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Mia Hawkins

Mia Hawkins
Level 27 Melee
Faction: Empire
Reaction: Republic | Empire
Category: Location
SubCategory: Tatooine
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Mia Hawkins
Other Sites:

Conversation:

  • 408. - Careful. The Old Man....
  • 453. - Good luck, stranger.
  • 363. - Hello. I'm recording this message for you. Funny thing is, I don't know your name.
    • 365. - By now, you've talked to Milosh. I hope he gave you what you need to find the village, because I've done all I can.
      • 367. - Even sent everything I know about the Eagle's network to Intelligence.
        • 369. - But now I'm leaving, because I know how this ends. After the ghost cell is neutralized, you turn me in.
          • 371. <Non-dialogue segment.>
            • 378. - I like you... but I can't trust you. You're an Imperial, and I'm a "terrorist."
            • 380. - Oh, I had a few doubts. You don't seem awful. But you're still an Imperial, and I know where your loyalties lie.
            • 372. - I can't give myself up to a life of torture. I mean to keep resisting the Empire. Maybe join up with the Republic. Something.
              • 374. - Anyway. Destroy the village. Kill the Old Man. They're not part of the resistance. They're something evil.
                • 377. <Non-dialogue segment.>
                  • 419. - Cipher? If she's gone... what do we do now?
                  • 422. - I used to blow things up, too, but I don't get self-righteous about it.
                    • 424. - Anyway, what now? We're down by one.
                      • 420. Option - This doesn't change anything.Player - We go to the Exchange drop point and find the terrorist village. Same as before.
                        • 392. - Understood. A pity she left, though... we would've liked to've changed her mind about the Empire.
                        • 438. - Works for me. Let's get going.
                      • 421. Option - She can't hide forever.Player - Imperial Intelligence will find her. In the meantime, we have work.
                      • 396. Option - Be glad Mia's gone.Player - We're better off without her. She was trouble.
                        +200 Influence : approves.
                        • 429. - Understood. We'll follow your lead to the Exchange drop point.
                        • 428. - Got it. Check out the drop point, next? Get ourselves a ride to the terror cell....
                  • 473. <Conversation Exit>
  • 362. - Be careful going to Milosh's home. He'll have protection.
  • 303. - I told you I tracked down Dragon Eyes? Your trap led straight to the terrorist supplier.
    • 325. - Real nasty sort named Milosh Varta. He works for the local crime syndicate--group called "the Exchange."
      • 326. Option - What's the link?Player - Why would the Exchange supply terrorists?
      • 328. Option - The Exchange?Player - What's the Exchange's role on Tatooine?
      • 327. Option - Criminals. My favorite.Player - Been a while since I dealt with the underworld. I'm out of practice.
        +200 Influence : approves.
        • 332. - I don't know a lot about them. The Exchange runs spice, gambling, extortion... broken legs and blown-up speeders.
          • 412. - Not a shock their guy is connected to the ghost cell. Milosh must get supplies through Mos Ila and ship them to the village.
            • 414. Option - He's our man, then.Player - We need to know how he does it. I'll pay him a visit.
            • 413. Option - Can't anything be simple?Player - So--I need to get a hardened criminal talking about his terrorist clients. Is that all?
              • 347. - You make it sound so easy.
            • 415. Option - He might be expecting me.Player - After the cantina, Milosh could have assassins prepared. Or he might be dead.
              • 341. - I don't think the cell has figured out what's happening yet.
                • 343. - I'm sure he has Exchange protection, but his house isn't far. Afterwards, we can meet back here.
                  • 358. <Conversation Exit>
  • 274. - You made it. Huh. I had a detonator primed just in case--I can probably turn it off, now.
    • 276. Option - I'd appreciate it.Player - I could do without being blown to bits by an ally.
    • 275. Option - Are you okay?Player - Mia. You seem a little on edge.
      +50 Influence : disapproves.
      • 293. - Sorry. Sitting here while the cell's watching, relying on an Imperial to help me--it makes me restless. And it's only a matter of time....
        • 311. - As soon as I stop being useful, I'm dead. Or in Imperial custody--same thing.
          • 316. Option - Cooperate and it'll be easier.Player - The more you resist, the worse it'll be. But help us and you'll be treated well.
          • 317. Option - You're wrong.Player - No one's going to hurt you. You have my word.
            • 321. - Nice to hear, even if it isn't true. Back to work.
          • 319. Option - True enough.Player - I guess you do have a point.
    • 281. Option - No weapons, fool!Player - So long as I'm around, you keep your weapons powered down. Clear?
      +200 Influence : approves.
      • 284. - Right. Because you're all the protection I need.
        • 278. - You think I'm sticking around on this planet for fun? You think I like working with Imps?
          • 280. - I committed myself to taking down the ghost cell, but that doesn't mean you can treat me like dirt.
            • 298. Option - Tone it down.Player - Are we going to work together, or are we going to argue?
              • 308. - Right. Let's get the work done.
            • 300. Option - Apologies.Player - I'm sorry. I was out of line.
              • 305. - Apology accepted. Let's move on.
            • 299. Option - I'll do what I have to.Player - You're a terrorist, and I'm cleaning up your mess. Be glad you're useful.
              • 301. - At least we're honest with each other. Back to work.
  • 229. - Hello? Still alive out there?
    • 230. Option - I'm fine.Player - Still alive. Can't say the same for the ghost cell hit team.
    • 231. Option - [Flirt] Worried about me?Player - Sweet of you to ask. You're getting attached.
      • 234. - Are you--what? Never mind.
    • 233. Option - It was a little rough.Player - Our "perfect ambush" got complicated. Still, the job's done.
      • 248. - That's something, anyway.
    • 232. Option - I met your duplicate.Player - One of the assassins looked like you. Care to explain?
      • 235. - What? Blast.
        • 237. - The ghost cell is very good at... imitation. Holograms. The Old Man is better--not surprised he trained someone to be me.
          • 245. Option - Impressive.Player - A disguise like that isn't easy to pull off. I should know.
            • 256. - Well, maybe you and the Old Man can exchange tips sometime.
          • 244. Option - She was... friendly.Player - Your duplicate wanted to get up close and personal. Then she wanted to kill me.
            • 259. - I... see. Don't expect an ex-terrorist was very tempting for you.
          • 252. Option - I liked her more.Player - She was a lot friendlier. Until she tried to kill me.
            +200 Influence : approves.
            • 253. - We're not in this to be friends, are we? I know what you think of terrorists.
          • 238. Option - How can I trust you?Player - How do I know you're the real Mia? You could be another fake.
            • 246. - I brought you in with a mouse droid. We talked about the village. I warned you in the cantina. Good enough?
              • 239. - Now, while you were fighting, I think the tracers got a lock on Dragon Eyes.
                • 243. - Let's meet up before this call gets intercepted. There's a trading post near our man's location; I can make it there.
                  • 263. Option - All right.Player - Just don't get killed on the way. Where do we meet?
                  • 262. Option - Stay put.Player - If it's dangerous, I can meet you back in town.
                    • 270. - That's--no. It's okay. After what you just did, the ghost cell will be distracted at least a little.
                  • 264. Option - Tell me where he is.Player - Send me his coordinates. I'll handle this.
                    • 265. - I'm tempted, but I still have something to contribute. Shrug me off later.
                      • 267. - I'll wait for you in one of the storage areas. Should be safe, if you're quick, and if--I have to go.
                        • 268. <Conversation Exit>
  • 228. - It's time to bait the trap. The cantina's the best place to start... we need to draw out Dragon Eyes.
  • 60. - Keep your weapons down. I don't want a fight, I just--you sure you weren't followed?
    • 62. Option - I wasn't followed.Player - I followed your instructions, and I was watching all the way. We're safe.
      • 71. - Safe. All right.
        • 72. <Non-dialogue segment.>
    • 63. Option - Identify yourself!Player - I need to know who I'm talking to. Weapons stay out until then.
      • 68. - Okay. I'm not going to cause trouble.
        • 69. <Non-dialogue segment.>
    • 64. Option - I'm in charge now.Player - Even if I was followed, you're not going anywhere. Understand?
      +200 Influence : approves.
      • 65. - I said I don't want to fight. Damn it--okay. Look, I'm backing off.
        • 66. <Non-dialogue segment.>
          • 77. - Aw, she's scared! Who needs a hug?
          • 67. - My name is Mia Hawkins. I'm not giving you the runaround, it's just--the ghost cell can look like anyone. Holographic disguise.
            • 75. Option - That's quite a claim.Player - Holographic disguises will only get you so far.
              • 82. - They're not--let me start over.
            • 74. Option - Just stay calm.Player - Back up and start from the beginning.
            • 76. Option - You're being paranoid.Player - They may be good, but no one's that good.
              • 83. - You really don't get it, do you?
                • 88. - I used to be part of Cobalt Flag--the anti-occupation group on Sullust. We fought the Empire, organized bombings and sabotage... didn't work.
                  • 90. - Last year, Imp security cracked down. Most of us died. I was... approached by people who offered me a way out. Retraining.
                    • 93. Option - And those rescuers...Player - They were part of the ghost cell.
                      • 96. - No. Just members of the Eagle's network who pointed the way.
                    • 94. Option - You were a terrorist.Player - Don't make it sound like you were a victim. You killed people.
                      +50 Influence : disapproves.
                      • 97. - Cobalt Flag always issued warnings before attacks. If civilians died, it wasn't our fault!
                        • 99. - Look, I don't want to get into a political argument. I did what I had to, but right now we've got the same goals.
                          • 111. Option - Don't think this is over.Player - You may be able to help, but it doesn't excuse what you've done.
                            • 112. - I'm not looking for excuses.
                          • 109. Option - I suppose.Player - I guess you do have a point.
                          • 110. Option - We're wasting time.Player - Don't test my patience.
                    • 95. Option - Lucky for you.Player - So your buddies died while you joined the elite. Good deal.
                      • 100. - Stop it. It wasn't like that.
                        • 102. - The Eagle's people smuggled me to Tatooine, brought me to this weird empty village in the middle of the desert.
                          • 108. - The ghost cell lived there--a few dozen fighters from around the galaxy, training under their leader. The Old Man.
                            • 119. Option - "The Old Man"?Player - No real name, I take it?
                            • 129. Option - Now we're getting somewhere.Player - Tell me more.
                              • 120. - He was... ancient. Brilliant. He taught us how to move unseen, kill anyone.
                            • 124. Option - Those are our targets.Player - I'm going to eliminate those people. You're going to help me.
                              • 127. - I understand. You need to know what you're up against, though.
                                • 122. - The Old Man's village was an empty model. We could experiment with bombs, sniper fire, whatever. I spent months there.
                                  • 459. - Then they started kidnapping civilians. Brought them to the village so we could "practice." That's when I slipped away.
                                    • 460. Option - You trained on real people.Player - A whole town mocked up so you could learn terrorism.
                                    • 147. Option - Horrible.Player - That's horrible!
                                    • 148. Option - I thought you'd be tougher.Player - With your past, I'm surprised you had such a weak stomach.
                                      • 149. - Those people were innocent. There are limits, there--the ghost cell has to stop.
                                        • 153. - I don't know where the village is--they kept us sedated coming and going. But I had a thought.
                                          • 464. - The cell gets food and supplies from some smuggler in town--name of "Dragon Eyes." If we can flush him out, he can lead us there.
                                            • 169. Option - You want to set a trap.Player - We make noise, Dragon Eyes takes the bait.
                                            • 217. Option - Sounds useful.Player - Someone we could lean on for information.
                                              • 225. - Not my skill, but I've... had friends who were leaned on by Intelligence. They talked.
                                            • 220. Option - The supplier isn't my concern.Player - Is this a joke? I ask you to deliver assassins, and you give me a merchant?
                                              • 223. - Not just a merchant. Someone with a way in!
                                                • 173. - I patched together these tracking devices. Wouldn't be hard to plant them on customers in the local cantina--people who know things.
                                                  • 175. - Then you ask around for Dragon Eyes, loud and public. Someone's bound to try and warn him, and with the trackers, we can see who.
                                                    • 179. Option - This could be fun.Player - Believe me, I can make a scene.
                                                      +200 Influence : approves.
                                                    • 178. Option - There's risk involved.Player - I start asking questions, I'll expose myself.
                                                      • 185. - I know. But if someone targets you, we know it's working.
                                                    • 180. Option - I'm skeptical.Player - How sure are you that someone will actually catch on?
                                                      • 181. - I'm not sure at all--but it's a place to start, right?
                                                        • 183. - I'll monitor the trackers and call you when someone gets in touch with Dragon Eyes. But... work fast, okay?
                                                          • 474. <Conversation Exit>
  • 61. - Stay back if you know what's good for you.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
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Body Typebfn
GenderNPC_GENDER_FEMALE_PROPER
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