--I am feeling tolerant today.
            • 198. Option - Compliments don't pay bills.Player - All true, but words won't pay your debt.
              +200 Influence : approves.
              • 199. - Storage units from my personal treasury are being delivered to the ship.
                • 201. - Our teams are going over the Foundry--it'll take some work, but everything should be salvageable. Even the HK unit, if we bother.
                  • 203. - It may have useful memories, and it could be upgraded....
                    • 207. - Regardless, we have a new army, and a victory for the ages--one to prove no would-be Sith or Jedi Master is a match for the Empire.
                      • 205. - Celebrations have begun on Dromund Kaas, and soon the cheers of the people will become a battle cry as the true war begins.
                        • 206. Option - Great days are coming.Player - The Republic will fall, and the Empire will crush its enemies one by one.
                        • 237. Option - I'm worth cheering for.Player - The people have a new Sith Lord to adore. Me.
                          • 246. - You rise through the ranks quickly.
                        • 239. Option - You know how to contact me.Player - Imperial Intelligence will be waiting for your call.
                        • 238. Option - Sounds like good business.Player - Glad to know my skills won't become obsolete.
                        • 226. Option - Total war isn't inevitable.Player - We've hurt the Republic. It doesn't need to go any further.
                          • 234. - So long as one world resists, the Empire is not complete.
                        • 227. Option - Don't drag me into more.Player - I helped you once, but I'm not your personal enforcer. Remember that.
                        • 228. Option - Don't drag us into more.Player - We helped you once, but we're not your personal strike team. Remember that.
                          • 229. - I shall.
                            • 231. - Enjoy the fruits of your success. With your help, the galaxy will become a much different place.
                              • 232. <Conversation Exit>
  • 177. - The Republic cruiser is ready for you. You can leave for the Foundry at any time.
  • 104. Player - Moff Phennir. You said Malgus wanted to talk?
    • 105. - Yes, while we're refitting the Republic cruiser.
      • 107. - You have done well, all of you. Had we such strength in the last war, the Treaty of Coruscant might not have been needed.
        • 109. - We're honored, my lord.
          • 111. - But now a greater challenge awaits. I have studied the information from the Republic vessel, and I am now certain of the Foundry's nature.
            • 112. Option - Tell me.Player - What have you discovered, Lord Malgus?
            • 126. Option - You're an expert on it, now?Player - How do you know this?
            • 125. Option - You're an expert on it, now?Player - How do you know that? / How did you guess?
              • 127. - I know the history of war--and three times, space stations matching the Foundry's specifications have changed the course of nations.
            • 114. Option - It must be worth a lot.Player - You said the Emperor's been after it for three hundred years. I assume it has value.
              • 149. - Indeed.
                • 115. - The Foundry's specifications match those of three other space stations known by history.
                  • 117. - Each of these legendary stations could manufacture technology on a massive scale. One xenoformed planets; another built fleets of ships.
                    • 119. - The Star Forges....
                      • 121. - The Foundry creates endless armies of droids, commanded by the Foundry's Jedi Master--a man very likely mad after his long imprisonment.
                        • 124. Option - Then we'd better get moving.Player - How long until the Republic ship is ready for takeoff?
                        • 123. Option - Tell me about the Jedi.Player - If this man controls the Foundry's armies, we need to know how he thinks.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 146. - At his prime, he was a powerful warrior, a general and a skilled tactician. A legend to some. Now, I cannot say.
                        • 122. Option - A disastrous combination.Player - Nothing good could come of that.
                          • 132. - Moff Phennir, you may proceed.
                            • 134. - The Foundry is built into an asteroid surrounded by the Republic fleet. The cruiser we captured should pass their blockade without interference.
                              • 138. - You will fly the cruiser directly to the Foundry and lead the ground assault, while our ships jump from hyperspace to engage the fleet.
                                • 141. - The Foundry will be ours, and you will eliminate the Jedi Master.
                                  • 166. Option - For the Empire!Player - The Republic will not forget this day. Nor will the Jedi.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                  • 164. Option - The Foundry should be useful.Player - There's much I can learn from these ancient builders.
                                    +200 Influence : approves.
                                    • 171. - Then secure the Foundry for your own sake.
                                  • 165. Option - We'll all do our parts.Player - I'll make sure the assault goes as planned. You make sure to take out the fleet.
                                    +200 Influence : approves.
                                    • 173. - Moff Phennir has my complete faith.
                                  • 145. Option - This'll be a job to remember.Player - Not every day you fight a three-hundred-year-old Jedi.
                                    +200 Influence : approves.
                                    • 168. - It is a privilege I envy you.
                                  • 143. Option - You won't be going, Malgus?Player - Why don't you do it yourself?
                                    • 159. - Much as I would like to handle this personally, other matters require my attention.
                                  • 144. Option - Let's talk about repayment.Player - I've aided you willingly so far. But suppose we succeed--what do I get, besides accolades?
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    • 161. - The spoils and plunder of victory--but more than that, the allegiance of many among the Sith and the military.
                                  • 151. Option - Let's talk about money.Player - I knew about the Jedi Master, but these superdroids will cost you.
                                    +200 Influence : approves.
                                    • 153. - You will have everything you could desire.
                                      • 155. - It isn't just the Foundry we fight for--we fight to prove to the galaxy that the Empire is unstoppable.
                                        • 157. - Glory to the Sith, and to the Emperor.
                                          • 158. <Conversation Exit>
  • 102. - The boarding parties are ready. They'll follow your lead.
  • 2. - Tell the Red Shrike to hold position until they're patched--they're not doing us any good.
    Progresses:
    • 4. - Yes, sir.
      • 6. - And get those engineers a shuttle!
        • 175. Player - Moff Phennir? Darth Malgus sent us.
        • 7. Player - Moff Phennir? Darth Malgus sent me.
          • 9. - My lord, it's an honor to commit myself and my fleet to your cause. The Sith shall lead us to glory in the Emperor's name.
          • 10. - Glad to have Intelligence aboard--I've always thought our ministries should work more closely.
            • 62. - After all, the Sith honor us equally, and we should be partners in upholding their glory.
          • 11. - The mercenary, yes. Your skills are an inspiration.
            • 31. - Let me assure you that I consider you a partner in this venture--the Sith have chosen you to lead, and the people shall follow.
          • 12. - The strike force, yes. It's an honor to have you with us.
            • 14. - Let me assure you that my fleet and I are here as your support; you will lead in the Emperor's name, and the people shall follow.
              • 77. Option - Prepare for a great battle.Player - You and your men will know triumph today.
                +200 Influence : approves.
                +200 Influence : approves.
              • 76. Option - It's good to be in power.Player - It wasn't long ago that I was a slave. Now, I have a fleet behind me.
                +200 Influence : approves.
                +200 Influence : approves.
              • 65. Option - Hail to the Emperor.Player - Glory to the Sith and to the Empire, of course.
                +50 Influence : disapproves.
                +200 Influence : approves.
                +200 Influence : approves.
              • 87. Option - Just keep the credits coming.Player - Glory and honor won't pay for blaster bolts. Understood?
                +200 Influence : approves.
                +50 Influence : disapproves.
              • 29. Option - Glory to Mandalore.Player - The Empire and the Mandalorians, working side-by-side again.
                +200 Influence : approves.
              • 19. Option - You're friendly, for a Moff.Player - Most men in your position aren't eager to work with me.
                • 72. - I'm proud of earning my position, but a great Moff must be selfless--we live and die for the Sith.
              • 17. Option - Don't bother with niceties.Player - I came for a briefing, not your pledge of support.
                • 20. - Tell Darth Malgus we're ready.
                  • 22. - This is Darth Malgus to the Imperial strike force. The Emperor's prisoner--the escaped Jedi Master--has unwittingly led us to the Nanth'ri system.
                    • 24. - That is the location of the Foundry--an ancient alien space station embedded inside an asteroid.
                      • 26. - The full capabilities of the Foundry remain a mystery, but the Jedi Master who discovered it will do anything to protect it. The Republic fleet is already on guard.
                        • 27. Option - We'll need a way inside.Player - What are our options for an approach?
                        • 28. Option - Tell me about the Foundry.Player - You said the space station is of alien design?
                          • 57. - Yes. Built by a species that once ruled the galaxy, whose technologies make our own look primitive. Our Jedi Master knew their secrets well.
                        • 35. Option - The enemy won't last long.Player - All enemies of the (Empire / Republic) will die before me.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                          • 38. - We are en route to intercept a Republic cruiser carrying supplies and reinforcements to the Foundry. We will immobilize the cruiser with a tractor beam.
                            • 40. - You shall lead the boarding party. Once the cruiser is captured, you can use it to slip past the Republic defenses and infiltrate the Foundry itself.
                              • 50. Option - Let's do this, then.Player - We take the enemy vessel and use it for ourselves. Time we proceed.
                              • 264. Option - Aren't we officially at peace?Player - The Treaty of Coruscant still holds. There's not supposed to be direct war against the Republic.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +50 Influence : disapproves.
                                +200 Influence : approves.
                                +50 Influence : disapproves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                • 265. - The treaty is crumbling, day by day. This is more important, but do not underestimate the enemy.
                              • 42. Option - Capture the cruiser? Not hard.Player - Watch and see what a (class) can do.
                                • 45. - Once you have the cruiser and begin your attack on the Foundry, we will engage the Republic directly.
                                  • 46. - You must not underestimate the Republic defenses, or the Foundry's Jedi Master--he is the greatest threat. But your will is stronger.
                                    • 49. - We're in range of the Republic cruiser. Attempting to lock tractor beams.
                                      • 52. - We have them.
                                        • 55. - Get to the air lock and take that ship; it's the only way we can reach the Foundry.
                                          • 56. <Conversation Exit>
  • 1. - Pardon me, but I need to confer with the fleet captains.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
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ID16141010841943212532
Appearance ID16141128263218674607
Body Typebmn
Gender0x00
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